Hosatou 'Sam' Korematsu 恒松穂砂糖 [サン]
CN Human Eliciter 7
Medium humanoid (human)
Init +6, Senses Perception +7
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Defense
PAC 18 (ff 16, touch 13, deflection +1, armor +4, natural +1, dex +2)
BAC 20 (ff 18)
hp 52 (7d8+14)
Fort +6, Ref +6, Will +9 (+12 vs charm and compulsion effects)
Special Defenses Defensive Empathy +3
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Offense
Speed 30ft
Melee +1 Heavy Mace +6 (1d8+1)
Ranged +1 Heavy Pistol +8 (2d6+1/x4)
Special Attacks Hypnotism (Fascinate Will DC 21, Terrorize -3, 6/day), Touch of Fear (8/day, Will DC 21)
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Magic
Caster Level 5 (Mind 7); MSB +7; MSD 18; Concentration +12
Tradition Psychic (Rigorous Concentration, Emotional Casting); CAM Cha
Spell Points 17
Divination Sphere - DC 16 - Duration Concentration (Divine), 7 hours (Sense) - Range Medium (150ft) - Talents None (Bonus-Divine Life, Divine Illusions, Divine Charm) - Drawbacks None
-Divine, Read Magic
Illusion Sphere - DC 16 - Duration 5 minutes - Range Close (35ft) - Talents Illusory Disguise - Drawbacks Personal Illusion
-Trick, Illusion
Life Sphere - DC 16 - Duration 1 hour (invigorate) - Range Touch - Talents None - Drawbacks None
-Invigorate, Cure, Restore
Mind Sphere - DC 21 - Duration 7 hours (Suggestion), Concentration-7 rounds (Command) - Range Close (40ft) - Talents Command, Cerebral Strike, Subtlety - Drawbacks None
-Charm (Lesser, Greater)
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Statistics
Str 10, Dex 15, Con 14, Int 14, Wis 10, Cha 20
BAB +5, CMB +5, CMD 17
Feats Point Blank Shot, Extra Spell Points, Improved Initiative, Reach Spell, Counterspell, Iron Will
Traits Black Chamber Operative, Arcane Temper
Skills
Bluff +18, Intimidate +13, Knowledge (Arcana) +9, Linguistics +10, Perception +7, Sense Motive +13, Spellcraft +9, Stealth +11, Use Magic Device +9
Disguise +15, Knowledge (History) +6, Craft (Calligraphy) +8
Languages English (Native), Japanese (Proficient), German (Proficient), Russian (School), Gaelic (Native) (bonus), Czech (School) (bonus)
SQ Persuasive +3, Defensive Empathy, Emotions (Tranquility lesser, 1d8+7 temp hp 8/day, Fear), Hypnotism (Fascinate, Liberate, Terrorize)
FCB 1 1/6 bonus emotions (Eliciter, human)
Combat Gear Scroll of (Comprehend Languages, Expeditious Retreat, Expeditious Construction, Remove Fear), Scroll of (Levitate, Knock), Scroll of Fly, Potion of (CLWx2, Endure Elements, Reduce Person), Wand of Shield (49 charges), Dust of Tracelessness, Bead of Newt Prevention, Elixir of Swimming, Elixir of Hiding
Other gear 50 rounds of ammunition, Light Armor (+2/+4, Max Dex +6, ACP -3), Heavy Pistol (capacity 10, 40ft range), Heavy Mace, Knife, Silvered Knife, radio, watch