Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Raegos

Ravingdork's page

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber. Pathfinder Society Member. 20,121 posts (21,199 including aliases). 1 review. 2 lists. 1 wishlist. 3 Pathfinder Society characters. 11 aliases.


RSS

1 to 50 of 20,121 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

The inner voice within your ear

I generally use italics to convey a character's private thoughts, intentions, or leanings.

Basically, anytime I need to convey something that the players should probably be aware of, but the character wouldn't necessarily say aloud in character, I use italics.

Note that this is different from out-of-campaign text, written in smurf blood, which I use to talk about game mechanics or player intent, rather than character intent.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber

I've always seen kineticists as feat starved as there really aren't any super great feats for them other than those that were mentioned above, which are pretty much "must haves" for any kineticist--so much so that they really aren't optional.

As was said, it's an illusion of choice. And everything after that doesn't appreciably help you all that much.

In short, kineticists don't have a whole lot of synergy with most feats out there.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber
Jesse Heinig wrote:

Hey there, you may notice I already made an introductory post!

I went with Shield Focus and Armor Focus for my feats -- nothing special, but 2 points of AC is 2 points of AC. That brings me up to AC 26, which is okay-ish for this level. The DR 3 from my armor helps a little.

I've read over Riva and Toran both, but I didn't realize other characters had been picked up -- I thought they had left the game and were gone with the wind. :)

Riva's got a semi-low charisma so I get the impression from your description that she's just an abrasive, snippy person. Fortunately Marten is pretty easygoing and fun. :)

We lost a player and his barbarian when he decided he didn't want to do it anymore. We also have another player who would like to keep playing, but has more pressing matters in her life at the moment.

I guess you will be replacing the former. I'll be babysitting the latter.

Riva may have below average Charisma, but thanks to her Orator feat, she can still be quite persuasive when she wants to be. It's not the friendly-smiley kind of persuasive though. More like the snooty-used-to-being-in-command confidence. Not everyone likes it, but that's not really her concern. :)


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber
Tels wrote:
evilaustintom wrote:
Azten wrote:
Luckily Kineticists aren't feat starved. Point Blank Shot, Precise Shot, Weapon Finesse with an optional Toughness if you feel you need it.

I consider a class to be feat-starved if:

1. There are no bonus feats given by the class.
2. There are one to three feats that are almost required by most PC builds, before you can start looking at more optional feats.

Your definition of feat starved is very different from the definition f feat starved of every other person I've ever met. Ever.

Really? It almost exactly matches mine.


The inner voice within your ear

Just wanted to give a warm welcome to our newest player, Jesse Heinig, and his characters Marten Lebeda and Johan the Scribe.

Be sure to check out all of the useful links and rules in the Campaign Info tab above! There's a lot of cool stuff there.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber

Was totally caught off guard by the new character, so came down here to see what I had been missing out on.

Hey Jesse. I'm the player of Riva Sarjenka, a powerful sage and the kingdom's treasurer and master of coin. She is the most politically powerful individual in the kingdom, as well as the materialistically richest permanent resident. She is altogether practical and poised--rarely flinching when a difficult decision needs to be made, though she has occasionally shown a tender side to an otherwise stoic, almost sinister air. If you're playing a paladin, I could totally see the two characters butting heads over various ideals from time to time.

I've also recently taken on the role of Vallisa, a powerful fire sorcerer, and her cohort sister, Allisar, a half-orc fighter capable of tanking, smashing, and battlefield control. Vallisa was played by another player (Darkwolf) until real life events pulled her away a few weeks ago. I'm keeping up with the character with her permission in the hopes that she will be able to resume control at some point in the future.

Vallisa is young, rash, and hot-tempered--and capable of single handedly annihilating small armies with her super-charged fireballs. Her sister Allisar will, with your permission, enter the game for the first time along with your character's retinue--as a recently-hired-on tag-along farrier or something like that. (The original player never got around to making a cohort, so I took the liberty.) Allisar also uses rules from the Armor Master's Handbook, which I have a copy of (both digital and material).

Jesse Heinig wrote:
I have left my level 5 and level 7 feats unpicked at the moment. I need to know if Leadership is a free feat in this game or not (someone posted something to that effect). Also, I am wanting to check the Armor Master's Handbook for some feats that might work with this heavy armor build, and that won't be available in PDF until Wednesday.

The rest of us were given Leadership as a free bonus feat, which did not count against are standard feats.

Jesse Heinig wrote:
Marten owns a heavy warhorse, but he isn't a trained rider (he fights on foot). Basically he needs to be able to get around on horseback and doesn't want a horse that will spook if a fight breaks out, and it needs to be strong enough to carry him in his full plate armor, which is why he has that. I'm aware that mounts of this sort tend to die from fireballs and such at mid- to high-level games. :D

Good to know. Though if you're looking to save on resources, Allisar is likely more than capable of dragging you off the field if need be. That being said, maybe keep the horse anyway. Allisar will likely be fighting alongside you and, if you're in trouble, she probably will be too.

Now that our characters are back in town (the capital city of Allania to be specific) from our recent adventures, we will likely play out the latest month in the Kingdom rules, as well as use up some downtime before deciding what to do next. During that time, we can also roleplay our character introductions and get you fitted for a Leadership role within the kingdom of Caerulus.

I look forward to gaming with you. I urge you to read our character backgrounds if you haven't already. You can see all of our characters using the links below, or in our relative profiles.

Riva Sarjenka, Treasurer (cohort adopted daughter, Tarka Firefang)
Toran Silvercloak, Lord Mayor of Caerulus and mayor of Allania (cohort viceroy and Mayor of Vandoran, Vaelar Silversheen)
Vallisa the Runt, Deputy Mayor of Allania (cohort half sister, Allisar the Giantess)

(As an aside, I happen to be an experienced graphic designer in real life and take great pleasure in making and maintaining PDF copies of everyone's characters--as well as helping to produce maps, diagrams, coat of arms, or whatever else might be needed to serve the needs of the campaign.)


2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber

It's probably not nice, and it's definitely not smart, but it probably isn't evil.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber

The Shielded Mage feat from Armor Master's Handbook lets you reduce the Arcane Spell Failure chance by 15%.

You may also want to look into the Armored Battlemage archetype from the same book.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber

Thanks for the contribution to the gallery!


The inner voice within your ear

Yes, but that was predicated on the idea that we didn't want things to become too unbalanced.

Lacking a full party, that's not really going to be a problem at the moment.

I've updated Toran and his cohort's PDF character sheet to reflect the breastplate, potions, and silversheen.


The inner voice within your ear

I've finished filling out my calendar entries for Arodus. It took me the rest of the month and nearly all of my money to make a new backup blessed book and then to copy all my spells back into it.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber
Ravingdork wrote:

NEW CHARACTER

Introducing Allisar, the Giantess (6th-level half-orc impaler).

Allisar was originally an NPC cohort I created for another character, but then I decided that, with only a few tweaks to her ability scores and starting gear to get her up to PC status, she would fit right at home in the gallery.

I have also added Allisar's NPC counterpart to the NPC portion of the gallery. [link]

She can tank, deal damage, and control the battlefield, all at once.

It just occurred to me that spending a feat slot to get Improved Shield Focus in order to negate the Allisar's shield check penalty is silly when she can spend 100gp to make it darkwood, thereby negating the penalty and freeing up a feat that could be used to increase her combat potency.

I have edited both versions of the character. They each now have two less potions and a heavy darkwood shield. The PC version now has the Cut from the Air feat, allowing her to negate ranged attacks made against her or her allies.

The NPC version has the much simpler Vital Strike feat, which allows her to better make a memorable impression on PCs who refuse to sit still for her full attacks.

Enjoy!


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber

Targeting the body is to target to whole creature. The creature is not mindless. "The body" has a mind. Your GM is mistaken.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber

As it should, if you ask me.


The inner voice within your ear

Wow. We used the rivers to move much more quickly, but exploration still takes time I guess. Not to mention the fighting.

Oh god, all the fighting...

;P


2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber
HyperMissingno wrote:
Another problem with charisma is that you usually only need one or two party members with decent charisma for social skills and everyone else can dump it to hell.

Ultimate Intrigue strongly implies that having antisocial characters standing next to the one highly-social character during a social situation is about as effective as having the full plate fighter sneaking alongside the nimble rogue prior to an ambush.

It even specifically calls out Bluff: Sometimes, a group of individuals has a single spokesperson tell a convincing lie while the others just pray that the target doesn’t notice them chuckling in the background with their inability to pull off a successful bluff. Though this tactic might succeed against a complacent target, a competent target cognizant of the possibility of being deceived should attempt a Sense Motive check opposed by the Bluff check of at least a few of the other individuals, perhaps directing specific follow-up questions their way, or even just try to get a hunch about the others.


The inner voice within your ear

If we made it back home safely, let's get on with the Arodus downtime. How long was the Varnhold expedition all told?


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber
Texas Snyper wrote:
Captain K. wrote:
Ravingdork wrote:
A 7 Charisma is only a -2 on checks and rolls. That's basically a 10% difference. That's practically nothing. I think that perhaps you're making it into more than it is, mountain out of a mole hill as it were.

Ravingdork, you have a fluid understanding of how to balance power and mathematics. You are the best I have read about how to make a rule work.

But I'm a GM. If you have a 7 Cha, you are socially useless unless you have the ranks or other abilities (like trait switches). People just don't care about you, they don't listen to you.

Your party saved the kingdom? It was the Paladin, the Oracle, the Arcanist and ... oh, that guy.

Having said that, mechanically you have a point, RavingDork; as you always do : +2 points of Int will almost always compensate over a Cha penalty. It works, it works fine.

It works just fine, in a robotic way. It's fine for those who have never used, or for whom Charisma is scary.

It doesn't always have to be wholly social ineptitude that causes the reduced CHA.

I totally agree. Ideally, the GM and player will both discuss what they want it to symbolize within the game.

It could mean the person really knows how to put their foot in their mouth. Or it could mean they are merely bookish and antisocial. Perhaps they are well-spoken, but horribly scarred.

It could be just about anything. Or practically nothing. In the end, I'd recommend going with what's fun.

As a GM, I wouldn't have every NPC hate or not know the guy. I would ask the player why he chose such a low score, and how he expected/wanted it to be reflected in the game world.


2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber

A 7 Charisma is only a -2 on checks and rolls. That's basically a 10% difference. That's practically nothing. I think that perhaps you're making it into more than it is, mountain out of a mole hill as it were.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber

Location will definitely make a difference. People might not bat an eye in Absolom, but you try that in Ustalav and see if they don't burn you at the stake.

Not really sure how most Mendevians would take it.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber

Maybe look into the mass combat rules in Ultimate Campaign and the mass naval combat rules in the Skull and Shackles adventure path?


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber
Quantum Steve wrote:
Does anyone actually have a source that says involuntary movement doesn't provoke, or do some just considered it implied because some involuntary movement specifically doesn't provoke?

There would be no point in Greater Bull Rush if involuntary movement provoked. Also, I've specifically seen game developers state this here on the forums. If I can find the source, I will post it.

This is what I've been able to find so far: A post of Lead Designer Jason Bulmahn, during the development days of Pathfinder, expressing concern over forced movement provoking attacks of opportunity.


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber

dragonhunterq is correct. Only deliberate movement provokes, or when the rules specifically says it provokes (such as the Greater Bull Rush feat).


The inner voice within your ear

Do we qualify for the "One Party Army" XP award for winning against an army of skeletons without an army of our own?


4 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber

I for one love the alignment system (and the debates too).


The inner voice within your ear

World map has been updated (though, being such a big file, it might take a while before you see the differences).


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber

Crimm Corann was statted long before there was an Oberyn Martell*.

*:
On TV at least, and I hadn't read the books until years after I created Crimm.


The inner voice within your ear

Dragonflyer, what would you say to making your cohort the new Viceroy? We could call Toran the "Lord Mayor" of Allania, and Vaelar the "Mayor" of the newly established Vandoran.

Akiros and Vallisa will retain their positions of Secondary Ruler and Consort, respectively, but will be considered "Deputy Mayors" to Allania and Vandoran, respectively.

That will boost our kingdom's numbers and allow "Lord Mayor" Toran to still hold dominance over the lesser mayors of other communities.

What do you think?


The inner voice within your ear

The new alias profile pages for Vallisa and her sister Allisar, are ready.

Mallichatti had the following gear at the time of his death:


  • +1 agile breastplate with masterwork armor spikes
  • +1 bardiche*
  • acid
  • adventuring kit
  • alchemist’s fire
  • Badaxe (intelligent +2 courageous furious greataxe)
  • belt of giant strength +4*
  • chakram (6)*
  • cloak of resistance +1
  • cloak of resistance +3*
  • folding boat*
  • potions/oils (bless weapon 2, water breathing)
  • silversheen
  • string
  • wire

The items with asterisks have already been added to my characters/cohorts. If you would like one or more of them, we will work it out somehow. Everything else is free game as far as I'm concerned. Anything we can't use will likely be put into the kingdom's treasury.


The inner voice within your ear

The DM Cheat Sheet has been updated to account for all of the level increases and new characters.

Here is Toran's updated sheet, which includes Vaelar's stats. Please let me know if anything looks amiss.

I will be creating new aliases for Vallisa and her little sister, Allisar the Giantess to use during board posts.


The inner voice within your ear

Some of your final modifiers still seem a little off. With your rank allocation, this is what I came up with:

Appraise +5, Diplomacy +6, Heal +7, Knowledge (arcana) +6, Knowledge (history) +6, Knowledge (nobility) +6, Knowledge (religion) +7, Linguistics +6, Perception +8, Sense Motive +7, Spellcraft +8

Also, do you have a cool image you'd like me to use for your cohort? I've not had any luck finding one I think is suitable yet.

I recommend keeping Mal's +1 agile breastplate with mwk armor sppikes for your cohort. It weighs the same as his chain shirt, but offers better protection.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber

NEW CHARACTER

Introducing Allisar, the Giantess (6th-level half-orc impaler).

Allisar was originally an NPC cohort I created for another character, but then I decided that, with only a few tweaks to her ability scores and starting gear to get her up to PC status, she would fit right at home in the gallery.

I have also added Allisar's NPC counterpart to the NPC portion of the gallery. [link]

She can tank, deal damage, and control the battlefield, all at once.


The inner voice within your ear

Thanks! :D

Some of your skill modifiers still don't make sense to me though. How can you have a +3 Diplomacy if you have a 14 Charisma? Where is the +1 coming from? If you put even one rank into it, wouldn't it be +6 for being a class skill?

Could you break down your rank allocation for me?

Also, are you shorting yourself on spells as well?

You should have the following number of spell slots:

3rd-level (4/day)
2nd-level (5/day)
1st-level (5/day)
0 level (at will) - 4/day


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber

The whole "does not account as a party member when determining the party's XP" bit is telling. It makes it quite clear that you don't follow the normal rules.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber
graystone wrote:
Ravingdork wrote:
graystone wrote:
Ravingdork: It shifts odds VERY little and shifts them for everyone so I see little issue with that. The "the +50%' isn't clearly defined as the rolled number halved or half dice rolled. +50% dice works as well in that sentence as +50% rolled damage. It just says half without saying if that's dice or damage.
The game developers have been clear on this time and time again: You don't halve the dice. You work the calculation. If you and others want to house rule it, that's totally fine, but that's simply not the way it is expected to be done.

They haven't been very clear if it's NOT in the text or the FAQ. If they cleared it up in forum posts then that's pretty meaningless as those are officially un-official... What they actually officially say are things like "+50%" which doesn't seem to mesh with your thinking "game developers have been clear on this time and time again".

As for house-ruling... Not following non-binding intent isn't a house-rule. If it's was in a book/FAQ/errata, you might have a point.

Except that it is in the FAQ.

If the designers were using the dice logic presented by some in this thread, then the FAQ's example would have been 3d8 instead of "+50% from the feat applies to the 2d8 and to the level-based bonus."


The inner voice within your ear

Riva and Tarka have been leveled up, as have been Vallisa and her new "little" sister cohort, Allisar. (Please note though that I leveled up the character and created the cohort, not Darkwolf.)

Dragonflyer, I've got your level up changes added to Toran's PDF character sheet. I'm also trying to add your cohort, Vaelar, to the character sheet as well, but I'm running into a lot of apparent inconsistencies in the stats. I was hoping you could help answer a few questions and clear up a few things:


  • How did you get your cohort's saves so high? It looks to me like he should have Fort/Ref/Will 6/3/8.
  • I can't seem to make sense of your skills. You should have 24 skill ranks as a human. It looks to me like you are WAY under spent.
  • t looks like you are short one feat, being human.
  • Shouldn't your NPC's hit points be 33? 4.5 x 6 + 6 = 33. Even with favored class bonuses, it would only be 39, not 44. Insofar as I know, NPC characters always have average hit points, and don't get max at 1st-level.
  • I noticed you kitted him with light equipment, presumably because you want him to be fast moving crossbowman, but he is carrying nearly 80 pounds on 8 strength, which brings down his AC, skills, and land speed.
  • What are his favored class bonuses?
  • I can't seem to find that stats for half of your followers, namely the guardsman, traveling scoundrel, storytellers, and the buccaneers. I'd like to add links and/or page numbers onto the character sheet for easy reference.


The inner voice within your ear

Shame you didn't bring Vaelar along, Toran. He would have made short work of those skeletons. :P

Also, I'd like to keep the character, Val, in the game for now. She's far too useful and fun to discard I think--especially since the player might return when things calm down for her in real life.

Alternatively, I can just assume control of Vallisa more or less full time and Dragonflyer can pick up a second PC.

Two reliable posters playing two characters each makes a lot more sense to me than having to deal with new deadbeat no-shows.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber
graystone wrote:
Ravingdork: It shifts odds VERY little and shifts them for everyone so I see little issue with that. The "the +50%' isn't clearly defined as the rolled number halved or half dice rolled. +50% dice works as well in that sentence as +50% rolled damage. It just says half without saying if that's dice or damage.

The game developers have been clear on this time and time again: You don't halve the dice. You work the calculation. If you and others want to house rule it, that's totally fine, but that's simply not the way it is expected to be done.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber

The Leadeship feat says that your cohort gains a fraction of the XP you do. Does that remain true regardless? Or does this assume the cohort is adventuring with you all the while?

If your cohort stays at home and crafts, for example, does it ever gain any XP at all?


The inner voice within your ear

That's great for simplicity, but also really staggers their advancement , which seriously weakens the feat. It also makes our cohorts much less useful to us as "PC fillers."

I'm happy to do the math myself (it really isn't that hard to do a simple calculation each time you dole out XP). I just need to know how much XP they had to start with. I'm guessing it's the minimal amount for their level + what you just gave us?

If you want to do it your way though, I guess I shouldn't complain; you did give us the feat as a freebie after all.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber
bbangerter wrote:
graystone wrote:
20 + 2d4+2

It doesn't make much difference in the example given, but it is actually .5(4d4 + 5) and NOT 2d4 + 2.

This really only becomes important when you have an odd number of dice, eg, at 9th level 5d4, you can't roll 2.5 dice. Although from a purist perspective, rolling more dice, then halving the result, is more likely to end up with an average result than rolling half the number of dice.

I was just about to correct Graystone myself of this common misconception, but I see I've been beat to it.

Also, it is important, as it changes the odds of getting certain values when you change the method up.


The inner voice within your ear
Powergaming DM wrote:
Ravingdork wrote:


Not sure where our cohorts stand though.
Your cohorts do not get xp they level up when your leadership says they do.

But Leadership says they do gain XP, just at a different rate.

Relevant Rule:

Leadership: If a cohort gains enough XP to bring it to a level one lower than your level, the cohort does not gain the new level—its new XP total is 1 less than the amount needed to attain the next level.
...
Followers don't earn experience and thus don't gain levels. When you gain a new level, consult Table: Leadership to determine if you acquire more followers, some of whom may be higher level than the existing followers. Don't consult the table to see if your cohort gains levels, however, because cohorts earn experience on their own.

If we each gained 18,000 XP, then our 5th-level cohorts would each earn 12,857 XP. That amount will vary for cohorts who are not 5th-level. For example, our 4th-level cohorts, like Tarka, would only gain 10,285 XP.

The problem is, I don't know how much XP the cohorts had before that (it's not in my notes). Did we just get the cohorts? Or were there other XP awards we need to account for since having obtained them?


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber

The implementation of the unwritten "all magic sparkles" rule and the limited options for stealth casting leaves a bad taste in my mouth.

I understand that something so potentially powerful as stealth casting in full view of the public should be hard to do, and probably regulated to high level play, but even with a high-level character who dedicated nearly all of their resources to the task--you're still likely to fail in Pathfinder.

That takes so many great tropes off the table as to be frightening--even ruining certain monsters and encounters published by Paizo themselves!


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber
Darigaaz the Igniter wrote:

My personal formula's a bit more complicated.

Take your level +1,
Look up the high attack of a CR of that number,
Add 11,
This is your target AC.
Thus, a monster of CR+1 hits you only 50% of the time on its best attack (theoretically).

A monster hitting you half the time is terrible, in my mind.

How many times does your martial hero need to get stabbed, slashed, or bludgeoned before he realizes he's doing something wrong?


The inner voice within your ear

It might not be so bad with the cohorts in play, and I do imagine Darkwolf/Valissa will be able to pop in from time to time as real life allows.

That being said, I think I would prefer a new player, one who already knows their way around the downtime and kingdom building rules.

One new player with a cohort potentially means 6 characters on the field (to say nothing of their companion creatures).


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber
CampinCarl9127 wrote:
If you're a frontliner and you're not protecting the back line, then I would say that you are doing a pretty bad job.

After level 3, I've never seen a back liner who didn't take steps to protect themselves (via stealth, invisibility, mirror image, etc.).

A tank that isn't being attacked can still block charge lanes and the like in order to protect the back line. That's their real strength; being an extra body on the field.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber
CampinCarl9127 wrote:
Ciaran Barnes wrote:
And it could end up a waste if the GM just stops attacking you.
This is a good point. My players know that I run enemies true to their intelligence and wisdom scores. A rampaging mindless monster may try to beat on the tank for three rounds strait, but an enemy with any amount of cunning will try once and then move onto easier targets.

Is it a good point though? If the enemy is not attacking me because of my armor, than my armor is doing a fine job! ;P


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber
My Self wrote:
Aelryinth wrote:
Tower shields are lousy.
Hopefully Armor Master's Handbook has something good for tower shield aspirants?

Oh it does! :D


The inner voice within your ear

Got Toran all caught up.


The inner voice within your ear

You go and enjoy your life, Tark. Thanks for playing! :)

GM, if you go looking for replacement players/character, you may want to consider looking for a replacement for DarkWolf/Valissa as well.

Even if she comes back, it isn't likely to be anytime soon, and will probably always be in a limited capacity.

Powergaming DM wrote:
You beat up the remainder of the Skeletons. Each of you take 18000 xp.

Thanks. It's pretty clear now, I think, that we were going to win, but my God it would have taken forever! I was probably only a day or two away from asking for this myself. Sorry if I prolonged it unnecessarily everyone.

Toran Silvercloak wrote:
Is that enough for us to level?

Yes. we currently at 55,571 XP. According to my notes, we only needed 51k to level up.

Not sure where our cohorts stand though.

1 to 50 of 20,121 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.