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Nolveniss Azrinae

Nathaniel.'s page

716 posts. Alias of Arkwright.


Full Name

Nathaniel Madson

Race

Half-Elf

Classes/Levels

Summoner (Synthesist)

Gender

AOO:
[dice=AOO Falchion]1d20+16[/dice [dice=Damage]2d6+22[/dice 3

Age

29

Special Abilities

Looks Good In Top Hat

Alignment

Neutral Good

About Nathaniel.

Character Portrait

Description
Nathaniel is a white-haired half elf with green eyes and pale skin. His smile is ready and his ears have that cross between pointy and rounded that mark him as a half-breed. His build is very slight, edging onto unhealthy. He wears a dark greatcoat with about sixty pockets on each side, worn loosely. White chalk stains run quite visible down from some of the deeper pockets. On his back is strapped a thick two-handed sword with a plain hilt and cross guard, and his stride is noticeably distorted by the weight of the weapon. Atop his head is a formal black top hat, visibly gleaming at all times even in absence of light or presence of dust and dirt. The brim of it is pulled down reasonably low, and usually sliding it up reveals a thin marking upon Nathaniel's forehead- a simple pentacle, enclosed within a circle, that glows ever so slightly electric blue.

In the heat of battle, Nathaniel usually dismisses the illusion and takes his true form- a tall dinosaur-like creature with blue skin and thick armoured scales on its knees, legs and arms. Its feet are clawed and its maw opens to reveal an array of wickedly sharp teeth. It wears Nathaniel's top hat and greatcoat, except where the coat was before loose and ill-fitting it now sits easily and tightly. The hat is pushed slightly further up relative to before, revealing Nathaniel's pentacle marking, which glows brighter. The creature's facial features are close enough to Nathaniel's to warrant recognition and a male personal pronoun, though its smile is ever so slightly more… toothy… than Nathaniel's.

Backstory
The white-haired bastard of a madwoman, Nathaniel was bullied and beaten by his villagers and starved by his glassy-eyed lunatic elven mother, and became a thin and withdrawn youth. His persecution was not helped by the fact that his features were clearly those of a half-breed. The boy's only solace was his father, a magician in the service of some lord who every year would return to the village to rest and entertain the village folk. His father told no one that he had a son, and completely ignored Nathaniel. The boy only knew the man's true identity from a tiny carving under his mother's bed and some of her more intelligible ramblings. His father's fireballs and lightning bolts would distract the village folk from their tormenting, but it rarely lasted long.

Devoted to him despite his abandonment of his son, Nathaniel watched and studied his father carefully at every appearance, and one night was the only soul to observe his father drawing a small but intricate pentacle in the dust, and the bright and strange creature which grew up out of it to sit next to him and break bread. The creature entranced him and after his father left, Nathaniel begged, borrowed and stole every book and every scrap of paper he could find, each new word helping him wheedle and flatter a new snippet of knowledge from the villagers as he taught himself to read and write. One day, as he drew his father's pentacle for the thousandth time and pressed his hand against it, he summoned up a blue monster, the most beautiful creature he had ever seen. The villagers reacted poorly to Nathaniel's new friend, but days then weeks then months of silent communication with a new being caused the youth to mature rapidly, growing in strength of personality and confidence, even as his body remained frail. It helped that as he learnt more and more about his new soul mate his magic also developed; spells were seared into his brain almost as fast as he could learn them, and with the villagers now leaving him alone for the first time in his life, Nathaniel was able to be happy, and even to attain some measure of understanding and sympathy with those who had persecuted him. His new happiness and skills culminated in a single moment as he and his companion- his Eidolon, as the books had taught him- sat next to each other amid the sunrise. A blink, a flicker, and the two fused together into a single being with two minds sharing a deep emotional and intellectual intimacy.

Exulting in his new form, and encouraged by the mind to which staying in a single place was anathema, Nathaniel gathered his few possessions and said goodbye to his mother, still mad but now in the care of the town's newly returned elder, who remembered her and her kindnesses from long ago, and head off for the city, and adventure. And just maybe, his father.

Personality
Despite his background, Nathaniel is surprisingly pleasant and easy-going, probably because of his deep connection to his soul mate and its strong and powerful new body he shares. Consequently he takes very few things personally and exults in the trials and tests of battle, though far less in the killing of sentients. Very rarely will he turn deadly serious, but he will do so for the death of his companions or of innocents, and for the violent oppression of the weak.

Having grown up with rags and definitely no riches, he takes a certain pride in his personal appearance, exemplified by his black top hat which tends to grow and shrink with his ego moment to moment.

His eidolon is named Bartimaeus, and prefers watching Nathaniel's experiences from behind his eyes to taking a personal hand. Nathaniel does on occasion yield control of the synthesis, usually when he is working on a particularly hard intellectual problem, or when for reasons of grief or anything similar he doesn't feel up to answering the phone call from reality.

Likes
------ Books
------ Top hats and other clothing
------ Meeting new people, new experiences, new… things; golems, comets, discoveries, etc.
Dislikes
------ Death of innocents, of friends
------ Oppression by the strong
------ Waking up early, particularly if it's by demons or bandits or the like

Goals
-Find his father and punch him in the face for abandoning him and to a degree his mother
-Find a cure for his mother's madness; not urgent as she is currently being cared for, and she's an elf so she'll live forever
-Increase his power, knowledge and understanding of his Eidolon
-In the long term (IE for high-levelled games), find a way to travel to the Plane his Eidolon is from and create his own home there. Maybe attached to a small town in the Material Plane where half-breeds can be safe, but who knows.

JELANI'S GAME:

Nathaniel CR9
Half-elf Summoner (Synthesist)

Init +1; Senses low-light vision, Perception +22

------------
DEFENSE
------------
AC 13, touch 10 (+1 dex, +2 armor)
HP 57

?Fort +6, Ref +5, Will +10 (Elven Immunities: Immunity to magical sleep, and +2 versus enchantment spells and effects)

------------
OFFENSE
------------
Speed 30ft

?Melee
Masterwork Falchion +7 (2d4+2)

------------
STATISTICS
------------
Str 15, Dex 12, Con 15, Int 16, Wis 16, Cha 22?
Base Atk +6; CMB +7 ); CMD 19

?Feats: Power Attack, Combat Reflexes, Cleave, Great Cleave, Dimensional Agility

?Skills : Bluff +19 (9 ranks, 6 cha, 1 trait, 3 class), Diplomacy +9 (3 ranks, 6 cha), Fly +14 (9 ranks, 2 dex, 3 class), Perception +22 (9 ranks, 3 wis, 3 class, +5 item, +2 racial), Spellcraft +13 (7 ranks, 3 int, 3 class) Use Magic Device + 18 (9 ranks, 6 cha, 3 class)

?Languages Common, Elven, Infernal, Terran, Celestial

------------
SPECIAL ABILITIES
------------
Fused Eidolon

Fused Link: Starting at 1st level, the synthesist forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free action, sacrifice any number of his own hit points. Each hit point sacrificed this way prevents 1 point of damage done to the eidolon (thus preventing the loss of the summoner’s temporary hit points), preventing the eidolon from being killed and sent back to its home plane.

Summon Monster V: Starting at 1st level, a summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned. He can cast this spell as a standard action and the creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level, and every 2 levels thereafter, the power of this ability increases by one spell level, allowing him to summon more powerful creatures (to a maximum of summon monster IX at 17th level). At 19th level, this ability can be used as gate or summon monster IX. If used as gate, the summoner must pay any required material components. A summoner cannot have more than one summon monster or gate spell active in this way at one time. If this ability is used again, any existing summon monster or gate immediately ends. These summon spells are considered to be part of his spell list for the purposes of spell trigger and spell completion items. In addition, he can expend uses of this ability to fufill the construction requirements of any magic item he creates, so long as he can use this ability to cast the required spell.

Shielded Meld: At 4th level, whenever the synthesist is fused with his eidolon, he gains a +2
shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws.

Maker's Jump: At 6th level, whenever the synthesist is fused with his eidolon, the synthesist
can cast dimension door as a spell-like ability using his caster level. This ability only
affects the fused synthesist and eidolon. The synthesist can use this ability once per day at
6th level, plus one additional time per day for every six levels beyond 6th.

Ancestral Arms: Free proficiency in one weapon (Falchion)

Multi-attack

------------
SPELLS
------------
Spells per day:
0- infinite
1- 7x DC 17 (2 reserved for Mage Armor)
2- 5x DC 18
3- 4x DC 19

Spells known:
0-
Detect Magic
Guidance
Mage Hand
Open/Close
Read Magic
Message

1-
Ant Haul
Enlarge Person
Endure Elements
Mage Armor
Rejuvenate Eidolon, Lesser

2-
Haste
Summon Eidolon
Evolution Surge, Lesser
Barkskin

3-
Charm Monster
Dimension Door
Magic Circle against Evil
Evolution Surge

------------
GEAR
------------
GP 500

Masterwork Backpack
50ft Silk Rope
Hammock
Chalk x5
Signal Whistle
Waterproof Bag
Ink Vial
Inkpen
Parchment x5
Flint and Steel
Waterskin
Pearl of Power level 1 - 1000gp
Hat of Disguise Self- 1800gp
Headband of Charisma- 4000gp
Amulet of Natural Armor +1 -2000gp
Cloak of Resistance- 1000gp
Belt of Strength- 4000gp
Masterwork Cold Iron Falchion- 450
Ring of Sustenance
Wand of Lesser Rejuvenate Eidolon x2 96/100
Wand of Endure Elements 50/50
Eyes of the Eagle

9x waterskins
49x trail rations

Nathaniel CR9
Fused Eidolon Form

Init +2; Senses Darkvision, Perception +30

------------
DEFENSE
------------
AC 27, touch 11 (10 natural armor, 2 dex, 2 shield, 4 mage armor, -1 size)
HP 83, Temporary HP 79

?Fort +10, Ref +7, Will +11 (Devotion: +4 versus Enchantment spells and effects)(Elven Immunities: Immunity to magical sleep, and +2 versus enchantment spells and effects)

------------
OFFENSE
------------
Speed 30ft
Flight speed 110 ft (perfect)
Reach 10ft

?Melee
Masterwork Cold-Iron Falchion +19, +14 (2d6+16)
Clawsx2 +16 (1d6+5)
Bite +16 (1d8+5)

Power attacking:
Falchion +17, +12 (2d6+22)
Clawsx2 +14 (1d6+7)
Bite +16 (1d8+7)
------------
STATISTICS
------------
Str 32, Dex 14, Con 18, Int 16, Wis 16, Cha 22
Base Atk +7; CMB +18 ); CMD 29

?Feats: Power Attack, Combat Reflexes, Cleave, Great Cleave, Dimensional Agility

?Skills : Fly +20 (9 ranks, 2 dex, 3 class, 8 evolution, -2 large), Perception +30 (9 ranks, 3 wis, 3 class, 8 evolution, +5 item, +2 racial)

------------
EVOLUTIONS
------------
Pool: 15

Large- 4
Magical Flight- 8
Bite- 1
Push (Claws)- 1
Skilled (perception) 1


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