Tangvaffel's page

Organized Play Member. 5 posts. No reviews. 2 lists. 1 wishlist. 7 Organized Play characters.


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With the way fatigue works in the playtest I'd go for option 1, tbh. Getting fatigued mid-combat made me pass my turn several times instead of attacking and hoping those -1-4 AC wouldn't screw over my already-sluggish Titan Mauler.

Also, I didn't realize until mid-session when playing my barbarian, but the rage bonus to damage stacks with pretty much nothing. WHY?! Pretty much every time someone else from the team cast buffing spells on us I'd just go "meh, yet another damage increase that won't matter to me"...


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So, how are Clerics (and all other casters without the Eschew Materials feat, I don't even know which classes can get that) supposed to use the 3-action Heal/Harm now if both of their hands are full? The new rules don't let them bypass the material casting component of the 3rd action...


Piranha Strike is legal, but if you got any secondary/offhand attacks in your full-attack, it only provides 50% damage bonus on ALL of the attacks (so at BAB +1 it would only add +1 dmg to all attacks)

In the bestiary FAQ http://paizo.com/paizo/faq/v5748nruor1fo#v5748eaic9rdk it states that bipedal creatures always got the claw attacks with their hands


Same here. I can see that I've got saved items in my shopping cart, but I cant see which (also bought one of the items that should be on my Saved Items list, and the "saved items" counter didn't go down)


I would like to know about the Ninja too, as well as if Rogues(and Ninjas?) will be able to retrain their first level feat, since they got full BAB (and therefore qualify for quite a few combat feats that would've been nice to have taken that early)