About Shisa LeCroix
Shisa LeCroix CR 1
Female Half-Elf Rogue 2
CN Medium Humanoid
Init +6; Senses Low-Light Vision; Perception +11
Favored Class: Rogue (+1 hp)
2d Favored Class: Sorcerer
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DEFENSE
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 14 (2d8+2 (favored class bonus))
Fort +0, Ref +5, Will +1
Immune sleep
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OFFENSE
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Spd 30 ft.
Melee +1 Dagger +3 (1d4+2/19-20/x2) and
Master Crafted Shortsword +3 (1d6+2/19-20/x2) and
Dagger +2 (1d4+1/19-20/x2) and
Master Crafted? Dagger +3 (1d4+2/19-20/x2)**
Dagger, Punching +2 (1d4+1/20/x3) and
Rapier +2 (1d6+1/18-20/x2) and
Unarmed Strike +2 (1d3+1/20/x2)
Ranged Shortbow +3 (1d6/20/x3)
Special Attacks Sneak Attack +1d6
** Unsure of full stats. Red Mantis dagger found on beach.
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STATISTICS
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Str 12, Dex 15, Con 11, Int 14, Wis 12, Cha 12
Base Atk +1; CMB +2; CMD 14
Feats Improved Initiative, Rogue Weapon Proficiencies, Skill Focus: Perception (Adaptability)
Traits Magical Talent: Arcane Mark (1/day) (Sp)
Serpent's Skull campaign trait: a detailed map of the Mwangi Expanse (this grants +2 competence bonus on all Knowledge [geography] checks made regarding this region)
Skills Acrobatics(CT) +7, Bluff(CT) +5, Climb(CT) +6, Diplomacy(CT) +5, Disable Device(CT) +6, Disguise(CT) +5, Escape Artist(CT) +6, Fly -1, Heal(T) +2, Perception(CT) +11, Ride -1, Sleight of Hand(CT) +6, Stealth(CT) +7, Swim +5, Use Magic Device(CT) +5, Perform: Sing (CT) +5, Survival(T) +2,
Modifiers: Nimble Climber
(CT) = Class / Trained
(T) = Trained / Non-class
Languages Elven, Kelish, Varisian
SQ Elf Blood, Elven Immunities, Trapfinding +1
Combat Gear Leather, Dagger, Dagger, Punching, Rapier, Arrows, Shortbow; Other Gear Backpack (7 @ 28 lbs), Bedroll, Breakdown ladder, Candle, Case, map or scroll (1 @ 0.25 lbs), Chalk, 1 piece, Detailed map of the Mwangi Expanse, Fishhook, Flint and steel, Grappling hook, Mirror, small steel, Pouch, belt (1 @ 4.26 lbs), Pouch, belt (2 @ 1 lbs), Pouch, belt (4 @ 1.5 lbs), Rations, trail (per day), Rope, silk (50 ft.), Thieves' tools, Waterskin, Whetstone
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WEALTH
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GP: 203 SP 0 CP 3
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SPECIAL ABILITIES
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SPECIAL ABILITIES
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Boarded In Cheliax +2 Knowledge (Geography) in the Mwangi Expanse.
Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Talent: Arcane Mark (1/day) (Sp) Choose one 0-level spell - it becomes a 1/day spell-like ability for you.
Nimble Climber (Ex) If you fail a Climb check by 5 or more, re-try at +10 DC to stop your fall.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 +1 to find or disable traps.