Ameiko

Sam Korematsu's page

141 posts. Alias of TheSilverDreamer.


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F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

A large part of the fault was on me, on reflection. I was going in with the assumption, "Never make a deal with an eldritch abomination, period." And then I got caught up in myself. There were some pretty heavy hints there that it would work better to try and cut a deal. Bleh, I feel dumb.


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

"What a mess," Sam murmurs. She walks around the golem, then goes to the notes to take a crack at deciphering them. She casts a spell on herself to try and help with it.

Using the Read Magic sense ability, don't know if that will help with this

Linguistics: 1d20 + 10 ⇒ (15) + 10 = 25


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

I'm kinda shocked Sam survived that, but outside of the critical hit the GM rolled badly.

Speaking of surviving, or not, I, uh, think that L might be mechanically dead, guys.


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

"What a bloody mess," Sam says derisively, as though she weren't shaken by the sight of the man on the floor. "F!#$. I...don't think, I can do anything for him. I can try, but..."


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Sam backs off and speaks a word to invigorate herself.

touch of peace, temp hp: 1d8 + 7 ⇒ (3) + 7 = 10


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Sam's curse is cut off as the wind is knocked out of her. She steps back and again she attacks with psychic energy.

another spell point to use Cerebral Strike again, Will 21 halves damage and negates ability damage

nonlethal damage: 3d8 ⇒ (6, 3, 8) = 17

Wisdom damage: 1d4 + 1 ⇒ (3) + 1 = 4


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Sam's mouth moves faster than her thoughts. "Huh. When you put it that way, this is kind of a stupid plan, isn't it?" She turns back the nausea and forms her thoughts into a mental spear aimed at this creature, driving straight for its essence.

Spending a spell point to use greater Cerebral Strike, he takes 3d8 ⇒ (5, 8, 4) = 17 nonlethal damage and 1d4 + 1 ⇒ (3) + 1 = 4 Wisdom damage. A Will Save DC 21 halves the nonlethal damage and negates the ability damage.


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

survival: 1d20 ⇒ 16


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

I'll use the Command lesser charm, spending a spell point to extend the range to Medium, and Command him to drop to the ground, prone. Will DC 21 negates

Sam doesn't bother waiting to see if her charm worked, instead running backstage and running for the entrance of the theater herself.


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Sam curses again, and snaps at L, "Get your head out of your ass!" Attempting to use Hypnotism on L to Liberate, if it's a mind-affecting effect he gets a new Will save using my bonus, +9, or +12 if it's a charm or compulsion effect


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Sam draws her gun, but doesn't fire upon the Feeders. "God I hate zombies!" She looks to the box, curses at seeing L sitting uselessly, and fixes her attention on Ga'ahar.

Readying an action to counterspell Ga'ahar.


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

know arcana: 1d20 + 9 ⇒ (5) + 9 = 14

spellcraft: 1d20 + 9 ⇒ (17) + 9 = 26

Sam curses at Ga'ahar, and the foul words are contrasted by the touch of magic on them--"Stop that!" Going to attempt to Counterspell using my readied action

MSB: 1d20 + 7 ⇒ (4) + 7 = 11


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Sam also readies an action to Counterspell Elias.


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Sam had taken hold of the curtain, trying to think, but when Leo started up the decision was made for her. "The show must go on, I suppose."

She pulls the curtain aside enough for her to step out. "Well, now, what madness is this?" She snaps her fingers. "This has gone far enough. Take off that blindfold and let me see your face."

what's the distance between the stage and the balcony? greater or less than 40ft?


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

kn arcana: 1d20 + 9 ⇒ (13) + 9 = 22

Sam moves to check the dressing room. "There was nothing else about how this golemancer wasn't himself?"


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

"I don't know if it's really wise to split the party--I mean, the team," Sam says. "But, this isn't my specialty. My experience with this kind of work is dark hotels and back alleys, not explosions and sieges."


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

I'm here


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Sam leaves the greeting to L and stands aside looking bored and barely attention, and sizes up their contact. Before they get moving, she expends some of her magical focus to ensure that Etranger is not under the effect of an illusion.

expending a spell point to use Divine Illusions as a standard action


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Sam's response is a tired-sounding huff, but that might just be from the exertion. "I never had this issue in the States, damn it. I'll take care of it." Once they get into Prague she does just that.

disguise: 1d20 + 15 ⇒ (8) + 15 = 23

Not trying to make any really significant change, it's using makeup to disguise her Asian features


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

”As alluring as the car is, bicycles seem like a better bet,” Sam says.


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Sam nearly has to be pushed out of the plane, and the shock of still being alive is enough to keep her from even recognizing L's eccentricities at first.

"If you think I'm walking fifty miles to Prague, then boy are you gonna be surprised. Horses will stand out, but stealing a car from Nazis, as fun as it sounds, is more dangerous. How dangerous, well, we won't know unless we get closer to the town."


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

"Looking like a stranger in a strange land is nothing new," Sam says. "Besides Heydrich, are there any other known occultists in Prague?"


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Two quick things, first, Sam was going to send a letter to her family after the end of the last mission under the pretense of being in Washington D.C., a simple checking-in, maybe not wise but her Wisdom damage hadn't healed yet. Second, what happened with the Laundry crew in the castle? That one's just curiosity as to what the consequences of that choice were.


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

One downside of spheres of power, 'illusory disguise' is significantly inferior to 'disguise self', but that's why I've got the skill, too. I've got my rebuild of Sam done.

Eliciter:

Hosatou 'Sam' Korematsu
CN Human Eliciter 7
Medium humanoid (human)
Init +6, Senses Perception +7
---
Defense
PAC 18 (ff 16, touch 13, deflection +1, armor +4, natural +1, dex +2)
BAC 20 (ff 18)
hp 52 (7d8+14)
Fort +6, Ref +6, Will +9 (+12 vs charm and compulsion effects)
Special Defenses Defensive Empathy +3
---
Offense
Speed 30ft
Melee +1 Heavy Mace +6 (1d8+1)
Ranged +1 Heavy Pistol +8 (2d6+1/x4)
Special Attacks Hypnotism (Fascinate Will DC 21, Terrorize -3, 6/day), Touch of Fear (8/day, Will DC 21)
---
Magic
Caster Level 5 (Mind 7); MSB +7; MSD 18; Concentration +12
Tradition Psychic (Rigorous Concentration, Emotional Casting); CAM Cha
Spell Points 17
Divination Sphere - DC 16 - Duration Concentration (Divine), 7 hours (Sense) - Range Medium (150ft) - Talents None (Bonus-Divine Life, Divine Illusions, Divine Charm) - Drawbacks None
-Divine, Read Magic
Illusion Sphere - DC 16 - Duration 5 minutes - Range Close (35ft) - Talents Illusory Disguise - Drawbacks Personal Illusion
-Trick, Illusion
Life Sphere - DC 16 - Duration 1 hour (invigorate) - Range Touch - Talents None - Drawbacks None
-Invigorate, Cure, Restore
Mind Sphere - DC 21 - Duration 7 hours (Suggestion), Concentration-7 rounds (Command) - Range Close (40ft) - Talents Command, Cerebral Strike, Subtlety - Drawbacks None
-Charm (Lesser, Greater)
---
Statistics
Str 10, Dex 15, Con 14, Int 14, Wis 10, Cha 20
BAB +5, CMB +5, CMD 17
Feats Point Blank Shot, Extra Spell Points, Improved Initiative, Reach Spell, Counterspell, Iron Will
Traits Black Chamber Operative, Arcane Temper
Skills
Bluff +18, Intimidate +13, Knowledge (Arcana) +9, Linguistics +10, Perception +7, Sense Motive +13, Spellcraft +9, Stealth +11, Use Magic Device +9
Disguise +15, Knowledge (History) +6, Craft (Calligraphy) +8
Languages English (Native), Japanese (Proficient), German (Proficient), Russian (School), Gaelic (Native) (bonus), Czech (School) (bonus)
SQ Persuasive +3, Defensive Empathy, Emotions (Tranquility lesser, 1d8+7 temp hp 8/day, Fear), Hypnotism (Fascinate, Liberate, Terrorize)
FCB 1 1/6 bonus emotions (Eliciter, human)
Combat Gear Scroll of (Comprehend Languages, Expeditious Retreat, Expeditious Construction, Remove Fear), Scroll of (Levitate, Knock, Lesser Restoration), Scroll of Fly, Potion of (CLWx2, Endure Elements, Reduce Person), Potion of Cure Moderate Wounds, Wand of Shield (49 charges); Snapleaf (5 minutes invisibility, 5 rounds feather fall), Dust of Tracelessness, Bead of Newt Prevention, Elixir of Swimming, Elixir of Hiding Other gear 50 rounds of ammunition, Light Armor (+2/+4, Max Dex +6, ACP -3), Heavy Pistol (capacity 10, 40ft range), Heavy Mace, Knife, Silvered Knife, radio, watch


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Being awake for almost twenty-four hours is doing Sam very few favors, and yet she still keeps herself moving with sheer force of will. "See ya around, Lieutenant," she says, pronouncing it the American way.

She approaches Barnes and says, quietly, "Good news regarding the castle, I hope?"


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Sam is probably the best-suited for Prague, although I've also learned a heck of a lot about building characters since making her. What I'd really like to do is just rebuild her from the ground-up but as an Eliciter, but I don't know if I'm allowed to do that.

(I've made two others in the spheres for kicks, a Jewish Sphere Inquisitor and a Scholar, but they're really better for Transylvania and Egypt, respectively.)


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

"I got him!" Sam calls back. She starts getting him off of the truck. "I've got one more healing potion on me, but we're going to need a doctor here."


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

fort: 1d20 + 6 ⇒ (7) + 6 = 13

Sam staggers, though she remains standing. "Good g%# d@@n riddance."

She pulls a potion out of her satchel, shakes it up, and pours it into Pierce's mouth.

potion of CLW: 1d8 + 1 ⇒ (1) + 1 = 2

well you're stabilized, anyways


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

attack, nonprof: 1d20 + 3 ⇒ (1) + 3 = 4

Sam is shaken and distracted by the banshee's words, completely unable to get a good round of shots off.


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Sam feels a psychic tug, and snaps her fingers to activate the post-hypnotic suggestion she placed on L.

Psychosomatic surge: 2d8 + 3 ⇒ (3, 4) + 3 = 10

Those are temporary hit points that will last 1 hour

Fort: 1d20 + 6 ⇒ (3) + 6 = 9

She shudders under the onslaught, but it isn’t enough to keep her from catching Pierce’s shoulder and placing a trick on him, Gift of Will.

Pierce can use my bonus in place of his own on one Will save as long as I can take the free action to activate it


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Yeah I only now realized that I misread and thought that the carriage passed straight through the shield. Hm.


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

ranged nonprof autofire: 1d20 + 7 - 8 ⇒ (11) + 7 - 8 = 10

Sam takes her own deep breath and opens fire on the deathly carriage.


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

As soon as Sam pulls out her pistol, she thinks about it again, stows her pistol, and climbs up to the machine gun.


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Does 'falling backwards' mean falling off the truck?


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

I meant more in terms of is it going to fall off when the truck is in motion, but on second thought I'm also not proficient with machine guns so that's a terrible idea

Sam climbs in the bed of the truck along with Shrike and positions herself so she can fire out one of the slits.


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Is the machine gun fixed to the roof?


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Uh, this might be a bad time to point this out, but you can't have a potion of True Strike. The rules explicitly say that you can't make a potion from a spell with a range of 'personal'.


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

"As if I needed a reminder that it's not my government," Sam says to herself. "First of all! That thing was a banshee, a death omen! It gets to the mainland and there'll be a whole plague of suicides!"

She goes for the nearer truck to see if somebody left the keys in the ignition.


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Well it's only taken me seven months but I got the Atrocity Archives out of the library today :)


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Sam moves so she's not quite so exposed, and draws and drinks from a glass vial. She looks around the side of the truck at the summoned creature.

cure mod potion: 2d8 + 3 ⇒ (3, 3) + 3 = 9

know arcana: 1d20 + 6 ⇒ (16) + 6 = 22


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

While I have no doubt that going at it Dukes of Hazzard style would be great, I also still have a move action this round.


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Sam points at the soldier on the machine gun, speaks a word, and she becomes visible as her spell takes hold on the gunner.

Hold Person, Will DC 18


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Can I see the soldier on the machine gun, or does that funny angle and the height of the truck block line of sight?


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

stealth full-ish speed invisible: 1d20 + 9 + 20 - 5 ⇒ (9) + 9 + 20 - 5 = 33
~56ft on the straight line

Sam moves for the trucks, and as she comes up behind Shrike she says as quietly as she can, "I'm behind you, I've got a scroll for opening locks, uh, somewhere in my pockets."

From this closer position she tries to see what's happening with the ritual.


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Step one, get out of the cone of fire that lies on that line between the machine gun and Pierce. Step two, to be determined at a later date. Sam takes off running to the northwest.


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

"I'm going the same way as Shrike, see if we can't disrupt this ritual before something bad happens. Worse case scenario, there's a lot more dead bums than there were an hour ago." Sam murmurs something to herself, and in an instant turns completely invisible. She starts moving towards the trucks as well. She has one of her knives at hand.

I'll start making stealth checks once in the red circle.


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

"Burn in hell, pig." Sam focuses her gaze on the soldier as she shoots him in the head.

coup: 8d6 + 4 + 2d6 + 3 ⇒ (6, 6, 6, 4, 2, 1, 6, 6) + 4 + (1, 4) + 3 = 49


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

"Sure, let's just stand around and chat while the bastards get ready for us," Sam mutters sarcastically as she leaves the truck. She grabs the surviving soldier by his suspenders and snaps, "Erzähl mir von deiner Verteidigung und wo deine Führer sind und ich könnte dich am Leben lassen." "Tell me about your defenses and where your leaders are and I might let you live."

intimidate: 1d20 + 9 ⇒ (15) + 9 = 24


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

As her gun is a peashooter, Sam does not attempt to fire out the window, and as she considers her bag of tricks, inspiration strikes. "Oh, this might be a grand idea or a really stupid one, but g!$ d$@n I want to see if it works." She starts formulating an image in her mind.

Standby until we get to the shore.


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

That last post was a bit of me bleeding through, Sam really isn't made for this. However, I just got an idea, and it might be stupid, but if it works at all, it'll be cool, and probably the best use I'll ever get out of Silent Image.

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