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295 posts. Alias of Warsor.


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Grand Lodge

Female Elf Rogue/3 (Knife Master) * HP 27 * AC 17 * Touch 15, FF 13, CMD 19 * Fort +4, Ref +8, Will +3 (+2 vs. enchantments) * Immune sleep * Init +4 * Percept. +9

Thank you Tyranius for running this scenario. I had fun playing my first PbP.

Grand Lodge

Female Elf Rogue/3 (Knife Master) * HP 27 * AC 17 * Touch 15, FF 13, CMD 19 * Fort +4, Ref +8, Will +3 (+2 vs. enchantments) * Immune sleep * Init +4 * Percept. +9

Allenye tips her head at Ennoia. "It has been a pleasure working with you, she looks around the table, lifts her drink in the air, "All of you! I hope we have the pleasure of meeting up again."

Grand Lodge

Female Elf Rogue/3 (Knife Master) * HP 27 * AC 17 * Touch 15, FF 13, CMD 19 * Fort +4, Ref +8, Will +3 (+2 vs. enchantments) * Immune sleep * Init +4 * Percept. +9

As Ennoia tends to Alia, Allenye notices the 2 doors behind her.
"We have some hidey holes over here."

First she checks the door to the port for traps & locks, then if nothing seems out of place, she opens the door.

Detect Trap: 1d20 + 9 ⇒ (15) + 9 = 24
Disable trap (if found): 1d20 + 10 ⇒ (7) + 10 = 17
Pick lock, if locked: 1d20 + 12 ⇒ (3) + 12 = 15

After a cursory glance at the first room, she heads to the door in the bow of the ship and works her magic, opening the door if all bodes well.

Detect Trap: 1d20 + 9 ⇒ (4) + 9 = 13
Disable trap (if found): 1d20 + 10 ⇒ (17) + 10 = 27
Pick lock, if locked: 1d20 + 12 ⇒ (15) + 12 = 27

Grand Lodge

Female Elf Rogue/3 (Knife Master) * HP 27 * AC 17 * Touch 15, FF 13, CMD 19 * Fort +4, Ref +8, Will +3 (+2 vs. enchantments) * Immune sleep * Init +4 * Percept. +9

Wow, less than 24 hours and I miss 2 rounds. ;-)

Round 1:
Allenye already has her blades at the ready and sprints into the melee. (S,SW,W,W,W,W), rolling under the two sets of large legs to land behind the ugly dog thing.
Acrobatics: 1d20 + 10 ⇒ (12) + 10 = 22

Round 2:
She lands in place behind the beast dodging the strikes from both Pildapush & the doglike thing. Maybe? She stabs at it with everything she's got.

Main Dagger: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
extra +2 is for flanking

Damage if hit:
Main dagger damage: 1d4 + 2 + 2d8 ⇒ (4) + 2 + (8, 7) = 21
2d8 is for sneak attack

Second Dagger: 1d20 + 1 + 2 ⇒ (11) + 1 + 2 = 14
extra +2 is for flanking

Damage if hit:
Second dagger damage: 1d4 + 2 + 2d8 ⇒ (4) + 2 + (6, 4) = 16
2d8 is for sneak attack

The stench of the beast in front of her, throws Allenye off target...temporarily.

Round 3:
And if my turn comes around again:

Allenye stabs at the captain again with all the fury she can muster.
Main Dagger: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
extra +2 is for flanking
Main dagger damage: 1d4 + 2 + 2d8 ⇒ (1) + 2 + (1, 3) = 7
2d8 is for sneak attack

Second Dagger: 1d20 + 1 + 2 ⇒ (17) + 1 + 2 = 20
extra +2 is for flanking
Second dagger damage: 1d4 + 2 + 2d8 ⇒ (2) + 2 + (1, 8) = 13
2d8 is for sneak attack

Grand Lodge

Female Elf Rogue/3 (Knife Master) * HP 27 * AC 17 * Touch 15, FF 13, CMD 19 * Fort +4, Ref +8, Will +3 (+2 vs. enchantments) * Immune sleep * Init +4 * Percept. +9

Allenye claps her hands together as if wiping off something nasty. She looks at what the sailors and their leader have on them, but finds nothing of much interest. She sees that the rest of her companions are heading to the stairs with readied weapons, she follows keeping her daggers at the ready.

Grand Lodge

Female Elf Rogue/3 (Knife Master) * HP 27 * AC 17 * Touch 15, FF 13, CMD 19 * Fort +4, Ref +8, Will +3 (+2 vs. enchantments) * Immune sleep * Init +4 * Percept. +9
GM Tyranius wrote:


Hmm I have you on the ship as you had just flanked and killed the previous sailor.

I need damage for your main dagger as it hit also Allenye

I reloaded the map, I must have been looking at an old version. I thought it refreshed automatically.

Dagger Damage: 1d4 + 2 + 2d8 ⇒ (1) + 2 + (2, 3) = 8 2d8 for sneak attack

Grand Lodge

Female Elf Rogue/3 (Knife Master) * HP 27 * AC 17 * Touch 15, FF 13, CMD 19 * Fort +4, Ref +8, Will +3 (+2 vs. enchantments) * Immune sleep * Init +4 * Percept. +9

Again Allenye places herself in a position that puts her enemy between herself and an ally. I am not sure who or what enemy because the map still shows me on the plank ;-) If I have to move through threatened squares, Acrobatics: 1d20 + 10 ⇒ (17) + 10 = 27.

As she takes position, she punches with her dagger.

Main Dagger: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
extra +2 is for flanking

If I didn't have to move:

Second Dagger: 1d20 + 1 + 2 ⇒ (3) + 1 + 2 = 6
extra +2 is for flanking

"Shades! All this commotion is distracting me," Allenye thinks to herself as she misses her target. "I must focus!

Grand Lodge

Female Elf Rogue/3 (Knife Master) * HP 27 * AC 17 * Touch 15, FF 13, CMD 19 * Fort +4, Ref +8, Will +3 (+2 vs. enchantments) * Immune sleep * Init +4 * Percept. +9

Name: Dawn
PC Name: Allenye
PFS #: 26949
PC #: 1
Faction: Grand Lodge
Email address: dawnleigh83@gmail.com

No Dayjob on this character

Boon Roll: 1d20 ⇒ 10

Grand Lodge

Female Elf Rogue/3 (Knife Master) * HP 27 * AC 17 * Touch 15, FF 13, CMD 19 * Fort +4, Ref +8, Will +3 (+2 vs. enchantments) * Immune sleep * Init +4 * Percept. +9

After Ruprecht...

Allenye places herself in a position flanking Ennoia, preferably a way that doesn't catch the attention of any of her enemies.
Acrobatics: 1d20 + 10 ⇒ (8) + 10 = 18, just in case

Once in place, she stabs at the one in front of her.
Main Dagger: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
extra +2 is for flanking
Main dagger damage: 1d4 + 2 + 2d8 ⇒ (4) + 2 + (8, 7) = 21
2d8 is for sneak attack

Grand Lodge

Female Elf Rogue/3 (Knife Master) * HP 27 * AC 17 * Touch 15, FF 13, CMD 19 * Fort +4, Ref +8, Will +3 (+2 vs. enchantments) * Immune sleep * Init +4 * Percept. +9

Allenye joins the rest of her party going up the same plank. Even though she is sure that she isn't being very stealthy in broad daylight, she tries to keep a low profile as to not make herself an easy target to incoming arrows. She steps on the plank attempting to see all the possible dangers surrounding her.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25

Grand Lodge

Female Elf Rogue/3 (Knife Master) * HP 27 * AC 17 * Touch 15, FF 13, CMD 19 * Fort +4, Ref +8, Will +3 (+2 vs. enchantments) * Immune sleep * Init +4 * Percept. +9

Allenye positions herself (hopefully with only a five-foot step) to flank once again with Alia with a halfling that is still alive.

Main Dagger: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19
extra +2 is for flanking
Main dagger damage: 1d4 + 2 + 2d8 ⇒ (2) + 2 + (3, 1) = 8
2d8 is for sneak attack

Second Dagger: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19
extra +2 is for flanking
Second dagger damage: 1d4 + 1 + 2d8 ⇒ (1) + 1 + (7, 5) = 14
2d8 is for sneak attack

Grand Lodge

Female Elf Rogue/3 (Knife Master) * HP 27 * AC 17 * Touch 15, FF 13, CMD 19 * Fort +4, Ref +8, Will +3 (+2 vs. enchantments) * Immune sleep * Init +4 * Percept. +9

Allenye, upset that her daggers didn't get their mark tries again, flanking Alia so as to take advantage of the confusion of the crowd.

Main Dagger: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
extra +2 is for flanking
Main dagger damage: 1d4 + 2 + 2d8 ⇒ (2) + 2 + (4, 4) = 12
2d8 is for sneak attack

Second Dagger: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
extra +2 is for flanking
Second dagger damage: 1d4 + 1 + 2d8 ⇒ (2) + 1 + (3, 5) = 11
2d8 is for sneak attack

Grand Lodge

Female Elf Rogue/3 (Knife Master) * HP 27 * AC 17 * Touch 15, FF 13, CMD 19 * Fort +4, Ref +8, Will +3 (+2 vs. enchantments) * Immune sleep * Init +4 * Percept. +9

When it is my turn...

Oh Shades, can we not take two steps without a fight?

A dagger appears in each of her hands quicker than the eye can see. She maneuvers herself so that the halfling attacking her is between her and her closest ally.

Punching Dagger (Main hand): 1d20 + 2 ⇒ (6) + 2 = 8
Main Dagger damage plus sneak attack (2d8): 1d4 + 2 + 2d8 ⇒ (4) + 2 + (7, 1) = 14

Punching Dagger (Second Hand): 1d20 + 2 ⇒ (11) + 2 = 13
Main Dagger damage plus sneak attack (2d8): 1d4 + 1 + 2d8 ⇒ (1) + 1 + (4, 5) = 11

I hope one of them actually hits ;-)

Grand Lodge

Female Elf Rogue/3 (Knife Master) * HP 27 * AC 17 * Touch 15, FF 13, CMD 19 * Fort +4, Ref +8, Will +3 (+2 vs. enchantments) * Immune sleep * Init +4 * Percept. +9

Convinced that they aren't getting anymore answers, Allenye proceeds to walk back out the door that they entered. "If you feel you have gotten your message across, we should leave for the No Return immediately as to not miss the boat."

Diplomacy to gather information: 1d20 + 7 ⇒ (19) + 7 = 26

Allenye asks around as to which slip the boat is docked. Hoping the rest of her companions are following, she proceeds through the "pits" to the slip.

Grand Lodge

Female Elf Rogue/3 (Knife Master) * HP 27 * AC 17 * Touch 15, FF 13, CMD 19 * Fort +4, Ref +8, Will +3 (+2 vs. enchantments) * Immune sleep * Init +4 * Percept. +9

Allenye stands quietly watching what is happening. Her two companions have seemed to taken charge of what needs to be done and it is well in hand.

Grand Lodge

Female Elf Rogue/3 (Knife Master) * HP 27 * AC 17 * Touch 15, FF 13, CMD 19 * Fort +4, Ref +8, Will +3 (+2 vs. enchantments) * Immune sleep * Init +4 * Percept. +9

Allenye not wanting to add breaking & entering into her repertoire looks into the windows to see if anything is moving. "If needed I can unlock this door, but let's see if there is another way in that isn't as obvious," Allenye says to Ruprecht as she starts to walk around the building.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25

Grand Lodge

Female Elf Rogue/3 (Knife Master) * HP 27 * AC 17 * Touch 15, FF 13, CMD 19 * Fort +4, Ref +8, Will +3 (+2 vs. enchantments) * Immune sleep * Init +4 * Percept. +9

Hoping to look like a seedy slave trader, the one who is in charge, & that she belongs here, Allenye speaks up. "We are here to see Pardu Pildapush about the acquisition of a special servant for me and my companions. We are short on time, so be quick with the ceremonies so we can pass."

Possible rolls needed:
Diplomacy: 1d20 + 7 ⇒ (1) + 7 = 8
just in case: Bluff: 1d20 + 0 ⇒ (19) + 0 = 19

Grand Lodge

Female Elf Rogue/3 (Knife Master) * HP 27 * AC 17 * Touch 15, FF 13, CMD 19 * Fort +4, Ref +8, Will +3 (+2 vs. enchantments) * Immune sleep * Init +4 * Percept. +9

Allenye could do with a good meal and I'm sure the dwarf wouldn't mind a bit of ale, can we hand wave that we milled around town, ate, etc while it took Ennoia the amount of time to turn Frederik in and all be at the steps now?

Grand Lodge

Female Elf Rogue/3 (Knife Master) * HP 27 * AC 17 * Touch 15, FF 13, CMD 19 * Fort +4, Ref +8, Will +3 (+2 vs. enchantments) * Immune sleep * Init +4 * Percept. +9

Standing at the grand stairs of the pits, Allenye asks, "Shall we pose as slave traders then?"

Grand Lodge

Female Elf Rogue/3 (Knife Master) * HP 27 * AC 17 * Touch 15, FF 13, CMD 19 * Fort +4, Ref +8, Will +3 (+2 vs. enchantments) * Immune sleep * Init +4 * Percept. +9

Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4

"I wasn't suggesting we bring him along to the pit, just with us long enough to pass the Constabulary and drop him on the stairs. And the anonymous note is to explain what happened without having to waste any time with the questions I'm sure will follow. As far as the fighting, I am sure we will end up with more than our fair share before this is through, but I like the thought of maybe talking first, stabbing after."

Grand Lodge

Female Elf Rogue/3 (Knife Master) * HP 27 * AC 17 * Touch 15, FF 13, CMD 19 * Fort +4, Ref +8, Will +3 (+2 vs. enchantments) * Immune sleep * Init +4 * Percept. +9

Allenye hands Ennoia her wand, one charge should do it. Do you want me to roll for it? Also can I use Diplomacy to gather information? (I have no knowledge to speak of) Gather Information: 1d20 + 7 ⇒ (13) + 7 = 20

Allenye reminds the party before setting off for the pits, that this man admitted to kidnapping the noble & selling her into slavery. Therefore he broke the law. I think we should bring him along & turn him in to the guard anonymously. Maybe drop him at the steps of the Constabulary with a note attached? That will keep him dry for the time being."
She also agrees with Ennoia, there has been too much violence already. "Maybe this time we can go in with a plan? Let's pose as slave merchants, looking for a particular kind of slave that only the master Pildapush can supply. That way we don't fight our way in and we might throw Pildapush off his guard."

Grand Lodge

Female Elf Rogue/3 (Knife Master) * HP 27 * AC 17 * Touch 15, FF 13, CMD 19 * Fort +4, Ref +8, Will +3 (+2 vs. enchantments) * Immune sleep * Init +4 * Percept. +9

Allenye realizes that she didn't think this plan through all the way. While she is sitting on Frederik, she looks to the rest of her companions. "What do we do now? How can we get this guy to tell us what he knows? Do any of you know how long the effects of this "grit" lasts?"

Grand Lodge

Female Elf Rogue/3 (Knife Master) * HP 27 * AC 17 * Touch 15, FF 13, CMD 19 * Fort +4, Ref +8, Will +3 (+2 vs. enchantments) * Immune sleep * Init +4 * Percept. +9

I have taken 3 pts lethal damage. Do you mind pointing that stick my way, Ennoia?

Grand Lodge

Female Elf Rogue/3 (Knife Master) * HP 27 * AC 17 * Touch 15, FF 13, CMD 19 * Fort +4, Ref +8, Will +3 (+2 vs. enchantments) * Immune sleep * Init +4 * Percept. +9

Seeing the skinny one-eyed man is not in his right mind, Allenye decides to play along, while taking his hand she musters up as much fear and urgency that she can fake, "Frederik, they are after us, quickly let's get out of here! There lies safety out on the street!' She doesn't let go of his hand as she guides him outside, hoping her ruse will allow her to restrain him once outside. She needs to make the rest aware of what she has in mind so she says to the closest companion, "Let's get out of here to safety." as she says the last word, she widens her eyes hoping they convey the right message.

Not sure what I need to roll so here is a few I can think of:

Bluff: 1d20 + 0 ⇒ (16) + 0 = 16
Diplomacy: 1d20 + 7 ⇒ (12) + 7 = 19
Grapple: 1d20 + 4 ⇒ (14) + 4 = 18

Grand Lodge

Female Elf Rogue/3 (Knife Master) * HP 27 * AC 17 * Touch 15, FF 13, CMD 19 * Fort +4, Ref +8, Will +3 (+2 vs. enchantments) * Immune sleep * Init +4 * Percept. +9

Seeing that the one we came to find is trying to make an escape, Allenye attempts to keep Frederick pinned to the floor but slips on a puddle as she steps off the chair.

"Oh I hope that was just ale" she thinks as she steadies herself and keeps from falling on top of the mark.

Grapple: 1d20 + 4 ⇒ (1) + 4 = 5

Frederik gets an AOO, don't have Improved Grapple

Grand Lodge

Female Elf Rogue/3 (Knife Master) * HP 27 * AC 17 * Touch 15, FF 13, CMD 19 * Fort +4, Ref +8, Will +3 (+2 vs. enchantments) * Immune sleep * Init +4 * Percept. +9

Already on the chair, with Ennoia disposing of 2 of the thugs in a blur of arrows, Allenye stabs at the last one standing in her vicinity. "This is the way we brawl. Besides you had your weapon drawn and already bloodied when we walked in. We will stand down if you call off your thugs." As the last word is uttered, Allenye punches the thug with her bladed fists.

Standing in the SW chair beside the table Frederik is standing. Using punching daggers, if target is FF, and the first attack strikes, add sneak attack damage.

Punching Dagger, main hand: 1d20 + 2 ⇒ (10) + 2 = 121d4 + 2 ⇒ (1) + 2 = 3
Punching Dagger, second hand: 1d20 + 1 ⇒ (6) + 1 = 71d4 + 2 ⇒ (4) + 2 = 6

sneak attack, Knife Master Sneak Stab: 2d8 ⇒ (2, 4) = 6

Grand Lodge

Female Elf Rogue/3 (Knife Master) * HP 27 * AC 17 * Touch 15, FF 13, CMD 19 * Fort +4, Ref +8, Will +3 (+2 vs. enchantments) * Immune sleep * Init +4 * Percept. +9

Allenye comes out of her momentary stupor and looks around the room. She finds the mayhem of the scene before her both entertaining and disturbing. In a flash, a dagger appears in each of her hands as she sprints across the room and leaps up on a chair next to the table that is occupied by the one-eyed man, attempting to balance his weight with hers.

"Fredrik, I presume? Look sharp man, help has arrived and this is not the day we die."

Sprinting through crowd & leaping on chair
Acrobatics: 1d20 + 10 ⇒ (4) + 10 = 14

Initiative: 1d20 + 4 ⇒ (9) + 4 = 13

Grand Lodge

Female Elf Rogue/3 (Knife Master) * HP 27 * AC 17 * Touch 15, FF 13, CMD 19 * Fort +4, Ref +8, Will +3 (+2 vs. enchantments) * Immune sleep * Init +4 * Percept. +9

As the dwarf enters the room and introduces himself, Allenye's expression softens. This dwarf could be the long lost brother of a good friend of hers from home. Though he seems a bit younger than her friend, his demeanor and command of presence is identical to her dearly missed friend (who is also a priest of Trudd and very proud of his heritage). Allenye makes a mental decision that she must befriend this dwarf! If not because of the benefit of the blessings of Trudd, at least to assuage, if just a little, the homesickness that has created a pit in her heart.

"Well met, Deaglan. The Venture Captain is presently absent it seems, or we might be a eager bunch and have arrived early for this gathering. Allenye, the unseen, at your services." She says the latter with a small bow of her head.

Grand Lodge

Female Elf Rogue/3 (Knife Master) * HP 27 * AC 17 * Touch 15, FF 13, CMD 19 * Fort +4, Ref +8, Will +3 (+2 vs. enchantments) * Immune sleep * Init +4 * Percept. +9

A raven haired elf walks into the room. Her radiant blue eyes and red streaks in her hair contrast her ebony attire. By her appearance, she looks deadly, with a small crossbow attached to one hand and her armor prickling with thorns. Her demeanor is quite the opposite. As she scans the room, quickly taking mental notes of every one present, a small mischievous smile dances across across her lips. She confidently walks across the room in the center, making eye contact with every one, and takes a seat with her back nestled in a corner of the room, no one will get the jump on her.

Grand Lodge

Awesome, thank you!

Grand Lodge

or I could quick build a lvl one healer if needed

Grand Lodge

Lvl 3 Knifemaster Rogue