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Raegos

Ravingdork's page

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber. Pathfinder Society Member. 20,786 posts (21,936 including aliases). 1 review. 2 lists. 1 wishlist. 4 Pathfinder Society characters. 11 aliases.


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I've been asking similar questions ever since the kineticist came out. Can I ignore cover and other obstacles by hurling an object from a different direction, rather than from my position?

I've never received a clear answer such less an official one. I wish you the best of luck.


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Yep, you use the higher caster level for all caster level calculations, when it comes to magical items.


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They're roughly equivalent, and both are good for different things.

For example, I've found the UnMonk to be better offensively, and the Core Monk to be better defensively.


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Genuine wrote:
Can you take the penalty on your blast to do non-lethal damage?

No. This is evidenced by the existence of both the expanded metakinesis feat, which allows a nonlethal option, and the merciful foliage utility wild talent, which explicitly turns your blast damag into nonlethal damage.


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This is way too awesome!

Doppelschwert wrote:
Claxon wrote:
DominusMegadeus wrote:
Claxon wrote:
Ravingdork wrote:
he will be the very best. B-)
♪ Like no one ever was ♪
♪ To punch them is my real test ♪
♪ To stun them is my cause ♪
♪ I will travel across the land ♪

♪ Searching far and wide ♪

♪ Each monster needs to understand ♪

♪ The power that is mine ♪


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Drahliana Moonrunner wrote:
Ravingdork wrote:
Kurald Galain wrote:
Ravingdork wrote:
Metamagic rods used to not increase spell level slot OR casting time.
You recall incorrectly. Ever since metamagic rods existed in D&D, they've always increased casting time for spontaneous casters (but not level). This is not something that Paizo has changed or errata'ed, ever.

Just checked my 3.5 DMG. Seems you are correct.

Brains are funny things.

Have you had an unscheduled klonk on the head perhaps? You are usually a lot more on top of standard rules like this.

No one is 100% perfectly correct all the time, and I'm certainly no exception despite my mastery of rules fu. I blame sleep deprivation in this case.


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Funny. When unchained monk came out I remember most everyone calling it a sideways move rather than an upgrade.

The problem isn't that the OP chose to play a core monk over the unchained monk or the brawler (they are all roughly equivalent in my observation), it is that he likely has lower system mastery than his fellow player with the brawler (and the build he has presented seems to support this).

Luckily, he came to the right place; with our help, he will be the very best. B-)


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Kurald Galain wrote:
Ravingdork wrote:
Metamagic rods used to not increase spell level slot OR casting time.
You recall incorrectly. Ever since metamagic rods existed in D&D, they've always increased casting time for spontaneous casters (but not level). This is not something that Paizo has changed or errata'ed, ever.

Just checked my 3.5 DMG. Seems you are correct.

Brains are funny things.


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Metamagic rods used to not increase spell level slot OR casting time. The second part no longer appears to be true with spontaneous casters. When were they errata'd? I can't believe something like that snuck past me!


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I certainly would hope there is no manifestation when activating magical items!


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Quantum Steve wrote:
Ravingdork wrote:
Manifestations are not something I will ever like, and I will fight tooth and nail to see the ruling reversed.
So you absolutely hate that componentless spells and Psychic Magic can be identified using spellcraft and otherwise noticed for things like taking AoOs, readied actions and counterspells? Because that's literally all the FAQ does.

I hate that developers continually lie to us to promote their own agendas (changing the rules in order to better sell the new pyschic classes, for example). I hate that several of my characters, who invested a great deal of resources in "stealth casting" can no longer "run amok in social situations" or in any other situation for that matter. I hate that the official stance is so vague that no two tables will ever really adjudicate it the same way. I hate the band-aid patch feats and abilities that they have put in place to allow for stealth casting--all of which either have far too steep prerequisites, remain so easy to spot as to be self-defeating, or simply no longer work BECAUSE of this new FAQ. I hate that the new system is FAR more complicated then "you are identifying spell components" rule of older editions. I hate that Paizo is dictating to its customers how magic should appear in their games. I hate that Paizo didn't take a different direction with this in general. I hate that the only way out is to resort to house rules (which I also hate). I hate that so many important questions continue to go unanswered. I hate that people's views on the matter have split the online community. I hate that people's views on the matter have split my group. I hate that the FAQ appears inconsistent with the RAW (for example, the FAQ implies manifestations don't need to be visual in nature, but the Spellcraft skill makes it clear that you have to see it). I hate that PFS, and the wider game as a whole, continues to grow even more limited in regards to effective character concepts and actions. I hate that GMs and players can't run these types of characters and scenarios how they want without resorting to house rules. I hate how a great many adventure paths, modules, and PFS scenarios no longer function as written. I hate that said adventure paths, modules, and PFS scenarios have not been changed to adapt to the new rules of the land. I hate that one or two people at Paizo can make such sweeping decisions for their company without better informing those creative artists who actually make the game as great as it is. I hate that so many of these problems will never get fixed because of Paizo's current policy on errata and FAQ releases. I hate a great many things about this FAQ, the problems it creates, and the perceptions it generates. And I'm not alone.


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Yeah, you totally can't use any of your kinetic blasts while also benefiting from raging song.


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wraithstrike wrote:
Squiggit wrote:
wraithstrike wrote:

Noticing a spell is being cast does not mean "I get to identify it".

Yeah it does. If you can see a spell being cast, you can identify it. Manifestations are merely an answer to 'how can you see a spell with no components?'
Prove that the entirety of your statement is true. So far nobody has been able to do so.

You'd have to be pretty obtuse to not make that connection.

Boomerang Nebula wrote:
There is no point trying to satisfy RD on this one.

This is true. Manifestations are not something I will ever like, and I will fight tooth and nail to see the ruling reversed.


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Squiggit wrote:
wraithstrike wrote:

Noticing a spell is being cast does not mean "I get to identify it".

Yeah it does. If you can see a spell being cast, you can identify it. Manifestations are merely an answer to 'how can you see a spell with no components?'

This.


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Daw wrote:

Ravingdork,

Any particular reason you created this under one of your aliases?
It's not like this is going to shift anyone off of their positions.

Asked and answered.


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"Identifying a spell as it is being cast requires no action, but you must be able to clearly see the spell as it is being cast..."

I've seen plenty of people on theses boards make the claim that the manifestations are clearly visual in nature, due to the above passage from the Spellcraft skill.

Samasboy1 wrote:
Short answer, Ignore that FAQ

This seems to be the direction that all of my friends are headed in. In their games, this FAQ doesn't exist at all. I'm probably the only one among our circle who actually enforces the rule (even though I hate it).


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I always post in good faith. I just didn't think anyone would take me seriously if I posted yet another manifestation thread.

As for my posting "crisis threads" on these forums? I'm not really sure where that's coming from. Sure I've posted metaphorical situations before, but I've always been upfront about what they were.


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Now that you guys mention it, aren't there abilities in the game that let people pretend to cast? How might those be affected by this FAQ?


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wraithstrike wrote:
I've never seen anyone try to bring all of those followers into combat. Trying to track them would drag the game down. I didn't even create the followers for one of my players. I just said they existed, and had them building something or doing maintenance on the party's HQ. They were basically just used for flavor.

I have, but I can count the instances on one hand.


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Wraithstrike, what is your source? You didn't exactly specify.

Markov, I would suppose whether you (or your GM) think the metamagic feat is used during casting, or during prep. Generally, the game's flavor indicates that a wizard does most of the work during spell prep, and simply needs to release the magic with a few simple triggers when he casts.

The fact that spontaneous casters need to spend more time casting when using metamagic--and the fact that identifying the spell does not change in difficult when metamagic is used--leads me to believe that the feat is generally utilized during spell prep, and has no real affect on the casting process later (that is the final triggers, unless you are a spontaneous caster), even if you somehow lost the feat. Just my 2cp.


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Orfamy, are you refuting the idea that things are more confusing now than they were prior to the FAQ entry?


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You essentially use whichever is worse: The penalties accrued from the sum weight of your gear, or your armor and shield's penalties.


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thejeff wrote:
Well in theory, manifestations were always a thing, just not clearly stated. :)

Per usual, I call BS on this theory. There is clear evidence in the rules that strongly suggest otherwise. Among other things a multitude of game designers wrote rules/encounters over the years operating under the assumption that, that theory was NOT true. Now that it has been "clarified," many corner cases and even many mainstream cases have fallen apart or otherwise become terribly unclear. Whether this was done to promote their new products or to bring us closer to a "stealth Pathfinder 2.0," I can't say for certain, but I absolutely 100% believe that this was a clear and deliberate change to the game's rules, not merely just a clarification.

At the very least, this is gross failure on Paizo's part to communicate clearly; FAQ entries are meant to make things clearer for everyone, allowing different tables to play in a more consistent manner, not spread mass confusion and further dividing different tables' interpretations of the rules.


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Here is yet another example of an ability that is supposed to help conceal spells no longer functioning as intended because of this nonsensical FAQ.

Seems it broke far more than it fixed.

Please FAQ this thread's original post if you wish to know how these circumstances should be adjudicated. As this FAQ stands now, it's going to end up with every game table running these oh so common scenarios differently from every other table!


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Meant to say "sum of their parts"

(I was tired.)


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Kobold Cleaver wrote:

48. GM: "You see, ahead of you, a massive lichyard."

"WHAT?!"
"OH, GOD!"
"What does that MEAN?"
"Why are they all gathered TOGETHER like this?"
GM: "...at the center of the lichyard stands a tall gazebo."
"..."
"..."
"Dear gods, it's controlling them."

Best laugh I've had all day!


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TOOL UPDATE!

I have updated the Wild Talent Sorter to include content from Horror Adventures.


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captain yesterday wrote:
Failing five DC 10 climb checks after nailing six and plummeting to her death at Mr. Plugg's feet, to which he said "not good enough"

lol.


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You think that's fun? Take a bag and put it on a little guy and watch his carrying capacity/bench press limit go up a couple of pounds. Next, take that same bag and put it on a bigger guy, and you could see his carrying capacity/bench press limit increase by THOUSANDS of pounds!


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Monster Castle, courtesy of Ravingdork's Crazy Character Emporium


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Nearly all of the kits don't reflect the some of their parts, in either value or weight.

The developers long ago claimed this was deliberate, to account for more efficient packing techniques and bulk discounts.

I think it's BS because they don't want to have to fix that many errors, but that's nevertheless what they've said in the past.


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You use the first method, Leucrotta63, which should result in the following:
Encumbrance light 11,016 lb. medium 22,068 lb. heavy 33,120 lb.

Milo v3 wrote:
Weird that that only applies to rolls.

It would be far weirder if it didn't.


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With that verbiage, a person could potentially even argue that you can wield large weapons without ANY penalties whatsoever (regardless of source). Not proficient? Doesn't matter! :P


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What about aether blasts? Can you trap "air" and blast somebody with it? Or do you have to have a solid object every time?

Also, if an aetherkineticist is required to have a solid object, does it have to be on his person? Can he snag something from the ground ten feet away? 30 feet? 100 feet?

If he snags a distant item and blasts a foe with it, can he get around cover (such as blasting an enemy in the back with a telekinesed rock that on the far side of the enemy from the aetherkineticist)?


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wraithstrike wrote:
Ravingdork wrote:
So it might be worth writing out in full for those RARE corner cases where a weapon counts as two physical materials? Is there such a thing currently?
Not unless you get a high enhancement bonus.

Ah yes, I had forgotten about that! It seems weapon blanches will let weapons count as multiple materials too (at least for a single attack).

Enhancement bonuses don't really require the expanded write out, but the possibility of weapon blanch use will.


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So it might be worth writing out in full for those RARE corner cases where a weapon counts as two physical materials? Is there such a thing currently?


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So basically DR 5/good and cold iron


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Tels wrote:
This is arguably one of the most confusing FAQs with possibly subtle, but wide reaching consequences.

I'm what many consider to be a master rules lawyer, and I've read it three times, and I still don't fully understand it.

Tels wrote:
Mark, I would advise the design team to make a blog post further expanding on that FAQ then. Like going in to detail of possible examples of when things do, and do not apply, and the like. I've encountered a lot of people who read the FAQ a few times and came to the same conclusion I did in my previous post, and those people have gone off to post or talk about their conclusion and convinced others. Just as I did here. Hell, I was someone who was convinced myself after it was pointed out and I reread it like 5 times.

I totally agree. Further explanation will be required in order to avoid this "clarification" causing a LOT more confusion among roleplaying tables everywhere.


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Nicos wrote:
In the beginning I was more interested in the mechanics of your characters, but now, after some rereading, I came to enjoy more the background you have for some of them. You have talent with words, I wonder if you have participated in any of the villain codex contests?

I've not heard of the Villain Codex contest. What is that?


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I'm a big fan of the Earthen King.


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*breathes a sigh of relief*


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Mark Seifter wrote:
This is a misunderstanding of the FAQ (it in fact specifically calls out inspire courage damage as an example where damage applies to special abilities). The only time that the FAQ says to use weapon as shorthand for manufactured weapon is with the precise phrasing "with a...weapon". If it doesn't say "with a", that paragraph doesn't apply. I have absolutely no idea why the words "with a" were correlated with shorthand for manufactured weapons, but they were (for instance, you'll often see things like "with a melee weapon, natural attack, or unarmed strike").

So how does the recent FAQ affect kineticists, precisely, if at all?


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Why does Paizo keep insisting on changing the game's rules? Surely they realize they are going to hurt themselves in the long run if they keep it up at this pace.


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Reposting this in a dedicated thread so that it can get the attention it deserves. The original discussion (which got off-topic fast) can be found here.

Ravingdork wrote:

Had a couple of questions about my geokineticist come up in our game this evening, and was hoping you guys could help us out.

1) Can you deflect a kinetic blast with the Deflect Arrows feat?

2) How is the kinetic cover limit supposed to work? If you can create X walls using kinetic cover, what happens when you attempt to create X+1 walls? I thought the oldest wall simply collapsed and the new one appeared as normal (like many other magical effects with similar limitations), but the GM tonight seemed to think that nothing would happen if I attempted to create X+1 walls. The power would simply fail, and that I would have to go back through the dungeon and manually knock down a few walls in order to be able to use my wall-making powers again.

3) Does a kineticist summon their element out of thin air? Or do they draw it out of their surroundings? The GM seemed to think that I couldn't use my powers in areas where dirt, stone, and the like weren't readily available. Upon reading the class rules, it seems ambiguous. In some places, it mentions drawing power from the etheral plane, and in others it seems to refer to "gathering" or "moving" the existing matter.

4) Aside from Gather Power, is using one's kinetic powers generally noisy? The GM seemed to think that I could not use kinetic cover without making a lot of noise (since, according to him, rocks and the like would roll and clatter along the ground and gather up into the wall). In short, can I use my kinetic powers while using Stealth?

5) If a wall from kinetic cover can only support 5 pounds, why would enemies bother attacking it at all? Couldn't someone just lean on it, in order to knock it down?


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I strongly suspect they were referring to things like Sneak Attack when they referenced bonus damage, not really things like Point Blank Shot.


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It's a good thing haste effects the person, and not the kinetic blade then. ;P

EDIT: Seriously though, I just read through the FAQ, and I can't seem to figure out how you came to that conclusion, Squiggit.


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Thanks for the contribution! I hope a lot of people get great use out of them!


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Had a couple of questions about my geonkineticist come up in our game this evening, and was hoping you guys could help us out.

1) Can you deflect a kinetic blast with the Deflect Arrows feat?

2) How is the kinetic cover limit supposed to work? If you can create X walls using kinetic cover, what happens when you attempt to create X+1 walls? I thought the oldest wall simply collapsed and the new one appeared as normal (like many other magical effects with similar limitations), but the GM tonight seemed to think that nothing would happen if I attempted to create X+1 walls. The power would simply fail, and that I would have to go back through the dungeon and manually knock down a few walls in order to be able to use my wall-making powers again.

3) Does a kineticist summon their element out of thin air? Or do they draw it out of their surroundings? The GM seemed to think that I couldn't use my powers in areas where dirt, stone, and the like weren't readily available. Upon reading the class rules, it seems ambiguous. In some places, it mentions drawing power from the etheral plane, and in others it seems to refer to "gathering" or "moving" the existing matter.

4) Aside from Gather Power, is using one's kinetic powers generally noisy? The GM seemed to think that I could not use kinetic cover without making a lot of noise (since, according to him, rocks and the like would roll and clatter along the ground and gather up into the wall). In short, can I use my kinetic powers while using Stealth?

5) If a wall from kinetic cover can only support 5 pounds, why would enemies bother attacking it at all? Couldn't someone just lean on it, in order to knock it down?


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Tels wrote:
Ravingdork wrote:
Tels wrote:
So, I still can't upload to your public folder. Tried it from my desktop, laptop, phone and kindle. Dunno what's up with that.

Tels, does the following link do anything for you?

https://1drv.ms/f/s!AiUoMhvjpUW-gYYbrdBBLWTeiCX4yQ
Yeah, it send me to your shared folder.

But there's no toolbar with an option to upload?

Myself (while signed out of my account) and others see a toolbar with an upload option at the top.

In any case, I've e-mailed OneDrive support, so hopefully we will get more answers on this issue soon.


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Tels wrote:
So, I still can't upload to your public folder. Tried it from my desktop, laptop, phone and kindle. Dunno what's up with that.

Tels, does the following link do anything for you?

https://1drv.ms/f/s!AiUoMhvjpUW-gYYbrdBBLWTeiCX4yQ

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