About Sandy Underhill
Sandy Underhill
Male halfling ranger (nirmathi irregular, warden) 8 (Pathfinder Campaign Setting: Inner Sea Magic, Pathfinder RPG Ultimate Combat 68)
CG Small humanoid (halfling)
Init +6; Senses Perception +14
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Defense
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AC 23, touch 16, flat-footed 19 (+7 armor, +1 deflection, +4 Dex, +1 size)
hp 75 (8d10+23)
Fort +11, Ref +14, Will +6; +2 vs. fear
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Offense
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Speed 30 ft.
Melee mwk rapier +10/+5 (1d4/18-20) or
. . light mace +9/+4 (1d4)
Ranged +1 longbow +15/+10 (1d6+1/×3)
Ranger (Nirmathi Irregular, Warden) Spells Prepared (CL 5th; concentration +6)
. . 2nd—cat's grace, cauterizing weapon
. . 1st—deadeye's arrow, faerie fire, longstrider
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Statistics
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Str 11, Dex 20, Con 14, Int 10, Wis 13, Cha 11
Base Atk +8; CMB +7; CMD 23
Feats Deadly Aim, Endurance, Point-Blank Shot, Precise Shot, Rapid Shot
Traits insider knowledge, tracker of the society
Skills Climb +3, Craft (carpentry) +6, Diplomacy +1, Escape Artist +6, Handle Animal +5, Heal +8, Knowledge (dungeoneering) +6, Knowledge (geography) +6, Knowledge (local) +7, Knowledge (nature) +8, Perception +14, Spellcraft +5, Stealth +18, Survival +12 (+14 while in your favored terrains, +14 to avoid becoming lost), Swim +3; Racial Modifiers +2 Perception, forest ghost
Languages Common, Halfling
SQ able explorer, favored terrains (forest +4, underground +4), live in comfort, master of terrain, swift tracker, terrain bond, track +4, woodland stride
Combat Gear oil of magic weapon, potion of darkvision, potion of neutralize poison, wand of cure light wounds (48 charges); Other Gear +3 chain shirt, +2 buckler, +1 longbow, arrows (20), dagger, light mace, mwk rapier, cloak of resistance +2, handy haversack, ring of protection +1, wayfinder[ISWG], bedroll, flint and steel, grappling hook, hemp rope (50 ft.), masterwork carpentry tools, mug/tankard, signal whistle, trail rations (7), waffle iron[UE], waterproof bag[UE] (2), waterskin (2), whetstone, winter blanket, 6,564 gp
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Tracked Resources
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Arrows - 0/20
Dagger - 0/1
Light (At will) - 0/0
Oil of magic weapon - 0/1
Potion of darkvision - 0/1
Potion of neutralize poison - 0/1
Trail rations - 0/7
Wand of cure light wounds (48 charges) - 0/48
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Special Abilities
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Able Explorer (Ex) At 5th level, when making an Acrobatics, Climb, Fly, Ride, or Swim check in any of his favored terrains, a warden can make two skill checks and take the higher. This ability replaces the ranger's second, third, and fourth favored enemies.
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Terrain (Forest +4) (Ex) +4 to rolls when in forest terrain.
Favored Terrain (Underground +4) (Ex) +4 to rolls when in underground terrain.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Forest Ghost +4 (Ex) Gain +4 bonus on all Perception and Survival skill checks made while in forest terrain.
Live in Comfort (Ex) At 2nd level, a warden is truly at home within his favored terrains. He knows all the signs of the wilderness. He rarely gets lost. He can easily live off the land in comfort, and can provide for companions. The warden can take 10 on any Survival che
Master of Terrain (Ex) At 1st level, a warden selects his first favored terrain. He gains another one at 3rd level, and then every five levels thereafter (for a maximum of five favored terrains at 18th level). This ability replaces the ranger's first favored enemy ability.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Terrain Bond (Ex) At 4th level, a warden forms a bond with the land itself, enabling him to direct others in such terrain. When in his favored terrain, the warden grants all allies within line of sight and that can hear him a +2 bonus on initiative checks and Percepti
Track +4 Add the listed bonus to Survival checks made to track.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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