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Beltias Kreun

Raevanis "Raven" Dwin'Alir's page

433 posts. Alias of F. Castor.

Full Name

Raevanis "Raven" Dwin'Alir






5 ft. 10 in., 132 lb.


129 yr.

About Raevanis "Raven" Dwin'Alir

PFRPG Rogue:
Senses: Low-light vision; Perception +10

Initiative: +6

Hit Points: 30/30 (5d8+5)

Melee: Masterwork rapier, +8 (1d6+1, 18-20/x2)
Melee: Dagger, +7 (1d4+1, 19-20/x2)
Ranged: Dagger, +7 (1d4+1, 19-20/x2, 10 ft.)
Ranged: Hand crossbow, +7 (1d4, 19-20/x2, 30 ft.)

Armor Class: 18, flat-footed 13, touch 15 (+4 Dex, +1 dodge, +3 armor)
Saves: Fortitude +2, Reflex +8, Will +1
Defenses: Evasion, Trap Sense +1, Uncanny Dodge
Resistances: +2 on saves against enchantment
Immunities: Sleep
Weaknesses: None

Base Attack Bonus: +3
Combat Maneuver Bonus: +4
Combat Maneuver Defense: 19

Size: Medium
Speed: 30 ft.

Elf Racial Traits:
Elven Immunities
Elven Magic
Keen Senses
Low-Light Vision
Weapon Familiarity

Rogue Class Features:
Weapons Proficiency (simple weapons, hand crossbow, rapier, sap, shortbow, short sword)
Armor Proficiency (light armor)
Sneak Attack +3d6
Trapfinding +2
Trap Sense +1
Uncanny Dodge
Rogue Talents (Combat Trick, Finesse Rogue)

Favored Class:
Rogue (+1 skill rank/level)

Character Traits:
Reactionary (Combat) - Raevanis has become adept at anticipating sudden attacks and reacting to danger quickly. He gains a +2 trait bonus on Initiative checks.
Shadow Child (Campaign) - Raevanis has acclimated himself to the dark, and thus acts with greater precision in the shadow than most. When attacking targets in areas of dim light, he does not suffer the standard 20% miss chance on attack rolls for being in the poorly lit area.

Acrobatics +12 (5 ranks, +3 class, +4 Dex)
Bluff +9 (5 ranks, +3 class, +1 Cha)
Climb +9 (5 ranks, +3 class, +1 Str)
Diplomacy +9 (5 ranks, +3 class, +1 Cha)
Disable Device +14 (5 ranks, +3 class, +4 Dex, +2 circumstance), +16 to disarm traps
Escape Artist +12 (5 ranks, +3 class, +4 Dex)
Knowledge (Local) +11 (5 ranks, +3 class, +3 Int)
Linguistics +9 (3 ranks, +3 class, +3 Int; Celestial, Dwarven, Infernal)
Perception +10 (5 ranks, +3 class, +2 racial), +12 to locate traps
Perform (Dance) +6 (2 ranks, +3 class, +1 Cha)
Sense Motive +8 (5 ranks, +3 class)
Sleight of Hand +12 (5 ranks, +3 class, +4 Dex)
Stealth +12 (5 ranks, +3 class, +4 Dex)

Combat Expertise, Dodge, Improved Feint, Mobility, Weapon Finesse

Rogue Talents:
Combat Trick - Raevanis gains Combat Expertise as a bonus feat.
Finesse Rogue - Raevanis gains Weapon Finesse as a bonus feat.

Weapons: Masterwork rapier, dagger, hand crossbow, bolts (9)
Armor: Masterwork studded leather
Tools and Skill Kits: Masterwork thieves' tools
Special Substances and Items: None
Mundane Gear: Backpack, bedroll, belt pouch x2, caltrops, flint and steel, torch x2, trail rations (4 days), traveler's outfit, waterskin
Magical Gear: None
Potions: Potion of cure light wounds x3
Scrolls: None

Money and Treasure: 127 gold pieces, 8 silver pieces, 8 copper pieces

Experience Points: 9,000

Appearance and Personality:
Standing five feet and ten inches tall, Raevanis is a rather handsome elf, although one might say that that is a given for all members of his race. Fair of skin and with golden eyes, the rogue usually keeps his raven-black hair arranged in a ponytail that falls down to almost between his shoulderblades, a habit born more out of a sense of practicality rather than just simple preference. He is usually seen wearing functional clothes of black and gray with a hooded cloak to match, the outfit made complete with the addition of leather armor; unless he has no other alternative, he always wears the least restrictive armor he can get his hands on, choosing freedom of movement over better protection. A short sword rests in its sheath next to his left hip and a dagger to his right, but he also keeps a hand crossbow and several bolts hidden on his person at all times, "just in case".

Although one might think otherwise given his usually somber-looking attire, Raevanis -or Raven, as he prefers to be called- is quite easy-going and fun-loving and displays a relaxed attitude towards the world, a smile appearing on his face more often than not. That is not to say, however, that the elf does not sometimes show a sarcastic wit, but that is simply an indication of his being annoyed with something or someone and certainly the exception to his usual demeanor rather than the rule. Of a curious nature, the elven rogue is easily bored and always seeks some new diversion to give him something to do, a fact which makes one wonder why is it that he is still staying in Westcrown, having been there for over a decade now and more or less laying low for almost the whole time he has been in the city.

More than a decade has passed since the elven rogue first set foot within Westcrown. Whenever asked what had brought him to the city in the first place, he gives a variety of answers, be it wanderlust, a desire for exploration and adventure, spontaneity, work or almost half a dozen other reasons. Truth be told, he is not sure himself why exactly he came other than the simple fact that his travels led him here. The real question lies elsewhere; given his fun-seeking and easily bored nature, why is he still staying?

With the exception of making a few friends and acquaintances since he arrived here, Raven has kept a relatively low profile. That is not to say that he has not put his abilities and skills to use, but he has done so carefully and with a restraint that one might find a little uncharacteristic of the rogue. This is mainly because he finds the law in Cheliax to be neither forgiving nor particularly just and for all his faults, the elf is no fool. Besides, since his chosen "career" thrives under the cover of darkness, one of the first things the elven thief found out after coming to Westcrown is that he has to share the night with creatures more dangerous than he is; although he does not fear the dark -in fact, the existence of such "rivals" has not only served to make his senses and reflexes even sharper, but has added a certain thrill to the whole affair- his recklessness does have its limits.

However, seeing the fear in people's eyes, the mistrust between the various races dwelling within the city of Westcrown and the unbending rule under which the common folk live, Raven finds himself wanting to do something about it, make a difference, although he would probably not admit it outright or acknowledge that that is most likely the reason he is still around and has not already left the place. But he knows that to pursue such a course of action alone is akin to having a death wish. Were he to find a group of like-minded individuals though? That would be another story entirely. That way he might be able to truly effect some much needed change to the way things are, not to mention have a bit of fun along the way.

"Fair" Jerrick - A fence who operates using a pawn shop as a front for his more questionable transactions. He is one of the first people Raven became acquainted with after he got to Westcrown more than a decade ago. Back then the man was an employee in an actual pawn shop until the owner died and Jerrick took over, expanding the business to include less lawful endeavors. Despite being known as "Fair" Jerrick, a moniker he gained some time in the last ten years, he is usually anything but, trying to make a profit and come out on top every time someone does business with him, but he can generally be trusted to keep his mouth closed.

Kaedros Graybeard - The unofficial "leader" of a small group of performers. Raven has worked for him a few times -usually when in need of coin- doing a bit of acrobatics or a few sleight-of-hand tricks, but it has never been enough to make a living out of or to make the elf easily recognized by the people who had seen those performances; a fact that the rogue has no problem with. Kaedros himself was a rogue and trouble-maker as well in his youth, but, for whatever reason, he has gone completely legitimate nowadays -or so it would seem at the very least.

Reyanna - A dancer in one of the city's inn-and-tavern establishments, she occasionaly plays the role of waitress as well if the need arises. A kind-hearted and cheerful girl, the half-elven Reyanna has known Raven for a few years now. Although there has been the occasional flirting between them and one may still notice the odd teasing now and then, the two of them are nothing more than good friends. And, on those rare occasions the rogue finds the opportunity to drop by her place of work after the customers have retired for the night, dance partners.

Adventuring Companions:
Akorian Henderthane
Marius Goddon
Waifrin Goddon
Zarabeta al-Jafeer

Council of Thieves
Council of Thieves Discussion

Feats of Interest:Greater Blind-Fight, Greater Feint, Improved Blind-Fight, Improved Critical (Rapier), Improved Initiative, Improved Vital Strike, Toughness, Vital Strike, Weapon Focus (Rapier)

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