Oread

Reginald Thanthorpe's page

17 posts. Alias of Nuttomancer.


Full Name

Reginald Thanthorpe

Race

Oread

Classes/Levels

| Cavalier 4 | HP 36/36 | AC 23 (Touch 11, FF 22) | Saves: Fort 7 Ref 3 Will 3 | Darkvision 60ft Perc: 8 | Init: 1 |

Gender

Male

Size

Medium

Age

83

Alignment

Lawful Neutral

Deity

Dwarven Pantheon

Languages

Common, Undercommon, Dwarven, Terran

Occupation

Stablemaster, Laborour and Mapmaker

Strength 18
Dexterity 12
Constitution 14
Intelligence 14
Wisdom 12
Charisma 12

About Reginald Thanthorpe

Reginald Thanthorpe
Male oread cavalier 4 (Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Bestiary 2 205)
LN Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 23, touch 11, flat-footed 22 (+10 armor, +1 Dex, +2 shield)
hp 36 (4d10+8)
Fort +7, Ref +3, Will +3
Resist acid 5
--------------------
Offense
--------------------
Speed 20 ft. (15 ft. in armor)
Melee Lance +9 (1d8+5/×3) or
. . +1 Falcata +9 (1d8+5/19-20/×3)
Special Attacks cavalier's charge, challenge 2/day (+4 damage, allies gain +2 to hit), tactician 1/day (Ferocious Loyalty, 5 rds)
Spell-Like Abilities (CL 4th; concentration +5)
. . 1/day—magic stone
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 14, Int 14, Wis 12, Cha 12
Base Atk +4; CMB +8; CMD 19
Feats Exotic Weapon Proficiency (falcata), Mounted Combat, Ferocious Loyalty [Blood of the Moon]
Traits armor expert, influence
Skills Acrobatics -6 (-14 to jump), Climb +2, Craft (mapmaking) +13, Diplomacy +9, Handle Animal +8 (+12 to force this mount into an Unnatural Aura.), Perception +8, Profession (stable master) +10, Ride +1 (+5 to force this mount into an Unnatural Aura.), Sense Motive +8, Survival +8 (+10 to provide food and water for allies or to protect allies from harsh weather), Swim +2
Languages Common, Dwarven, Terran, Undercommon
SQ aid allies, expert trainer +2, mount (horse named Dobin), order of the dragon
Other Gear full plate, heavy steel shield, lance, mwk falcata[APG], traveler's any-tool[UE], belt pouch, flint and steel, gold ingots (worth 500 gp, 10 lb), inkpen, masterwork artisan's tools, pot, shield sconce[UE], waterskin, 6 pp, 21 gp, 6 sp, 3 cp
--------------------
Special Abilities
--------------------
Aid Allies +3 (Ex) Aid Another grants +3
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Cavalier's Charge (Ex) Mounted charge grants +4 to hit and -0 AC rather than +2/-2.
Darkvision (60 feet) You can see in the dark (black and white only).
Dragon's Challenge +4 (2/day) (Ex) +4 to damage target, -2 AC vs. others when used, allies gain +2 to hit the target of your challenge.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Expert Trainer +2 (Ex) +2 to train mounts, reduced training time option.
Mount (Ex) Gain the services of a special animal companion.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Ferocious Loyalty +1 morale bonus vs. foe threatened by ally with this feat.
Tactician (Ferocious Loyalty, 5 rds, 1/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.

-----------------------------------------------------------------------

Dobin
Horse (charger)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 24, touch 11, flat-footed 22 (+7 armor, +2 Dex, +6 natural, -1 size)
hp 36 (4d8+16)
Fort +9, Ref +7, Will +3; +4 morale bonus vs. fear and emotion effects.
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 50 ft.
Melee bite +6 (1d4+4), 2 hooves +2 (1d6+3)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 19, Dex 14, Con 18, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +8; CMD 20 (24 vs. trip)
Feats Medium Armor Proficiency, Valiant Steed
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel, Watch, Work
Skills Acrobatics -1 (+7 to jump), Climb +5, Perception +6, Survival +1 (+3 to avoid becoming lost when using a Mapmaker's Kit as you travel), Swim +5
SQ barding training, combat riding, mounted challenge, watch, work
Other Gear mountain pattern armor[UC], bedroll, bit and bridle, blanket[APG], canteen[UE], canteen[UE], colored ink (3), everburning torch, feed (per day) (2), grappling hook, hemp rope (50 ft.), ink, jug (4), mapmaker's kit[APG], masterwork backpack[APG], mess kit[UE], military saddle, paper (100), saddlebags, soap, tent, medium[APG]
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Barding Training 1 Worn armor -1 check penalty, +1 max DEX.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mounted Challenge +2 +2 to damage target, +1 AC vs. others when used
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Valiant Steed +4 vs. fear/emotion effects & to push you into unnatural aura. Wounds don't increase push DC.
Watch [Trick] Stands watch over designated area.
Work [Trick] The animal pulls or pushes a medium or heavy load.