Vine Wrangler Elf

Ser Desmoulins's page

107 posts. Alias of Tieren.


About Ser Desmoulins

DM Quick Info

Spoiler:

AC: 15
Fort: 14
Reflex: 14
Will: 18
HP: 27
Surges: 7/7
Surge Value: 6

Passive Insight: 21
Passive Perception: 18


Basic Melee Attack: Dagger +4 Vs AC 1d4
Basic Melee Attack: Quarterstaff +3 Vs AC 1d8
Basic Melee Attack: Unarmed +1 Vs AC 1d4
Basic Range Attack: Dagger +5 Vs AC 1d4+1]

Ser Desmoulins, level 2
Elf, Invoker
Divine Covenant: Covenant of Malediction

Covenant Manifestation: When you use a divine encounter
or daily attack power on your turn, you can push one
target hit by the power 1 square after the power's effect
is resolved.

ABILITY SCORES
Str 10
Con 13
Dex 12
Int 13
Wis 20
Cha 8

AC: 15 Fort: 13 Reflex: 13 Will: 17

HP: 27/27 Surges: 7/7 Surge Value: 6
Init: +2 Speed: 6

TRAINED SKILLS
Religion, Diplomacy, Insight, Arcana.

UNTRAINED SKILLS
Acrobatics: 1, Arcana: 7, Athletics: 0,Bluff: 0,Diplomacy: 6,
Dungeoneering: 6, Endurance: 1, Heal: 6, History: 2, Insight: 11, Intimidate: 0, Nature: 8, Perception: 8, Religion:7, Stealth: 1, Streetwise: 0, Thievery: 1

FEATS
Level 1: Ritual Caster
Level 1: Channel Divinity: Grasp of the Wild
Level 2: Melee Training: Wisdom

POWERS
Invoker Encounter 1: Channel Divinity: Maledictor's Doom

Spoiler:

Encounter * Divine, Fear
Minor Action, Close blast 5
Target: Each enemy in blast
Effect: Each target takes a -1 penalty to attack rolls
and saving throws until the end of your next turn. In
addition whenever the target is hit by a fear attack before
the end of your next turn, you push the target 1 square
as a free action.

Invoker Encounter 2: Channel Divinity: Grasp of the Wild

Spoiler:

Encounter * Divine
Minor Action Area burst 1 within 10 squares
Effect: The area of the burst is difficult terrain until the end
of your next turn.

Invoker At-Will 1: Hand of Radiance

Spoiler:

Target: 1,2 or 3 creatures
(+6 vs Ref, 1d4+5 Radiant)

Invoker At-Will 1: Visions of Blood

Spoiler:

Target: Close blast 3 (Each creature in blast)
(+6 vs Will) 1d6+ 5 psychic dmg and the target takes a -1 to
all defenses until the start of your next turn.

Invoker Encounter 1: Rebuke Undead

Spoiler:

(+6 vs Will) (1d10+5, push target 2 squares and it is dazed until end of your next turn.)

Invoker Encounter 1: Whispers of Defeat

Spoiler:

Encounter * Divine, Fear, Implement, Psychic
Standard Action Close burst 5
Target Each enemy in burst
Attack: +6 vs. Will
Hit: Until the end of your next turn, the target takes a -2
penalty to attack rolls, and whenever the target misses
with an attack, it takes 5(+5) psychic damage.
Covenant of Malediction: Add your Wisdom modifier to
the psychic damage.

Invoker Daily 1: Crown of Retaliation

Spoiler:

[smaller]Divine, Implement, Radiant
Standard Action Ranged 10
Target: One creature
Attack: +6 vs. Will
Hit: 2d6 + 5 radiant damage.
Effect: The target is affected by your crown of retaliation
(save ends). Until the crown ends, t he target takes 5
radiant damage when any ally within 5 squares of it
takes damage.

Invoker Encounter 2: Divine Protection.

Spoiler:

Minor: Until the end of your next turn you don't provoke OA's

ITEMS

Spoiler:

Hand of Fate, Adventurer's Kit, Ritual Book, Quarterstaff, Hide Armor, Fastidiousness, Dagger (5), Alchemical Reagents (Arcana) (30)

Wishlist

Spoiler:

Mithral Chainmail +1
Rod of Time Distortion +1
Cloak of the Chirugeon +1