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Sam "Torch" McQuarry's page

719 posts. Alias of Shisumo.




ranger (guide) 2 / rogue 3



About Sam "Torch" McQuarry


Torch usually wears a fine mithral shirt over a comfortable, well-made set of tunic and breeches, all in various shades of sweat-stained brown. A similiarly-colored hat with a broad brim rests on his head, covering the tips of his slightly pointed ears, and solid leather work boots protect his feet, while a sharply curved sword rides easily on his hip. In the field, a large backpack stuffed full of tools and supplies is mounted between his broad, strongly-muscled shoulders as well. Few people notice any of this immediately, however, as their eyes are drawn to the vicious burn scar that covers the entire right side of his face, from just beneath his hairline to somewhere below the edge of his shirt collar. Raw, red flesh crossed by hundreds of thin, pearlescent white scars gives him a repulsive and scaled look. Once one can look past the scars, it's clear that he was once a reasonably handsome man, but that is long since changed - even the warm brown eye that still remains in the undamaged side of his face is matched by one that is a pale, almost milky blue, which looks oddly sunken amid the ridged skin around it.

Sam “Torch” McQuarry

Male half-elf ranger (guide) 2 / rogue 3
CG Medium humanoid (elf, human)
Init +6; Senses low-light vision; Perception +11


AC 18, touch 13, flat-footed 15
(armor +4, Dex +2, dodge +1, natural +1)
hp 45 (2d10+3 plus 3d8+5); current 21
Fort +5, Ref +8, Will +2 (+4 vs enchantments, +5 vs compulsions)
Defensive Abilities evasion, trap sense +1; Immune sleep


Spd 30 ft.
Melee +1 scimitar +8 (1d6+5, 18-20/x2) or
+1 scimitar +6 (1d6+4, 18-20/x2) and mw cestus +6 (1d4+3, 19-20/x2)
Ranged mw composite longbow +7 (1d8+3, 20/x3)
Special Attacks ranger’s focus 1/day (+2 atk/dam), sneak attack +2d6


Str 16 (+3), Dex 15 (+2), Con 12 (+1), Int 14 (+2), Wis 12 (+1), Cha 7 (-2)
Base Atk +4; CMB +7 (+8 with a sword); CMD 20 (21 with a sword)
Feats Dodge, Double Slice, Improved Initiative, Skill Focus (Disable Device), Two-Weapon Fighting
Skills Acrobatics +10 (5 ranks), Appraise +6 (1 rank), Climb +7 (1 rank), Disable Device +14 (5 ranks), Knowledge (dungeoneering) +10 (5 ranks), Knowledge (nature) +10 (5 ranks), Knowledge (history) +11 (5 ranks), Knowledge (planes) +7 (4 ranks), Linguistics +7 (2 ranks), Perception +11 (+12 finding traps) (5 ranks), Stealth +10 (5 ranks), Survival +9 (+10 tracking) (5 ranks).
Languages Aklo, Azlanti, Common, Draconic, Elf, Polyglot, Thassilonian
SQ track +1, trapfinding +1, trap spotter, wild empathy +0 (-4 magical beasts)
Traits Mwangi Scholar, Scholar of the Great Beyond
Combat Gear antitoxin, flask of acid, flask of alchemist's fire, potion of cure light wounds (x3), sunrod (x2), thunderstone; Other Gear +1 scimitar, masterwork composite (+3) longbow, masterwork cestus, mithral shirt, amulet of natural armor +1, efficient quiver containing 40 regular arrows, 9 cold iron arrows and 10 +1 arrows, backpack, explorer's outfit, masterwork thieves' tools, bedroll, belt pouch, flint and steel, mapmaker's kit, silk rope (50 ft.), trail rations (4 days), waterskin, 8 pp, 64 gp, 2 sp, 6 cp; Encumbrance 60.5 lbs (light load)
Hero Points 0/10; XP 11099; Next Level 21000

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