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Ram Khemet's page

No posts. Pathfinder Society character for Rusty Ironpants (RPG Superstar 2015 Top 16).

About Ram Khemet

Ram Khemet
Male human (Garundi) fighter 4
LN Medium humanoid (human)
Init +2; Senses Perception +2
AC 21, touch 12, flat-footed 19 (+7 armor, +2 Dex, +2 shield)
hp 36 (4d10+8)
Fort +6, Ref +3, Will +3 (+1 vs. fear); +2 vs. diseases and curses
Speed 30 ft.
Melee +1 khopesh +9 (1d8+5/19-20) or
. . mwk cold iron khopesh +9 (1d8+4/19-20) or
. . mwk dagger +9 (1d4+4/19-20)
Ranged longbow +6 (1d8/×3)
Str 18, Dex 14, Con 14, Int 13, Wis 10, Cha 10
Base Atk +4; CMB +8 (+10 trip); CMD 20 (22 vs. grapple, 24 vs. trip)
Feats Combat Expertise, Endurance, Exotic Weapon Proficiency (khopesh), Fortified Armor Training[UC], Improved Trip, Iron Will
Traits mummy-touched, threatening defender
Skills Climb +4, Handle Animal +4, Intimidate +5, Knowledge (dungeoneering) +5, Knowledge (engineering) +7, Knowledge (history) +4, Knowledge (religion) +3, Linguistics +3, Perception +2, Survival +4 (+6 to avoid becoming lost)
Languages Common, Osiriani, Osiriani, Ancient, Sphinx
SQ armor training 1
Combat Gear potion of cure light wounds (3), potion of darkvision, wand of cure light wounds (42 charges), alchemist's fire; Other Gear +1 breastplate, heavy wooden shield, heavy wooden shield, +1 khopesh, arrows (20), cestus, longbow, mwk cold iron khopesh, mwk dagger, wayfinder, backpack, bandolier, bedroll, belt pouch, nexus crystal see chronicle #9 (0.5 lb), sunrod (2), trail rations (10), 5,895 gp
Special Abilities
Combat Expertise -1/+2 Bonus to AC in exchange for an equal penalty to attack.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fortified Armor Training Break armor or shield to turn critical hit into a normal hit
Improved Trip You don't provoke attacks of opportunity when tripping.
Mummy-Touched +2 save. vs. diseases and curses.

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