Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Taergan Flinn

Nedyr's page

616 posts. Alias of Ridge.

Full Name

Nedyr Shadowhawk Orlovsky


Half Elf


Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)




six ft



Special Abilities

Buckling Swash, Sneaking flaymboyantly,


Chaotic Good


Cayden Cailean


The Stolen Lands


Elven, Hallit, Taldan (Common)


Professional Unprofessional

Strength 12
Dexterity 17
Constitution 12
Intelligence 12
Wisdom 10
Charisma 15

About Nedyr

Nedyr Shadowhawk Orlovsky
Male half-elf rogue 1/swashbuckler 1 (Pathfinder RPG Advanced Class Guide 56)
CG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +6
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 17 (2 HD; 1d8+1d10+2)
Fort +1, Ref +8, Will +0; +2 vs. enchantments
Immune sleep
Speed 30 ft.
Melee dagger +4 (1d4+1/19-20) or
. . mwk rapier +5 (1d6+1/18-20)
Ranged composite shortbow +4 (1d6/×3)
Special Attacks deeds (derring-do, dodging panache, opportune parry and riposte), panache (2), sneak attack +1d6
Str 12, Dex 17, Con 12, Int 12, Wis 10, Cha 15
Base Atk +1; CMB +2; CMD 16
Feats Combat Expertise, Skill Focus (Stealth)
Traits deft dodger, noble born - orlovsky
Skills Acrobatics +12, Appraise +5, Bluff +6, Climb +5, Diplomacy +6, Disable Device +10, Escape Artist +7, Knowledge (local) +5, Knowledge (nobility) +5, Perception +6, Perform (dance) +6, Ride +7, Sense Motive +4, Sleight of Hand +7, Stealth +11, Use Magic Device +6; Racial Modifiers +2 Perception
Languages Common, Elven, Hallit
SQ elf blood, swashbuckler finesse, trapfinding +1
Combat Gear potion of cure light wounds (2); Other Gear leather armor, arrows (20), composite shortbow, dagger, mwk rapier, boots of elvenkind, bedroll, blanket, flint and steel, masterwork backpack, masterwork thieves' tools, silk rope (50 ft.), soap, waterskin, 329 gp, 3 sp, 9 cp
Special Abilities
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Swashbuckler Finesse At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
History:There are bastards, cast off embarrassments of illicit infidelity made flesh, and then there are Bastards, lucky lads or lasses who while not legitimate, are at least provided for and sometimes even given a place in a heirachy of sorts.

Nedyr Orlovsky was the latter sort. His mother, Trynatha Shadowhawk, was an elven beauty and the mistress of one Nordyr Orlovsky. Theirs was a relationship of great passion and great affection, perhaps even bordering on love, but both knew and accepted that marriage was out of the question. That recognition did not stop the birth of Nedyr however. Rather than spurn his half elven bastard, however, Nordyr saw to the boy's needs. Even when Nedyr's father finally had to marry a human woman (A lovely lady name of Shaylane), he took Nedyr in as a ward to be raised by his soon to be born half siblings.

As a half elf, Nedyr may have been born first, but he aged slower than his kin, meaning he became more like an annoying younger cousin than an older half brother to them. While the legitimate offspring had duties thrust upon them, Nedyr found time to sneak about hallways nosing into things, and find all sorts of mischief. He got along surprisingly well with his father's wife, who was pragmatic enough not to hold any grudges for what transpired before her wedding, and knew that Nedyr was not the true heir to the family's fortune. Still, it was decided Nedyr needed a bit of focus. Numerous tutors came in to educate the young man, most of bored him to tears. One dueling instructor did manage to teach him at least a little discipline, though the lad remained a free spirit for the most part, and often slummed about with 'friends' his family found more than a bit shady.

Nedyr might have remained a lovable wastrel, if he had not overheard a conversation between his half brother Mikaal and his father regarding the fate of the family. Politics were growing ever more tense in Brevoy, and with risk of Civil War, perhaps it would be best to look into establishing family influence in the River Kingdoms. An opportunity to do so had just come up, but Nordyr was reluctant to risk Mikaal or his sister.

"I'd send Nedyr," Nordyr told Mikaal, unaware that his other son was nearby, "But really, while I love him, he's rather frivolous. He's never done a productive thing in his life and likely never will."

The off hand remark stung the bastard as hard as any slap in the face might have. Mikaal reluctantly agreeing made it worse.

Nedyr went off to stew quietly, pacing the ledges of the family estate and grumbling on its roof top. Finally, he resolved to prove his father wrong. To his sire's surprise, Nedyr volunteered to head south on this little mission, though he was running late to be sure.

His father seemed unsure, but eventually granted Nedyr's request.

And so it was that Nedyr went to the Stolen Lands...
and having no woodland skills what so ever, found himself hopelessly lost!

Personality: Nedyr may seem shallow to some, but the whimsical fellow has a good heart. He loves his luxuries, but can be generous to the down on their luck. He shudders at the thought of chores and duties, and yet may go out of his way and work very hard to set a wrong right. He may flatter and flirt with women, but also listens to them as equals and desists if he feels it would make them uncomfortable or might ruin a possible friendship.

©2002–2016 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.