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Katapesh Merchant

Reta Bigbad's page

210 posts. Alias of Javell DeLeon.


Full Name

Reta Bigbad

Race

Goblin

Classes/Levels

Fighter(TWF) 8

stats:
AC 22; Int. +5; Perception +16; Hp's 78/79; Fort: +9, Ref: +8, Will: +6

Gender

Female

Size

Small

Age

12

Special Abilities

Speaking clearly

Alignment

NE

Location

Goblin camp

Languages

Goblin

Occupation

Dog-killer

Strength 18
Dexterity 21
Constitution 14
Intelligence 10
Wisdom 12
Charisma 5

About Reta Bigbad

Reta Bigbad:

Reta Bigbad
Female Goblin Fighter (Two-Weapon Fighter) 8
NE Small Humanoid (goblinoid)
Init +5; Senses Darkvision; Perception +16
--------------------
Defense
--------------------
AC 22, touch 16, flat-footed 17 (+5 armor, +5 Dex, +1 size, +1 natural)
hp 79 (8d10+16con+8fc)
Fort +9 (+6base/+2con/+1cloak)
Ref +8 (+2base/+5dex/+1cloak)
Will +6 (+2base/+1wis/+1cloak/+2feat) (+2 vs. Fear)
Defensive Abilities Bravery +2, Defensive Flurry
--------------------
Offense
--------------------
Speed 40 ft.
Melee +1 Adamantine Dogslicer +14/+9 (1d4+7/17-20/x2) and
. . +1 Dogslicer +14/+9 (1d4+7/17-20/x2)
w/PS +1 Adamantine Dogslicer +11/+6 (1d4+13/17-20/x2) and
. . +1 Dogslicer +11/+6 (1d4+13/17-20/x2)
Ranged Darkwood Longbow, Composite (Str +4) +15/+10 (1d6+4/x3)
Special Attacks Twin Blades +1
--------------------
Statistics
--------------------
Str 16/18, Dex 21(+1@4th; +1@8th), Con 14, Int 10, Wis 12, Cha 5
Base Atk +8; CMB +11; CMD 26
Feats 1st: Weapon Finesse, 1st: Piranha Strike -3/+6(Bonus), 2nd: Two-weapon Fighting, 3rd: Weapon Focus (Dogslicer), 4th: Weapon Specialization (Dogslicer), 5th: Iron Will, 6th: Improved Two-weapon Fighting, 7th: Double Slice, 8th: Improved Critical (Dogslicer)

Traits Balloon Headed, Dog-Sniff-Hate

Skills: +16 rnks
Acrobatics +6 (+5dex/+1rnk)
Climb +8 (+4str/+1rnk/+3cs)
Perception +16 (+1wis/+6rnk/+3cs/+1trait/+5eyes of eagle)
Ride +13 (+5dex/+1rnk/+3cs/+4rac)
Stealth +19 (+6rnk/+5dex/+4sz/+4rac)
Survival +5 (+1wis/+1rnk/+3cs)
Languages Goblin
SQ Cloak of Fangs (5 rounds/day), Ring of Feather Falling

Combat Gear
+1 Adamantine Dogslicer
+1 Dogslicer
+1 Mithral Chain Shirt

Other Gear
Misc. junk
Lucky pet toad("Spotol")
jar of pickled halfling toes just about ready for eating(equivalent to 1 day's trail rations)
toasting fork
bridal veil
halfling ladies' corset
20' of rope with dead moles sewn into it
small silver mirror
jar of human perfume(half drunk)
meat hook
flint and tinder
set of false teeth
pocketful of caterpillars
Saw
Soap, Bar (50 uses)

More useful gear
Amulet of Natural Armor +1
Bag of Everlasting Dung
Belt of Giant Strength +2
Boots of Striding and Springing
Caltrops, Vicious
Bread, per loaf (x5)
Cheese, hunk of (x5)
Meat, chunk of (x5)
Cloak of Fangs (5 rounds/day)
Eyes of the Eagle
Goblet of Quenching
Potion of Cure Light Wounds (x10)
Potion of Resist Fire 10
Potion of Shield of Faith +2 (x4)
Potion of Spider Climb (x2)
Ring of Feather Falling
Handy Haversack (45 @ 25 lbs)

Total: 15 lbs; 75 light, 150 med., 225 heavy

--------------------
Special Abilities
--------------------
Bravery +2 (Ex) +2 Will save vs. Fear
Cloak of Fangs (5 rounds/day) Gain 1d4 bite attack (ad6 if medium), or increase existing bite attack.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Flurry +2 (Ex) At 3rd level, when a two-weapon warrior makes a full attack with both weapons, he gains a +1 dodge bonus to AC against melee attacks until the beginning of his next turn. This bonus increases by +1 every four levels after 3rd. This ability replaces armor training 1 and 2.
Dog-Sniff-Hate You gain the scent special quality (Bestiary 304) but only against canine creatures, like dogs or wolves, including monstrous hounds such as hell hounds, yeth hounds, and even werewolves. You gain a +2 trait bonus on attack rolls against dogs you can smell.
Piranha Strike -3/+6 When wielding a light weapon, you can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and for every 4 points thereafter, the penalty increases by -1 and the bonus on damage rolls increases by +2. You must choose to use this feat before the attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Ring of Feather Falling This ring is crafted with a feather pattern all around its edge. It acts exactly like a feather fall spell, activated immediately if the wearer falls more than 5 feet.
Twin Blades +1 (Ex) +1 to hit and damage when making a full attack with both weapons.

Background:

Reta likes to torment small, harmless animals and usually has a pocket full of such creatures in case she gets bored. She finds it hard not to shout when she speaks, and loves taking risks in combat to scare her enemies.

Reta's Song

Reta chop and Reta bite!

Reta Slay and Reta Fight!

Reta Stab and Reta Smite!

Reta Kills it all just right!

Money:

220gp

Reference use only:

RETA BIGBAD CR 1/2
Female Goblin Fighter 1
NE Small Humanoid (Goblinoid)
Init +3; Senses Darkvision (60 feet); Perception +9
--------------------
DEFENSE
--------------------
AC 16, touch 14, flat-footed 13. . (+3 Dex, +2 armor, +1 size)
hp 13 /13 (1d10+2)
Fort +4, Ref +3, Will +1
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Dogslicer +2 (1d4+1/19-20/x2)
Ranged Shortbow +5 (1d4/20/x3)
--------------------
STATISTICS
--------------------
Str 13, Dex 17, Con 14, Int 10, Wis 12, Cha 6
Base Atk +1; CMB +1; CMD 14
Feats Dog-Sniff-Hate, Skill Focus: Perception
Traits Balloon Headed

Languages Goblin
Combat Gear Arrows (19), +1 Dogslicer (Gorge of Gluttons), Leather armor, Shortbow with arrows in a quiver decorated with dog ears; potion of spider climb

--------------------
SPECIAL ABILITIES
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dog-Sniff-Hate: Unlike many goblins, you're not particularly afraid of dogs. You know what dogs smell like, and that smell makes you mad. Very mad.
You gain the scent ability, but only against canines (Including dogs, goblin dogs, wolves, worgs, yeth hounds, and any similar creature, subject to GM approval). Against these creatures, your gain a +1 morale bonus on attack rolls and a +2 morale bonus on weapon damage rolls.
Balloon Headed Your head is particularly wide and large, even for a goblin. You gain a +1 bonus on Perception checks, and Perception is always a class skill for you. Any Escape Artist checks that requires you to squeeze your head through a tight space take a -8 penalty.

Leftenant Zebuxk:

Zebuxk Arsefinder
Female Goblin Expert 1/Warrior 4
NE Small Humanoid (goblinoid)
Init +5; Senses Darkvision; Perception +9
--------------------
Defense
--------------------
AC 20, touch 16, flat-footed 15 (+4 armor, +5 Dex, +1 size)
hp 33 (4d10+1d8)
Fort +4, Ref +6, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee Masterwork Cold Iron Mattock +8 (1d6+3/x4)
Ranged Darkwood Longbow, Composite (Str +2) +11 (1d6+2/x3)
--------------------
Statistics
--------------------
Str 14, Dex 20, Con 10, Int 12, Wis 10, Cha 5
Base Atk +4; CMB +5; CMD 20
Feats Deadly Aim -2/+4, Point Blank Shot, Rapid Shot
Traits Balloon Headed, Color Thief
Skills Acrobatics +9, Appraise +5, Climb +6, Disable Device +11, Escape Artist +9, Fly +7, Perception +9, Perform (wind instruments) +1, Ride +13, Sense Motive +4, Spellcraft +5, Stealth +22, Survival +4
Languages Common, Goblin
SQ Barbed Vest, Earplugs, Neck Guard
Combat Gear
Arrow, Durable (x20)
Arrows (x20)
Arrows, Blunt (20)
Arrows, Flight (x20)
Arrows, Thistle (x20)
Darkwood Longbow, Composite (Str +2)
Masterwork Cold Iron Mattock
Mithral Chain Shirt

Other Gear Backpack, Masterwork (34 @ 15.1 lbs), Barbed Vest, Earplugs, Flint and steel, Grappling arrow, Hourglass (1 minute), Meat, chunk of (x5), Neck Guard, Pickle extractor, Pickles, Goblin (jar) (x5), Potion of Cat's Grace, Potion of Cure Light Wounds (x10), Potion of Invisibility, Shaving Kit, Signal Horn, Thieves' tools, masterwork, Tossglove, Twine (50'), Waterskin, Whistle, Signal

Money 51g 4cp; Weight 40.85 lbs, Light encumbrance: 49 lbs
--------------------
Special Abilities
--------------------
Barbed Vest Those injuring you with an unarmed or natural attack must make a DC 15 Ref save or take 1 damage.
Color Thief Your skin is an odd tint that somehow absorbs background colors. Maybe because your mother drank a lot of potions when you were still inside her belly. Maybe because you've been blessed by the barghests. Maybe because you’re just better than the other boring goblins.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Neck Guard +1 AC vs attacks that specifically target your throat when worn with light, medium, or no armor.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.

Leftenant Gorz:

Gorz Greatcleaver
Male Goblin Warrior 5
NE Small Humanoid (goblinoid)
Init +5; Senses Darkvision; Perception +7
--------------------
Defense
--------------------
AC 20, touch 14, flat-footed 17 (+6 armor, +3 Dex, +1 size)
hp 40 (5d10+5)
Fort +5, Ref +4, Will +2
--------------------
Offense
--------------------
Speed 20 ft.
Melee Armor Spikes +9 (1d4+3/x2) and
. . Masterwork Greataxe +10 (1d10+4/x3); w/PA +8 (1d10+10/x3) and
. . Masterwork Horsechopper +10 (1d8+4/x3); w/PA +8 (1d8+10/x3)
Ranged Darkwood Longbow, Composite (Str +3) +10 (1d6+3/x3)
--------------------
Statistics
--------------------
Str 16(+1@4th, Dex 16, Con 12, Int 10, Wis 12, Cha 5
Base Atk +5; CMB +7; CMD 20
Feats Cleave, Desperate Battler, Power Attack -2/+4
Traits Balloon Headed, Reactionary
Skills Acrobatics +0, Climb +4, Escape Artist +0, Fly +2, Perception +7, Ride +8, Stealth +16, Swim +4
Languages Goblin
SQ Earplugs, Pig Grease
Combat Gear
Arrow, Durable (x20)
Arrows (x20)
Arrows, Flight (x20)
Darkwood Longbow, Composite (Str +3)
Masterwork Armor Spikes Breastplate
Masterwork Greataxe
Masterwork Horsechopper

Other Gear Backpack, Masterwork (34 @ 15.9 lbs), Caltrops, Vicious, Earplugs, Fire Carrrier, Flint and steel, Manacles (barbed), Pickle extractor, Pickles, Goblin (jar) (x5), Pig Grease, Potion of Bull's Strength, Potion of Cure Light Wounds (x12), Potion of Endure Elements, Potion of Invisibility, Potion of Shield of Faith +2 (x5), Waterskin, Whistle, Signal
--------------------
Special Abilities
--------------------
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Desperate Battler Gain +1 morale bonus on melee attack and damage when alone
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Pig Grease Maybe it's the wide heads, but more likely it's the lack of common sense that causes goblins to so often get stuck in narrow spaces. In such cases, a dose of pig grease is really helpful. An application of pig grease applied to the body grants a +2 circumstance bonus on all Escape Artist checks for 1 hour.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.

Dice:

[b][ooc]TWF + Piranha Strike + Twin Attack(SA)[/ooc][/b]
[dice=Attack #1, Main Hand +1 Adamantine Dogslicer]1d20+12[/dice]
[dice=Damage]1d4+14[/dice]

[dice=Attack #1, Off-hand +1 Dogslicer]1d20+12[/dice]
[dice=Damage]1d4+11[/dice]

[dice=Attack #2, Main Hand +1 Adamantine Dogslicer]1d20+7[/dice]
[dice=Damage]1d4+14[/dice]

[dice=Attack #2, Off-hand +1 Dogslicer]1d20+7[/dice]
[dice=Damage]1d4+11[/dice]

________________________________________________________________________

[b][ooc]TWF + Twin Attack(SA)[/ooc][/b]
[dice=Attack #1, Main hand +1 Adamantine Dogslicer]1d20+15[/dice]
[dice=Damage]1d4+8[/dice]

[dice=Attack #1, Off-hand +1 Dogslicer]1d20+15[/dice]
[dice=Damage]1d4+8[/dice]

[dice=Attack #2, Main hand +1 Adamantine Dogslicer]1d20+10[/dice]
[dice=Damage]1d4+8[/dice]

[dice=Attack #2, Off-hand +1 Dogslicer]1d20+10[/dice]
[dice=Damage]1d4+8[/dice]

________________________________________________________________________

Individually
[dice=+1 Adamantine Dogslicer]1d20+16[/dice]
[dice=Damage]1d4+7[/dice]

[dice=+1 Dogslicer]1d20+16[/dice]
[dice=Damage]1d4+7[/dice]

[dice=+1 Adamantine Dogslicer w/PS]1d20+13[/dice]
[dice=Damage]1d4+13[/dice]

[dice=+1 Dogslicer w/PS]1d20+13[/dice]
[dice=Damage]1d4+13[/dice]

________________________________________________________________________

Attack #1.[dice=Darkwood Longbow, Composite (Str +4)]1d20+15[/dice]
[dice=Damage]1d6+4[/dice]

Attack #2.[dice=Darkwood Longbow, Composite (Str +4)]1d20+10[/dice]
[dice=Damage]1d6+4[/dice]

________________________________________________________________________

[dice=Bite]1d20+6[/dice]
[dice=Damage]1d4+2[/dice]

________________________________________________________________________

[dice=Acrobatics]1d20+6[/dice]

[dice=Climb]1d20+8[/dice]

[dice=Perception]1d20+16[/dice]

[dice=Ride]1d20+13[/dice]

[dice=Stealth]1d20+19[/dice]

[dice=Survival]1d20+5[/dice]

[dice=Fort]1d20+9[/dice]

[dice=Ref]1d20+8[/dice]

[dice=Will]1d20+6[/dice]


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