Necromancer

Penti's page

2 posts. Alias of Hiram138.


Full Name

Pentti

Race

Human

Classes/Levels

Sorcorer

Gender

Male

Size

Medium

Age

18

Alignment

cn

Strength 10
Dexterity 14
Constitution 10
Intelligence 15
Wisdom 13
Charisma 18

About Penti

Pentti
Male human (Ulfen) sorcerer (crossblooded, wildblooded) 1 (Pathfinder RPG Ultimate Magic 69, 70)
CN Medium humanoid (human)
Init +2; Senses Perception +1
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 6 (1d6)
Fort +0, Ref +2, Will +1; +2 vs. death, -2 vs. disease, illusions, poisons, and the spells, spell-like abilities and supernatural abilities of fey, +1 trait bonus vs. divine spells
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Offense
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Speed 30 ft.
Melee club +0 (1d6) or
. . dagger +0 (1d4/19-20)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks bloodline arcana: dark fey, fey fascination
Sorcerer (Crossblooded, Wildblooded) Spells Known (CL 1st; concentration +5)
. . 1st (4/day)—icicle dagger[UM], mage armor
. . 0 (at will)—detect magic, ray of frost, read magic
. . Bloodline Boreal, Dark fey
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Statistics
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Str 10, Dex 14, Con 10, Int 15, Wis 13, Cha 18
Base Atk +0; CMB +0; CMD 12
Feats Eschew Materials, Expanded Arcana[APG], Fey Foundling[ISWG]
Traits adaptive magic, history of heresy, huldra's luck (linnorm kingdoms), Magical Talent (Haunted Fey Aspect)
Skills Appraise +6, Bluff +8, Knowledge (arcana) +7, Linguistics +3, Spellcraft +6, Use Magic Device +9
Languages Common, Draconic, Gnome, Skald, Sylvan
SQ fey-taken
Other Gear club, crossbow bolts (20), dagger, light crossbow, bedroll, belt pouch, flint and steel, masterwork backpack[APG], mess kit[UE], soap, trail rations (5), waterskin, 55 gp, 9 sp
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Special Abilities
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Bloodline Arcana: Dark Fey (Ex) +2 to save DCs from spells of the Curse subschool.
Boreal +1 DC for [cold] spells.
Dark Fey +2 to save DC of spells with the curse subtype.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fey Fascination (7/day, DC 14) (Su) Target in 30' must make saving throw or be fascinated.
Fey Foundling Magical healing works better on you
Fey-Taken -2 vs. disease, illusions, poison and spells, spell-like abilties and supernatural abilities of fey.
History of Heresy +1 save vs. divine spells
Huldra's Luck (Linnorm Kingdoms, 1/day) +1 luck bonus on a single save, attack roll, or skill check.
Magical Talent (Haunted Fey Aspect, 1/day) (Sp) Choose one 0-level spell - it becomes a 1/day spell-like ability for you.
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Born to a family of Ulfen who worshiped "the god of the old world". They found me in a hollow of an old Ash tree. Seeing me as a gift for there faith the took me in as there own. On my 5th birthday I was kidnapped by Dark Fey and spent a year as a prisoner in their strange realm. When they returned me 5 years had passed in the material realm. I was very sickly and and suffering from strange visions. My parents being frightened returned me to the Ash tree. Leaving me there to return to the Fey. The Huldra who lived in the forest saw me at the tree. Wondering why i was returned the took me in Blessing me with their luck curing me of my visions.
They returned me to my parents. Ever after i have been fasinated by Fey magic. Returning to the Ash tree to learn the secrets of the Fey.
When I came of age I went south to seek my fortune and see new lands. Hopingbto be employed by the nobility of Taldan like many of my country men. Sadly being physically sickly i was unable to find work. Since the Taldan nobles wanted Physically imposing Guards.

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