1. +1 Level Feat (Campaign) - Improved Initiative Feat (+4 to Init)
2. +1 DC to Mind Flayer Mind Blast
3. +5' to Mind Flayer Mind Blast
4. +1 Spell Resistance
5. +1 lvl Spell-like Abilities
6. +12 Hit Points
Special Item Advancement
1. Eschew Materials
L3 FINAL:
Level 3 Unchained Monk
(X)1. +1 BaB, +1 CMB, +1 CMD
(X)2. Saves - Fort/Reflex = No Increase
(X)3. Fast movement +10 ft (40')
(X)4. Ki pool - 5 points - 1 pt = +1 Full BaB Attack, stacks with haste
(X)5. Ki Strike (magic) (Pool =/> 1)
(X)6. +1 Stunning Fist
Level 3 Unchained Rogue (Underground Chemist)
(X)1. BaB - covered by Monk, Arcanist
(X)2. Saves - covered by Monk
3. +14 Skill Points:
(X)Acrobatics +1
(X)Bluff +1
(X)Craft Clothing +1
(X)Craft Leather +1
(X)Craft Jewelry +1
(X)Diplomacy +1
(X)Disable Device +1
(X)Knowledge (Arcana) +1
(X)Stealth +1
(X)Survival
(X)Spell Craft +1
(X)Perception +1
(X)UMD +2
(X)4. Danger Sense - +1 Reflex Save Traps, Dodge bonus Traps, Perception vs Surprise
(X)5. Finesse Training (Unarmed Strike - acts like Deadly Agility) - (think about Retrain Deadly Agility)
(X)6. Sneak Attack +2d6
(X)7. No Underground Chemist Features - Next change at 4th level.
Level 3 Arcanist (Whitemage)
(X)1. BaB - Covered by Monk
(X)2. Saves - Will = No Increase
(X)3. Skills - Covered by Rogue
(X)4. Arcanist Exploit (Acid Jet - SU - 2d6+3 Acid damage)
(X)5. +1 1st Level Spell Spells Per Day
(X)6. +1 1st Level Spells Memorized
(X)7. +2 1st Level Spells - Mage Armor, Snowball
(X)8. +1 Arcane Max Reservoir Point = 4/6
(X)9. White Mage - Check for cure spells per level, Next change at 9th.
Level 3 General Character Advancement
(X)1. Hero Points: +1
(X)2. Hit Points = +12
(X)3. +1 Dex = 19 = No Changes at this time
(X)4. Level Feat = Extra Arcanist Exploit (Craft Wondrous Items)
(X)5. +1 Spell Resistance = 14
(X)6. +1 lvl Spell-like Abilities = Level 3 stats
Level 3 Special Item Advancement
(X)1. Skill Focus (Spellcraft) - +3 to Spellcraft
L4 FINAL:
Level 4 Unchained Monk
1. +1 BaB, +1 CMB, +1 CMD
2. Saves - Fort/Reflex = +1 to each (+4 Total Each)
3. Ki power - Qinggong Power (Su) - True Strike
4. Still Mind - +2 bonus on saving throws against enchantment spells and effects.
5. Unarmed Damage increases to from 1d6 to 1d8
6. +1 to AC
7. Stunning Fist (4/day, DC16), Can choose to Fatigue an opponent instead of Stun.
8. Ki Pool increases by 1.
Level 4 Unchained Rogue (Underground Chemist)
1. Debilitating injury
2. Underground Chemist - Precise Splash Weapons
3. Uncanny Dodge
4. 14 Points to skills
a. Kn. Arcana = 1 (9 remaining)
b. Spellcraft = 1 (8 remaining)
c. Linguist (New Common) = 1 (7 remaining)
d. Perception = 1 (6 remaining)
e. Disable Device = 1 (5 remaining)
f. Fast Stealth = 1 (4 remaining)
g. Acrobatics = 1 (3 remaining)
h. Craft Alchemy = 1 (2 remaining)
i. UMD = 1 (0 remaining)
j. Survival, Diplomacy, and the rest of (3) crafts +1.
5. Trapfinding +2
Level 4 Arcanist (Whitemage)
1. Add +1 to Will (+4 Total)
2. Add (2+1) 2nd Level Spell Slots.
3. Add (1) Memorized Spell
4. Add Cure Moderate Wounds to Spontaneous Spell List.
5. Add (2) More Spells to Spell Book - Invisibility and Burst of Radiance.
6. Update Arcane Resource Pool to Raw/Max Pool(5/7).
Level 1 Cheese Dip 1 - PoW Stalker
1. Ki pool increases another +5 (or +1 or +0?)
2. Stalker Ki Powers: Hidden Agenda and Motives, 1 ki point = immediate action +4 Insight Bonus to Perception and Sense Motive.
3. Deadly strike +1d6, Unmodified = Confirmed Critical Hit = 5 rounds of Continuous Deadly Strikes.
4. Stalker Art - Deadly Insight = 1 Ki point = 4 rounds of Deadly Strikes +1d6 without needing a critical. If one critical hit is confirmed per round, deadly strikes
is extended for 1 round without cost. Retrain possible for 5th (20th) level?
5. (6) Maneuvers (4 can be readied):
a. Ghost Hunting Blow - Strike has Ghost Touch properties
b. Swift Claws: 1st Strike = Double Strike at Normal BaB (+9), FA: Add 2nd Single Strike @ Normal BaB (+9)
c. Flurry Strike: 1st Strike = (2) Separate Strikes at Full BaB (+11), FA: Add 3rd Strike = Normal BaB (+9)
d. Dimensional Strike = Deny Opponent Dex, remember to add Sneak.
e. Leaping Dragon
f. Sting of the Rattler - +1d4 of damage, plus an additional 1d4 damage the following round - can be used in Melee and Range Attacks.
6. (1) Stance = Pugilist Stance = +1d6 per hit
7. Stalker Maneuver Recovery:
*> Stalkers may recover their maneuvers in one of two ways. The stalker may either center his awareness of the combat momentarily as a standard action and recover a single expended maneuver of his choice (Which I am guessing provokes an AoO?).
*> Alternately, he may recover his Wisdom modifier (+4) in expended maneuvers (min of 2) as a full round action that does not provoke attacks of opportunity, centering his spirit completely to re-align his perceptions of the battle and change his place in it. When recovering his maneuvers as a full round action, he may move up to his base speed and adds a +4 insight bonus to his Armor Class as his ki defends his form while he re-centers himself. The next attack or martial strike he attempts after recovering his maneuvers adds his deadly strike's damage to the attack if successful.
8. Updated Weapon List - All Simple, Martial, and Monk Weapons.
Level 4 General Character Advancement
1. Hero Points: +1 if not at Max of 3.
2. Hit Points = +13
3. Level Feat = Piranha Strike
4. +1 Spell Resistance = 15
5. +1 lvl Spell-like Abilities = Level 4 stats
6. +1 DC to Mind "Psionic" Blast (now DC 16 - 11+3+2) and upgrade in effects, Dazed for 1 round + staggered for 1d6 rounds.
(X)1. +1 BaB, +1 CMB, +1 CMD
(X)2. Saves - N/A
(X)3. Purity of Body - a monk gains immunity to all diseases, including supernatural and magical diseases.
(X)4. Style Strike (Spin Kick)(once per round during Flurry)
(X)5. +1 Stunning Fist - +1 per day = (5/day)
(X)1. Saves - N/A
(X)2. Add (+1) 2nd Level Spells Per Day Slots.
(X)3. Add (+0/+1/+1) Memorized Spell
(X)4. Add (2) More Spells to Spell Book - Cat's Grace and Pilfering Hand
(X)5. Update Arcane Resource Pool to Raw/Max Pool (5/8).
(x)6. Arcanist Exploit - (Quick Study)
(X)7. +1 Concentration Checks
Level 5 General Character Advancement
(x)1. Hero Points: +1 if not at Max of 3.
(x)2. Hit Points = +13 (+10 Level, +1 CON, +1 Toughness, +1 Favored Class)
(x)3. Level Feat = Outflank
(x)4. +1 Spell Resistance = 16
(x)5. +1 lvl Spell-like Abilities = Level 5 stats
(X)6. No Upgrade to Psionic Blast
L6 FINAL:
Level 6 Unchained Monk
(X)1. +6/+1 BaB, +1 CMB, +1 CMD
(X)2. Saves - Fort/Reflex = +1 to each (+5 Total Each)
(X)3. Bonus Feat (Improved Trip)
(X)4. Ki power (Elemental Fury (Su) - Electricity)
(X)5. Fast Movement +20ft (50' total)
(X)6. Stunning Fist (6/day, DC17), Can choose to Fatigue an opponent instead of Stun.
(X)7. Ki Pool increases by 1.
1. Arcane Reservoir, Arcanist Exploit - Spontaneous Healing (Su)(Can cast any Cleric "Cure" Spells the word "Cure"), Cantrips, Consume Spells, Spells,
AR Raw/Max Pool(4/4), Cure Light Wounds,
2. Spells, AR Max Pool(4/5),
3. Arcanist Exploit - (Acid Jet), Spells, AR Max Pool(4/6),
4. Spells, AR Raw/Max Pool(5/7), Cure Moderate Wounds,
5. Arcanist Exploit (Quick Study), Spells, AR Max Pool(5/8),
6. Spells, AR Raw/Max Pool(6/9), Cure Serious Wounds,
7. Arcanist Exploit (), Spells, AR Max Pool(6/10) ,
8. Spells, AR Raw/Max Pool (7/11), Cure Critical Wounds,
9. Arcanist exploit = Spontaneous Healing, Spells, AR Max Pool (7/12)
10. Spells, AR Raw/Max Pool (8/13), Spontaneous Healing (Access to Breath of Life as a "Cure" spell), Breath of Life, Cure Light Wounds, Mass,
11. Arcanist/Greater Exploits (Add Fast Healing (Su) to Greater Exploits List)(Fast Healing Greater Exploit), Spells, AR Max Pool (8/14)
12. Spells, AR Raw/Max Pool (9/15), Cure Moderate Wounds, Mass
13. Arcanist/Greater Exploit, Spells, AR Max Pool (9/16)
14. Spells, AR Raw/Max Pool (10/17), Cure Serious Wounds, Mass
15. Arcanist/Greater Exploit, Spells, AR Max Pool (10/18)
16. Spells, AR Raw/Max Pool (11/19), Cure Critical Wounds, Mass
17. Arcanist/Greater Exploit, Spells, AR Max Pool (11/20)
18. Spells, AR Raw/Max Pool(12/21)
19. Arcanist/Greater Exploit, Spells, AR Max Pool (12/22)
20. Magical supremacy, Spells, AR Max Pool (13/23)
CHEESE DIP 1 - PATH of WAR STALKER:
1st Set Cheese Dip - (PoW Stalker 1-6) - 4,8,12,16,20,24
1. Ki pool (+5 to Ki Pool), Ki Power: Hidden Agenda and Motives, Deadly strike +1d6, Stalker Art (Deadly Insight (Su) - 4 rds/Ki Point),
2. Combat insight (Defensive Reflexes)
3. Stalker art (Murderous Insight (Su), 5 rds/Ki Point)
4. Combat insight (Uncanny Dodge) - Unchained Rogue @ 8th Level
5. Deadly strike +2d6
6. Blending
1. Fighter's Blade (+4 Enhanced Strikes)(Must be taken in Level Up General)
2. Soulwarrior (+2 ML/ES, +1 atk/rd w/ reqs)(Must be taken in Level Up General)
3. Extra Blade Skill - Dual Imbue (P)
4. Extra Blade Skill(s) - +1d8 Psychic Strike(s)
5. Extra Blade Skill - Change Damage Type to Elemental @ 8th Lvl equivalent.
6. Psionic Meditation and reqs (If not already selected)
7. Deep Focus and reqs (If not already selected)
SOULKNIFE(DEADLY FIST)
1. Unarmed Assault (uMonk), Enhanced Strikes, Psychokinetic Discharge (Su), Wild Talent
2. Blade skill (Alter Blade (aka Fists/Unarmed Assault - To include all unarmed/natural attacks)
3. Enhanced Strikes +1/+1, +1d8 Psychic Strike
4. Blade skill (Full Enhancement - To include all unarmed/natural attacks with enhancement), Enhanced Strikes +1/+1
5. Enhanced Strikes +2/+1, Quick Empower
PSYCHIC WARRIOR(MARTIAL KINETICIST)
* Removed Hvy Armor if it is not on the list.
* Bonus Feats can only be Psionic and Meta Psionic.
1. Bonus Feat (), Psionic Prowess (+2 to WIS Score for Bonus PPs), Martial Psionics (Ex)
2. Bonus Feat ()
3. Expanded Martial Psionics (Ex)
4. Psionic Training (Ex)
5. Bonus Feat ()
Flurry Feint (Denied AC for next attack)(3rd Party PFRD - Permission?)
Improved Flurry Feint (Denied AC for whole turn)(3rd Party PFRD - Permission?)
Touch of Serenity
Crushing Blow
Run
Endurance
Boar Style = 3 feats and can it be used with PoW?
Pummeling Style = 3 feats and can it be used with PoW??
Remember to check Path of War Feats
Psionic Based Feats
Multiattack (Mandatory - Not Psionic - must take with Twin Mind Aegis)
Feral Combat Training (Mandatory - Not Psionic - must take with Twin Mind Aegis)
Psionic Body (More Hit Points!)(Psi)
Psionic Meditation (Psi)
Deep Focus (Psi)
Persistent Focus (Psi)
Quick Suit (Quick Draw for Aegis)(Psi)
Fighter's Blade
Soulwarrior
Attribute Distribution:
3: +1 DEX 3: +1 DEX
9: +1 WIS
12: +1 DEX
15: +1 WIS
18: +1 DEX
21: +1 CHA
24: +1 DEX
27: +1 CHA
30: +1 DEX
MYTHIC:
Mythic: - Champion/Overmind, Champion/Archmage, or Archmage/Overmind, or perhaps a Triple-Path feat; Champion/Archmage/Overmind or Trickster/Archmage/Overmind?
Ability Scores
2. +2 CHA
4. +2 DEX
6. +2 INT
8. +2 INT
10. +2 INT
Mythic Feats
1. Dual-Path (Mythic) or Triple-Path or Gestalt Mythic Path?
3. Mythic Paragon
5.
7.
9.
I know some of these will be rare or a stretch but that is why it is a wish list. My goal is at least even attributes and 28 INT for spells and power points.
1. Tomes that increase attributes
2. Items with at least limited wish to grant attribute increases.