Human

Pyry Soleil's page

146 posts. Alias of Dragonborn3.


Classes/Levels

Crossblooded(Boreal/ Elemental) Sorcerer/Artic Ley Druid 9

Gender

Male

Size

Medium

Age

14

Alignment

N

Languages

Common, Ignan, Auran, Aquan(cold dialect)

Strength 10
Dexterity 18
Constitution 16
Intelligence 14
Wisdom 16
Charisma 16

About Pyry Soleil

http://images5.fanpop.com/image/photos/31100000/Gray-Fullbuster-gray-fullbu ster-31188396-843-474.jpg

Height: 5'4 Weight: 112lbs Age: 14
Hair: Coal black Eyes: Blue Skin: Pale
Alignment: Neutral

Fortitude: +9 =3(Con)+6(Class)
Reflex: +7 =4(Dex)+3(Class)
Will: +7 =3(Wis)+6(Class)-2(Crossblooded)+2(Iron Will)
Base Attack Bonus: +6/+1
CMB: +10(using Weapon Finesse)
CMD: 20

Armor Class: 14 =10(Base)+4(Dex)
Touch: 14
Flat-Footed: 10
Speed: 30ft

Weapon
Ranged Weapon
Spell, Melee
Spell, Range

Skills
Survival: +18 =3(Wis)+9(Rank)+3(Class)+3(Skill Focus)
Spellcraft: +8 =2(Int)+3(Rank)+3(Class)
Knowledge(Nature): +8 =2(Int)+3(Rank)+3(Class)
Knowledge(Geography): +8 =2(Int)+3(Rank)+3(Class)
Fly: + =4(Dex)+9(Rank)+3(Class)
Stealth: +16 =4(Dex)+9(Rank)+3(Skill Focus)
Perception : +15 =3(Wis)+9(Rank)+3(Class)
Perform(Wind Instruments): +6 =3(Cha)+3(Rank)
Perform(Dance): +6 =3(Cha)+3(Rank)
Perform(String Instruments): +6 =3(Cha)+3(Rank)
SPECIAL: +4 on, Initiative checks and Knowledge (geography), Perception, Stealth, and Survival checks in cold or icy terrain, and she cannot be tracked in cold or icy terrain.

Feats
Lv1: Cold Focus(+2 DC to [Cold] descriptor spells)
Racial Lv1: Skill Focus(Stealth)
Racial Lv1: Weapon Finesse
Lv3: Rime Spell
Lv5: Elemental Focus(Cold)
Lv7: Greater Elemental Focus(Cold)
Bloodline Lv7: Arcane Strike(+ damage)
Racial Lv8: Skill Focus(Survival)
Lv9: Iron Will

Sorcerer Class features

Druid Class Features:
Nature Bond(Snow Leopard) , Nature Sense, Orisons, Wild Empathy, Arctic Native, Ice Walking, Arctic Endurance, Blessing of Nature(Arctic and Water[Ice] Domains, replaces Wild shape)) Snowcaster

Sorcerer Class Features:

Elemental/Boreal Bloodline
Bonus Spells: burning hands* (3rd), scorching ray* (5th), elemental aura* (cold only) (7th), elemental body I (9th),

Class Skills: Survival and Knowledge(the Planes)

Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to match the type of your bloodline. This also changes the spell's type to match the type of your bloodline.
Bloodline Arcana: Whenever you cast a spell with the cold descriptor, increase the spell’s save DC by 1.

*Elemental Ray (Sp): Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of damage of your energy type + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

*Icewalker (Ex): At 3rd level, you gain resist cold 5 and can move across snow and icy surfaces without penalty and without leaving tracks. At 9th level, you gain resist cold 10 and can climb icy surfaces as if using spider climb.

*Snow Shroud (Su): At 9th level, you ignore concealment and Perception penalties in natural or magical snow, ice, fog, and similar weather conditions. In addition, you can surround yourself with a cloak of swirling snow for a number of rounds per day equal to your sorcerer level. This power acts and deals damage as a fire shield (chill shield) that sheds no light. It provides a 20% miss chance on attacks made against you and grants a bonus on Stealth checks equal to 1/2 your sorcerer level in snowy or icy areas. You can use this ability once per day at 9th level, twice per day at 17th, and three times per day at 20th.

Add +5 to the DC of spells that have the cold descriptor.

Druid Spells Prepared:

Lv0(DC 13): Mending, Detect Magic, Create Water, Know Direction

Lv1(DC 14): Faerie Fire, Frostbite, Produce Flame, Snow Shape, Icy Fist(reflavored Stone Fist)
Domain Spell: Obscuring Mist

Lv2(DC 15): Barkskin(+4), Chill Metal, Frigid Touch, Frostfall, Flame Blade(1d8+4)
Domain Spell: Fog Cloud

Lv3(DC 16): Aqueous Orb, Cloak of Winds, Sleet Storm, Protection from Energy(108 points)
Domain Spell: Water Breathing

Lv4(DC 17): Flame Strike(9d6), River of Wind, Cure Serious Wounds(3d8+9)
Domain Spell: Control Weather

Lv5(DC 18): Call Lightning Storm, Control Winds
Domain Spell: Ice Storm

Sorcerer Spells Known/per Day:

Lv0(DC 13), at will: Drench, Ray of Frost, Disrupt Undead, Dancing Lights, Mending, Prestidigitation, Message

Lv1(DC 14) Biting Wind, Endure Elements, Mage Armor, Icicle Dagger, Obscuring Mist, Burning Hands(5d4), Ray of Sickening
Per day: 4

Lv2(DC 15) Frost Field, Acid Arrow(Cold), Touch of Idiocy, Spontaneous Immolation, Unshakable Chill, Glitterdust, Admonishing Ray
Per day: 3

Lv3(DC 16) Artic Air, Clairaudience/Clairvoyance, Battering Blast, Fireball(9d6), Displacement, Shrink Item, Vampiric Touch
Per day: 2

Lv4(DC 17) Iceshockle, Enervation, Greater False Life(2d10+9), Wall of Fire
Per day: 1