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Ageless Master

Nedyr's page

107 posts. Alias of Ridge.


Full Name

Nedyr Abul

Race

Human (Garundi)

Classes/Levels

Monk-1

Gender

Male

Alignment

LN

Deity

Irori

Languages

Taldan, Osirani

Occupation

Slave

Strength 16
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 15
Charisma 11

About Nedyr

Nedyr Abul
Male Human (Garundi) Monk 1
LN Medium Humanoid (human)
Init +6; Senses Perception +6
--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 12 (+2 Dex)
hp 12 (1d8+4)
Fort +4, Ref +4, Will +4
--------------------
Offense
--------------------
Speed 30 ft.
Melee Quarterstaff +3 (1d6+4/x2) and
. . Unarmed strike +3 (1d6+3/x2)
Ranged Shuriken +2 (1d2+3/x2) and
. . Sling +2 (1d4+3/x2)
Special Attacks flurry of blows -1/-1
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 12, Int 10, Wis 15, Cha 11
Base Atk +0; CMB +3; CMD 17
Feats Deflect Arrows, Improved Initiative, Improved Unarmed Strike, Stunning Fist (1/day) (DC 12), Toughness +3
Traits Anatomist, Earning Your Freedom (Fortitude Save)
Skills Acrobatics +6, Climb +7, Knowledge (religion) +4, Perception +6, Sense Motive +6, Stealth +6
Languages Common, Osiriani
SQ ac bonus +2, stunning fist (stun), unarmed strike (1d6)
Other Gear Quarterstaff, Shuriken (5), Sling, Sling bullets (10), Backpack, masterwork (8 @ 14 lbs), Blanket, Candle, Flint and steel, Irori, Silk rope, Trail rations (4), Waterskin, 5 PP, 134 GP, 8 SP, 9 CP
--------------------
Special Abilities
--------------------
AC Bonus +2 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Anatomist +1 to confirm critical hits.
Deflect Arrows Deflect an incoming arrow once per round.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full rd action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Stunning Fist (1/day) (DC 12) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
--------------------

Background:
Nedyr's father was a grave robber who dabbled into the dark arts of necromancy more than once himself, but mostly provided bodies to others far more accomplished than he.

Nedyr was too young a boy to know what his father's crimes were. He learned nothing of the dark arts, but he did learn a bit more of how the human body was made. Had there been more time, he might have become trained in the ways of graverobbing himself.

But the authorities became aware of the crime when a rather important body could not be found. Nedyr's father was severely punshed, not just put to death, but his estate and fortune were to be sold to pay back those families who had felt wronged. There was not enough to go around, and so, Nedyr's mother was sold into slavery to pay the debts, as were Nedyr himself, and his two sisters.

Family torn from him, and punished for crimes HE did not commit, Nedyr became angry, a bit of a brawler, more trouble than he was worth. He was sold again, and again. When he was fourteen, he came into the possession of Kal'Iso. Kal'Iso was a cruel master indeed. He nearly crushed Nedyr's defiant spirit entirely. But then, Kal'Iso ran into peers who often had their own slaves brawl for their wagers against other slaves, or desperate free men.

He sent Nedyr into the ring. Nedyr fought, and fought well enough, but he was rash, untrained. An old man who was observing the fight offered to teach the boy "how to fight...among other things". Kal'Iso decided it would be a worthy investment.

And so it was that Olonto, wandering monk, stayed for a time, and taught Nedyr not just how to fight, but a new way of looking at things. Nedyr gained a detachment from his state. He began to win, but more than that, Nedyr became master of his rage.

But a man like Kal'Iso was too vain and cruel not to make a grave mistkae with his property, particularly when too much wine was plied into him. He sent Nedyr against a half ogre brute that had been a champion for ten years.
Nedyr warned his master that he would be over matched and was whipped for his insolence. Though much to Kal'Iso's fury, Nedyr now took such things in stride. Nedyr did learn one thing. His mster planned to drug the half ogre to fix the fight.

Nedyr came upon a plan. He had learned all he could from being a slave. It was time to move on. So, when his master told him to go place a larger wager, Nedyr obeyed, and put even more of the man's wealth on the line. Then, he replaced the drugs that were to be slipped into the half ogre's food with something harmless.

Nedyr still fought with all his migtht and skill, but he was, as he had predicted, no match against a sober half ogre. He was lucky to have lived. Kal'Iso was suddenly swarmed by debtors himself, and forced to sell much of his property, including Nedyr.

This time, Nedyr belongs to the Pactmasters. That is well for him, he has a chance to earn his freedom. Slavery has taught him all it could, after all.

Motivation/Personality:
Beyond his freedom, Nedyr seeks to perfect himself. To be the best Nedyr he can be. He understands that there is an order to the universe, and it neither hates nor loves, is neither just or particularly unjust. It just is. Mastery over self is truly the only mastery one has. Even one who owns slaves is a slave himself if he cannot master his passions.

And yet, Nedyr wonders if he should seek out his mother and sisters, and see if they are still alive, or well? Perhaps he could buy them and then free them? This journey to reclaim an old town may allow him to do just that.

Nedyr often speaks in metaphor or with platitudes of wisdom. He knows he is not a charismatic speaker so he often sounds cliche, but cliches are cliches for a reason and there is wisdom in him and his sayings.



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