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Male Human in Jungle

Sephird Brookside's page

109 posts. Alias of fnord72.

Full Name

Sephird Brookside


Human (Varisian)


Rogue 2












Common, goblin, draconic


procurer of lost possessions, wealth redistribution specialist, and connoisseur extraordinaire.

Strength 11
Dexterity 19
Constitution 13
Intelligence 11
Wisdom 11
Charisma 16

About Sephird Brookside

Combat Statistics:

AC 17, touch 14, flat-footed 13.
hp 15 (2d8+2, 9+6)
Fort +1, Base 0 +1 Con
Ref +7, Base 3 +4 Dex
Will +1, Base 0 0 Wil
Initiative +4, +4 Dex

Spd 30 ft.
Melee Mwk Rapier +6(+4 TWF) (1d6) 18-20X2
Melee Shortsword +5(+3 TWF) (1d6) 19-20X2
Ranged Shortbow +5 (1d8) 19-20X2, 80’
Sneak Attack +1d6


Adopted: Blooded: +1 weapon damage vs giants, goblins, orcs
Rich Parents: +900 starting gold

Point-Blank Shot
Two-Weapon Fighting
Class Abilities:
Backstab 1d6
Rogue Talent: Finesse Rogue: Gain feat Weapon Finesse

Languages: Common, Dwarven, Goblin


Class +8, Int +0, FC +2, Total 18
Acrobatics +9, 2+4+3 (Dex)
Appraise +0, 0+0+3 (Int)
Bluff +8, 2+3+3 (Cha)
Climb +3, 0+0+3 (Str)
Craft:Leather +4, 1+0+3 (Int)
Diplomacy +8, 2+3+3 (Cha)
Disable Device +9, 2+4+3 (Dex)
Disguise +3, 0+3+3 (Cha)
Escape Artist +8, 1+4+3 (Dex)
Intimidate +0, 0+3+3 (Cha)
Knowledge:Dung +4, 1+0+3 (Int)
Knowledge:Local +4, 1+0+3 (Int)
Linguistics +5, 2+0+3 (Int)
Perception +4, 1+0+3 (Wis)
Perform: +3, 0+3+3 (Cha)
Profession +0, 0+0+3 (Wis)
Sense Motive +0, 0+0+0 (Wis)
Sleight of Hand +8, 1+4+3 (Dex)
Stealth +8, 1+4+3 (Dex)
Swim +0, 0+0+3 (Str)
Use Magic Dev +8, 2+3+3 (Cha)

Tracked Gear:

Mwk Studded Leather Wt 25, 175g, +3AC +5Max Dex, Spd 30, Belt
Mwk Rapier Wt 2, 320g, 1d6+1 P, 18-20X2, Belt
Shortsword Wt 2, 10g, 1d6 S/P, 19-20X2, Belt
Shortbow Wt 2, 30g, 1d6 P, 20X3, Shoulder
Arrows Wt 3, 1g, (20), Quiver on Belt

Clothing, Explorers Wt 8, 0g Worn
Mwk Thieves Tools Wt 2, 100g, Pocket
Chalk (1) Wt -, .01g, Pocket
Charcoal (1) Wt -, .5g, Pocket
Flint & Steel Wt -, 1g, Pocket
Pouch, Belt Wt .5, 1g, Worn

Backpack, Wt 2, 2g, Worn
Mwk Artisan Tools Wt 5, 55g, (Leather) Backpack
Sack Wt .5, .1g, Backpack
Sunrod (2) Wt 2, 4g, Backpack
Powder Wt 1, .02g, (1 flour, 1 chalk) Backpack
Backpack Weight= 10.5

Total = Wt 55, 698.63g

Platinum = 2
Gold = 6
Silver = 3
Copper = 7
Gems = 1@100g, 1@50g, 1@25g


Sephird is a young human recently on his own, tired of his adoptive dwarven parents constant nagging to get on with his life, he did just that, got on with it, and left the Mindspin Mountains. His travels have brought him to Sandpoint and he has found something about the town pulls to him. He has lived here for the last few months.


Sephird is a little earked about his name, it's pronounced Sheperd, but the dwarves that raised him didn't know common very well. And he's just too lazy to fix it. He's generally pretty easy going, friendly, and willing to work with others. The rigidity of dwarven life gave him a strong distaste for the formality of rules and laws. As such, he will often flaunt those that are obviously outdated or unnecessary, always pushing the limit on what he can get away with without getting himself on the wrong side of the law.


A wide-brimmed hat pulled low over his eyes, a Varisian by his looks, though lacking in any of the typical tattoo's. His leather clothing can be seen to have a charcoal coloration under the dust of the road. his build is wiry and thin, his boots travel worn and in good shape, colored to match the rest of his outfit.

A travel pack rests against the desk, a shortbow strung and ready next to it. The handles of two weapons protrude from his cloak on either side of his waist. And while he looks relaxed, a keen eye notices that he is poised and aware of his surroundings.

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