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Lord-Mayor Haldmeer Grobaras

Moonpate's page

586 posts. Alias of Phrip.

Full Name

Moonpate the Potentate




Wizard Level 8 - Conjurer




Big guy



Special Abilities

Feats: Scribe Scroll, Spell Focus (Conjuration), Augment Summoning, Point Blank Shot, Magical Aptitude, Bouncing Spell, Precise Shot


Neutral Good




Common, Dwarven, Elven, Draconic, Osiriani, Kelish, Auran, Aquan, Ignan, Terran


Former tavern keeper

Strength 10
Dexterity 16
Constitution 12
Intelligence 18
Wisdom 12
Charisma 14

About Moonpate

Description: Moonpate is a fairly stout (ok, pudgy) fellow topping in at 260 lbs, 6’3”; advanced in age for a beginning adventurer at 33 years old. He prefers to wear fairly baggy yet light clothing that allows for freedom of movement and plenty of circulation, since he tends to sweat profusely (though he is careful not to “stink”, taking pride in personal hygiene). He avoids looking ostentatious and is proud of his working class background. His prodigious head is about as round as they come, with the only hair present being a pair of bushy eyebrows and some lambchop sideburns. His skin is fairly pale, turning to beet red when he exerts himself. Even though he looks ponderous and clumsy, he moves with the flowing grace of a longtime, extremely busy bartender; especially in respect to his hand movements.

Personality: He is quite the gregarious fellow and has a keen knack for knowing when to speak and when to listen. However, he will only suffer rudeness for as long as necessary. He is comfortable dealing with all walks of life, from the highest nobles to the lowest commoner; at least when it came to serving, entertaining, and listening to them in the bar. As such, his second hand knowledge of the various social strata is quite extensive.

Background: Moonpate is late to the adventuring scene, having spent most of his life working and then owning the family tavern. He earned his moniker by the time he was 18 and has not been called anything else since then. His given name remains a mystery.
Having inherited the family business, Moonpate was quite content to spend his life as a carefree tavern keeper, though he knew there was something that was missing. He always seemed to have a knack for sensing if a customer possessed magic, and the mystical threads of such auras pulled at his imagination.
Fate pulled its own strings when his tavern burned to the ground after a drunken wizard’s apprentice decided to show off his undisciplined skills. Consequently, the apprentice was arrested and later barred from further teachings. The Master Wizard took the distraught Moonpate under his tutelage as restitution, recognizing the latent talent hidden away. The only item of value Moonpate was able to save from the burning tavern was his father’s heirloom beer stein, which naturally became the bonded focus for his growing magical talents.
He has spent the last two years adventuring with his mentor throughout Qadira and has discovered the amusing wonders of dealing with Geniekind. Moonpate has now taken on the mantle of the daivrat prestige class.

Hit Points: 42/42

Armor Class: 17 (21 with Mage Armor); Touch: 15, Flat-Footed: 14
Base Attack Bonus: +4; CMB: +4; CMD: 18
Ranged Attack Bonus: +7
Initiative: +3
Perception: +4

Speed: 30

Saves: Fortitude: +4; Reflex: +6; Will: +8

Profession: Barkeep (from Tome of Secrets) 2 Bonus Skills=Diplomacy, Knowledge-Local

Traits (2): Focused Mind = +2 concentration checks
Genie-Caller: Once per day, may cast one conjuration (summoning) spell as if your caster level were 2 higher than normal.

Skills: Skills: Appraise: +9; Diplomacy: +12; Fly: +10; Ride: +4; Sense Motive: +2; Swim: +1; Knowledge Geography: +8; Knowledge Arcana: +15; Linguistics: +12; Profession Barkeep: +6; Spellcraft: +17; Knowledge Nobility: +8; Knowledge (local): +10; Knowledge (Religion): +8; Perception +4; Use Magic Device: +6; Knowledge (Planes):+15; Knowledge History: +10; Knowledge Nature: +9; Knowledge Spirits: +8; Craft Alchemy: +8

Class Abilities: Summoner's Charm= increase duration of summoning spells by 4 rnds
Acid Dart: 7/day, ranged touch attack 30' 1d6+4 acid damage that ignores SR
Dimensional Steps: 240'/day (48 5-ft increments/day)used 170'

Opposed Schools: Illusion, Necromancy

Bonded Item: Beer Stein (typically worn at his belt)

Equipment: Masterwork Light Crossbow
+1 Club of Spell Storing (more like an ironwood rod/cane used in the tavern to discourage belligerent drunks)--Stored Spell: Shocking Grasp
Belt of Dexterity +2
Bracers of Armor +2
Amulet of Natural Armor +1
Ring of Protection +1
Cloak of Resistance +1
Ring of Counterspells:Stored Spell: Lightning Bolt used
Potion of Bull Strength given to Hurgah
Potion of Sanctuary used
Elemental Gem: Air used
Potion of Burrow-Extended
5 Tangle Bolts 1 used
Wand of Dispel Magic (4 charges)
Wand of Monster Summoning IV (2 charges)
Wand of Hold Person (0 charges)

Four ornately painted eggs. Each egg can be expended during the act of casting a summoning spell. The egg confers a special property on the natural attacks of the creature summoned. The silver egg confers ghost touch, the red egg keen, the white egg merciful, and the black egg, vicious.
Akaymarandi buckle (see description below)

Scrolls: 3 1st, 1 2nd, 3 3rd, 1 4th
Identify used, Unseen Servant used, Floating Disk, Spider Climb, Fly used, Spiked Pit used, Summon Monster III used, Remove Curse
From Belleson: 2 scrolls of Dispel Magic 1 used

Coinage: 2 bits

Spells per Day: 4 cantrips, 6 first level, 5 second level, 5 3rd level, 4 4th level, 1 for Bonded Item

Alarm, Burning Hands, Comprehend Languages, Endure Elements, Feather Fall, Floating Disk, Hold Portal, Identify, Shield, Mage Armor, Magic Missile, Magic Weapon, Mount, Protection from Evil, Obscuring Mist, Shocking Grasp, Summon Monster 1, True Strike, Unseen Servant
2nd:Acid Arrow, Bull's Strength, Cat's Grace, Gust of Wind, Knock, Levitate, Protection from Arrows, Resist Energy, Scorching Ray, Spider Climb, Summon Monster II, Web
3rd:Aqueous Orb, Dispel Magic, Fireball, Flame Arrow, Fly, Lightning Bolt, Sepia Snake Sigil, Spiked Pit, Stinking Cloud, Summon Monster III
4th:Black Tentacles, Calcific Touch, Dimension Door, Fire Shield, Globe of Invulnerability-Lesser, Remove Curse, Stoneskin, Summon Monster IV

Memorized Spells
Cantrips:Message, Read Magic, Mage Hand, Spark
1st Level: Endure Elements, Mage Armor cast, Magic Missile x2 both cast, Unseen Servant cast, Hold Portal
2nd Level:Resist Energy cast, Summon Monster II cast, Acid Arrow cast, Scorching Ray, Knock
3rd Level:Summon Monster III x2 1 cast, Aqueous Orb, Lightning Bolt, Spiked Pit
4th Level:Summon Monster IV x3 2 cast, Dimension Door

Experience Points: 46000


When Moon affixes his new belt buckle he finds he has a new ability, though it feels so natural that it’s more like one he’s always known he’s had, he just never made a point of using it before.
Whenever Moonpate casts a spell using the once per day ability granted by his bonded focus (his Father’s beer stein), the stein now automatically fills-up with a potion.

The potion only lasts for 1 minute (10 rounds). If it’s not drunk within that time, it becomes non-magical, but remains excellent, possibly award-winning, beer.

The potion only has a magical effect if drunk by Moonpate. If someone else drinks it, it’s still good beer – just no magic. Drinking from the stein is still a standard action, just like any other potion.

the potion is chosen by the GM randomly. Generally, it will only be a level 1 potion, i.e cure light wounds, sanctuary etc. Akaymarandi's strength though might improve as Moonpate levels.

However, at the time of expending his bonded focus, Moonpate may choose to recite a Haiku such that the final 7 syllables suggest the potion he wants. If the GM can figure it out, he might just have Akaymarandi go with the suggested effect. He might not, the GM is fickle.

And that is Akaymarandi, uber-belt buckle of the Star Tribe, the eldest tribe of the janni of the Osirion desert.

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