Lamishal

Sarpedon Akhanti's page

2 posts. Alias of Set.


Full Name

Sarpedon Akhanti

Race

Human

Classes/Levels

Druid 5

Gender

M

Size

M

Age

29

Special Abilities

summon fiendish animals, fiendish companion

Alignment

NE

Deity

Asmodeus

Location

the Garden of Infernal Delights, outside of Ergoran in Cheliax

Languages

Common (Taldan), Infernal

Occupation

Assistant Caretaker to the Garden of Infernal Delights, animal breeder

Strength 14
Dexterity 12
Constitution 13
Intelligence 10
Wisdom 16
Charisma 10

About Sarpedon Akhanti

GREEN FAITH RIVAL: Sarpedon Akhanti
XP 1200
Human druid 5
NE Medium humanoid (human)
Init +1; Senses Perception +7
DEFENSE
AC 16, touch 11, flat-footed 15; (+1 Dex, +3 mw studded hellhide leather* armor, +2 spiked darkwood shield)
hp 32 (5d8+5 +5)
Fort +5, Ref +2, Will +7; +2 all saves vs. spell-like and supernatural abilities of fey or spells or abilities that utilize or target plants
OFFENSE
Speed 30 ft.
Melee mw darkwood club +5 (1d6+2 B), mw shillelagh +5 (2d6+3), cold iron sickle +5 (1d6+2 S), alchemical silver dagger +5 (1d4+1 P), spiked shield +5 (1d6+1)
Ranged mw sling w/ cold iron bullets or alchemical silver bullets (1d4+1 B or 1d4 B)
Spells Prepared (CL 5th, Concentration +8)
3rd – plant growth, spike growth (Ref DC 16)
2nd – heat metal (Will DC 15), flaming sphere (Ref DC 15), summon swarm
1st – entangle x2 (Ref DC 14), faerie fire, produce flame
0 (at will) – detect magic, guidance, purify food & drink, stabilize
STATISTICS
Str 14, Dex 12, Con 13, Int 10, Wis 16, Cha 10,
Base Atk +3; CMB +5; CMD 17
Feats Spell Focus (conjuration) (B), Augment Summoning, Natural Spell, Chelaxian Helltamer**
Skills Climb 0 (+2), Craft (alchemist) 5 (+8), Fly 1 (+5), Handle Animal 5 (+8), Heal 1 (+7), Knowledge (geography) 1 (+4), Knowledge (nature) 2 (+7, includes +2 bonus), Knowledge (the planes) 5 (+8), Linguistics 1 (+1, Infernal), Perception 1 (+7), Ride 1 (+5), Spellcraft 1 (+4), Survival 1 (+9, includes +2 bonus), Swim 0 (+2); Armor Check Penalty 0
Languages Common (Taldan), Druidic, Infernal
SQ nature bond (big cat companion with the fiendish simple template, granting it darkvision 60 ft, fire and cold resist 10, DR 5/good and smite good 1/day), nature sense, orisons, wild empathy (1d20+5), woodland stride, trackless step, resist nature’s lure, wild shape 1/day (S or M animal as beast shape I for 5 hours)
Combat Gear mw studded hellhide leather armor (275 gp), darkwood shield (257 gp), mw darkwood club (10 charges of shillelagh, activation as wand, CL 1, 480 gp), cold iron sickle, alchemical dagger, mw sling w/10 normal bullets, 5 cold iron bullets and 5 alchemical silver bullets, wand of cure light wounds (CL 1, 10 charges, 150 gp), alchemist’s fire (4), caltrops; Other gear silver holy symbol of Asmodeus lit with ruddy continual flame
(2400 gp)

Quote:

*Hellhide Leather crafted from the stiff, blackened hides of hell hounds, hellhide can be used in the crafting of leather armor, studded leather armor or hide armor. Armor of these sorts is no more or less protective against normal forms of damage, but the hide itself ignores the first 5 points of fire damage from any source, and will not catch on fire normally. The wearer of hellhide gains no special resistance to fire damage, but does benefit from a +5 bonus to saving throws to avoid catching on fire (such as from a fire elemental’s burn attack) or to attempts to extinguish alchemical fire. Making a suit of leather, studded leather or hide armor from hellhide costs five times as much as normal, and if the armor is also to be masterwork, 150 gp is added to the cost afterwards.

Studded hellhide leather uses the iron-hard claws and fangs of hell hounds, in place of metal studs, and can be worn by druids without violating their spiritual oaths.

Quote:

**CHELAXIAN HELLTAMER

Through intense study of infernal ecology, you have learned to conjure and bond with animals tainted by the powers of Hell.

Prerequisite: You must either have summon nature’s ally I on your spell list or be able to select an animal companion as a class ability, and be able to speak Infernal. You must not be good or chaotic in alignment.

Benefit: Knowledge (planes) becomes a class skill for any class(es) in which you have the animal companion class feature or the summon nature’s ally spells on your spell list. When you cast any summon nature’s ally spell, you may summon a fiendish version of any natural animal, so long as you have a silver unholy symbol of Asmodeus as an additional focus component. When you attract a new animal companion, you may select one with the fiendish simple template, by expending 100 gp worth of rare components during the 24 hour summoning process. This creature will still have the Animal type, but gains the Extraplanar subtype.

Normal: Only Druids of Lamashtu can normally summon fiendish animals using summon nature’s ally spells. You can only choose a normal animal as an animal companion.

Special If you do not have ranks in Knowledge – the planes equal to your levels in whatever class grants you access to the animal companion class feature or the summon nature’s ally spells, your companion ceases advancing until you make up this loss, and you do not gain the ability to summon fiendish template animals of any new levels of summon nature’s ally gained.

Sarpedon Akhanti is one of a relatively small group of Asmodeus-worshipping druids and rangers who call themselves the Helltamers. They have begun developing a fantastic ‘Garden of Infernal Delights’ outside of Ergoran, surrounded by a series of magical wards that are one part of the protection of the surrounding community and another part to maintain the infernal environment that the thrashing vines and sinister-aspected wildlife native to Hell itself find comfortable. The Helltamers believe that the darkening of the roses in Ergoran, upon the death of Aroden, was a sign that Hell was coming to Golarion. Asmodeus grows ascendant, and Cheliax is only the foothold upon this world, which he will soon dominate entirely. With the god of the Hells, the creatures of the Pit will rise, and the natural order of Golarion will be forced to adapt, or perish.

The Helltamers wish to prepare Golarion against that day, so that the devastation is not too great, when the powerful ecology of Hell arrives to supplant and master the world, along with their dark master. With the assistance of certain sympathetic clergy of Asmodeus, an infernal blooded tiefling sorcerer who regards herself as a living example of the coming consanguinity of Hell and Golarion, and a few low-ranking conjuration specialist wizards, they conjure fiendish beasts, such as hell hounds and nightmares to mate with the most brutish and powerful Chelish war-trained hounds and horses, to produce fiendish animals that are native to Golarion, with a foot in both worlds.

Sarpedon is one of the second generation druids of the organization, and is among those considered to be among the future of the order, having passed his initiation as a Tender to rise to the rank of Assistant Caretaker. He spends his time attempting to secure spellcasting services from those capable of calling up planar allies or planar binding fiendish creatures to help with the breeding programs, and peddling the fiend-touched warhorses and attack dogs that are their primary source of income, at this point.

The Helltamers are always looking for sources of planar calling magics beyond their capabilities, and will often pay good coin for someone able to cast planar ally or planar binding, or with a scroll of same for sale. Additionally, they seek out samples of flora and fauna from all over Golarion, the deadlier or more spectacular or sinister, the better, and, while it is controversial among the order, they sometimes pit their own hell-blooded hybrid spawn against mundane Golarion native creatures, under carefully controlled circumstances, to ‘prove’ the effectiveness of their methods (as they always stack such matches in favor of their own creations, to justify the necessity of ‘strengthening the stock of Golarion for the arrival of Hell’).

Boons Sarpedon can provide access to Hellhide leather, studded leather or hide armor, at 10 to 20% off of its normally inflated prices, and is the person to consult if one wishes to bind into service a fiendish familiar, using the Improved Familiar feat.

Indeed, he can help one select a particularly well-aspected fiendish animal, with a +1 to either Str, Dex or Con, although this will cost an additional 100 gp over the usual summoning costs.

He can, of course, produce fiendish hounds or horses, which have the stats of mundane riding dogs or warhorses, with the fiendish simple template. Such creatures remain animals, but gain the extraplanar subtype, and are of both sinister infernal aspect and singularly vicious nature (with the horses in particular having jagged teeth and preferring the taste of meat on a regular basis, with a special fondness for the flesh of mundane horses). He will not sell such steeds, even to those who have done the Helltamers a great service, for less than five times the usual price, and can regularly demand twice that at auction for a well-appointed specimen. Note that these animals are trained to only respond to commands in Infernal, and a purchaser who does not speak Infernal may have to brush up on the relevant commands...