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Lassiviren

"Prophet"'s page

94 posts. Alias of Loup Blanc.


Full Name

Prophet

Race

Dhampir

Classes/Levels

Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5

Gender

Male

Size

Medium (5'2", 125 lb.)

Age

150

Alignment

Neutral

Deity

Pharasma

Location

Sandpoint, Varisia

Languages

Common, Celestial

Occupation

Prophet

Strength 10
Dexterity 16
Constitution 8
Intelligence 13
Wisdom 12
Charisma 18

About "Prophet"

Crunch in normal form:
Male dhampir summoner (shadow caller, synthesist) 1
N medium humanoid (dhampir)
Init +5; Senses Perception +1, darkvision 60 ft., low-light vision

DEFENSE

AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 7/7
Fort -1, Ref +3, Will +3

OFFENSE

Speed 30 ft.

Melee

Ranged

Combat Options

STATISTICS

Str 10, Dex 16, Con 8, Int 13, Wis 12, Cha 18

Base Atk +0; CMB +0; CMD 13

Feats Extra Evolution

Traits Love Lost, Reactionary, Without a Past

Trained Skills
Bluff +9
Intimidate +7
Stealth +7

Languages Common, Draconic

Gear
Weapons

Armor

Other Stuff

Money:

Special Abilities
Dhampir Abilities: Undead Resistance, Resist Level Drain, Vampiric Empathy, Dayborn, Negative Energy Affinity
Inquisition: Conversion
Judgment
Lore of Escape
Hide Tracks
Stern Gaze

Spells
0-Level: brand, daze, detect magic, disrupt undead
1st-Level true strike, wrath (2/day)
[/spoiler]

Background:
Though "The Prophet" is a chosen name, it's the only one this dhampir knows.

Prophet grew up in a cult of vampires dedicated to Norgorber. His mother, a priestess of Pharasma, died in childbirth, and the vampires slaughtered the other priests and doctors present at the birth before vanishing through a secret underground tunnel. Beside this event, Prophet's childhood was relatively non-violent, especially for one of his race. He was taught to embrace both the gifts he received from his vampiric heritage as well as those gifted by the other half of his blood, and was trained in stealth and thievery to serve Father Skinsaw.

However, just before Prophet reached adolescence, an enclave of clerics and inquisitors, dedicated to the same monastery Prophet's mother had served at, arrived in town and laid waste to the vampires. The young dhampir was knocked out during the battle, but the trauma of the event still had its effect, erasing from Prophet's mind all memory of his upbringing.

Prophet was taken back to the monastery by the priests, and when his amnesia became apparent, he was initiated into the faith. Prophet was trained in the way of the inquisitor, learning to use his gifts to hunt his foes. However, the dhampir began to experience strange dreams, and one of the high priests made the mistake of suggesting them to be visions from Pharasma. The dhampir believed this as well, and began to call himself "the Prophet," believing himself to be the only true worshiper of Pharasma at the monastery.

However, about a year ago, Prophet returned from solitary training in the wilderness to find the monastery empty, the wooden structures burned and its inhabitants slain. Surprised, Prophet nonetheless accepted death as part of the natural cycle, and calmly burned the bodies of the others. Finally, he retrieved some gear from the monastery's basement and set out into the world, eager to please his goddess.

Now, Prophet has come to Sandpoint. Hearing of the opening of a new cathedral, Prophet is interested to spread his faith and make inquiries as to the religions of Sandpoint.

Appearance:
Prophet is short and very thin. Rarely does much of skin show: generally you can only see his eyes, which are a burning whitish green. He's not particularly impressive to look at, and can often even be overlooked when he's standing still or in a crowd, despite his exotic appearance in tones of black, gray, and dark red... And being overlooked is fine by him.



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