About Sephird Brookside
AC 17, touch 14, flat-footed 13.
hp 15 (2d8+2, 9+6)
Fort +1, Base 0 +1 Con
Ref +7, Base 3 +4 Dex
Will +1, Base 0 0 Wil
Initiative +4, +4 Dex
Spd 30 ft.
Adopted: Blooded: +1 weapon damage vs giants, goblins, orcs
Rich Parents: +900 starting gold
Languages: Common, Dwarven, Goblin
Class +8, Int +0, FC +2, Total 18
Acrobatics +9, 2+4+3 (Dex)
Appraise +0, 0+0+3 (Int)
Bluff +8, 2+3+3 (Cha)
Climb +3, 0+0+3 (Str)
Craft:Leather +4, 1+0+3 (Int)
Diplomacy +8, 2+3+3 (Cha)
Disable Device +9, 2+4+3 (Dex)
Disguise +3, 0+3+3 (Cha)
Escape Artist +8, 1+4+3 (Dex)
Intimidate +0, 0+3+3 (Cha)
Knowledge:Dung +4, 1+0+3 (Int)
Knowledge:Local +4, 1+0+3 (Int)
Linguistics +5, 2+0+3 (Int)
Perception +4, 1+0+3 (Wis)
Perform: +3, 0+3+3 (Cha)
Profession +0, 0+0+3 (Wis)
Sense Motive +0, 0+0+0 (Wis)
Sleight of Hand +8, 1+4+3 (Dex)
Stealth +8, 1+4+3 (Dex)
Swim +0, 0+0+3 (Str)
Use Magic Dev +8, 2+3+3 (Cha)
Mwk Studded Leather Wt 25, 175g, +3AC +5Max Dex, Spd 30, Belt
Mwk Rapier Wt 2, 320g, 1d6+1 P, 18-20X2, Belt
Shortsword Wt 2, 10g, 1d6 S/P, 19-20X2, Belt
Shortbow Wt 2, 30g, 1d6 P, 20X3, Shoulder
Arrows Wt 3, 1g, (20), Quiver on Belt
Clothing, Explorers Wt 8, 0g Worn
Backpack, Wt 2, 2g, Worn
Total = Wt 55, 698.63g
Sephird is a young human recently on his own, tired of his adoptive dwarven parents constant nagging to get on with his life, he did just that, got on with it, and left the Mindspin Mountains. His travels have brought him to Sandpoint and he has found something about the town pulls to him. He has lived here for the last few months.
Sephird is a little earked about his name, it's pronounced Sheperd, but the dwarves that raised him didn't know common very well. And he's just too lazy to fix it. He's generally pretty easy going, friendly, and willing to work with others. The rigidity of dwarven life gave him a strong distaste for the formality of rules and laws. As such, he will often flaunt those that are obviously outdated or unnecessary, always pushing the limit on what he can get away with without getting himself on the wrong side of the law.
A wide-brimmed hat pulled low over his eyes, a Varisian by his looks, though lacking in any of the typical tattoo's. His leather clothing can be seen to have a charcoal coloration under the dust of the road. his build is wiry and thin, his boots travel worn and in good shape, colored to match the rest of his outfit.
A travel pack rests against the desk, a shortbow strung and ready next to it. The handles of two weapons protrude from his cloak on either side of his waist. And while he looks relaxed, a keen eye notices that he is poised and aware of his surroundings.