Darl Quethos

Ru-Sateph the Risen's page

6 posts. Organized Play character for Rusty Ironpants (RPG Superstar 2015 Top 16).


About Ru-Sateph the Risen

Venture-Captain Ru-Sateph, The Risen
Male human (Garundi) cleric of Pharasma 12/envoy of balance 2
N Medium humanoid (human)
Init +0; Senses Perception +8
Aura ward against death (30 ft., 12 rounds/day)
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Defense
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AC 31, touch 15, flat-footed 31 (+10 armor, +5 deflection, +6 shield)
hp 131 (14 HD; 2d6+12d8+60)
Fort +18, Ref +10, Will +19; +2 resistance bonus to recover from a continuing effect (ongoing poison, ongoing disease, recover from hold person, etc.)
Defensive Abilities death's embrace
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee melee touch attack +11/+6 (varies by spell/ability)
Ranged ranged touch attack +10/+5 (varies by spell/ability)
Special Attacks channel positive energy 6/day (DC 22, 9d6)
Domain Spell-Like Abilities (CL 14th; concentration +19)
. . 8/day—bleeding touch (6 rounds), gentle rest
Cleric Spells Prepared (CL 14th; concentration +19)
. . 7th—destruction[D] (DC 22), jolting portent[UC], greater restoration
. . 6th—antilife shell[D], cold ice strike[UM] (DC 21), harm (DC 21), heal
. . 5th—boneshatter (DC 20), break enchantment, breath of life (DC 20), raise dead, slay living[D] (DC 20)
. . 4th—death ward[D], dismissal (DC 19), restoration, spell immunity, spiritual ally[APG], tongues
. . 3rd—daylight, dispel magic, invisibility purge, remove curse, searing light, speak with dead[D] (DC 18)
. . 2nd—death knell[D] (DC 17), defending bone, resist energy, lesser restoration, silence (DC 17), spiritual weapon
. . 1st—comprehend languages, deathwatch[D], detect undead, entropic shield, liberating command[UC], murderous command[UM] (DC 16), sanctify corpse[UM]
. . 0 (at will)—create water, detect magic, mending, stabilize
. . D Domain spell; Domains Death (Pharasma), Repose
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Statistics
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Str 13, Dex 10, Con 18, Int 12, Wis 21, Cha 16
Base Atk +10; CMB +11; CMD 26
Feats Combat Casting, Extra Channel, Greater Spell Penetration, Improved Channel, Quick Channel[UM], Selective Channeling, Spell Penetration, Versatile Channeler[UM]
Traits attuned to the ancestors, child of the temple
Skills Acrobatics -4 (-8 to jump), Diplomacy +10, Heal +13, Knowledge (arcana) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nobility) +6, Knowledge (planes) +9, Knowledge (religion) +15, Linguistics +13, Perception +8, Profession (midwife) +9, Sense Motive +11, Spellcraft +16
Languages Abyssal, Celestial, Common, Draconic, Infernal, Osiriani, Osiriani, Ancient, Sphinx, Thassilonian, Tien, Undercommon, Vudrani
SQ endowment (spiritual equilibrium), human cleric, incisive spells +1
Combat Gear crown of swords, oil of daylight, pearl of power (1st level), pearl of power (1st level), pearl of power (1st level), pearl of power (2nd level), pearl of power (3rd level), pearl of power (4th level), potion of darkvision, potion of displacement, potion of fly (2), potion of water breathing, sandals of quick reaction, scroll of breath of life (x2), scroll of cure serious wounds, scroll of daylight, scroll of dispel magic, scroll of ghostbane dirge, scroll of heal, scroll of lesser (x2) restoration, scroll of remove blindness/deafness (x5), scroll of remove curse (x4), scroll of remove disease (x5), scroll of remove paralysis (x5), scroll of resist energy, strand of prayer beads (lesser), wand of bane (47 charges), wand of bless (42 charges), wand of cure light wounds (13 charges), wand of dispel magic (CL 11th, 1 charges), wand of endure elements (24 charges), alchemist's fire (2); Other Gear +4 breastplate, +4 heavy steel shield, dagger, clear spindle ioun stone, incandescent blue sphere ioun stone, pink and green sphere ioun stone, aegis of recovery, belt of mighty constitution +4, cloak of resistance +5, first aid gloves, handy haversack, phylactery of positive channeling, ring of feather falling, ring of protection +5, bedroll, bell, belt pouch, cold weather outfit, diamond dust - 1,900gp worth (worth 1,900 gp), holy symbol, silver with sapphires (pharasma) (worth 500 gp, 1 lb), holy text, jewelry, noble's outfit, silver holy symbol of Pharasma, smoked goggles, spell component pouch, trail rations (5), wooden holy symbol of Pharasma, wrist sheath, spring loaded, wrist sheath, spring loaded, 3,079 gp
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Tracked Resources
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Aegis of recovery (1 uses) - 0/1
Alchemist's fire - 0/2
Attuned to the Ancestors (7 rounds, 1/day) (Su) - 0/1
Bead of Blessing - 0/1
Bead of Healing - 0/1
Bleeding Touch (6 rounds, 8/day) (Sp) - 0/8
Crown of swords (10 rounds/day) - 0/10
Dagger - 0/1
Extra Channel (2/day) - 0/2
Feather Fall (Constant) - 0/0
First aid gloves (10 charges) - 0/10
Gentle Rest (8/day) (Sp) - 0/8
Oil of daylight - 0/1
Pearl of power (1st level, 1/day) - 0/1
Pearl of power (1st level, 1/day) - 0/1
Pearl of power (1st level, 1/day) - 0/1
Pearl of power (2nd level, 1/day) - 0/1
Pearl of power (3rd level, 1/day) - 0/1
Pearl of power (4th level, 1/day) - 0/1
Potion of darkvision - 0/1
Potion of displacement - 0/1
Potion of fly - 0/2
Potion of water breathing - 0/1
Trail rations - 0/5
Versatile Cleric Channel Positive Energy 9d6 or Negative Energy 7d6 (6/day, DC 22) (Su) - 0/6
Wand of bane (47 charges) - 0/47
Wand of bless (42 charges) - 0/42
Wand of cure light wounds (13 charges) - 0/13
Wand of dispel magic (CL 11th, 1 charges) - 0/1
Wand of endure elements (24 charges) - 0/24
Ward Against Death (30 ft., 12 rounds/day) (Su) - 0/12
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Special Abilities
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+2 vs. Spell Resistance of Outsiders Add a +1 bonus on caster level checks made to overcome the spell resistance of outsiders.
Attuned to the Ancestors (7 rounds, 1/day) (Su) Ignored by unintelligent undead, as hide from undead.
Bleeding Touch (6 rounds, 8/day) (Sp) Melee touch attack deals 1d6 bleeding damage.
Cleric Domain (Death, Pharasma) Granted Powers: You can cause the living to bleed at a touch.
Cleric Domain (Repose) Granted Powers: You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Death's Embrace (Ex) Heal damage from channeled negative energy.
Gentle Rest (8/day) (Sp) As a standard action, melee touch staggers living 1 rd (sleep if already staggered), longer duration vs. undead.
Incisive Spells +1 +1 bonus on CL checks and to overcome SR creature w/ align. subtype.
Know the Sands +2 to Know (geography) & Survival in Osirion.
Quick Channel Channel energy as a move action by expending two uses.
Risen Guard +2 to Fort saves vs death and negative levels.
Selective Channeling Exclude a number of targets equal to your Charisma modifier from the area of your Channel Energy.
Spiritual Equilibrium (Su) Envoy of Balance class level stacks with Cleric for Channel Energy. Channel both Negative and Positive Energy at the same level. May spontaneously cast both cure and inflict spells.
Versatile Channeler Channel both positive and negative energy
Versatile Cleric Channel Positive Energy 9d6 or Negative Energy 7d6 (6/day, DC 22) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Ward Against Death (30 ft., 12 rounds/day) (Su) 30'r aura immunity to death effects, energy drain, and suppresses negative levels.