Elemental/Boreal Bloodline Bonus Spells: burning hands* (3rd), scorching ray* (5th), elemental aura* (cold only) (7th), elemental body I (9th),
Class Skills: Survival and Knowledge(the Planes)
Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to match the type of your bloodline. This also changes the spell's type to match the type of your bloodline.
Bloodline Arcana: Whenever you cast a spell with the cold descriptor, increase the spell’s save DC by 1.
*Elemental Ray (Sp): Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of damage of your energy type + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
*Icewalker (Ex): At 3rd level, you gain resist cold 5 and can move across snow and icy surfaces without penalty and without leaving tracks. At 9th level, you gain resist cold 10 and can climb icy surfaces as if using spider climb.
*Snow Shroud (Su): At 9th level, you ignore concealment and Perception penalties in natural or magical snow, ice, fog, and similar weather conditions. In addition, you can surround yourself with a cloak of swirling snow for a number of rounds per day equal to your sorcerer level. This power acts and deals damage as a fire shield (chill shield) that sheds no light. It provides a 20% miss chance on attacks made against you and grants a bonus on Stealth checks equal to 1/2 your sorcerer level in snowy or icy areas. You can use this ability once per day at 9th level, twice per day at 17th, and three times per day at 20th.
Add +5 to the DC of spells that have the cold descriptor.
Druid Spells Prepared:
Lv0(DC 13): Mending, Detect Magic, Create Water, Know Direction
Lv1(DC 14): Faerie Fire, Frostbite, Produce Flame, Snow Shape, Icy Fist(reflavored Stone Fist)
Domain Spell: Obscuring Mist