About Taurven Wess
Melee Club +2 (1d6+2/x2) and
Ranged Shortbow +3 (1d6/x3)
Feats Alertness, Dodge, Point Blank Shot
Traits Child of the Streets, Haunted
Skills Acrobatics +7, Appraise +6, Bluff +4, Climb +6, Disable Device +8, Escape Artist +7, Perception +7 (+8 to locate traps), Sense Motive +7, Sleight of Hand +8, Stealth +7, Swim +6, Use Magic Device +4
Gear Leather armor, Arrows (30), Club, Dagger (5), Gladius, Shortbow, Backpack (3 @ 6.5 lbs), Belt pouch (2 @ 0 lbs), Belt pouch (3 @ 1.4 lbs), Blanket, Flint and steel, Ink, black, Inkpen, Parchment (3), Scroll case (3 @ 0 lbs), Silk rope, Thieves' tools, Waterskin, 17 GP, 3 SP
Taurven was born in the Puddles district of Absalom. His parents were poor fisher-folk who could barely scrape by with their earnings. Having six older siblings, Taurven found his life very tough. There was never quite enough food, and the patches on his hand-me-downs had patches. It was a small wonder, then, that young Taurven turned to thievery. He was good too. The guard always suspected him, but never could quite pin any crimes on him.
It was about this time, that Taurven met Guaril Karela. This member of both the Sczarni and the Pathfinder Society recognized Taurven's potential at once. Hoping to gain a new member for the Sczarni faction, Guaril recommended Taurven as a Society candidate. The man helped Taurven out with a loan of gear, as well.
Passing the final exams with ease, Taurven is one of the new Pathfinders sent on the cross-planer expedition to Prism...
Appearance and personality.:
Taurven has brown, long hair that he draws back in a pony-tail most of the time. His goatee is of darker brown than his hair. Taurven's eyes are black and haunted. He is always checking behind himself it seems. Always looking for something that is never there. Oddly, he casts no shadow.
Taurven wears black leather armor over dove-gray clothing. His leather boots are black and dagger hilts jut out of his boot-tops.
Though he started life as a thief, Taurven has grown disinterested in stealing. He has been bitten by the wanderlust bug. He wants to see everything there is to see. This eagerness for knowledge is deepened by the knowledge that the being he encountered in the planer flux will one day come for him. Taurven intends to be ready when it does. Knowledge is power it is said.