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Piper 'Pip' Zappenpop's page

439 posts. Alias of Choon.

Full Name

Popper 'Pip' Zappenpop


lvl1: 3/5 used


AC 16/Touch 11/FF14 HP 16/28 Saves 3/3/2 +2 vs illusion Init: +8




Chaotic Good


Shelyn, Gozreh


Common, Gnome, Sylvan


Vagabond, Itinerant Tailor, Spell Caster for Hire

Strength 10
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 7
Charisma 18

About Piper 'Pip' Zappenpop


Female Gnome (Oracle) 3
Small humaniod
Init +8 (+2 dex, +2 trait, +4 feat); Senses: Perception +2, Low-Light Vision

AC 16, Touch 11, Flat-Footed 14 (+2 Armor (Leather), +1 sheild (buckler, Mwk.), +2 dex, +1 size)/ +2 dodge in hills or mountains
HP 28 (level/roll) 1/8, 2/5, 3/6
Fort +3, Ref +3, Will +2
+2 vs. Illusion

Speed 15 ft.
Melee: Morningstar +3(1d6+0 x2)
Ranged: Mwk. Light Crossbow +5(1d6+0 19-20x2) x50 Bolts

STATS (16,14,12,12,12,7 pre-race)
Str 10, Dex 14, Con 14, Int 12, Wis 7, Cha 18
B.A.B. +2, CMB +1, CMD 13


Imp. Initiative

Trained Skills :

(Skill bonus=rank+ability+class+misc)
Acrobatics + = 2+2+3
Bluff +6 = 2+4+0
Escape Artist +6 = 1+2+3
Know (planes) +5 = 1+1+3
Stealth +12 = 3+2+3+4
Spellcraft +6 = 2+1+3
Diplomacy +9 = 2+4+3
Perception +2 = 2-2+0+2(race)

Untrained w/misc. bonus
Craft (tailor) +4 = 0+2+0-0+2(race)

Common, Gnome, Sylvan, Auran

Spells Known:

Gnome Magic - 1/day Dancing Lights, Ghost Sound, Prestidigitation, Speak with animals

Mystery Spells - Alter Winds

orisons- Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark

lvl 1[3 used] (4base+1cha, 5 slots/day)- Cure Light Wounds, Cause Fear, Summon Monster I, Obscuring Mist, Bless

DC's: 0-14, 1-15

Consumables (wands, scrolls, etc.):

Scroll of Diagnose Disease
Scroll of Liberating Command
Scroll of Remove Sickness
Scroll of Remove Fear
Potion of Cure Light Wounds x2

Special qualities:

Small Size
Gnome Magic - 1/day Dancing Lights, Ghost Sound, Prestidigitation, Speak with animals
Bonded to the Land (Mountains)

Mystery ( Winds )
Oracle's Curse ( Lame )


(7/day: 0 used) Touch of Electricity: std. action touch attack 1d6+(1per2 lvl)
(3 hrs/day: 0 used)Air barrier: +4 Armor for 1hr.

Traveling Dog:

Nimbus is a dark grey with swirling stripes of lighter hues. He is Piper's constant companion and co-dependant. Originally bred in Cheliax as a fighting dog, Nimbus was disqualified early on and sold cheaply to a riding trainer. Piper bought him for the long trip from Cheliax to Lastwall and the dog has become more a friend to her than most people.

Carrying capacity
Piper herself currently weighs 35 lbs., 67lbs with all gear

Gear :

Carrying Capacity = 33/66/100
Currently carrying 21 lbs.
(rolled 160gp)
Explorer's Outfit
Hammer, Gnome Hooked (30gp/ 3 lbs)
Morningstar (8gp/ 3 lbs)
Crossbow, Light (35gp/ 2 lbs, x50 bolts)
Leather armor (10gp/ 7.5 lbs)
Buckler (5gp/ 2.5 lbs)

Backpack (2gp/ .5lb, carries .25 cu.ft. and 15 lbs)
-Contains the following-
Waterskin(1gp/ 1 lb full)
6 days trail rations (6gp/ 1.5 lbs)
Fishing Hook (x10) (10 sp/ --)
String/Twine (50 ft.) (1 cp/ .5 lbs)
Bag (Waterproof) (5gp/ .5lbs)
Candles x10 (10cp/--)
Chalk x10 (5cp/--)
Chalkboard (1gp/ 2lbs)
Inkpen (1cp/--)
Ink (1oz. Vial) (8gp/--)
Journal (10gp/ 1 lb)

-Dog- (43.25/100 lbs.)
Saddle (Riding) (10gp/ 25 lbs.)
Saddlebags (4gp /8lb, carries 5cu.ft./ 250lbs.)
Bedroll(1sp/ 1.25 lb)
Blanket (winter)(5sp/ 1 lb)
Hammock(1sp/ 3 lbs)
Shovel (2cp/ 3 lbs)
Cooking Kit (1gp/ 2 lbs)

374 (134 loaned) gp
41 sp
13 cp


Pip was born in the west of Cheliax not far from Devil's Peak. She grew up in the small town of Watershed and spend most of her childhood constantly looking at and daydreaming about the clouds. She especially liked the formations that grew up around the mountains and loved to wander in their foggy banks among the rocky crags and peaks. All this wandering alone inevitably brought the attention of the Strix who watched her closely, but in spite of verbal warnings and some threats of physical reprisal they could not stop her wanderings in and around Devil's Peak. Nothing delighted her more than a clear blue sky dotted with clouds of all different sizes and textures.
On one of these perfect days, she wandered into a particularly dense cloud bank. Soon after she was enveloped, she heard, or rather felt, that she was meant for more than simply wandering and admiring clouds. She sincerely cared for the sky and the daytime wonders of the heavens. She felt a terrible sadness that most people ignored the daytime sky unless it got particularly angry and stormed or rained on them.
Then she fell.
She was so wrapped up in her wanderings and the voice of the sky, that she fell right off a high cliff and shattered her left ankle on impact. She was found the next day and hurried to a local cleric for healing, but all his magic could not prevail against her wounded foot.
But this curse of the Gods also came with a blessing. She could now constantly hear the voice of the wind everywhere she went. The rustling of trees, the flap of a flag, the hiss of blown dust all carried a message for her.
The sky was now her constant companion.

Following the voice of the winds, she left her home of Watershed and traveled west to far off Lastwall. She does not yet know why, but her faith is strong, and so is her riding dog Nimbus, who carries her across the miles and obstacles her lame feet would find impossible otherwise.


Pip is probably as close to Bi-Polar as one can get without needing medication. While generally very friendly and sociable, she can fall into fits of anger and depression or be lifted to hours of joyous rapture with little to no warning. She also has a habit of "talking to the wind" in Auran on a regular basis which gives well more than half the people who meet her the initial impression that she's a human child at play. Those same people often whisper that she's getting a little too close to "the sky" and has started to cross the line into truly crazy.

Standing at 3 feet, 1 (and 3/4!!) inches with light blue skin and silver-blue hair, Piper has an unusually hard time going unnoticed among the crowds of "Big Folk". Her undeniable charisma, child-like charm, and natural good looks coupled with her obvious infirmity tend to draw all kinds of attention. She usually revels in this magnetism and puts on a show for on-lookers when she feels people will appreciate it. Her skills in acrobatics and escape in spite of her permanently lame foot make for fun displays of calling out bulky, burly men and challenging them to catch her while she spins and dances around their clumsy attempts to snatch either her and her colorful dancing ribbons. To date, she has only been caught twice. Once by a More-agile-than-he-looked sheep herder and once by a monk on pilgrimage.

Piper tends to have fits of just about everything: happiness, sadness, annoying persistence, dance, song, vomiting (that Excitable trait can get you into some nasty food poisoning, especially when it looks so good and you haven't learned the Purify food and drink orison yet...) Some could say that even her breathing comes in fits. Thankfully she tends to stay on the happy side of the emotional pendulum.

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