Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Raegos

Ravingdork's page

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber. Pathfinder Society Member. 16,673 posts (17,049 including aliases). 1 review. 2 lists. 1 wishlist. 1 Pathfinder Society character. 7 aliases.


RSS

1 to 50 of 16,673 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber
Andrew Christian wrote:

There is no language calling out Racial as a bonus type specifically (like for Trait bonus in the Advanced Players Guide).

It is not on the chart from Ultimate Magic for designing spells.

Only the paragraph above lets us know it is a bonus type.

There is a section in the rules that specifically calls it out as a bonus type AND states that racial bonuses stack with other racial bonuses.

I'll see if I can dig it up.

EDIT: Found it.

Magic Chapter; Special Spell Effects wrote:
Bonus Types: Usually, a bonus has a type that indicates how the spell grants the bonus. The important aspect of bonus types is that two bonuses of the same type don't generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works (see Combining Magical Effects). The same principle applies to penalties—a character taking two or more penalties of the same type applies only the worst one, although most penalties have no type and thus always stack. Bonuses without a type always stack, unless they are from the same source.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Unless she had a whole bunch of different substances in vials that happened to be exactly the same shape, material, and weight--that were also just thrown in there haphazardly rather than sorted into various pockets/locations--I would have let her pull it out just fine as a move action.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber
Thelemic_Noun wrote:
In the same spirit of correcting bullshït, George Washington Carver did not invent peanut butter, Columbus didn't discover North America, Amelia Earhart's body was found, and we know damned well what happened at Roanoke island.

Cite sources or it didn't happen!

(Said the guy who apparently didn't need sources to believe those things in the first place.)

EDIT: Seriously though, please provide sources, as I'm quite curious about some of those things. I didn't know that Earhart's body was found or that people said that GWC invented peanut butter.

And I don't even know what Roanoke island is about.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

There's also the Core line of books, which are generally all the hardbacks that don't deal with the Campaign Setting itself (the Inner Sea, Golarion, etc.).

Then there's the Campaign Setting material. Within the Campaign Setting material, you have the Pathfinder Companion, Adventure Module, and Adventure Path subset of books.

Just for completeness' sake.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber
fretgod99 wrote:
The social skills aren't always good fits for everything we want to do, though.

And thus my point is made.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Pity.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

The types of bonuses are clearly defined within the game. In addition to the list linked to, there are also Racial and Trait bonuses.

To my knowledge, there are no other bonuses, and "Ability bonus" is not one of them.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

One must wonder: How does one convince someone of the truth of a thing?(When you are, in fact, telling the truth.)

"The white rabbit slew twelve of my best men, and your dear King Robert along with them" said the wounded soldier to the shocked tavern onlookers. "Now, who will venture with me to avenge ourselves upon the beast?"


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Flyby Attack would be more useful to a spellcaster I'd think. It provokes unlike Spring Attack, but allows for standard actions rather than an attack. You probably shouldn't be in meleee anyways, provoking or not. Being able to hurl your spells from behind total cover is pretty nice.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber
Voadam wrote:

Diplomacy, however, works only on NPCs under RAW.

Quote:
You can change the initial attitudes of nonplayer characters with a successful check.

Which has no effect with how Bluff operates.

Voadam wrote:
Telling PCs what their characters believe and how to roleplay their characters is generally a terrible thing to do IMO.

I agree. However, it would be equally bad to have effects like charm person or dominate person to not exist at all. There are too many things in fantasy literature and media that would dictate losing control of your actions for a while to not include such things. It would be like excluding some other staple, like dragons.

Bluff is just another one of those effects.

Voadam wrote:

The unnaturalness of the bluff result to the situation based on nothing more than the die roll and rules as written for a mundane skill attempt at convincing someone of something is incongruous in a way that supernatural mind control magic that accomplishes the same result is not.

Still, under RAW the implications of a successful check still leaves some wiggle room. Believing something is true does not necessarily mean acting in the way the bluffer wants or even acting on that belief.

The Bluff skill does state that the GM can rule some lies so improbable that failure is automatic. That's there to keep that Order of the Stick comic strip from actually occurring in games I imagine.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Yes, when you promote the business, it gains the bonus for each of the 1d6 days. Yes, that section is badly written. This is the only interpretation that makes any sense at all.

As for running a business, you get to add your own skill modifier, the business' modifier, AND the +10 when you make the check. The rules are clear on this, though they are spread out in several sections for some reason.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber
Poor Wandering One wrote:

That "any" in the feat does seem to allow disarm et al without having to worry about AoO's.

Interesting find Ravingdork

Wasn't my find. That credit goes to Ascalaphus, assuming he didn't get the idea elsewhere himself.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Yes, quite right. My mistake.


2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

By rolling the d20, then taking the result and adding it to your relevant save modifier. Then, if the sum equals or exceeds the difficulty class for the attack made against you, then you've succeeded!

Simple.

.
.
.
.
.

;P


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

A feat that grants you full BAB while polymorphed into a different form. Finally make transmuters the monstrous melee beings they ought to be.

Whether or not the feat would/should also work on wildshaped characters is up to debate.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

If the feat didn't have two others as prerequisites, would you still see it as subpar?


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Though a great many gamers don't play it that way, the rules are quite clear that PCs are just as susceptible to Bluff as they are charm person or dominate person. Does this generate problems sometimes? Yes. Then again, so do a great many other rules in the game.

Does the interaction of Bluff and Sense Motive not make a lick of sense sometimes? Yes. Then again, so do a great many other rules in the game.

That doesn't change how the game defines their usage. Feel free to house rule differently, but RAW is clear that if a conman convinces you that you're a yellow-footed rock wallaby, then that's what your character believes--just as if someone had hit you hard with a mind-affecting spell.

Is it broken? Hell yes. Still doesn't change the way it works.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber
BretI wrote:
Ravingdork wrote:
Diego Rossi wrote:
I think that what matter is the 10'x10' area, the spell effect is "Effect 10-ft.-by-10-ft. hole, 10 ft. deep/2 levels".
So, under your interpretation, I could cast this spell in a flat, 10-foot wide hallway, then squeeze/escape artist underneath the nearby wall, since the slope that is created is not counted for the purposes of placement?
A wall generally isn't considered a flat horizontal surface.

Yes, but as Diego pointed out, the spell's area only covers the 10x10-foot wide pit, not the additional area of the slope. A spell's rules text only governs the effect in the listed areas unless specifically stated otherwise.


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

I've seen those so-called "subpar options" save characters' lives time and time again.


8 people marked this as FAQ candidate.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

This came up in another thread; this one here is for FAQing.

Spring Attack says you do not provoke from the target of your attack. Is this intended to protect you from ALL attacks of opportunity made during the action, or only those that would normally be provoked from moving out of threatened spaces?

For example, if I used Spring Attack to dash past my front line towards the enemy, and then I made a disarm maneuver upon my enemy without the benefit of the Improved Disarm feat, would the enemy get an attack of opportunity because of the attempted maneuver?

Here is the feat for ease of reference.

Spring Attack:

Spring Attack (Combat)

You can deftly move up to a foe, strike, and withdraw before he can react.

Prerequisites: Dex 13, Dodge, Mobility, base attack bonus +4.

Benefit: As a full-round action, you can move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your attack. You can move both before and after the attack, but you must move at least 10 feet before the attack and the total distance that you move cannot be greater than your speed. You cannot use this ability to attack a foe that is adjacent to you at the start of your turn.

Normal: You cannot move before and after an attack.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber
Nicos wrote:
Ascalaphus wrote:
It has its uses; you don't provoke during it, so it can be used for maneuvers you lack the feats for. But I mainly see it used on monsters against PCs, in which case it's really annoying. Stupid quicklings.
Trip-like maneuvers not grapple or Dirty trick. First time I not that Sping attack protect you agasint every AoO, always thought it was only for AoO for moving out threatened squares.

I really don't believe for a moment that, that was the intent. 'Spose I'll make another FAQ thread.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber
Diego Rossi wrote:
I think that what matter is the 10'x10' area, the spell effect is "Effect 10-ft.-by-10-ft. hole, 10 ft. deep/2 levels".

So, under your interpretation, I could cast this spell in a flat, 10-foot wide hallway, then squeeze/escape artist underneath the nearby wall, since the slope that is created is not counted for the purposes of placement?


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

One thing it is really good for, is attacking from the back of the line. For example, say you are in a 5-foot wide hallway with the monster on the far end with your party between you and it. You can actually use this feat to spring past your party, smack the monster in the face without provoking, and then dash back to the back where you started.

You can also use it to attack from a position of total cover, such as from around a corner, or from behind a pillar.

Like Vital Strike, it's not really meant to help with your damage output (which these forums are obsessed with). It's meant to help expand the number of options available to you. In all of the above examples, if you didn't have the Spring Attack feat you would either end up placing yourself in a detrimental position to get full attacked by the enemy (giving them the immediate advantage) or you wouldn't be able to make any effective attacks at all.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Haha. That is so queer!

That sounds more like a mind-affecting illusion effect, rather than a transmutation effect, claudekennilol. After reading the spell more closely, I think that you must be right, but I suppose much of the above discussion can still be applied to portable holes and their effects on various things.


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber
Kaisoku wrote:
In the vein of the "I did it for immortality" theme, I was surprised to see that there wasn't any similar-to-lich clockwork version.

There's the soulbound shell, which is similar to what you describe.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Do we even have official stats for sheep?

pennywit wrote:
The Dread Lich Woolburn: He's not just evil. He's baaaaaaaaaaaaad.

lol!


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber
Artanthos wrote:
Deadalready wrote:

I think people are over thinking things, this spell creates a portal to another dimension. Think of it like placing a 10x10 portable hole on the floor.

Can you roll a 10x10 mat onto the exact same space?
Yes: you can cast create pit there
No: no you can't cast create pit there

That equates to my position.

It's more like a 20x20 mat. You need to account for the sloped edges.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber
LazarX wrote:
Taking 10 means you're working on the Disguise skill yourself. You can't take 10 when all you're doing is activating a magic item.

Why not? You clearly have control over the form you take. How is that any different from having control over the makeup and wigs you decide to wear? I don't see any rule anywhere that would prohibit someone from taking 10 on a Disguise check regardless of whether they are using magic or mundane components.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber
Master of Shadows wrote:
My point is that for the desired result, the hats duration is irrelevant. You put on the hat, make your disguise check, and once you have the result, thats your disguise. since you only make the check once, and all perception checks are rolled against that same check, you only need the +10 bonus during the instant in which you rolled the die. after that the perception DC is static regardless of the spells duration. There is no need to refresh the spell when it wears off unless they wish to change disguises.

Does this preclude the player having the option to take 10 on his Disguise check? I'm thinking not.


The inner voice within your ear
Rory Ward wrote:
but I would think there needs to be a few at least that are unbiased in the affair to maintain that Grigori received a fair trial.

If you want a handful of witnesses to strengthen the appearance of us giving a fair trial, that's fine with me. I just don't want a mob that Grigory could potentially sway into action. Keep it to enough heads that we can control the court room at all times, even should they turn against us.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber
Artanthos wrote:

My favorite lich was created by a curse. He then raised his adventuring companions as skeletal champions to continue at his side (bladebound kensai, bard, monk.)

Gwysir Mar.

Very cool.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber
Nephril wrote:
just audit his sheet. everyone is ignoring the biggest problem. HE CANNOT GO NEGATIVE 50 HP AND LIVE.

I've been able to do better, particularly if it is a mythic game.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber
Mahtobedis wrote:
scorpion is a viable option for a familiar. It is an exception to vermin generally not being able to be familiars. Also because it gains an int score from being a familiar it looses mindless.

Yes, but...

Bigguyinblack wrote:

A Bloodrager with Aberant Bloodline can take the Aberrant Tumor feat correct?

And Aberrant Tumor says it acts like a small animal of that type. Does that mean I can choose Scorpion for my Aberrant Tumor and get the +4 to Initiative?

Assuming Bigguyinblack is correct in his rules reference (I've not looked into this deeply), a tumor cannot emulate a vermin. Whether you can select vermin as a familiar at all is completely unrelated.


2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber
Aelryinth wrote:

How you want to define assassins is not the point here.

The game has defined assassins as evil folks loyal only to the coin who kill anyone for money. Those people qualify for this PrC.

That's it. Not agreeing with that definition is moot. If you want to rule your assassins are different, go ahead and house rule.

==Aelryinth

Exactly right. The game makes it clear what the Assassin prestige class is meant to represent. A lot of people see the assassin concept (not necessarily the assassin prestige class) as being much broader in scope though, which is probably why the slayer class was created in the first place. A slayer can be a noble, loyal, knight to the king, but by its very in-game definition, an assassin can't.

Aelryinth wrote:

'assassin' the job covers many things. Any of those could fit into almost any class.

'Assassin the PrC' is much more narrowly defined. People are confusing the two.

They are not the same thing. Killing people you are told to kill and believe must die can be done by anyone. Killing people because you don't care, you're good at it, and it's your job, is more along what the PrC represents. That, and you'll kill ANYONE you're told to. It's what you had to do to get in, after all.

I doubt I could have said it better myself.

Nephril wrote:
and Dork i am completely surprised that someone with your history would make a comment claiming an rp class should be limited to a stereo type. i mean how completely unimaginative.

I am merely reiterating the prestige classes very description:

"Assassin [is] A remorseless murderer who kills for money and the sheer thrill of death-dealing."

The description goes on from there...

A mercenary undertaking his task with cold, professional detachment, the assassin is equally adept at espionage, bounty hunting, and terrorism. At his core, an assassin is an artisan, and his medium is death. Trained in a variety of killing techniques, assassins are among the most feared classes.

...

Assassins tend to be loners by nature, seeing companions as liabilities at best. Sometimes an assassin's missions put him in the company of adventurers for long stretches at a time, but few people are comfortable trusting a professional assassin to watch their backs in a fight, and are more likely to let the emotionless killer scout ahead or help prepare ambushes.

It's right there in black and white of the core rulebook. Feel free to reflavor it as you desire; there's nothing stopping you (I do it all the time to great fun). Just recognize that when you do so, you are not playing the prestige class as it was meant to be portrayed.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Elemental bloodlines can give you some nice mobility options too.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Isn't a scorpion a vermin rather than animal though?


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Though it's true a character or creature often loses their abilities upon transforming, there is nothing stopping the resulting undead from progressing in new class levels thereafter.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber
Diego Rossi wrote:
You can't cast create pit under the main mast of a ship to dismast it. You can cast create pit to uproot a tree.

I fail to see how these two are any different.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Removed in the 6th printing? I'm pretty certain that rule never made it into Pathfinder in the first place, in any of its printings.


6 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

This prestige class does not represent loyal knights to the king who save the kingdom from trolls.

It represents a vile thug who kills anyone, lowly criminal or high priest alike, as a profession for no other reason than for their love of death and/or money.

These two concepts are very different, and wholly incompatible with one another. One is clearly benevolent, the other obviously not.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber
Virellius wrote:

I'll specify: We're all pretty min-maxed out. It's more or less his 'attitude' about it.

We're all experienced players, but something about HOW he does it makes it so grating. To be honest, I don't know if talking to him about it any more would help. The GM tried. He's getting exasperated by it to the point of probably going to try to kill the PC specifically, which I don't agree with, but I can't pretend it isn't a nice idea.

You're not exactly describing what it is he seems to be doing wrong. Just that you all don't like it, whatever "it" is.

How exactly is he being grating on the group? We're going to need to know more if you want some serious advice.


2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

In general, I find that dealing with a "hyper munchkin" is pretty straight forward. If you don't feel comfortable auditing a fellow player's character, maybe you could get the GM to do it. After all, as the referee of the game it's the GM's job to make sure everyone is playing by the same rules and to keep an eye out for mistakes, misunderstandings, and cheaters.

If there is some discrepancy somewhere, then perhaps fixing it will bring the character back in line with the rest of the party.

However, if all of his i's are dotted and all his t's seem to be crossed, then he may just have a higher level of system mastery than the rest of you. If that is the case, then you can all either approach him out of game and discuss how the power gap has become disruptive to the rest of the group's fun. Perhaps he could tone down his character and allow some of the rest of you to enjoy some more of the adventuring lime light. Alternatively, perhaps he could advise you guys on improving your characters to be more up to his level. Perhaps you would enjoy having a host of really powerful characters? Who knows?

The important thing, though, is to talk it over like responsible adults. You all came together to have fun together, so that's what you should all be working towards. Don't do anything childish, antagonistic, or passive-aggressive like killing his character in-game. That will only make more problems then it solves.

EDIT: Had to write the above a second time, because Paizo ate my post. The first was much more involved and well written I think. Oh well...


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

The standard is "you die when you reach negative hit points equal to your Constitutions core." Level doesn't normally come into it.

So if he has a +4 modifier from his Constitution score, that means he has an 18 or 19 and should be instantly killed upon reaching -18 or -19 hit points.

However, there are plenty of abilities out there that extend that range.

For example, humans can get an alternate racial trait called Heart of the Wilderness, which extends it by 1 for every two character levels, so if he is 12th-level, that could mean he is capable of surviving to -24 or -25 hit points.

And again, he could have other abilities which extend it beyond that.


The inner voice within your ear

Just remember though, it's a closed trial, which means there will be few if any people in the stands. Just the essential personnel required to run the trial itself.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Could you quote a few of the posts that lead you to believe that to be the case, Durngrun? I'm just not getting the vibe you describe.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Just build it the way Pathfinder expects.

A tiny black dragon has 4 dragon HD. You then multiclass them with class levels and add all the abilities those HD and being a tiny black wyrmling entails and you're done!

Such a creature, before class levels, would probably feel right at home in a group of 3rd-level characters.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

You're right about the evil and high level, but if you look at the character more closely, I think you will find that she is quite capable of adventuring despite her debilitating condition.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber
williamoak wrote:

Nice stuff everyone!

Good luck finding a GM that will allow Hama though, RD.

Why? What's wrong with Hama?


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber
Fake Healer wrote:
Wrath wrote:
Azten wrote:

In part of a game of where all the Player Characters are female.

We call our unit The Crimson Tide.

Moan. That's awful.
That was a cramp induced moan, right? lol

Blonde: What? We call ourselves that because of all of the blood we produce...

(...from our enemies.)


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Lately, I have REALLY wanted to play as Hama. I've been totally obsessing as of late.

1 to 50 of 16,673 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.