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Raegos

Ravingdork's page

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber. Pathfinder Society Member. 17,967 posts (18,704 including aliases). 1 review. 2 lists. 1 wishlist. 1 Pathfinder Society character. 8 aliases.


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In my opinion, he's much weaker than he looks. His stats are only up to par with a few other 15th-level characters when he has several spell buffs active and happens to be within reach of his eidolon. I feel that other characters of similar levels can easily reach or exceed these kinds of numbers without any spell buffs or allies. I wanted to give him a pair of wing buffets to max out his full attack option, but then I realized that you can't get wings as an air elemental because *gasp* you are forced to take the magical flight option, which doesn't have wings.


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NEW CHARACTER

Batta Wrang (15th-level half-elf unchained summoner) - Batta likes to fly around at great heights, sniping evil villains and monsters from atop his batsnake air elemental. If he must get in close, he uses a variety of fog spells--which only he and his eidolon can see through--to gain the advantage.

Shadow Star wrote:
Thanks for getting back so quick. Improved natural attack has a pre requisite of natural weapon. Having the natural weapon is the pre req for taking that feat. How are you getting a bite attack? You have to have the toothy racial orc trait but I dont see it listed anywhere. Maybe im missing something on the sheet. Thanks.

She does have a bite attack, when wild shaped. That's enough to meet the feat's prerequisites.


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Alright, alright, alright. I've done it. I've statted out an Unchained Summoner. Please, by all means, pit it against a normal summoner (or heck, even an abnormal summoner or synthesist summoner) and we shall see how it stacks up.

Spoiler:
(Keep mind, I created the unchained summoner for fun, not necessarily to be used in a fair or objective comparison--it's just what I happen to have on hand.)


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How does the Improved Damage eidolon evolution from Pathfinder Unchained interact with the Improved Natural Attack Feat and the recent FAQs on size increases to damage?

Improved Damage:

Improved Damage (Ex): One of the eidolon’s natural
attacks is particularly deadly. Select one natural attack form
and increase the damage die by one step. This evolution
can be selected more than once. Its effects do not stack.
Each time the eidolon selects this evolution, it applies to
a different natural attack.

Improved Natural Attack:

Improved Natural Attack
Attacks made by one of this creature's natural attacks leave vicious wounds.

Prerequisite: Natural weapon, base attack bonus +4.
Benefit: Choose one of the creature's natural attack forms (not an unarmed strike). The damage for this natural attack increases by one step on the following list, as if the creature's size had increased by one category. Damage dice increase as follows: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6.
A weapon or attack that deals 1d10 points of damage increases as follows: 1d10, 2d8, 3d8, 4d8, 6d8, 8d8, 12d8.
Special: This feat can be taken multiple times. Each time it is taken, it applies to a different natural attack.

FAQ:
Size increases and effective size increases: How does damage work if I have various effects that change my actual size, my effective size, and my damage dice?

As per the rules on size changes, size changes do not stack, so if you have multiple size changing effects (for instance an effect that increases your size by one step and another that increases your size by two steps), only the largest applies. The same is true of effective size increases (which includes “deal damage as if they were one size category larger than they actually are,” “your damage die type increases by one step,” and similar language). They don’t stack with each other, just take the biggest one. However, you can have one of each and they do work together (for example, enlarge person increasing your actual size to Large and a bashing shield increasing your shield’s effective size by two steps, for a total of 2d6 damage).

I'm thinking that my large eidolon would have a 1d8 bite attack normally, 2d6 with Improved Natural attack, and 2d8 with Improved Damage. I wanted to make certain though.

(And I know this has been brought up many times before, but I am so far unaware of the answer, or how the recent FAQ might effect it.)


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I was trying to make an unchained summoner and his eidolon when I came came across this under the "Mount" evolution:

Requirements: Daemon, demon, devil, elemental, or protean subtype; quadruped or serpentine base form.

Does he need to have one of those subtypes AND have an appropriate form, or does he need to have one of those subtypes OR an appropriate form?


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Shadow Star wrote:
Hi Ravongdork. A question about Nudle. How is it that the orc has a bite attack but doesnt have it listed in the SQ section? Normally you cant take feats on your animal form. How did you qualify taking improved natural attack - BITE?

Why would a bite attack be listed in the SQ section???

To my knowledge, there is no rule anywhere prohibiting her from taking Improved Natural Attack (bite), though it is true she wouldn't get much use out of it in her natural form. If you know otherwise, please cite your source; I'd really like to know if I'm mistaken.


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Say I get the average of 10d6 and end up with 35 damage. I would then multiply that by 1.5.

35 x 1.5 = 52.5 damage, rounded down to 52 damage.

This is not only the official way to do it, it also keeps you from getting short-changed on odd levels.


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Most feat taxes aren't completely useless either. That doesn't mean it's not a tax.


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That might work for me provided the cost for Ability Increases aren't doubled still. (Otherwise you go from having big boring eidolons to big physically weak eidolons.)


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Mark Seifter wrote:
I think RD's vision was for a huge dragon that also had 11 more evolution points of selectable abilities, but didn't have all the freebies from, say, elemental. Honestly, if what you want is exactly what the APG summoner gives, then of course the Unchained summoner won't be that. Just use the APG summoner.

It's not that I want more EP--which would cause as many problems as it would solve--insomuch as I think Large/Huge should probably cost a point or two less each. Also, the Ability Increase option really shouldn't double in price.

Those things were fine before when you had more EP to spend, but now it really messes with a person's ability to get any kind of concept that is both very large and remotely interesting. I've never liked binary choices. Why should I have to choose between a big monster concept, and something that is conceptually/mechanically interesting?

But rather than trying to see the problem, people just want to brush it off as nothing more than my "trying to have my cake and eat it too." I guess it makes them feel better. It doesn't, however, address the issue.


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LazarX wrote:
Eidolons are ALREADY boring. The one's on this board BEFORE Unchained! were usually the same package of pouncing cuisinarts.

Just because you see it a lot on these boards doesn't mean that's the wider trend in games everywhere. I don't think I've ever made a "pouncing cuisinart" eidolon, personally.

And yes, huge eidolons do get a pretty nice package, but all of it together is no longer worth the cost now that the total EP has been effectively cut in half. The new static options do make up for it somewhat, but not enough. (And it would never be enough since it's conceptual versatility that is being limited rather than mechanical power level.)


The inner voice within your ear

Please deal nonlethal damage against the "minions." The chieftan and the wisp are the real threat. I suspect the tribe itself has simply been lead astray.

Powergaming DM wrote:
Why does [ Elhedril ] have so little hp? Is her con negative or something? Has she not leveled up?

She's listed as a level 5 sorcerer with 12 Constitution. Since you have everyone use static hit points per level, she is stuck with 5 HP per level after first, or 27 at 5th-level.

If she levels up, she would have 32 hp (or 11 left after the attack, still low enough that she could be easily killed in the next round).

Your NPC chieftan could easily kill one PC each round without the need for much luck.


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lemeres wrote:
Archetypes that gave options that are not available to the unchained monk.

Why doesn't the unchained monk qualify for archetypes?

Looks to me like the master of many styles archetype would work just fine.


The inner voice within your ear

Have her magic missile the s@$% out of that damned wisp.


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Eltacolibre wrote:
Sounds like a job for a half-elf.

Even with a half elf, the concept doesn't come online until late, late into the game--and it's going to look like every other dragon mount out there.


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Arachnofiend wrote:
Fewer options for the eidolon is the unchained summoner working as intended. Both simplifying and nerfing the summoner was the goal from the get-go. Deal with it.

I don't mind a reduction in power. I DO mind that making various concepts will now be much harder, if not impossible; that every summoner is going to be a half elf (even more than before); and that every huge eidolon is going to be incredibly similar and boring to one another.

Good luck making a huge dragon mount with flight and a breath weapon!

10 EP - Huge
04 EP - Breath Weapon
02 EP - Flight
01 EP - Mount

17 EP - TOTAL

You only get 15 EP at 20th-level.


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This is how you phrase it:

"GM, I don't want my character to be a vampire any more, and would like to use a wish to safely remove the template."

You shouldn't need a 10-page contract. That's a fun killer. Just make sure every one is on the same page and the GM should simply tell you whether or not it would work in his game.


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Cap. Darling wrote:


Sounds like a lot for a feat. I think the ranger in my current group should have that feat:)

The feat's effects scale with the number of ranks you have in a skill (in this case, Perception). Your ranger would not have the same level of benefits unless he had 15 ranks in Perception.

Also, the second shown above list isn't from the feat, but from the build overall, which is designed to maximize the Perception skill.


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Cthulhudrew wrote:
Ravingdork wrote:
I can't stand the fact that if my 20th-level unchained summoner makes his eidolon huge, and increases a single ability score by 2 points, he only has 1 evolution point left over.
I hate when my 20th-level characters get nerfed. I feel like I have nothing left to strive towards any longer.

I said 20th-level because that's when you have the most points. The problem is much more pronounced at lower levels.

Rhedyn wrote:
What if you just don't have a huge eidolon?

Then you are still left with half the evolution points. You get more free goodies than before I suppose, but that just means half the options are now static rather than variable. Hurray for LESS options!

(And please don't say this actually expands the available options since it's an optional rule; I imagine most GMs will go solely with one or the other and the player will just have to deal with it.)


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I have replaced the "One Eye Open" feat on Sloy Garak with the Signature Skill (Perception) feat from Pathfinder Unchained.

Not only does it allow him to ignore the -10 penalty to Perception checks while sleeping, as the previous feat did, but it also allows the following:


  • The -1 distance penalty to Perception checks now applies every 40 feet, rather than every 10 feet.
  • He gains a +5 bonus on Perception check to notice or locate an invisible creature or object.

If he rolls a natural 1 on his Perception check, he automatically senses the following:


  • Hear a bow being drawn on the other side of a 1-foot thick stone wall, while he is sleeping and being distracted by nightmares, from 320 feet away.
  • Hear the details of a whispered conversation from 1,320 feet away.
  • Notice an unmoving invisible creature or object within 320 feet.

How crazy is that? Legolas who?


The inner voice within your ear

Last I heard she was in the hospital. I've contacted her several times over the last two weeks, but she appears to have more important concerns at the moment.


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There wasn't much wrong with the original spell list. A few amateur GMs just didn't know how to handle it and decided to raise hell about it long enough for the developers to take note.


The inner voice within your ear

Huh? Was someone messing with it?


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I can't stand the fact that if my 20th-level unchained summoner makes his eidolon huge, and increases a single ability score by 2 points, he only has 1 evolution point left over.

They cut the evolution points in half, but didn't adjust the evolution prices at all.

That means every single huge eidolon is going to be DAMN BORING. Large ones too.


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Light doesn't go around corners of opaque objects in real life. (Barring extreme gravitational pull or a nearby surface to reflect off of.) Why would it be different in game?


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Avadriel wrote:

Page 9 and 12, accurate stance rage power seems to make reckless stance an actively bad option.

Reckless Stance is not limited by what weapons it can apply to. You could use Reckless Stance with a bow, but not with Accurate Stance, for example.

Accurate Stance = Melee weapons and thrown weapons only.
Reckless Stance = Anything at all.


The inner voice within your ear

Very cool map. Only thing missing are grid coordinates.


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LOUD NOISES!!!


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It's a terrorist attack from North Korea!!! They're out to get your information to fund their war against the US!


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Ashiel wrote:
LazarX wrote:
Ravingdork wrote:

Whereas other wizards are masters of arcane writings, Gilgeam is a master of "gem magic."

This is an example of reflavoring. Literally nothing is different when compared to other wizards with Scribe Scroll save the way certain things are described.

That's not just reflavoring. You've two wizards one with a bag of parchment scrolls, the other with a bag of "scroll" gems. Toss them both into the nearby lake. When they come out of the water dripping wet, one of them is going to be a lot less happy than the other.
Water doesn't do anything to magical scrolls. They're magical scrolls. In both cases, they'd be wet when you took them out, but still magic items.

Quite right.


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wraithstrike wrote:
Ravingdork wrote:
Komoda wrote:
While I may not be able to prepare a proper debate in the middle of combat, I assure you that I can communicate important tactical terms and strategy in the middle of one.
But can you pull off a perfectly timed action while doing so?
A readied action does not require perfect timing.

Oh? If I'm not mistaken, that was the whole point of the readied action--to interrupt some other effect/trigger in time that it has a meaningful impact. If you don't do it in time, the whole point of the readied action falls flat.


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There are birds with hair, whose to say tengu don't have any?


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I can hardly believe there are GMs who are burned out on reflavoring/reskinning.


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Komoda wrote:
While I may not be able to prepare a proper debate in the middle of combat, I assure you that I can communicate important tactical terms and strategy in the middle of one.

But can you pull off a perfectly timed action while doing so?


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Excuses excuses. :P


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I don't know about you, but just everyone I know has difficulty focusing on a task if they're busy yaking away. They can still do the tasks, but it's still distracting.

Distracted is not what you want to be in the midst of combat. (Oh, and that's another thing, you can't ready an action if you're outside of initiative; otherwise, no one would ever roll initiative.)


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I'm surprised to see no one submitting anything. So many people had been asking for that very feature.


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Komoda has the right of it, even though he doesn't seem to like it. (And yes, that's pretty much exactly what I was going to say; nothing absurd about it, it's just the rules.)


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UnArcaneElection wrote:
Kaiin Retsu wrote:
The thing about the Yumi bow, and even Longbows..., is that it is a stationary, be post up in a single position, and fire type of weapon. If anything, bows of such a large stature were designed as basically human turrets. You gained the power and range for lack of mobility. {. . .} I, myself, am a weapon fanatic and collector, I love the art and science of warfare, and would not want to see such a beautiful part of history bastardized...

Supposedly, at least the shorter version (hankyu) and I think even the longer version (daikyu) were used for shooting from horseback. Somebody was using the former in one of the videos I linked earlier. So not totally incompatible with mobility. They sure do look hard to use, though -- hence they should be designated as Exotic Weapons. (And having them trade some firing speed for power, but still being faster to fire than a Crossbow, or at least faster than a Heavy Crossbow, sounds totally fair.)

Ravingdork wrote:

Mr. Weapons Expert, what are the chief differences between your yumi and a daikyu and hankyu? These latter two are already in the game system. A yumi sounds to me just like a longbow or daikyu. Please, enlighten me more.

For those who don't already know, the mention of the daikyu and hankyu can be found in Ultimate Equipment, under the Eastern Weapon Equivalents section.

Aargh!! They already did what Kaiin Retsu feared most! They just made them into the Eastern equivalent of the Longbow and Shortbow, and not anything special! Somehow I missed this before (probably because I didn't think to look in the weapon entries for the basic bows).

(And by the way, fixed your link.)

Bow weapons don't need anything more special. They're overpowered as it is with all those oodles of stackable options.


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Better make that tower elf into a lich first chance you get Thanael.


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Devilkiller wrote:
@Ravingdork - I don't think that using an immediate action while holding a readied action would cause you to lose the readied action.

Readying an Action: You can ready a standard action, a move action, a swift action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, anytime before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character's activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.

A GM might be lenient (or perhaps unaware), but the RAW is clear. A readied action must occur before your next action, or not at all. No standard actions, move actions, full round actions, swift actions, immediate actions, or even free actions. All actions except the readied action are off-limits, unless you don't mind losing the readied action.


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FAQ'd.


The inner voice within your ear
Powergaming DM wrote:
Well Bp does not directly translate to Gp. Or at least it's not suppose to.

Perhaps not, but it is a decent measure of resource expenditure.


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But the target line specifically states "one creature." EDIT: Damn spider fiend ninjas!


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I meant it seriously and sincerely, not in jest or sarcasm, even though it seems the title was a little off.

For those who don't already know, the mention of the daikyu and hankyu can be found in Ultimate Equipment, under the Eastern Weapon Equivalents section.


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Kaiin Retsu wrote:

The thing about the Yumi bow, and even Longbows..., is that it is a stationary, be post up in a single position, and fire type of weapon. If anything, bows of such a large stature were designed as basically human turrets. You gained the power and range for lack of mobility. Usually such weapons were used from the parapets of a wall or in a large formation, behind the infantry or cavalry formations. They are completely illogical for close range combat, and it kind of irks me to see the longbow already bastardized in a way that allows a single person to fire off 6 rounds, plus some if you include AoO's, in a 6 second round. For this reason, I hope Pathfinder never bastardizes something as magnificent as a Yumi.

The Yumi is an ingenious weapon that was designed with elegance and death in mind, and I would prefer it does not get ruined by shooting 6 arrows out of it within 6 seconds. The amount of time to shoot such a bow is quite staggering actually. You can fire it semi-quickly, but you have to first draw your arrow(which is pretty long), notch it to the bow and draw the string back(which involves a process of holding the notched arrow above the head and pushing the bow out, then drawing further back with the arrow, this allows the user to use their maximum arm span for the draw, which takes usually a couple of seconds and a lot of concentration), and then the user must aim, and due to the fact that the arrow was just lowered to their view, they can not aim before this. This is basically a full round action if it is done quickly. I, myself, am a weapon fanatic and collector, I love the art and science of warfare, and would not want to see such a beautiful part of history bastardized...

Mr. Weapons Expert, what are the chief differences between your yumi and a daikyu and hankyu? These latter two are already in the game system. A yumi sounds to me just like a longbow or daikyu. Please, enlighten me more.


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That certainly is an interesting position to take on the matter.


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Melvin the Mediocre wrote:
Carteeg_Struve wrote:
Looking at this thread title, I was expecting to see stuff like "Summon Self". :)
Locate Terrain

"Halt Dead" :D


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The game's weapons tables have several categories: light, one-handed, two-handed, and ranged.

It seems clear that ranged weapons, by default are not considered light, one-handed, or two-handed weapons. They are their own category.

Some ranged weapons specifically state how many hands it takes to use them, but this in and of itself does not necessarily make them part of the light, one-handed, or two-handed weapon groups for the purposes of rules that deal with handedness.

How then, do ranged weapons interact with rules in regards to handedness? Take inappropriately sized weapons, for example. Could a medium character wield and fire a large bow with no other drawback than a -2 to hit?

Additionally, when a melee weapon within the light, one-handed, or two-handed category is used as a ranged weapon, does it retain its melee weapon category for the purposes of feats, abilities, magic item enchantments, etc?

Please FAQ if you too would like to know how these rules were intended to interact.


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Whereas other wizards are masters of arcane writings, Gilgeam is a master of "gem magic."

This is an example of reflavoring. Literally nothing is different when compared to other wizards with Scribe Scroll save the way certain things are described.

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