Vorrea Talminari

Qetsiyah "Kizzy"'s page

490 posts. Alias of bluedove.


Race

Human (Varisian)

Classes/Levels

Cavalier 4 (Sister-in-Arms) | AC 20 T 13 FF 17 | HP 40 | F +8 R +6 W +2| Init +3 | Per +6 | S.M. -1

Gender

HP 40/40 | AC (22) 20 T 13 FF 17 | F +8 R +6 W +2 (+2 vs betraying allies) Female

Age

20

About Qetsiyah "Kizzy"

Full length visual aid to match avatar

Description:
Qetsiyah is on the tallish side for a woman standing about 5'7" but she thinks of herself as QUITE TALL. She is sturdily built with wide shoulders and muscular limbs and is sometimes mistaken for a man when wearing a helm with her armor due to a tendency to lumber along in a very unladylike manner. Her mother was a famed beauty and though Kizzy does favor her much, her features are more broad and coarse and her tendency to scowl suspiciously spoils her looks somewhat. She keeps her wavy, dark auburn hair short enough to not impede her armor and ties it with a traditional Varisian head scarf that belonged to her mother.

Full Background:
Qetsiyah was born to a beautiful and talented Varisian performer. Her name was Simza and it was said that she had a voice like the chimes of Elysium and when she danced, she floated above the ground like a celestial. But her daughter's only memory of her own mother is vague and clouded by time. Warm eyes above a loving smile and the gentle sound of a lullaby hummed near her ear…

Qetsiyah lost her mother when she was just a babe and was taken in by her dear friends and troupe companions, a family of halfling acrobats who billed themselves as The Flying Suncatchers. For a time, the troupe travelled on. "Kizzy", as her halfling family took to calling her, grew up on the road and even performed some alongside her adopted family, usually catching, tossing or stabilizing as the spry halflings leaped, tumbled and flew all around her. She found she did not crave the spotlight as her mother had, and was instead happiest when she could help her loved ones perform at their best.

Although they were loving and fair, Kizzy could not help feeling out of place among her halfling family. As she entered adolescence, she began spending more and more time training with the troupe guards who were the only humans available to her. Finally, she felt she had discovered her true talent; with a sword in her hand. Before long she was routing bandits with the best of them. Her training at the hands of a former Gray Maiden is less well known. Even Kizzy herself does not fully understand the ramifications.

Lucky as halflings are wont to be, the Suncatchers intuited when the touring business was waning and decided to put down roots. They now own a small, successful inn near the theatre district in Magnimar. With Kizzy all grown up and no innate desire to cook, clean or perform, she decided it was time to find her own way. She served the city watch for a time, but found it mind-numbingly tedious work. She felt the wanderlust stirring in her blood and longed for the open road.

Goals: To find her niche. Her mother was both a beauty as well as a rare talent. Kizzy hopes the latter is true of herself as well and wants to do something impressive and memorable with her life. She has always loved the tale of the Sandpoint devil, using it liberally to keep her little brothers and sisters from wandering away when she watched over them. Now that they are all older, they think it’s just a tall tale. But wouldn’t it just be fine if she could find it. Then she could bring back a TAIL to show them who was TALLEST once and for all.

Character Sheet:

QETSIYAH "KIZZY"

Female Human Cavalier 4
CG Medium humanoid (human)
Init +3; Senses Perception +6,

DEFENSE

AC 20, touch 13, flat-footed 17 (+7 armor, +3 Dex, ), Combat Expertise
hp 40 (4d10)+12
Fort +8, Ref +6, Will +2, +2 bonus on Will saves vs. effects that compel attacking or betraying allies.

OFFENSE

Speed 20 ft.
Melee cold iron/masterwork guisarme (two handed) +8 ((two handed) 2d4+4/x3)
Ranged sling +7 (1d4+3)
Melee greatsword (two handed) +7 ((two handed) 2d6+4/19-20)
Melee dagger +7 (1d4+3/19-20)
Ranged dagger (thrown) +7 (1d4+3/19-20)
Melee cestus +7 (1d4+3/19-20)
Ranged masterwork composite longbow (+3) +8 (1d8+3/x3)
Melee gauntlet +7 (1d3+3)
Special Attacks Challenge,

STATISTICS

Str 16, Dex 16, Con 14, Int 13, Wis 8, Cha 12
Base Atk +4; CMB +7; CMD 20
Feats Bodyguard, Combat Expertise, Combat Reflexes, Phalanx Formation Scarlet Rose Devotion, Shake It Off
Skills Acrobatics -1, Acrobatics (When Jumping) -5, Appraise +1, Bluff +1, Climb -2, Craft (Untrained) +1, Diplomacy +6, Disable Device +1, Disguise +1, Escape Artist -2, Fly -2, Handle Animal +8, Heal +2, Intimidate +8, Knowledge (Local) +7, Perception +6, Perform (Oratory) +5, Perform (Untrained) +1, Ride -2, Sense Motive -1, Stealth -2, Survival +6, Swim -2,
Languages Common, Varisian
Archetypes Sister-in-Arms,
SQ Act as One, Aid Allies, Bonus Feat, Devoted Defender, For the King, Halfhearted Challenge, Lion's Call, Maiden's Loyalty, Maiden's Order, Order of the Dragon, Order of the Lion, Scarlet Rose Edicts, Shield of the Liege, Skilled, Strategy, Tactician (Shake It Off), +1 Skill Point (2x), +1 Trait (Monster Hunter), ,
Possessions explorer's outfit; masterwork tatami-do; cloak of resistance +2; cold iron/masterwork guisarme; gauntlet; Sling ; Sack [ Greatsword; Buckler; Backpack, Masterwork; Cestus; Masterwork Composite Longbow (+3); ]; Backpack, Masterwork [ Halfling Trail Rations (x5); Bedroll; Arrows (20) (x2); Dagger; Blanket, Winter; Bullets, Sling (10) (x3); Waterskin; Healer's Kit; Thieves' Tools (Masterwork); Arrows (Blunt/20); Silver Weapon Blanch; ]; Waterskin ; Masterwork Composite Longbow (+3) ;
SPECIAL ABILITIES

Act as One (Ex) At 15th level, the cavalier can spend a standard action to move up to his speed and make a melee attack. All allies within 30 feet can also move up to their speed and make a melee attack as an immediate action. This movement and attack can be made as a charge if the movement qualifies. All attacks are made at a +2 bonus (this stacks with the bonus from a charge) and all participants receive a +2 dodge bonus to their AC for 1 round. A cavalier can use this ability once per combat.
Adopted You were adopted and raised by someone not of your actual race, and raised in a society not your own. You may immediately select a race trait from your adoptive parent's race.
Aid Allies (Ex) Whenever an order of the dragon cavalier uses the aid another action to assist one of his allies, the ally receives a +3 bonus to his Armor Class, attack roll, saving throw, or skill check.
Battlefield Disciple You are skilled at supporting your allies in the heat of battle. You gain a +2 trait bonus on Heal checks made to stabilize a dying creature. In addition, when you successfully use the aid another action in combat to grant an ally a bonus on her next attack roll, the bonus you grant increases by 1.
Bonus Feat Humans select one extra feat at 1st level.
Challenge (Ex) 2/day [Swift Action], you can challenge a foe to combat. Choose one target within sight to challenge. Your melee attacks deal 5 extra damage whenever the attacks are made against the target of the challenge. Challenging a foe requires much of the cavalier's concentration. The cavalier takes a -2 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier's challenge also includes another effect which is listed in the section describing the cavalier's order. Her allies receive a +2 circumstance bonus on melee attack rolls against the target of her challenge whenever she is threatening the target. She also receives a +1 dodge bonus to her AC against attacks made by the target of her challenge. This bonus increases by +1 for every four levels the cavalier possesses.
Devoted Defender (Ex) Sisters-in-arms cling to their fellow Gray Maidens as closely as family and protect them with intense devotion. A sister-in-arms gains Bodyguard as a bonus feat (she does not need to meet the feat's prerequisite).
For the King (Ex) At 8th level, an order of the lion cavalier can call out to his allies, inspiring them to greatness. As a swift action, the cavalier can grant a competence bonus equal to his Charisma modifier on all attack and damage rolls to all allies within 30 feet. This bonus lasts for 1 round. This ability can be used once per combat.
Halfhearted Challenge (Ex) Sisters-in-arms vigilantly protect their allies, weakening their focus on their challenged foe. A sister-in-arms adds only half her cavalier level (minimum 1) to damage rolls against her challenge target. This ability alters challenge.
Halfling (Trait ~ Helpful ~ Halfling)
Helpful You see nothing wrong with letting others achieve greatness so long as the job gets done. Whenever you successfully perform an aid another action, you grant your ally a +4 bonus instead of the normal +2.
Language Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Lion's Call (Ex) At 2nd level, an order of the lion cavalier gains the ability to rally his allies. As a standard action, he can give an encouraging speech which grants all allies within 60 feet a competence bonus on their saving throws against fear equal to his Charisma modifier and a +1 competence bonus on attack rolls for a number of rounds equal to his cavalier level. If an ally within range is under the effect of a spell or ability that causes him to be frightened or panicked, he can immediately make another saving throw to resist the effect (if allowed).
Maiden's Loyalty (Ex) The loyalty of a sister-in-arms is absolute. A sister-in-arms gains a +2 bonus on Will saves against any effect that would compel her to attack or betray her allies.
Maiden's Order (Ex) All sisters-in-arms share a talent for aiding and inspiring their fellow Gray Maidens, strengthened by training and the bond of sisterhood. Generally, those loyal to Queen Ileosa refer to their pledge as the order of the fanged crown, while those who have forsaken the cruel queen call it the order of the scarlet rose. In either case, the benefits are the same. A sister-in-arms does not choose an order. Instead, she is considered to belong to both the order of the dragon and the order of the lion, and she gains all of the benefits of both orders (including additional class skills and conditional skill bonuses, additional challenge benefits, and order abilities) at the appropriate levels. At 1st level, a sister-in-arms chooses which order's edicts she must follow; generally, those of the fanged crown choose the order of the lion's edicts, while those of the scarlet rose choose the order of the dragon's edicts. This ability alters order.
Monster Hunter Perhaps you came to the Varisian Gulf in search of the Sandpoint Devil, or maybe you followed fisherman's tales of Old Murdermaw - regardless, you've ventured through Varisia to hunt down famous monsters. While they have all eluded you so far, you made it to Sandpoint to research and restock before heading back out into the wilderness. Because of your training, you gain a +1 trait bonus on attack rolls and weapon damage rolls against aberrations and magical beasts.
No Racial Subtype You have chosen no racial subtype.
Order of the Dragon Whenever an order of the dragon cavalier uses Survival to provide food and water for her allies or to protect her allies from harsh weather, she receives a +2 bonus on the check.
Order of the Lion An order of the lion cavalier can make Knowledge (nobility) skill checks untrained. If she has ranks in the skill, she receives a bonus on the check equal to 1/2 her cavalier level (minimum +1) as long as the check involves her sovereign.
Scarlet Rose Edicts The cavalier must remain loyal to her allies and must always work to further the aims of the group. She must protect her allies from harm and defend their honor when called into doubt.
Shield of the Liege (Ex) At 15th level, an order of the lion cavalier can protect those around him. Allies that are adjacent to the cavalier receive a +2 shield bonus to their AC. In addition, as an immediate action, the cavalier can redirect an attack made at a creature adjacent to himself, as long as the creature making the attack is within the cavalier's reach. This ability must be declared before the attack roll is made. The attack is made against the cavalier's AC and defenses, even if the creature could not normally reach or attack the cavalier. The cavalier loses any cover or concealment bonuses when subject to the redirected attack.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Strategy (Ex) At 8th level, the cavalier can spend a standard action to grant one of a number of bonuses to all allies within 30 feet (including himself ). The allies must be able to see or hear the cavalier to receive this bonus. The cavalier can grant a +2 dodge bonus to AC for 1 round, a +2 morale bonus on all attack rolls for 1 round, or the ability to move up to their speed as an immediate action once. The cavalier can grant a different bonus to each ally within range, but allies can only benefit from this ability once per combat.
Tactician A cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 5 rounds. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability 1 times per day.
Tactician (Shake It Off) (Ex) A cavalier receives a teamwork feat (Shake It Off) as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 5 rounds. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability 1 times per day.
+1 Skill Point (2x) GM awarded PC with +1 skill point.
+1 Trait (Monster Hunter) GM awarded PC with +1 Trait.

QETSIYAH "KIZZY"

Female Human(Varisian) Cavalier 3 (Sister-in-Arms)
CG Medium humanoid (human)
Init +3; Senses Perception +5,

DEFENSE
AC 20, touch 13, flat-footed 17 (+7 armor, +3 Dex, ), Combat Expertise
hp 31 (3d10)+9
Fort +7, Ref +6, Will +2

OFFENSE
Speed 20 ft.
Melee cold iron/masterwork guisarme (two handed) +6 ((two handed) 2d4+3/x3)
Melee cestus +5 (1d4+2/19-20)
Melee gauntlet +5 (1d3+2)
Melee greatsword (two handed) +5 ((two handed) 2d6+3/19-20)
Melee dagger +5 (1d4+2/19-20)
Ranged dagger (thrown) +6 (1d4+2/19-20)
Ranged composite shortbow (+1) +6 (1d6+1/x3)
Ranged sling +6 (1d4+2)
Special Attacks Challenge,

STATISTICS
Str 15, Dex 16, Con 14, Int 13, Wis 8, Cha 12
Base Atk +3; CMB +5; CMD 18
Feats Bodyguard, Combat Expertise, Combat Reflexes, Phalanx Formation Scarlet Rose Devotion, Shake It Off
Skills Acrobatics -1, Acrobatics (When Jumping) -5, Appraise +1, Bluff +1, Climb -3, Craft (Untrained) +1, Diplomacy +5, Disguise +1, Escape Artist -2, Fly -2, Handle Animal +7, Heal +1, Intimidate +7, Knowledge (Local) +7, Perception +5, Perform (Oratory) +4, Perform (Untrained) +1, Ride -2, Sense Motive -1, Stealth -2, Survival +5, Swim -3,
Languages Common, Halfling, Varisian
Archetypes Sister-in-Arms,
SQ Act as One, Aid Allies, Bonus Feat, Devoted Defender, For the King, Halfhearted Challenge, Lion's Call, Maiden's Order, Order of the Dragon, Order of the Lion, Scarlet Rose Edicts,Shield of the Liege, Skilled, Strategy, Tactician (Shake It Off), +1 Skill Point (2x), +1 Trait (Monster Hunter), ,
Possessions explorer's outfit; masterwork tatami-do; cloak of resistance +2; cold iron/masterwork guisarme; gauntlet; Sling ; Sack [ Greatsword; Buckler; Backpack, Masterwork; Composite Shortbow (+1); Cestus; ]; Backpack, Masterwork [ Halfling Trail Rations (x5); Bedroll; 20 Arrows (x2); Dagger; Winter Blanket; Sling Bullets (10) (x3); Waterskin; Healer's Kit; Thieves' Tools (Masterwork); Arrow, Blunt (20); Silver Weapon Blanch; ]; Waterskin ; Composite Shortbow (+1) ;
165 gp

SPECIAL ABILITIES

Act as One (Ex) At 15th level, the cavalier can spend a standard action to move up to his speed and make a melee attack. All allies within 30 feet can also move up to their speed and make a melee attack as an immediate action. This movement and attack can be made as a charge if the movement qualifies. All attacks are made at a +2 bonus (this stacks with the bonus from a charge) and all participants receive a +2 dodge bonus to their AC for 1 round. A cavalier can use this ability once per combat.

Adopted You were adopted and raised by someone not of your actual race, and raised in a society not your own. You may immediately select a race trait from your adoptive parent's race.
Halfling (Trait ~ Helpful ~ Halfling)

Aid Allies (Ex) Whenever an order of the dragon cavalier uses the aid another action to assist one of his allies, the ally receives an additional +1 bonus to his Armor Class, attack roll, saving throw, or skill check. At 8th level, and every six levels thereafter, this bonus increases by an additional +1.

Battlefield Disciple You are skilled at supporting your allies in the heat of battle. You gain a +2 trait bonus on Heal checks made to stabilize a dying creature. In addition, when you successfully use the aid another action in combat to grant an ally a bonus on her next attack roll, the bonus you grant increases by 1.

Bonus Feat Humans select one extra feat at 1st level.

Challenge (Ex) 1/day [Swift Action], you can challenge a foe to combat. Choose one target within sight to challenge. Your melee attacks deal 4 extra damage whenever the attacks are made against the target of the challenge. Challenging a foe requires much of the cavalier's concentration. The cavalier takes a -2 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier's challenge also includes another effect which is listed in the section describing the cavalier's order. Her allies receive a +1 circumstance bonus on melee attack rolls against the target of her challenge whenever she is threatening the target. She also receives a +1 dodge bonus to her AC against attacks made by the target of her challenge. This bonus increases by +1 for every four levels the cavalier possesses.
Devoted Defender (Ex) Sisters-in-arms cling to their fellow Gray Maidens as closely as family and protect them with intense devotion. A sister-in-arms gains Bodyguard as a bonus feat (she does not need to meet the feat's prerequisite).
For the King (Ex) At 8th level, an order of the lion cavalier can call out to his allies, inspiring them to greatness. As a swift action, the cavalier can grant a competence bonus equal to his Charisma modifier on all attack and damage rolls to all allies within 30 feet. This bonus lasts for 1 round. This ability can be used once per combat.
Halfhearted Challenge (Ex) Sisters-in-arms vigilantly protect their allies, weakening their focus on their challenged foe. A sister-in-arms adds only half her cavalier level (minimum 1) to damage rolls against her challenge target. This ability alters challenge.

Helpful You see nothing wrong with letting others achieve greatness so long as the job gets done. Whenever you successfully perform an aid another action, you grant your ally a +4 bonus instead of the normal +2.

Language Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Lion's Call (Ex) At 2nd level, an order of the lion cavalier gains the ability to rally his allies. As a standard action, he can give an encouraging speech which grants all allies within 60 feet a competence bonus on their saving throws against fear equal to his Charisma modifier and a +1 competence bonus on attack rolls for a number of rounds equal to his cavalier level. If an ally within range is under the effect of a spell or ability that causes him to be frightened or panicked, he can immediately make another saving throw to resist the effect (if allowed).

Maiden's Order (Ex) All sisters-in-arms share a talent for aiding and inspiring their fellow Gray Maidens, strengthened by training and the bond of sisterhood. Generally, those loyal to Queen Ileosa refer to their pledge as the order of the fanged crown, while those who have forsaken the cruel queen call it the order of the scarlet rose. In either case, the benefits are the same. A sister-in-arms does not choose an order. Instead, she is considered to belong to both the order of the dragon and the order of the lion, and she gains all of the benefits of both orders (including additional class skills and conditional skill bonuses, additional challenge benefits, and order abilities) at the appropriate levels. At 1st level, a sister-in-arms chooses which order's edicts she must follow; generally, those of the fanged crown choose the order of the lion's edicts, while those of the scarlet rose choose the order of the dragon's edicts. This ability alters order.

Monster Hunter Perhaps you came to the Varisian Gulf in search of the Sandpoint Devil, or maybe you followed fisherman's tales of Old Murdermaw - regardless, you've ventured through Varisia to hunt down famous monsters. While they have all eluded you so far, you made it to Sandpoint to research and restock before heading back out into the wilderness. Because of your training, you gain a +1 trait bonus on attack rolls and weapon damage rolls against aberrations and magical beasts.

No Racial Subtype You have chosen no racial subtype.

Order of the Dragon Whenever an order of the dragon cavalier uses Survival to provide food and water for her allies or to protect her allies from harsh weather, she receives a +1 bonus on the check.

Order of the Lion An order of the lion cavalier can make Knowledge (nobility) skill checks untrained. If she has ranks in the skill, she receives a bonus on the check equal to 1/2 her cavalier level (minimum +1) as long as the check involves her sovereign.

Scarlet Rose Edicts The cavalier must remain loyal to her allies and must always work to further the aims of the group. She must protect her allies from harm and defend their honor when called into doubt.

Shield of the Liege (Ex) At 15th level, an order of the lion cavalier can protect those around him. Allies that are adjacent to the cavalier receive a +2 shield bonus to their AC. In addition, as an immediate action, the cavalier can redirect an attack made at a creature adjacent to himself, as long as the creature making the attack is within the cavalier's reach. This ability must be declared before the attack roll is made. The attack is made against the cavalier's AC and defenses, even if the creature could not normally reach or attack the cavalier. The cavalier loses any cover or concealment bonuses when subject to the redirected attack.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Strategy (Ex) At 8th level, the cavalier can spend a standard action to grant one of a number of bonuses to all allies within 30 feet (including himself ). The allies must be able to see or hear the cavalier to receive this bonus. The cavalier can grant a +2 dodge bonus to AC for 1 round, a +2 morale bonus on all attack rolls for 1 round, or the ability to move up to their speed as an immediate action once. The cavalier can grant a different bonus to each ally within range, but allies can only benefit from this ability once per combat.

Tactician (Shake It Off) (Ex) A cavalier receives a teamwork feat (Shake It Off) as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 4 rounds. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability 1 times per day.

+1 Skill Point (2x) GM awarded PC with +1 skill point. (Background skills)
+1 Trait (Monster Hunter) GM awarded PC with +1 Trait. (Campaign Trait)