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Raegos

Ravingdork's page

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber. Pathfinder Society Member. 16,084 posts (16,436 including aliases). 1 review. 2 lists. 1 wishlist. 1 Pathfinder Society character. 7 aliases.


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Updated link for the troll myrmidon.


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Whoever thought aids could be so cool?

Oh, wait. I did.


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Still broken because you can always take off the ring as necessary. With permanent enlarge person, you are ALWAYS large, even when it would be a distinct disadvantage.


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Why wouldn't he kill him? Don't you know how much XP an experienced paladin is worth!?


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I really hope you guys FAQ the crap out of this one only to get a "no response required" result returned to you.

You guys really are splitting hairs. It seems obvious to me that it was intended to take the form of clothes such as the swarm suit.


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The more the merrier!


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blackbloodtroll wrote:
Bread Crumbs, the Investigator?!

lol.


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Does no one else have any suggestions?


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Did I say mine was better? Maybe for my games it is. I would not be so arrogant as to think the same would be true for your games.


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Abusing Downtime
Infinite Money Loop Possibility
Keeping up With Blood Money Monies
Making Money With Magic
Need Gold?
Magic Crafting on the Cheap

Abusing the traps making rules is the worst offender I think. Build a magical trap that creates a permanent beneficial spell effect (rather than a negative one) every time it's triggered. There are numerous ways how you might incorporate something like that into a money making scheme.


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Lifat wrote:
Expecting people to search an entire forum for the answer is too much.

Really? It is literally no more work than looking up the FAQ or Errata pages.

Allow me to help. It took me ~30 seconds to look up and post the following:

James Jacobs on Simulacrum
Sean K Reynolds on Simulacrum
Simulacrum in general on the forums

Also, RAW alone only takes you so far, as everyone knows. RAI can at least help provide some context.


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Or rather, to make it look more like a specific creature. You're welcome to believe what you want, I just didn't want you thinking I was making it all up.

I would think it quite odd if it granted all of the class abilities and skills and what not, but none of the knowledge on how to use them or how it got them. Nevertheless, I can readily see the abuses that might arise from my interpretation of the spell so, again, you are quite welcome to run it as best fits your gaming group.


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Lifat wrote:
Where on earth are you getting that from? I've read the spell twice now and the spell description does NOT support this.

Mostly from developer clarifications on the spell. They've made it quite clear that a simulacrum possesses everything their real counter parts do with the exception of what is called out in the spell, and what the GM deems inappropriate.

James Jacobs wrote:
A simulacrum is in all ways identical to the thing it duplicates. A cleric simulacrum could cast spells and pray to get new spells, but just like a cleric, if it does things out of keeping with its religion, it becomes an ex-cleric. So if you're a good guy and you make a simulacrum of an evil priest, then order the simulacrum to do things out of keeping with its alignment and religion, it WILL lose its powers.

Load up one of the developer profiles and run a search for the word "simulacrum." There are dozens of clarifications and adjudications scattered all over the forums, many of which were even asked by myself.


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Marcus Robert Hosler wrote:
All the classes in Ultimate Psionics. Of course Ultimate Psionics exist, so I guess I am not really missing them.

I see no reason why you couldn't reflavor many of the existing spellcasting classes into psionic concepts and call it a day.


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Simulacrums are like their real selves in every way, excepting what is specifically called out as being different. Pretty sure that includes memories and mannerisms.


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- Pretty certain you can only make magical items related to the craft skills you've invested in.

- PFS doesn't allow for item crafting.

- Those formulas the OP is quoting are guidelines ONLY, and the homebrew must be compared to existing items to determine true value. The GM is the final arbiter.


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But...but...how can everyone possibly be on the same page if you don't follow the rules written in the pages?

;)


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Nope. People had been doing that for years, but it was recently clarified in a FAQ that no ability grants you access to another class' spell list unless it specifically says it does.


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I believe the intent is that you can actually direct the spell.


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So, with the new ACG classes being previewed left and right, you can count on a number of new characters utilizing them in the near future.

However, I thought I'd open the floor for a fun discussion:

Of the CURRENT characters in the gallery, which ones do you think would be BETTER suited if converted (or partially converted) to the NEW classes from the ACG? Depending on your ideas, I just might make some variant characters once that book releases. :D


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Sir Dante wrote:
Hell yeah! I once saw Nudel before when I was looking at your other characters :) great characters, especially the elven duelist is great.

I'm glad you're enjoying them.

Sir Dante wrote:
But does it work with a full druid build? I mean ofc won't get as high dmg but does the improved vital strike + strongjaw work with let's say an allosaur or a tyrannosaur rex?

You won't get the max damage aspect of it, since you need the rage class feature to get the Furious Finish feat, but you should still be able to manage lots of damage dice (though dinosaurs tend to get slightly less damage dice than the behemoth hippopotamus).

Sir Dante wrote:
Also do you know how I can get Gargantuan size with shapeshift? By not using enlarge person spell I mean.

I know of no such methods that will allow for that (enlarge person definitely won't work as you can't stack size-altering effects, including polymorph effects like wildshape). There are multiple ways to increase your effective size in regards to your natural attack damage, however, most of which Nudel already utilizes.


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Thank you for pointing that incongruity out, EsperMagic. It is fixed now.


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I've updated the artwork for Lweoh Estalc.


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Below is a list of people/personas* who've had a generally positive impact on me during my time on these boards:

.
.
.

Abraham Spalding
AdamantiumDragon
Aerys Gainsborrough
Azaelas Fayth
AMBArbarian
Andreww
Ashiel
Aerys Gainsborrough
Blackbloodtroll
Bob Loblaw
Cheapy
Ciretose
DeathQuaker
Diego Rossi
Dr. Deth
EvilLincoln
Gauss
Gorbacz
Grick
James Jacobs
Jiggy
LazarX
magnuskn
Mark Seifter
MDT
Mikaze
Nicos
Pathfinder Design Team
Ross Byers
Rynjin
Shallowsoul
Streamofthesky
Tacticslion
TarkXT
Tels
Treantmonk
TriOmegaZero
Williamoak
Wraithstrike

Thank you for all of your contributions to this community!

♫ Conceal, don't feel ♫ :

TriOmegaZero wrote:
Kryzbyn wrote:
Where is Ciretose?
Banned. We shouldn't dwell on it.

WHAT!? How'd that happen? I didn't know Paizo even did that. What did he do that was so egregious as to warrant banning? :(

* I'm sure I've forgotten someone. I shall amend this listing in future posts as they come to me.


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I have yet to dream up or encounter a concept that could not be described in some form, under the current rules.


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When you purchase a suit of armor that comes with gauntlets, is the weight of the gauntlets assumed in the armor's weight? If so, could you get somewhat lighter armor by forgoing the gauntlets altogether?

Same question, but with cost. Could you get slightly cheaper armor by not purchasing the gauntlets?


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Each character begins play with a number of gold pieces that he can spend on weapons, armor, and other equipment. As a character adventures, he accumulates more wealth that can be spent on better gear and magic items. Table: Starting Character Wealth lists the starting gold piece values by class. In addition, each character begins play with an outfit worth 10 gp or less. For characters above 1st level, see Table: Character Wealth by Level.

This is pretty much all you get for free in Pathfinder. Clothes still count against your encumbrance, sadly.


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doc the grey wrote:
What exactly would a 20th-level commoner be?

A thought experiment.

OR

The Architect.


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Make something similar to my character, Nudel the Devourer, but maybe use stegosaurus instead of behemoth hippopotamus.

She is capable of 310+ damage in a single strike. Nothing says "Melee Saurian" quite as well as that I think.


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I also don't believe for a moment that spell storing weapons use the caster level of the weapon itself. Not only would that vary wildly from weapon to weapon, it would make the enchantment essentially useless. If one interpretation makes a rule or ability useless, and the other doesn't, I like to think the developers intended you to follow the latter.

andreww wrote:
I am not sure what you mean by form limitations?

I am mostly referring to size and weight. The best wildshape combat forms in which you'd want the high AC are often very large, and as such don't work out so well in caves, small dwellings, on river rafts, rope bridges, etc.

In short, a druid trying to "abuse" wild full plate would have to make a significant investment, and wouldn't even be able to use it all of the time.

In contrast, a fighter of equivalent level would have armor which grants +3 higher AC and could wear it in nearly any situation. Also, saying the druid gets full Dexterity bonus isn't a big deal since the fighter gets armor training and can afford to get mithral with all that money that the druid spent on the wild enchantment.

EDIT: Staying in a large or huge wild-shape form poses other problems as well, such as allies being able to cast feather fall or teleport on you in an emergency.


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Anzyr wrote:
You know who really wins at Armor use? Druids. They get to use fullplate in addition to all the DEX bonus they can muster. (Btw, if you don't know why this is, please consider not continuing this conversation.)

If you're referring to using wild armor while wildshaped, that is a really expensive enchantment that does you absolutely no good if you aren't wild-shaped. It's high price tag and form limitations keep it from being unbalanced. It's not even readily available for crafting until about 8th-level, or for purchasing until about 11-level, if your GM is following the wealth-by-level guidelines. And that's just for a +1 armor!


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HectorVivis wrote:

Funny nought, Vital strike is one of the only one feat referring to the attack action.

The only other one I know is Gory finish. And thus, they stack.

I once did an exhaustive search for the term and posted my findings (it appeared so seldomly that I wondered if it was a short-hand error). I'll see if I can dig up the post.

(Note though, that there is no question now--as the developers have been quite clear since then.)


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Found it.

I guess it's third party material, which I didn't realize when I was looking at the adventure in the store. That explains why it's so freakishly unbalanced. There is no reason to not have ten of these things on every character, alternating from one to the next once the previous one is used up for the day.


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Edenwaith wrote:
Ravingdork wrote:

These are by far my favorite cheap magical items and whenever I make a new character I have to convince myself not to get them again.

Feather Step Slippers - Ignore any and all difficult terrain.
Hat of Disguise - Look like anyone.
Mask of Stony Demeanor - Hide it with your hat, and tell great lies too.
Robe of Infinite Twine - What can't you do with unlimited, everlasting rope and twine?
Traveler's Any-Tool - Just. Wow. Not only is it incredibly versatile, it's cheaper than some of the tools it can turn in to.

The mask and hat are both head slot items.

So? You could alternate between them as needed. Or forge them into a single item (since they are so cheap). Just because they share the same slot doesn't preclude them from being on a "Cheap Magic Items You Really Enjoy" together list. It just means you can't benefit from both items simultaneously.


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Unusual character concepts?

I've got plenty of those.


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It's my birthday (party) today!

I'm...

...uh...

...*ahem*...

..heh...

...*deep breath*...

...thirty.


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In any case, point pools are a bit off topic so let's start to move away from that.

This thread is about the perception that martially-inclined players can often be self-depreciative of their own characters. Whether or not that came about due to the game, it's developers, spellcaster-inclined players, or somethign else entirely is also up for debate.

This is meant to be a (not entirely serious) discussion on the social aspects/perceptions surrounding martial character roles and their perceived effectiveness.

Also, bad eggs.


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Spellcasters have been known to outdo martials at martial'dom. However, I've never seen martials be able to outdo spellcasters at spellcasting.


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If Pathfinder were ever to use a point-based system, I think the "legendary long duration fights" would fall under mythic rules.

Perhaps they would make it so that any of the lower-end martial abilities that cost 1, 2, or 3 points would be free to use (and thus, usable at will) while the really powerful martial abilities would still be fairly costly.

Point systems are great because everyone understands them and they are VERY easy to work with as a game developer.


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Seems to me like there is a lot of misinformation floating around in this thread.


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Naming them by class would leave the file names horrendously unwieldy for most, and would do nothing to hint at other concept changing mechanics such as archetypes.

I think one or two "real-word" names better convey the concept of each character.

The concept is what is important, not the class. Need a pirate, enter "pirate" into the search field. Need a flesh warper, then enter that instead.


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I don't think they said, Lamontius. Sounded like it was the earlier version of the feat.


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Heck, no need to go crazy with it. Just make sims of yourself. They are great at fooling enemies and, even at half level, they can spam 3rd-level spells all day such as fireball, heroism, haste, or slow (or whatever else you may have had at half level). Imagine ten sims each unleashing a 7d6 fireball. That's 70d6 damage in one round that doesn't impact your own actions!


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Lamontius wrote:
Did this ruckus about Butterfly Sting happen before or after the feat was essentially tied to being a Desna worshiper in Inner Sea Gods

The developers have long since established that new material does not invalidate old material, allowing both to be used in home games (specific examples being the juju oracle and the dueling weapon property, each having been printed twice in two sources with completely different abilities). Essentially, there are two Butterfly Sting feats now. :)

Be sure to mark on your sheet which source you're using! ;P


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No components? Access to blood money?

SIMULACRUM is your bread and butter. Make an army.


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I've just come from a thread where someone actually said that taking Butterfly Sting with their martial characters was a "cheesy move." This manner of thinking just totally blew my mind.

Don't ever think that a smart move like putting Butterfly Sting into a well-made two-man martial build is cheesy or otherwise "overdoing it." That's exactly what the casters want you to think. It's not even all that powerful a combination. Not when a single caster can wipe the floor with both your characters with one well-placed spell.

Self-imposed guilt such as what I've seen today is simply a long-time form of mass manipulation perpetrated by casters in order to maintain the status quo.

Why else is it that a martial works his butt off to create a competitive build gets decried as "broken" or "cheesy," but when a spellcaster uses minimal resources to much greater effect, they are considered "cool," "powerful," or "gods?" Definitely a double standard instituted by the brain-washing casters. It's the only thing that makes sense.

Long live martials!

;P


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Don't ever think that a smart move like putting Butterfly Sting into this two-character build is cheesy. That's exactly what the casters want you to think. It's not even all that powerful. Not when a single caster can wipe the floor with both your characters with one well-placed spell.

Self-imposed guilt such as that is simply a long-time form of mass manipulation perpetrated by casters in order to maintain the status quo. Long live martials!


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In addition to the things the OP mentioned, another hard prerequisite that cannot be bypassed by adding +5 to the Spellcraft DC is the caster level requirement of construct creatures. Ultimate Magic makes this absolutely clear, and it is an exception to the general rule.


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How might Organized Society play impact any of your answers?


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I just might.

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