Dragon

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Whether or not mythic rules are appropriate for any given AP depends on the story the GM wants to tell. For example:

(Non-mythic) Jade Regent can be summarized as escorting the would-be empress to her ancestral home, overcoming any and all obstacles and threats along the way, and seeing her placed on the throne.

(Mythic) Jade Regent can also be summarized as the forces of harmony infusing the scions with the power to combat a continent-spanning supernatural threat and charging them with seeing the final surviving member of the royal bloodline placed on the throne, thus restoring the divine balance of the realm.


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I know Mythic Adventures has only just starting being released. But has anyone considered adding mythic tiers to Nyrissa? Can't think of anyone more suited for a mythic upgrade than her...


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strayshift wrote:
I'm completely with Avh. Never seen the feat played differently

Ditto. Avh (and many others!) is correct. I don't see any ambiguity in the rules.

I suspect some folks are confusing a spell's effective level with the level of the required spell slot. Heighten Spell affects both on a 1-1 basis, while the other metamagic feats only affect the latter. The other metamagic requirements don't magically disappear just because the caster is also applying Heighten Spell.


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HangarFlying wrote:
I plan on running this as close to written as possible.

Given your cleric will have known Father Tobyn...

Spoiler:
...he presumably knows/knew Nualia personally, so I'd reveal a fair amount of her backstory from 5 years ago. He should be aware of Nualia's original personality, a shy, quiet aasimar girl. She should be a very sympathetic NPC. Frankly, though no one was especially abusive of her, she generally wasn't well treated by Sandpoint's otherwise nice citizens. Father Tobyn was a strict father figure, and she was always viewed as an outsider when she walked around Sandpoint. Townsfolk constantly approached her for embarrassing/awkward requests even as a child, boys presumably showed a lot of unwelcome attention as she grew older, etc. Then there's the whole secret affair with the Varisian lad (maybe she confided in the PC about it?), the pregnancy, Father Tobyn's stern reaction, the miscarriage, her coma, and finally her fiery death. Lots of angst.

The point is, the PC should have a lot of insight into Nualia's personality and tragic history. Lots of room to weave her into your PC's background. Lots of fun for the DM! :)

Spoiler:

As I recall, the fire was centered in the Chapel's quarters. It burned hottest there. Father Tobyn's burnt remains were found, but Nualia's body (obviously) wasn't recovered. The townsfolk just assumed she was killed in the fire, and that the fire was accidental, not deliberate.

Now if that seems a little weak when you describe it to your player, it might take a little thought to smooth that out a bit. Maybe she was able to start the fire so that it appeared to be accidental. And maybe Nualia found a corpse about her size to take her place in the fire. (Maybe she even killed someone?) Also, the town was still recovering from the aftermath of Chopper's killing spree, including breaking in a new sheriff Hemlock.

Anyway, I think it's worth the effort to set up some fun surprises for your player!


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Another option for those GM's who want to require a vorpal weapon to slay the jabberwock (and I think that's a perfectly reasonable desire) would be to give the jabberwock Regeneration (vorpal) in place of its Fast Healing. Not quite the same thing as requiring a vorpal blade to penetrate its DR, but maybe it's a decent middle ground. Anyway, just a thought.


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You can take a look at this 3D map of the clock tower, created by Chinchbug. It's very helpful!


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James Jacobs wrote:
Kostchtchie.

Gesundheit.

Sorry, but someone had to say it! :p