Dandy

Riven the Warforged's page

295 posts. Alias of Warsor.


Race

Warforged

Classes/Levels

Fighter 5 | Init +1 | HP 44/44 | AC 20 | 1st Spells-2/3 DC 13 SpA+5 | Insp: 1 | Pass Per: 13

Saves:
Saves: STR: +6; DEX: +1; CON: +5; INT: +2; WIS: +0; CHA: -1

Gender

Male?

Size

Medium

Age

???

About Riven the Warforged

Riven
Male warforged fighter 4
Medium humanoid, neutral
--------------------
Armor Class 20 (mithral chainmail armor, natural armor, shield)
Hit Points 44 (5d10+10)
Speed 30 ft.
--------------------
STR 16 (+3), DEX 12 (+1), CON 14 (+2), INT 14 (+2), WIS 10 (+0), CHA 8 (-1)
--------------------

Feats Skilled(Arcana, Investigation, Stealth)
Saving Throws Str +6, Con +5
Skills Arcana +5, Athletics +6, Insight +3, Intimidation +2, Investigation +5, Perception +3, Stealth +4 (Advantage on checks to hide)
Condition Immunities diseased
Senses darkvision 60 ft., passive Perception 12
Languages Common, Draconic

Spells (1st lvl Slots 3/3)
0th-Fire Bolt, Green-Flame Blade
1st-Comprehend Languages(R), Magic Missile, Shield, Thunderwave

Magic items: Cloak of Elvenkind, Googles of Night, Slippers of Spider Climbing, Mithril Chainmail, Bag of Tricks(Rust), Scroll of Fireball, (From the random creation roll)Scrolls(Arcane Lock, Ray of Enfeeblement, Spider Climb)

Loot!:
11 GP
30 GP worth of gems
another morningstar head covered in meat
a chainmail shirt
Cubic Gate

Actions
--------------------

Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80 ft./320 ft., one target.
Hit: 1d8+1 piercing damage.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 1d8+3 slashing damage or 1d10+3 slashing damage if used with two hands to make a melee attack.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.
Hit: 4 bludgeoning damage.

--------------------
The last thing he remembered was dying on a muddy battlefield. Riven had been a man once he thought, perhaps though his memories were just an illusion. Perhaps he'd never been a soldier fighting against an empire of tyranny and corruption with his friends, clinging to some shred of hope that things might change. But in the end it made no difference when the fighting came to his unit, crushed like an egg against the rock of the nameless empire. He thought he might find peace in death but even that sweet embrace was denied to him as he awoke in agonizing pain on a stone slab table. He couldn't move or speak but he saw the mages and their machinery go to work on him. Time slipped and he found he could move again...only his body was no longer his own it was made of metal and oils...what had happened...what had they...his mind shut down again as he recieved orders and fulfilled his duty.

He was somewhere else now killing enemies of his masters, goblins it seemed had infested these woods. He marched forward, a Bastion against the screaming savages as his sword rose and fell cutting them down. There finally in the last hut was a shaman chanting a guttural tongue he did not understand and shaking a fetish of a mummified hand in his direction. There was a charge in the air and something discharged as he drove his sword into the heart of the goblin shaman. Sparks flashed inside his skull and he collapsed as everything went black.

Unknown ages passed before he was discovered by some adventurers in an ancient forest ruins. Realizing he was still alive but in a magical coma they dispelled the magics and freed him, and the magic that had bound his will had long faded. He was extremely weak and the adventurers seeing him as a potential interesting find helped him back to civilization along with magical healing to help restore his strength. He kept the mummified hand of the goblin he found when he woke up as a reminder of what had finally set him free.

Still he wanted to know what had happened to the empire and would seek out answers as he tried to rebuilt up his strength that he had lost over the many years.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
System Reference Document 5.0 Copyright 2016, Wizards of the Coast, Inc.