In my home game Samurai are part of the Edo Elemental Clans far to the west. They often trade with the Freelands (where my game takes place). After giving the overview, low and behold I had a player go "I wanna be a samurai". Cool, so we look up samurai, and it made my face hurt. I don't like the Samurai class as done in Ultimate Combat as a template for Cavalier. So I decided to rework an Elemental Samurai of my own into things. This will be my first time making my own class.
I'm not sure if I should just make a template to overlap over fighter, with forced prerequisites like Lawful only, No shield proficiency, etc, or just use my own class ideas.
I'd like to hear feedback on the little bit I have had time to flesh out these last two days and see if there is an issue.
Alignment: Any Lawful
Hit Die: D10
Weap and Armor Proficiency: Samurai are proficient with all Light and Medium Armor, but not with shields. Samurai are also proficient with All simple and martial weapons, as well as Katana, Wakizashi,Tanto, Nodachi, Yari , Naginata, Jute and kanabo. (Where not a rule for a weapon, I will make any of these Samurai weapons a Masterwork counterpart of a similar ruled weapon. Such as Kanabo being a MW Great Club)
BAB Progression +1 per level (as fighter)
Saves +1 all at level 1. They will then increase by +1 every odd level.
I have two different versions of Samurai, much the same way that Ranger has two styles. Yabusame and Daisho. Yabusame begin play with a Heavy Warhorse and all barding needed. Including a MW Yumi (Longbow). Daisho begin play with a MW Katana and MW Tanto or Wakizashi.
This is what i have now, I have just started working out feats and progression to level 20. Feedback would be greatly appreciated (I am not giving the samurai much more than the choice of Yabusame or Daisho at level one to reflect the amount they are being given here. Either style also begins play with either Mounted Combat or Two Weapon Fighting, depending).