Aldern Foxglove

Ravvek the Avenger's page

815 posts. Alias of Aeshuura.


Full Name

Ravvek, the Avenger

Race

human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7

Classes/Levels

| Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Gender

Male

Size

Medium

Age

28 years

Alignment

Chaotic Good

Deity

Melora (Meilikki)

Strength 13
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 12
Charisma 14

About Ravvek the Avenger

Skills:
Animal Handling +3, Athletics +3, Perception +3, Survival +3

Ability Scores & Proficiency:

Str 13 (+1) Dex 18 (+3) Con 14 (+2) Int 10 (+0) Wis (+1) Cha 14 (+2)
Proficiency Bonus: +3
Weapon Proficiency: All simple and martial weapons.
Armor Proficiency: Light, medium, and heavy armors and shields.
Tool Proficiency: Bowyer/fletcher's tools and land vehicles.

Combat Info:

+1 rapier +8 to hit; 1d8+7 piercing damage (dueling fighting style)
+1 longbow +8 to hit; 1d8+5 piercing damage

Spellcasting (save DC 13; +5 spell atk)
Spells Prepared:
1st (4): bless, cure wounds, ensaring strike*, protection from Evil & Good, speak with animals*
2nd (3): branding smite, lesser restoration, misty step*, moonbeam*

*Oath spells*

Class Abilities:
Divine Sense
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead), but not identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
You can use this a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

Lay on Hands
You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease, or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on undead and constructs.

Fighting Style - Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Divine Smite
When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.

Divine Health
The divine magic flowing through you makes you immune to disease.

Extra Attack. You can attack twice, instead of once, whenever you take the Attack action on your turn.

Aura of Protection. Whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.

Sacred Oath - Oath of the Ancients

Oath Spells
Level - spell
3rd ensaring strike, speak w/ animals
5th misty step, moonbeam
9th plant growth, protection from energy
13th ice storm, stoneskin
17th commune w/ nature, tree stride

Channel Divinity
You have the following two Channel Divinity options:

-Nature’s Wrath. You can use your Channel Divinity to invoke primeval forces to ensnare a foe. As an action, you can cause spectral vines to spring up and reach for a creature within 10 feet of you that you can see. The creature must succeed on a Strength or Dexterity saving throw (its choice) or be restrained. While restrained by the vines, the creature repeats the saving throw at the end of each of its turns. On a success, it frees itself and the vines vanish.

-Turn the Faithless. You can use your Channel Divinity to utter ancient words that are painful for fey and fiends to hear. As an action, you present your holy symbol, and each fey or fiend within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

If the creature’s true form is concealed by an illusion, shapeshifting, or other effect, that form is revealed while it is turned.

AL Logsheet Info:

The Forge of Fury (The Glitterhame)
Date: 07/08/17
DM Name(DCI #): DM Credit (#6203763429)
XP
Starting: 0
Earned: 400
Total: 400
Gold
Starting: 10 gp
Earned: 180 gp, 5 sp
Total: 190 gp, 5 sp
Downtime
Starting: 0
Earned: 10
Total: 10
Renown
Starting: 0
Earned: 0
Total: 0
Permanent Magic Item Count: 0
Notes / DT activity: Gained lvl 2. Sold chainmail (+37 gp, 5 sp), purchased studded leather (-45 gp), shield (-10 gp), quiver w/ 20 arrows (-2 gp).

The Forge of Fury (The Foundry)
Date: 08/13/17
DM Name(DCI #): DM Credit (#6203763429)
XP
Starting: 400
Earned: 400
Total: 800
Gold
Starting: 190 gp, 5 sp
Earned: 200 gp
Total: 390 gp, 5 sp
Downtime
Starting: 10
Earned: 10
Total: 20
Renown
Starting: 0
Earned: 0
Total: 0
Permanent Magic Item Count: 0
Notes / DT activity: None.

DDEX 01-07: Drums in the Marsh
Date: 11/07/2017
DM Name(DCI #): GM Kip / Jarred Caldwell (5231443523)
XP
Starting: 800
Earned: 750
Total: 1,550
Gold
Starting: 390 gp, 5 sp
Earned: 165 gp
Total: 555 gp, 5 sp
Downtime
Starting: 20
Earned: 10
Total: 30
Renown
Starting: 0
Earned: 2
Total: 2
Permanent Magic Item Count: 1
Notes / DT activity: Gained level 3. Applied Dedicated DM Quest to claim the +1 rapier from Forge of Fury.

DDEX 01-09: Outlaws of the Iron Route
Date: 2/13/2018
DM Name(DCI #): Dave Chua (4113285144)
XP
Starting: 1,550
Earned: 500
Total: 2,050
Gold
Starting: 390 gp, 5 sp
Earned: 162 gp, 5 sp
Total: 718 gp
Downtime
Starting: 30
Earned: 10
Total: 40
Renown
Starting: 2
Earned: 1
Total: 3
Permanent Magic Item Count: 2
Notes / DT activity: Gained rank 2 (Summerstrider) in the Emerald Enclave. Found +1 longbow.

DDAL 06-01: A Thousand Tiny Deaths
Date: 3/27/2018
DM Name(DCI #): Greycastle (4318637857)
XP
Starting: 2,050
Earned: 600
Total: 2,650
Gold
Starting: 718 gp
Earned: 54 gp
Total: 772 gp
Downtime
Starting: 40
Earned: 5
Total: 45
Renown
Starting: 3
Earned: 1
Total: 4
Permanent Magic Item Count: 2
Notes / DT activity:

DDEX 01-05: The Courting of Fire
Date: 3/03/2018
DM Name(DCI #): DM Credit
XP
Starting: 2,650
Earned: 300
Total: 2,950
Gold
Starting: 772 gp
Earned: 150 gp
Total: 922 gp
Downtime
Starting: 45
Earned: 10
Total: 55
Renown
Starting: 4
Earned: 0
Total: 4
Permanent Magic Item Count: 2
Notes / DT activity: Gained lvl 4.

HC-TotYP: Forge of Fury pt. 1
Date: 09/24/2018
DM Name(DCI #): Greycastle (4318637857)
Advancement Checkpoints
Starting: 0 (lvl 4)
Earned: 8
Total: 4 (lvl 5)
Gold
Starting: 922 gp
Earned: +150 gp / -111 gp
Total: 961 gp
Treasure Points
Starting: 0
Earned: +8 (tier 2) / -8 (tier 2)
Total: 0
Downtime
Starting: 55
Earned: +20 / -5
Total: 70
Renown
Starting: 4
Earned: 2
Total: 6
Permanent Magic Item Count: 2
Notes / DT activity: Gained lvl 5. Paid 8 TP for raise dead scroll. Spent 1 DT for spellcasting services, 4 DT recovering from raise dead sickness.

CCC-REAP-01: Lost Ashes of a Wayward Gnome
Date: 03/02/2019
DM Name(DCI #): Greycastle (4318637857)
Advancement Checkpoints
Starting: 4 (lvl 5)
Earned: 4
Total: 0 (lvl 6)
Gold
Starting: 961 gp
Earned: +150 gp / -6 gp
Total: 1,105 gp
Treasure Points
Starting: 0
Earned: +4 (tier 2)
Total: 4 (tier 2)
Downtime
Starting: 70
Earned: +10
Total: 80
Renown
Starting: 6
Earned: 1
Total: 7
Permanent Magic Item Count: 2
Notes / DT activity: Gained lvl 6. Applied DM Quest Award "Don't Mind if I Do" to rebuild and unlock item from table F (Cloak of Protection). Unlocked Saddle of the Cavalier from module.