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Nedyr's page

392 posts. Alias of Ridge.

Full Name

Nedyr (Nedyr'myr Willowgate)


Elf (Hit Points: 14/14)


Witch-2 (Moon Patron)






Chaotic Good


Calistria (And others)


The Stolen Lands


Elven, Celestial, Draconic, Gnome, Sylvan



Strength 11
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 12
Charisma 12

About Nedyr

Nedyr the Witch
Male Elf Witch 2
CG Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +3
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 14 (2d6+2)
Fort +2, Ref +2, Will +4; +2 vs. enchantments
Immune sleep
Speed 30 ft.
Melee longsword +1 (1d8/19-20)
Ranged longbow +3 (1d8/×3)
Special Attacks hexes (evil eye, flight)
Spell-Like Abilities (CL 2nd; concentration +4)
. . At will—feather fall (self only) (DC 13)
Witch Spells Prepared (CL 2nd; concentration +6):
1st—cure light wounds, sleep (DC 15)
0 (at will)—detect magic, guidance, stabilize
Str 11, Dex 14, Con 12, Int 18, Wis 12, Cha 14
Base Atk +1; CMB +1; CMD 13
Feats Breadth of Experience
Traits ease of faith, forlorn, pioneer
Skills Diplomacy +7, Fly +6, Heal +5, Intimidate +6, Knowledge (arcana) +11, Knowledge (geography) +6, Knowledge (history) +11, Knowledge (local) +6, Knowledge (nature) +10, Knowledge (nobility) +6, Knowledge (planes) +11, Perception +3, Spellcraft +9 (+11 to determine the properties of a magic item), Survival +2, Swim +4, Use Magic Device +6; Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Elven, Gnome, Sylvan
SQ elven magic, patron spells (moon), weapon familiarity
Other Gear arrows (20), longbow, longsword, backpack, masterwork, bedroll, blanket, flint and steel, spell component pouch, trail rations (4), waterskin, light horse, bit and bridle, riding saddle, saddlebags, 15 gp
Special Abilities
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (7 round(s)) (DC 15) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +3 to sight-based Perception checks in shadows You gain the Alertness feat while your familiar is within arm's reach.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.


Nedyr was born in Kyonin, near Greengold. Nedyr's mother and father were rare among elves, they were quite prolific, even if it wasn't always with each other. Nedyr found himself in the odd position of being surrounded by siblings, he and his twin sister were somewhere in the middle while other siblings could, of course be decades apart, if not centuries.

Wizardcraft and loremastery ran strong in the family line, but Nedyr far preferred having the knowledge to using it, and when it came to arcane magic was a self admitted dilettante at best. There would, he reasoned, always be time in the future to study wizarding ways. He had centuries before him, after all.

Fate, it seemed, had plans to teach him lessons about apathy. In the city of greengold alone are humans welcome in Kyonin, mostly to trade but some live there. Half elves were plentiful as one might expect. Nedyr was no more immune to the charms of round eared ladies than his father. He took one human, Marigold by name, as a lover. And it was most pleasant indeed.

This was no great starcrossed romance between love eternal, and both knew that well. Still, they became friends as well as bed partners. However, Marigold had relations of her own, one of them was her brother Tomkin, and Tomkin found the idea of humans 'rutting' with any nonhuman an abomination. Tomkin arranged to have his sister kidnapped, and taken into the stolen lands where she'd no longer disgrace herself or the family.

Elves value friends even more than lovers, and Marigold was both. Further, while not particularly religious, Nedyr had been raised on teachings of Calistria as much as the next elf, and some forget the Savored Sting can be as much about revenge as anything else. Using what resources , he could, Nedyr made a plan to give chase, punish Tomkin, and rescue Marigold. There was only one problem.

He lacked the power to do anything about it once he got there. Nedyr's years of taking ease, or pursuing lore to no practical purpose had left him as toothless as a wolf ready to die when it came to having the ability to take vengeance and save his friend.]
But even when knowledge is not power, it may yet point the way to it. Desperate, Nedyr drew on his occult lore to seek out a source that could enable him. This source, it was said, had not shared its secrets with any for well over two centuries, and it was not likely too now, not if simply asked. Nedyr was no hunter, but he did go well prepared. He waited for the mooneyed owl, and by use of a vole, managed to capture it in a bag.

"What is the meaning of this?" The voice of the moon seemed to demand, "Release my eye at once!"

"I have need of arcane power, and must learn," The elf explained.
"Then go, study, and practice the arcane," The entity insisted, "Your race has the time, if any mortal beings truly do."

"I would," Nedyr insisted, "But I am constrained by time as humans know it, and must learn quickly. Teach me, and I will release this eye of yours." He demanded.

"I have other eyes," The being pointed out.

"And I ten fingers, yet I'm sure if one were to go missing, I'd find it an annoyance at the least," Nedyr said, "My human friend is captured, a prisoner. I must go free her. I need your teachings to do it."

"So," the voice from beyond considered, "Your friend is kidnapped, seized against her will?"

"Yes," Nedyr thought he had explained that.

"And this is an evil act?" It asked.

Nedyr began to worry that the patron he had found and hoped to blackmail was rather dim, "Yes." He hissed.

"In response to this unforgivable evil, you then kidnap and seize a part of ME for your own ends. Interesting. I had no idea the children of the wood had mastered hypocrisy to such a degree."

Nedyr winced. "You are...quite right. I shall find another way." And he released the owl which fluttered to a nearby branch and gazed at him.

And the voice spoke, "You realize you will likely die without power."

"Yes, well, my choices seem to be dying by my enemy's blade or becoming him. I think the former far preferable to the latter. It is known you do not teach but once every few centuries and that time has not passed yet, hence my rude method. I apologize for that."

"It is KNOWN?" The voice seemed contemptuous, "I have my own cycles, thank you. Some may predict, but I wax and wane anew with my own interests very much. Try what you did not, try and ASK."

The elf was startled, "Will you help me learn magic so I might free my friend from where she lays in the stolen lands?"

"Because you saw to free my eye when you realized the cost to yourself in your actions, I will say yes," the voice stated, "But there is a price. For one, you must move to the stolen lands, you may visit Kyonin, but never may you call it home again. The second, seek out the nation that the two headed dragon births. Third, find the tower of the Rising Moon."

And the bargain was struck. During his travels, the patron whispered through the owl, which Nedyr called Mooneye. Mooneye taught the elf much in a short time, and when Nedyr finally encountered Tomkin, it was as a witch with the power arcane.

Of course, the elf still nearly died! But by skill, trickery, and to be honest, a great deal of luck, he managed to best Tomkin, and free his friend and lover. Marigold gave him a 'hero's reward' which apparently was little different from a standard lover's reward, but far more flattering to the ego. She also informed him she was with his child.

Marigold returned to Greengold as soon as she was freed, and while Nedyr cannot live there, he has stayed in touch and sends extra coin for his daughter's betterment.

For now, he wanders the River Kingdoms, the stolen lands particularly, trying to make sense of the pact he swore to and to fulfill it.

Like most elves, Nedyr is slim and tall with elongated and angular ears. Many a human lass has found his looks intriguing but he would be quick to admit his attractiveness paled compared to the true beauties of elf kind. His patron is connected to the moon, and now so too is Nedyr. His hair was always pale, but now it is silver, and his violet eyes have grown even more vibrant. He often dresses in clothing that compliments this look.

Once merely eager to learn lore, Nedyr has taken the lessons of balancing power, knowledge, and conscience to heart. He can seem somewhat frivolous in his use of magic, but he tries to save compulsions and the like for foes or when he feels he has little other choice. Like many elves, he tends to let others stick their hands in the fire to let them figure out it burns for themselves, but if asked his opinion he'll give it. His time in Greengold and later abroad has made him far more tolerant, even accepting of non-elves. After all, who is to say who was what in some past life on the great wheel? And yes, he still has a weakness for round eared women, though if any more bastards are to be born of their play, they'll find him a dotting father figure.

Nedyr is under an obligation, and means to honor his pact. It has since occurred to him that some parts of the pact can't be fulfilled because they haven't happened yet. Nedyr tries not to be impatient as he waits for this new nation to be birthed. He'll gladly give it a hand if it speeds the process up though. He knows that the Tower of the Rising Moon has many legends, including some that it has weapons and magics meant to fight demons of all things. Why this would be of use to his patron is unknown to him. The building is but one ancient elven ruin in the area, and Nedyr is very tempted to find a few more and restore some lost lore to his people, or at least see it put in use by some decent and kindly non elves.

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