Wight

Saiai no Kodomo's page

42 posts. Alias of Corerue.


Full Name

Saiai no Kodomo (Beloved Child)

Race

Tiefling

Classes/Levels

5 level Zen Archer Monk Variant

Gender

Female

Size

Medium - 6' Weight - 170 lbs

Age

17

Alignment

Lawful Neutral

Location

Wandering

Occupation

Demon Slayer

About Saiai no Kodomo

Saiai no Kodomo

Female Tiefling Monk (Zen Archer) 5
LN Medium Outsider (Native)
Hero Points? 5
Init +4; Senses Darkvision (60 feet); Perception +13
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DEFENSE
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AC 22, touch 21, flat-footed 17. . (+1 armor, +4 Dex, +1 dodge +6 Monk Ac bonus)
hp 50 (5d8+15)
Fort +7, Ref +8, Will +9
Resist cold 5, electricity 5, fire 5
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OFFENSE
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Spd 40 ft.
Melee Sai +5 (1d4+2/20/x2) and
. . Sai +5 (1d4+2/20/x2) and
. . Temple Sword +5 (1d8+2/19-20/x2) and
. . Unarmed Strike +5 (1d8+2/20/x2)
Ranged Redeemer (Str +2) +10 (1d8+3/20/x3)
Special Attacks Flurry of Blows +3/+3, Ki Strike, Magic, Zen Archery
Spell-Like Abilities Darkness (1/day)
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STATISTICS
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Str 15, Dex 19, Con 16, Int 14, Wis 20, Cha 10
Base Atk +3; CMB +5; CMD 26
Feats Deadly Aim -1/+2, Dodge, Improved Unarmed Strike, Monk Weapon Proficiencies, Perfect Strike (2d20) (5/day), Point Blank Master: Longbow, Composite, Point Blank Shot, Precise Shot, Scorpion Style (DC 17), Weapon Focus: Longbow
Traits Anatomist, Dangerously Curious
Skills Acrobatics +9, Bluff +2, Climb +6, Craft: Weapons +6, Escape Artist +8, Heal +8, Knowledge: Engineering +3, Knowledge: Geography +3, Knowledge: History +6, Knowledge: Religion +6, Perception +13, Sense Motive +13, Stealth +14, Swim +6, Use Magic Device +9
Languages Abyssal, Common, Elven, Infernal
SQ AC Bonus +6, Fast Movement (+10'), Hero Points (1), High Jump (+5) (Ex), Ki Archery (Su), Ki Arrows (Su), Ki Defense (Su), Ki Pool (Su), Ring of Sustenance, Slow Fall 20' (Ex), Unarmed Strike (1d8)
Combat Gear Redeemer (Str +2) Composite Longbow +1, Sai, Sai, Arrows, Thistle (40), Temple Sword; Other Gear Backpack, Masterwork (empty), Bedroll, Bracers of Armor, +1, Cloak of Resistance, +1, Efficient Quiver (empty), Flint and steel, 2x Potions of Cure Moderate Wounds, Pouch, belt (134gp), Ring of Sustenance, Heavy Robe, Rope, silk (50 ft.), Wand of Cure Light Wounds, Wand of Gravity Bow, Wandermeal (per serving) (4), Waterskin (2)

Remaining Gold: 1134 GP - 1000 for the party pot = 134 gp left.

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SPECIAL ABILITIES
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AC Bonus +6 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Anatomist +1 to confirm critical hits.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkness (1/day) (Sp) Darkness once per day.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Fast Movement (+10') The Monk adds 10 or more feet to his base speed.
Flurry of Blows +3/+3 (Ex) Make Flurry of Blows attack as a full action.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
High Jump (+5) (Ex) +5 to Acrobatics checks made to jump.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Archery (Su) 1 Ki point: +50' range increment for bows.
Ki Arrows (Su) 1 Ki point: bow deals the same damage as unarmed strike.
Ki Defense (Su) A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your WIS modifier.
Ki Strike, Magic (Su) At 4th level, ki strike allows a monk's unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.
Perfect Strike (2d20) (5/day) Roll 2d20 for an attack with a Monk weapon and use the higher as your attack roll, the next as your critical confirmation.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Ring of Sustenance This ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind, so that its wearer needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week to reattune it to himself.

Faint conjuration; CL 5th; Forge Ring, create food and water; Price 2,500 gp.
Scorpion Style (DC 17) Standard action: Unarmed strike also reduces target's land speed by 5'
Slow Fall 20' (Ex) Treat a fall as shorter than normal if within arm's reach of a wall.
Unarmed Strike (1d8) The Monk does lethal damage with his unarmed strikes.
Zen Archery (Su) Use WIS instead of DEX for ranged attacks with a bow.

I will come up with her backstory later.

Short version: Left to die on a mountain trail shortly after birth, she was discovered by a wondering monk and taken to his monastery. Even though she was of infernal birth they named her Saiai no Kodomo (Beloved Child) and treated her like their own. She grew up in the monastery and learned the sacred fighting arts of these monks. But when rampaging demons stormed the monastery and slaughtered the monks, while she was forced to remain hidden until the enemy had gone.

Taking up the sacred bow of her fellow monks she has sword to slay any and all demons she encounters. Naturally Mendev was the most likely place that she could bring justice down upon the foul creatures of hell.

Appearance:
Red skinned, long haired with forward curving horns akin to a bull and a long red tail. Saiai stands at six foot tall, around one hundred and seventy pounds. She wears a very light amount of clothing, a helm that makes her horn's only a little less conspicuous and keeps herself veiled whenever in or near a city. She has an athletic build and is very lithe due to all her training in the monastery.

Character comes from herolab let me know if there is anything I nee