We just played a long two-day session of Wrath of the Righteous, taking our characters from level 1 to 3.
The bloodrager rocked our enemies over and over and over again with his 18 Strength (22 when bloodraging), Weapon Focus: greatsword feat, masterwork greatsword, and bloodrage. He would basically charge and put down an enemy every round.
It was glorious.
Can't wait to see what he's like once he gets spells.
Based on your post, Seraph X2, I have no idea what you're talking about or what you've been told.
Every time you level up (including level 1) you gain a number of skill RANKS equal to what your class gives you. You then add your Intelligence modifier to that amount each level.
For example, if I was creating a 3rd-level wizard with 18 Intelligence, I would have 2 ranks from my class and four more ranks from my high intelligence for a total of 6 ranks.
However, that's just one level. Since I am a 3rd-level wizard, I get three times that many (6 each level x 3 levels = 18 ranks).
I can then spend those 18 ranks on any skills I want, but never more than my level's worth in any given skill.
For example, I could have the following base ranks:
Appraise 1, Knowledge (arcana) 3, Knowledge (nature) 3, Knowledge (religion) 3, Linguistics 3, Perception 1, Spellcraft 3, Stealth 1
Note that none possess more than 3 ranks. That's because I am only 3rd-level.
Once you've determined your ranks, you would then apply your ability score modifiers, as well as modifiers from feats and other sources, to determine the final value that you would add to your d20 roll whenever you made a skill check.
Note that the number of ranks you earn is determined each level. If you were to multiclass a lot, you may end up earning varying amounts of ranks at each level.
I hope that helps.
Some people seem to be forgetting that the magus list has a number of higher level spells placed at lower levels. Because of that, the bloodrager may actually be able to cast a few spells that are actually equivalent to 6th-level spells.
What's more, if you are blasting and trying to kill enemies with bloodrager spells, you're missing the point. The spells are meant to make you invincible, and a terror on the battlefield, not a sorcerer sniper on the fringes of battle. You should be using buffs, no-save battlefield control, and the like before wading into a bloody carnage.
What's more, my friends and I find most of the bloodline abilities to be fantastic! We've created a number of effective and fun builds with them. For some of my players, the bloodrager is quickly becoming a favorite class.
I do agree that they should add cantrips.
Archaeik is exactly right.
As far as the game is concerned, it is not. Two-handed weapon is a defined term within the game that only applies to melee weapons. According to that term, the bow clearly is not a two-handed weapon.
However, if you are posing the question using English language standards, rather than rules terminology, then the answer is yes.
Yes, my friends and I saw that. We thought maybe the absence of the usual text might be an indicator of the "otherwise specified" mentioned in the above passage.
My build makes a master forest warden who is quite capable of pulling off advanced combat maneuvers and can choke up the battlefield with choking plants that only he can move through.
Look for "Taur Thelyn" in my Character Emporium for details. Sorry I couldn't provide a direct link, my online services have been wonky as of late.
Can a 4th-level abyssal bloodrager use his claws and demon resistance outside of his rage? Nearly all of his bloodline powers say "When in a bloodrage," but the claws and demon resistance don't seem to have that verbiage.
I searched this thread for an answer, but didn't see anything that directly addressed the issue.
I somehow got it in my head that bloodrage didn't improve like normal rage for some reason.
The only bonuses that stack with themselves are circumstance bonuses (so long as they are from different circumstances), dodge, racial, and untyped bonuses.
How are you gettting 14 rage? I only counted +10 to Strength for raging at 20th-level.
All the things you describe merely make it comparable to multitudes of other options out there.
God forbid anyone ever make an effective build.
How do you do your character sheet layouts?
I make them in Microsoft Word 2013 via preset styles that I created myself. Being a graphic designer, I've had some professional training in layout design, but I can't take credit for these since they are 98% Paizo's design (I added an encumbrance line and moved the languages towards the top, but those are about the only real differences).
Are they a template you use or some character generation tool?
Yes, there are templates, you can find them in the ROLEPLAYING TOOLS folder of my gallery. As far character creation tools, I've yet to find one that I liked (which is why I have my own to share).
One template is a slightly tweaked version of the other (not sure which) and but both are great.
Both templates should be identical. One is for older versions of Microsoft Word, while the other is for newer versions. I put them both up to ensure that people would be able to use them no matter what version they happened to be using.
I really like how they are easy to read and you have everything right there describing the abilities making them much easier to grab and go.
That's why I made them.
I have probably missed it in the slew of characters, but do you have any actual witches?
There is one, Kufu Barru. I have at least one other character, Hama, who is described as a witch, and is thematically a witch, but possesses only sorcerer levels. There are many other characters that could easily be described as witches.
I would like to point out a typo. Balasar Frolo (9th-level human holy tyant) I do believe it should say tyrant.
Thank you! The typos have been corrected.
Is there any particular reason why The Cracked Man is level 19 and not 20?
Yes. I didn't have any level 19 characters at that time. I was attempting to fill the void.
Emery VanderHart wrote:
The rules are quite clear in that reach weapons double whatever reach you happen to have, provided they are sized appropriately to the wielder.
Got the link working now.
Here's a simple 25-point buy build I came up with: Garr, a 4th-level half-orc bloodrager who gained her strange powers shortly after escaping from a crazed fleshwarper who attempted to cross her strength with the speed of a choker.
All in all, I'd say she looks like she'd be far more interesting to play than your typical barbarian.
I would very much like to introduce our very first playtest character, Garr, a half-orc bloodrager who gained her strange powers shortly after escaping from a crazed fleshwarper who attempted to cross her strength with the speed of a choker.
All in all, I'd say she is far more interesting now than your typical barbarian.
EDIT: Sorry, I'm having difficulty getting the direct link for some reason, though she should be readily accessible in the character gallery.
Will you be submitting any playtest characters?
Absolutely, yes. I may make whole new characters, or create alternate versions of existing character, as time permits. I may even create one of my famous scenarios, as I've done for previous playtests (if time permits).
I am somewhat deterred from making those classes that are already expecting to undergo serious changes though, such as the arcanist. Minor changes I have no problem with, but I don't see the point in playtesting something that we know won't look anything like the final product.
It's forensics. Duh. :P
(I do agree with others that the poison us seems a little forced though.)
Ral' Yareth wrote:
How is this not true of ANY AND EVERY class feature?