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Rory Wanderbilt's page

88 posts. Alias of flykiller (RPG Superstar Season 9 Top 32).

About Rory Wanderbilt

Male Halfling Cavalier (Standard Bearer) 1
CG Small Humanoid (halfling)
Init +1; Senses Perception -1
AC 20, touch 12, flat-footed 19 (+6 armor, +2 shield, +1 Dex, +1 size)
hp 13 (1d10+2)
Fort +4, Ref +1, Will -1; +2 vs. fear, +2 trait bonus vs. fear
Defensive Abilities Underfoot; Resist Underfoot
Speed 15 ft.
Melee Heavy Shield Bash +5 (1d3+3/x2) and
. . Longsword +5 (1d6+3/19-20/x2)
Special Attacks Paw's Challenge +1 (1/day), Low Blow
Str 16, Dex 12, Con 14, Int 12, Wis 8, Cha 10
Base Atk +1; CMB +3; CMD 14
Feats Big Game Hunter, Mounted Combat
Traits Courageous, Monster Hunter
Skills Acrobatics -6 (-14 jump), Climb -4, Escape Artist -6, Fly -4, Handle Animal +6, Intimidate +4, Knowledge (nature) +5, Ride +0, Stealth -2, Survival +3, Swim -4 Modifiers Paw's Skills
Languages Common, Gnome, Halfling
SQ Banner +2/+1, Fearless, Tactician (Swap Places) 3 rds (1/day)
Combat Gear Chainmail, Heavy wooden shield, Longsword; Other Gear Pathfinder's kit, Riding kit
Special Abilities
Banner +2/+1 (Ex) Allies who can see your banner gain +2 save vs. fear & +1 to hit while charging.
Big Game Hunter +1 to hit, +2 to damage Large or larger creatures.
Courageous +2 save vs. fear.
Paw's Challenge +1 (1/day) (Ex)Whenever an order of the paw cavalier issues a challenge, his mount gains a +1 dodge bonus to AC as long it is threatening the target of the cavalier's challenge and the cavalier is riding the mount.
Paw's Skills (Ex)An order of the paw cavalier adds Knowledge (nature) and Survival to his list of class skills. He can make Knowledge (nature) checks untrained. Also, an order of the paw cavalier is adept at following tracks while mounted, using his mount's speed rather than his own to determine the penalty for tracking while moving, whether he is mounted or not.
Fearless +2 racial bonus vs Fear saves.
Low Blow +1 to critical confirmation rolls against larger creatures.
Monster Hunter +1 attack & damage against aberrations & magical beasts.
Swap Places Whenever you are adjacent to an ally who also has this feat, you can move into your ally’s square as part of normal movement. At the same time, your ally moves into your previous space as an immediate action. Both you and your ally must be willing and able to move to take advantage of this feat. Your ally must be the same size as you to utilize this feat. Your ally does not provoke an attack of opportunity from this movement, but you provoke as normal. This movement does not count against your ally’s movement on his next turn.
Tactician (Swap Places) 3 rds (1/day) (Ex) Grant the use of your Tactical feats to your allies within 30'.
Underfoot +1 AC vs. larger opponents and +1 save vs. trample

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