About Ravvek the AvengerSkills:
Animal Handling +3, Athletics +3, Perception +3, Survival +3 Ability Scores & Proficiency:
Str 13 (+1) Dex 18 (+3) Con 14 (+2) Int 10 (+0) Wis (+1) Cha 14 (+2) Proficiency Bonus: +3 Weapon Proficiency: All simple and martial weapons. Armor Proficiency: Light, medium, and heavy armors and shields. Tool Proficiency: Bowyer/fletcher's tools and land vehicles. Combat Info:
+1 rapier +8 to hit; 1d8+7 piercing damage (dueling fighting style) +1 longbow +8 to hit; 1d8+5 piercing damage Spellcasting (save DC 13; +5 spell atk)
*Oath spells* Class Abilities:
Divine Sense
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead), but not identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell. You can use this a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses. Lay on Hands
Fighting Style - Dueling
Divine Smite
Divine Health
Extra Attack. You can attack twice, instead of once, whenever you take the Attack action on your turn. Aura of Protection. Whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus. Sacred Oath - Oath of the Ancients Oath Spells
Channel Divinity
-Nature’s Wrath. You can use your Channel Divinity to invoke primeval forces to ensnare a foe. As an action, you can cause spectral vines to spring up and reach for a creature within 10 feet of you that you can see. The creature must succeed on a Strength or Dexterity saving throw (its choice) or be restrained. While restrained by the vines, the creature repeats the saving throw at the end of each of its turns. On a success, it frees itself and the vines vanish. -Turn the Faithless. You can use your Channel Divinity to utter ancient words that are painful for fey and fiends to hear. As an action, you present your holy symbol, and each fey or fiend within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action. If the creature’s true form is concealed by an illusion, shapeshifting, or other effect, that form is revealed while it is turned. AL Logsheet Info:
The Forge of Fury (The Glitterhame) Date: 07/08/17 DM Name(DCI #): DM Credit (#6203763429) XP Starting: 0 Earned: 400 Total: 400 Gold Starting: 10 gp Earned: 180 gp, 5 sp Total: 190 gp, 5 sp Downtime Starting: 0 Earned: 10 Total: 10 Renown Starting: 0 Earned: 0 Total: 0 Permanent Magic Item Count: 0 Notes / DT activity: Gained lvl 2. Sold chainmail (+37 gp, 5 sp), purchased studded leather (-45 gp), shield (-10 gp), quiver w/ 20 arrows (-2 gp). The Forge of Fury (The Foundry)
DDEX 01-07: Drums in the Marsh
DDEX 01-09: Outlaws of the Iron Route
DDAL 06-01: A Thousand Tiny Deaths
DDEX 01-05: The Courting of Fire
HC-TotYP: Forge of Fury pt. 1
CCC-REAP-01: Lost Ashes of a Wayward Gnome
|