Male Elf Witch 4
CG Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +3
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp ??? (4d6+3)
Fort +1, Ref +3, Will +5; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
Speed 30 ft.
Melee longsword +3 (1d8+1/19-20)
Ranged +1 composite longbow +5 (1d8+2/x3)
Special Attacks hexes (cackle, evil eye [dc 16], flight)
. . At will—feather fall (self only) (DC 12)
. . 1/day—levitate (self only)
Witch Spells Prepared (CL 4th; concentration +8):
2nd (3/day)—glitterdust (DC 16), cure moderate wounds, blindness/deafness (DC 16)
1st (4/day)—darkness, cure light wounds, mage armor, ray of enfeeblement (DC 15)
0 (at will)—detect magic, read magic, dancing lights, stabilize
Str 12, Dex 14, Con 10, Int 19, Wis 12, Cha 12
Base Atk +2; CMB +3; CMD 15
Feats Breadth of Experience, Combat Casting
Traits ease of faith
Skills Craft (glass) +10, Diplomacy +6, Fly +6, Heal +7, Intimidate +5, Knowledge (arcana) +13, Knowledge (dungeoneering) +6, Knowledge (engineering) +7, Knowledge (geography) +6, Knowledge (history) +11, Knowledge (local) +7, Knowledge (nature) +10, Knowledge (nobility) +6, Knowledge (planes) +11, Knowledge (religion) +6, Perception +3, Profession (architect) +8, Profession (herbalist) +7, Profession (midwife) +3, Ride +3, Spellcraft +11 (+13 to determine the properties of a magic item), Swim +5, Use Magic Device +6; Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Elven, Gnome, Sylvan
SQ elven magic, patron spells (moon)
Combat Gear Potion of cure moderate wounds (2), Potion of neutralize poison; Other Gear +1 Composite longbow (Str +1), Arrows (25), Longsword, Amulet of natural armor +1, Handy haversack (16 @ 29.5 lbs), Artisan's tools, masterwork (Craft [glass]), Bedroll, Blanket, Candle, Cauldron, Ink, black (2), Inkpen, Spell component pouch, Spider's silk rope, Trail rations (4), Waterskin, Wine, fine (per bottle), 130 GP, 7 SP, 9 CP
+3 to sight-based Perception checks in shadows You gain the Alertness feat while your familiar is within arm's reach.
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (7 round(s)) (DC 16) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Born in Kyonin, near Greengold Nedyr's mother and father were rare among elves, they were quite prolific, even if it wasn't always with each other. Nedyr found himself in the odd position of being surrounded by siblings, he and his twin sister were somewhere in the middle while other siblings could, of course be decades apart, if not centuries.
Wizardcraft and loremastery ran strong in the family line, but Nedyr far prefered having the knowledge to using it, and when it came to arcane magic was a self admitted dilettante at best. There would, he reasoned, always be time in the future to study wizarding ways. He had centuries before him, after all.
Fate, it seemed, had plans to teach him lessons about apathy. . In the city of greengold alone are humans welcome in Kyonin, mostly to trade but some live there. Half elves were plentiful as one might expect. Nedyr was no more immune to the charms of round eared ladies than his father. He took one human, Marigold by name, as a lover. And it was most pleasant indeed.
This was no great starcrossed romance between love eternal, and both know that well. Still, they became friends as well as bed partners. However, Marigold had relations of her own, one of them was her brother Tomkin, and Tomkin found the idea of humans 'rutting' with any nonhuman an abomination. Tomkin arranged to have his sister kidnapped, and taken into the stolen lands where she'd no longer disgrace herself or the family.
Elves value friends even more than lovers, and Marigold was both. Further, while not particularly religious, Nedyr had been raised on teachings of Calistria as much as the next elf, and some forget the Savored Sting can be as much about revenge as anything else. Using what resources , he could, Nedyr made a plan to give chase, punish Tomkin, and rescue Marigold. There was only one problem.
"What is the meaning of this?" The voice of the moon seemed to demand, "Release my eye at once!"
"I have need of arcane power, and must learn," The elf explained.
"I would," Nedyr insisted, "But I am constrained by time as humans know it, and must learn quickly. Teach me, and I will release this eye of yours." He demanded.
Like most elves, Nedyr is slim and tall with elongated and angular ears. Many a human lass has found his looks intriguing but he would be quick to admit his attractiveness paled compared to the true beauties of elf kind. His patron is connected to the moon, and now so too is Nedyr. His hair was always pale, but now it is silver, and his violet eyes have grown even more vibrant. He often dresses in clothing that compliments this look.
Once merely eager to learn lore, Nedyr has taken the lessons of balancing power, knowledge, and conscience to heart. He can seem somewhat frivolous in his use of magic, but he tries to save compulsions and the like for foes or when he feels he has little other choice. Like many elves, he tends to let others stick their hands in the fire to let them figure out it burns for themselves, but if asked his opinion he'll give it. His time in Greengold and later abroad has made him far more tolerant, even accepting of non-elves. After all, who is to say who was what in some past life on the great wheel? And yes, he still has a weakness for round eared women, though if any more bastards are to be born of their play, they'll find him a dotting father figure.
Nedyr is under an obligation, and means to honor his pact. It has since occurred to him that some parts of the pact can't be fulfilled because they haven't happened yet. Nedyr tries not to be impatient as he waits for this new nation to be birthed. He'll gladly give it a hand if it speeds the process up though. He knows that the Tower of the Rising Moon has many legends, including some that it has weapons and magics meant to fight demons of all things. Why this would be of use to his patron is unknown to him. The building is but one ancient elven ruin in the area, and Nedyr is very tempted to find a few more and restore some lost lore to his people, or at least see it put in use by some decent and kindly non elves.