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Aram Zey

Taurven Wess's page

293 posts. Alias of Waterhammer.


Full Name

Taurven Wess

Race

Human

Classes/Levels

Rogue/ 1|Hp 9/9 |AC 16 |T 14 | FF 12| CMB +2 | CMD 16 | F +1|R +1 | W +1| Init +3| Per +7|

Gender

Male

Size

M

Age

22

Alignment

Neutral

Deity

Cayden Cailean

Languages

Abysal, Commom, Dwarven

Strength 14
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 12
Charisma 11

About Taurven Wess

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Taurven Wess
Male Human (Taldan) Rogue 1
N Medium Humanoid (human)
Init +3; Senses Perception +7
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +3 Dex, +1 dodge)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +1
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Offense
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Speed 30 ft.

Melee Club +2 (1d6+2/x2) and
Dagger +2 (1d4+2/19-20/x2) and
Gladius +2 (1d6+2/19-20/x2)

Ranged Shortbow +3 (1d6/x3)
Special Attacks sneak attack +1d6

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Statistics
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Str 14, Dex 16, Con 12, Int 14, Wis 12, Cha 11
Base Atk +0; CMB +2; CMD 16

Feats Alertness, Dodge, Point Blank Shot

Traits Child of the Streets, Haunted

Skills Acrobatics +7, Appraise +6, Bluff +4, Climb +6, Disable Device +8, Escape Artist +7, Perception +7 (+8 to locate traps), Sense Motive +7, Sleight of Hand +8, Stealth +7, Swim +6, Use Magic Device +4
Languages Abyssal, Common, Dwarven
SQ trapfinding +1

Gear Leather armor, Arrows (30), Club, Dagger (5), Gladius, Shortbow, Backpack (3 @ 6.5 lbs), Belt pouch (2 @ 0 lbs), Belt pouch (3 @ 1.4 lbs), Blanket, Flint and steel, Ink, black, Inkpen, Parchment (3), Scroll case (3 @ 0 lbs), Silk rope, Thieves' tools, Waterskin, 17 GP, 3 SP
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Special Abilities
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Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Background:

Taurven was born in the Puddles district of Absalom. His parents were poor fisher-folk who could barely scrape by with their earnings. Having six older siblings, Taurven found his life very tough. There was never quite enough food, and the patches on his hand-me-downs had patches. It was a small wonder, then, that young Taurven turned to thievery. He was good too. The guard always suspected him, but never could quite pin any crimes on him.
It was about this time, that Taurven met Guaril Karela. This member of both the Sczarni and the Pathfinder Society recognized Taurven's potential at once. Hoping to gain a new member for the Sczarni faction, Guaril recommended Taurven as a Society candidate. The man helped Taurven out with a loan of gear, as well.

Passing the final exams with ease, Taurven is one of the new Pathfinders sent on the cross-planer expedition to Prism...

Appearance and personality.:
Taurven has brown, long hair that he draws back in a pony-tail most of the time. His goatee is of darker brown than his hair. Taurven's eyes are black and haunted. He is always checking behind himself it seems. Always looking for something that is never there. Oddly, he casts no shadow.
Taurven wears black leather armor over dove-gray clothing. His leather boots are black and dagger hilts jut out of his boot-tops.

Though he started life as a thief, Taurven has grown disinterested in stealing. He has been bitten by the wanderlust bug. He wants to see everything there is to see. This eagerness for knowledge is deepened by the knowledge that the being he encountered in the planer flux will one day come for him. Taurven intends to be ready when it does. Knowledge is power it is said.


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