HP: 26
AC: 21; Touch 13; Flat-footed 20
Saves: Fort 3; Ref 0; Will 0
BAB: +2
CMB: +6
CMD: 17
Speed: 30
Traits
Imposing Scion - +1 to intimidate
Alluring - +2 to diplomacy against opponents who would find Silas attractive. Can use Daze one per day as a spell like ability with a caster level equal to character level.
Eyes and Ears of the City - +1 to perception, and perception is always a class skill
Power-Hungry - -2 to Will saving throws against charm and compulsion effects if the creature creating the effects promises wealth or power
Abilities
Cornred Fury: When at or below 1/2 HP and no allys within 30ft. gain +2 racial bonus on melee attack rolls and AC
Natural Armor: Gain a +1 bonus to Natural Armor
Darkvision: Can see up to 60 ft. in the dark
Mutagen: +2 natural armor bonus, +4 alchemical bonus to Str and -2 Int, Dex and -2 Wis, or Con and -2 Cha Takes 1 hour to brew, lasts for 10 min/level
Feats
Exotic Weapon Proficiency (Bastard Sword) - Ability to use a Bastard Sword one-handed
Weapon Focus (Bastard Sword) - +1 to attack rolls with Bastard Sword
Power Attack - -1 to attack rolls, +2 to damage
Equipment
Masterwork Bastard Sword, Sawback upgraded [1d8 / 19-20 / x2 / S / +1 Masterwork Enhanced]
Light Steel Shield [+1 / -1 / 1d2 / 20 / x2 / B]
Banded Mail [+7 / +1 / -6 / 35% / 20ft.]
Chakram [2] [1d6 / 20 / x2 / S ]
Gear
Spring Loaded Wrist Sheath
Weapon Cord
Weapon Blanch, Silver [5]
Weapon Blanch, Cold Iron [2]
Potion of Cure Light Wounds [5]
Blood-Boiling Pill [2]
Fire Resistant Boots
Masterwork Backpack
Bandolier
Belt Pouch
Fighter Kit
GP: 13
Skill [*Denotes Class Skills]
Acrobatics: 1
Appraise:
Bluff:
*Climb: 1
Craft:
Diplomacy:
Disable Device: -
Disguise:
Escape Artist:
Fly:
Handle Animal:
Heal:
*Intimidate: 2
*Knowledge (Engineering): 1
Perception: 2
Perform:
Profession:
Ride:
Sense Motive:
Sleight of Hand:
Spellcraft:
Stealth:
*Survival: 1
*Swim:
Use Magic Device: