Happy New Year! I figured I should specify my character's overall build concept and party roles: Quomaugh is intended to be a melee combatant with a good assortment of magic (mostly for buffing, with a side order of summoning/battlefield control), martial capability (especially once Wildshape comes online) and skills (thanks to Breadth of Experience giving him access to all knowledge and profession skills, on top of his normal skills), to make a very all-rounder character. Since he's going to be a bit spread-out in his build choices, he should be great for assisting people at stuff, and shouldn't steal the spotlight from anyone. :)
Okay, got everything everything for my character. May I present Quomaugh Ironmaw, Dwarven Druid of Torag and Dorn the T. Rex Pup Background:
Quomaugh was born to a long family line of dwarven miners, in the dwarf-held city of Dagh Boramm in northern Ouros. From a young age, Ironmaw spent much of his time in mining tunnels, caves and quarries, following his parents as they helped provide all of Ouros with ore and minerals for use in building and crafting. But it wasn't his parents that kept the youth interested and excited about the constant trips and hard work; It was the aged leader of the mining group, a man by the name of Dorn Heavyhand. Dorn was a servant of Torag, and a defender of the lands of Ouros. Through the Father of Creation, Heavyhand would use his divinely-granted powers to find areas where it was safe to mine, build and dig. The dwarfs of Dagh Boramm were not intent on subjugating the hills and mountains they lived on and inside, but to live alongside them, to benefit from their strength.
In Dorn, Quomaugh found his first hero. Though Quomaugh's father was less than pleased with the adoration his son showed the other man, he could not argue that the Mining Captain was a noble and skilled leader, very much worthy of such respect. Over the years, Quomaugh worked hard as a miner, doing his best to impress Dorn. When he was still young, a lad of no more than thirty, he had gotten Dorn to promise that he would teach the younger dwarf the secrets of supporting the stone, as the elder dwarf called it, should Ironmaw prove himself worthy. The young miner threw himself into his work and the veneration of Torag, hoping to be considered worth taking on as an apprentice. In his mid-sixties, Quomaugh finally earned the recognition he so desired. Heavyhand took Ironmaw under his wing, and taught him the ways of the druid: Of using the magics of nature, of the ancient racial enemies of their people, and of the great beasts that had lived long ago. To combine the power of things that existed long, long ago, and to use that ability to help his people today. And for many years, Quomaugh took to the training with vigor and enthusiasm. He proved himself a worthy student, sucking up all the knowledge his mentor would give him. Until the day that the Armies of Dagh Boramm called on its men. Recruited to serve as soldiers in an excursion towards southern Ouros, Dorn and Quomaugh set out after a few months of military training. Escorting a merchant caravan, they made it most of the way to their destination without so much as a single interference from outsiders. But then the Bloodletter Clan attacked. The Bloodletters were a tribe of fire giants that had notoriously troubled dwarven and halfling communities in the area for centuries, and they crashed upon the caravan like lava from a volcano. Realizing the caravan's defenders would be overwhelmed, Dorn demanded that his apprentice flee back to Dagh Boramm. Though the younger dwarf tried to stay and fight at his master's side, Heavyhand would have none of it. "Supporting the stone also means protecting those closest to you," and with those final words, Heavyhand sent the young druid off. Quomaugh rushed to safety with a handful of other young dwarves, who brought news of the events to the people of Dagh Boramm. Stories of Dorn Heavyhand and his final stand became legend among Quomaugh's people, and upon the apprentice's return, he took up the fallen druid's position as Mining Captain. In the many years since, Quomaugh has served the people of Dagh Boramm with determination. He lives his every day in an attempt to meet the standards fitting of a dwarf in his position, and to do Dorn proud, fighting off the deep hatred of the giants that took his teacher from him. His dedication to his former Captain is still in the forefront of his mind, and led him to name the infant tyrannosaurus pup, that he found wandering the caves under his home, in honor of his druidic master. And through the strange reptilian creature, the dwarf hopes to focus his strength and faith. Now, Quomaugh and Dorn have been called upon, once more, by Dagh Boramm's military. They have been ordered to escort another trade caravan to Bastion, where unknown happenings await them... Appearance and Personality:
Quomaugh is broad and stout, a veritable mountain of a dwarf. A very short mountain, yes, but every bit as tough. With bright red hair and a long, neatly-braided beard, he does not give off the image of a soldier. His emerald eyes shine with wisdom and wit, and he has long since proved himself to be a capable and effective civilian, both in scholarly and labor-intensive pursuits.
Though friendly, Quomaugh is a bit off in his interactions with others. His power is received from Torag and the mountains themselves, and the training to earn them took place over the course of many decades in the dwarf's formative years. While he is right at home among the caves and mountain ecosystems of Ouros, and with the animals that live there, he is not quite as comfortable with those that can actually speak back. This awkwardness generally does not impact his work, however, so he tends to be a man of few words when working in society. Character Sheet:
QUOMAUGH IRONMAW
Male Dwarf Druid (Goliath Druid) 1 NG Medium Humanoid (Dwarf) Init +3; Senses Darkvision, Perception +7 --------------------
AC 14, touch 11, flat-footed 13. . (+1 Dex, +3 armor)
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Speed 20 ft. (Light Armor)
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Str 16, Dex 12, Con 15, Int 12, Wis 16, Cha 8
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Favored Class: Druid (+1 HP)
Dorn: DORN
Male Tyrannosaurus Animal Companion (Totem Guide) 1 NN Medium Animal Init +3; Senses Low-light Vision, Scent; Perception +6 --------------------
AC 17, touch 13, flat-footed 14. . (+3 Dex, +4 natural)
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Speed 30 ft. (No Armor)
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Str 14, Dex 16, Con 10, Int 2, Wis 15, Cha 10
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Dorn is a young dinosaur pup that Quomaugh picked up during his travels as a Mining Captain, and is named for the dwarf's late druidic master. With mottled olive skin and bright orange eyes, the tyrannosaurus youth stands just slightly shorter than his dwarven master, and roughly six feet from nose to tail. Curious and enthusiastic, one would not be able to guess that Dorn is descended from the legendary beasts that bore him. The inquisitive infant dinosaur is steadfastly loyal to Quomaugh, but takes a bit to warm up to others.
Male Dwarf Goliath Druid 1
Quomaugh charges at one of the guards, a grin on his face. Having been focused on the door, he seems to have not even noticed what the Doctor had done to the cook. "Glad ya came t' play!" the "Orc" calls as he rushes at the nearest guard, delivering a mighty blow that fells the man in a single swing. Ambush Round: Quomaugh charges the nearest guard. Longsword vs. Guard (Charge + Power Attack): 1d20 + 5 - 1 + 2 ⇒ (7) + 5 - 1 + 2 = 13
AC 14 until the beginning of his next turn. If we are jumping right into Round 1: Quomaugh spins, the fallen guard's blood forming an arc around him as he brings his weapon around to cleave through another of the guard's comrades. "Too easy, lads!" he cries in exultation.
Round 1: Quomaugh turns to the next guard and attacks. Longsword vs. Guard (Power Attack): 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19
Male Dwarf Goliath Druid 1
Quomaugh looks curious for a moment as Travis backs into a wall, but then realization washed over his face. He points the tip of his weapon towards the door in preparation, his smirk growing yet wider as his hands squeeze the stolen weapon's hilt. "Aye, 'is sounds more loike i'," he states in a low, but very pleased, voice.
Male Dwarf Goliath Druid 1
Quomaugh shrugs, leaning against a wall, trying not to pay attention to the ramblings of Ulrich and the worried speech of the lady chef. He yawns into the back of one of his hands in a very artificial manner, trying to impress that they don't have time to be standing around having pointless conversations.
Male Dwarf Goliath Druid 1
Quomaugh tries to muscle himself next to Travis, longsword ready and eyes watching for danger. His smirk remains, though he does seem slightly disappointed that there aren't more foes to fight. [smaller]"Wha'd'ya see, lad?" he asks the Tiefling who is carefully listening by the door. Aid Another (Perception): 1d20 + 8 ⇒ (9) + 8 = 17
Male Dwarf Goliath Druid 1
Quomaugh spins and rushes towards the guard Rose charged past, bringing his weapon down in an overhead smash. Quomaugh moves to attack Guard 1. Longsword vs. Guard 1 (Power Attack): 1d20 + 4 ⇒ (16) + 4 = 20
Male Dwarf Goliath Druid 1
Quomaugh waits for just the right moment, then charges in to strike at the distracted guard, his eyes cold as he puts all his force into the blow. Quomaugh enters Controlled Rage, gaining +4 to Strength (free action), and attempts to charge the guard. 5/8 rounds of Rage remaining. Longsword vs. Guard (Charge + Strength Rage + Power Attack): 1d20 + 5 + 2 + 2 - 1 ⇒ (10) + 5 + 2 + 2 - 1 = 18
Male Dwarf Goliath Druid 1
Quomaugh nods as Rose goes over his plan, but his face scrunches into a deep frown when she calls him an "Orcdwarf." "Why's e'erybo'y a'ways callin' me a dorf! I'm a' Orc! Me paren's 'ere Orcs, and me brothas an' sistas 'ere Orcs, too!" he complains, but not very loudly. He grips his weapon as Rose goes to subdue the guards, ready to charge in and help if necessary. Even if he wasn't happy about her title for him, getting out of this place was Priority Number One.
Male Dwarf Goliath Druid 1
Quomaugh shrugs, saying, "I would i' I could, lad, bu' me chieftan's teachin's ain' wit' me no more. Me connection t' th' lan' an' th' spirits ain' as strong as me brotha's, an' 'e ain' 'ere t' help." He shrugs again, deeper this time, but he can't help but give the ogre a smirk.
Male Dwarf Goliath Druid 1
Quomaugh shrugs, saying, "Betta t' 'ave 'im on our side 'an rottin' in a jail cell." He then moves to accept the bow and arrows from the woman's incapacitated form. "No use leavin' 'ese 'ere. She sure ain' usin' 'em!" The Orc-rased Dwarf smirks as he hangs the bow over his body, then fastens the quiver to his belt.
Male Dwarf Goliath Druid 1
Quomaugh gladly changes into the provided clothing, not for a moment worried about propriety or being seen by the others. "Ah! 'at's more loike it! Damned rags weren't fit fir a man 'alf me size," he states, testing the clothing for range of motion. "A'roight 'en, le's git t' b'iness," the Dwarf says, resting a hand on the hilt of the pilfered longsword.
Male Dwarf Goliath Druid 1
Quomaugh grits his teeth as he starts struggling against the bonds restricting him, his eyes becoming bloodshot as calm fury surges through his veins. "I've 'ad enuff waitin'!" he states in a harsh, low growl, too focused on freeing himself to yell. Quomaugh enters Controlled Rage, gaining +4 to Strength, and attempts to make a Strength check to break his bonds. 7/8 rounds of Rage remaining. Strength Check: 1d20 + 6 ⇒ (14) + 6 = 20
Male Dwarf Goliath Druid 1
Quomaugh grins from ear to ear, his grumbling ceasing as he waits to be released. "Make i' quick, lad, ya don' know i' th' guards'll come check on us..." he whispers, excitement clear in his voice. His emerald eyes sheen in the dim light, and the dwarf looks ready to bust some heads.
Male Dwarf Goliath Druid 1
Quomaugh begins to grumble to himself, his impatience beginning to get the better of him. Though only barely audible, his cellmates can hear mumbled bits of complaints about not getting to smash things or eat fresh meat. At the very least, he manages to keep his voice low enough that it can only barely be heard by Sholano, and certainly not by the guards.
Male Dwarf Goliath Druid 1
Quomaugh grunts, disappointed. "Wha' a letdown. No' e'en a one o' 'em so much as go' near me," he complains, obviously distraught at not getting a chance to headbutt anyone. "Well 'en, lad, wha'd else did yer ladyfriend say, hm?" he asks, head turned as much as possible, but still unable to see Sholano through the others chained up between them.
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