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Elf

Min Bein'Meleth Rámalóce's page

1,304 posts. Alias of Corerue.


Full Name

Min Bein'Meleth Rámalóce and Lindórievórea

Race

DraRid 9 - HP 66/66 AC 23, T 14, Flat 19 - F+7 R+10 W+6

Classes/Levels

Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Per +14

Gender

Male

Size

Medium - 5'8" Weight - 145 lbs

Age

31

Special Abilities

Hero Points Total = 3 Used = 6

Alignment

Neutral Good

Languages

Common, Draconic and Tauthan

Strength 18
Dexterity 18
Constitution 13
Intelligence 13
Wisdom 10
Charisma 18

About Min Bein'Meleth Rámalóce

The meaning of Min's name in Quneyan::

One Great Love, Sacred Defender

Party Loot, Quest and Information Sheet~

Min before he became a Dragonrider

Lindórievórea, not my pic~

Eye Color: Light Silver/Grey Hair Color: Silver
Skin Color: Pale/Ivory Alignment: Neutral Good
Init +4; Senses: Superior Low-Light Vision (X4), Darkvision 60ft; Perception +14

--------------------
DEFENSE
--------------------
AC 22, touch 14, flat-footed 19. . (+6 armor, +4 Dex +2 shield)
HP:66 (9d8+9)
Fort: +7, Ref: +10, Will: +6
Immune: Sleep; Resist:Elven Immunities
Cold Resistance 10, Acid Resistance 20
--------------------
OFFENSE
--------------------
Spd: 30 ft.
Melee:

Note: -1 to Melee Attack rolls for any two handed weapon used when wearing Buckler on forearm.

. . Gauntlet (from Armor) +10/+5 (1d3+4/20/x2)
. . Holy Keen Bastard Sword +1 +12/+6 (1d10+5/17-20/x2) P/S
. . Unarmed Strike +10/+5 (1d3+4/20/x2)

Ranged:

Avenaada (AH-ven-ah-AY-dah):
As you focus, the ground drops away underneath you, and Lin along with it. A genderless voice says "This is just between us." directly inside your head. The voice is terse and cold. You feel a terrible wind, harsh and bitter, on your neck. You are hundreds, thousands of feet up, higher than you have ever been in your life, and you can see all of the land and the oceans around it. From the mist-shrouded east to the frozen north and to the sun-kissed coasts of the west. All of it. The voice speaks again. "All lands are one land, dragonrider. All peoples are one people. Only purpose separates us. This is the philosophy of Enhathlad; first land, wild land, old land. Be you devil or angel, protean or axiomite, you are bound by the same fundamental forms and happenstances."
There is a low noise that is building in your head. Your last clear thought was of the innocent, of protecting those to whom harm would be done. The noise builds more and more, becoming unbearable, clawing at the inside of your mind and flaying your inner ear. "These are the cries of the innocent, dragonrider, the ones everywhere to whom pointless wrong is being done right now as you sit in your copse of trees serving the men of Izmir. The Land is alight with their pain and their plight. It is not just the dragonflight they need protection from; war brings opportunity for all manner of ill to occur."

The noise builds and builds. Blood bursts forth out of your nose and ears, and you begin to weep, thought the tears are blood. Your tears fall and wash the Land.

"Dragonrider, I see in your heart and spirit that you would help them, despite the endlessness of this task. This task is greater than you, and you will die before it is done. But I am simply a weapon. I am a tool, and much like a sentient being I am nothing without purpose. Your purpose is mine. Together we embark."

You feel as if you are falling. You smell swampwater and once again hear the whistling of a cold, cold wind as if over a steppe. You are lying on grass, on a heath. Seven elves stand before you in a semi-circle. You are in great pain but they will not help. You know this, and yet it comforts you. You stare at them through blood-clouded eyes, and they stare levelly back. Your head sinks to the cold grass, and as your eyes close, they turn to leave.

"My tribe..." you hear, and then all is black.

Treat this bow as a +4 compound bow with a +4 strength rating. If you suffer STR damage or drain, the strength rating will automatically adjust downward to match your current strength, including going to zero. It will return as your strength returns. This bow can fire any arrow. You may not own or use any other bow ever again now that you are bonded with a lifebow. To do so will break the bond and prevent you from bonding with any other lifebow. You may never attack an innocent with this bow, and you may never attack a helpless opponent with this bow (flat-footed is okay, though). If you do, the bond is broken and you cannot bond with another lifebow.

Your lifebow's name is Avenaada (AH-ven-ah-AY-dah). It has no gender, and speaks very, very, very rarely, and only to you when it does.

You can never be disarmed when wielding Avenaada. To reflect your Purpose, Avenaada never suffers negatives for shooting into melee; indeed, you will actually get bonuses for doing so. These bonuses stack with all other bonuses (like DEX, magic bonus, etc.), but do not stack with themselves. You choose the condition that most closely matches what's going on, and use that one.
Firing into melee: +2
Shooting to directly aid a companion in melee: +4
Shooting to directly aid an innocent (any being that is unarmed or helpless and is about to be struck, or otherwise needs help): +6
Once per day you may make a heartshot as a called shot (see the UC rules) on any enemy that is about to attack a helpless innocent, e.g., a completely unarmed AND unconscious child, or civilian, never a soldier. You receive no additional bonuses outside typical ranged bonuses, but you also do not suffer any of the typical negatives associated with called shots. Instead of hitting a target AC, the enemy must make a reflex save equal to your strike roll. If they fail, they die. If they succeed, they take your arrow's damage as CON damage. This is a standard action after the innocent was struck.

Hit me up with any questions, of course. This is a powerful, powerful weapon. Use it wisely. :-)

- +15/+10 +4 compound bow (+4 Str) 1d8+8/20x3/P/110ft

Dragonrider Spells Known (CL 8, +10 melee touch, +11 ranged touch):

Spells -
3 (2+1/day) (Known = 4) Cure Serious Wounds, Slow, Good Hope, Thunderous Drums
2 (3+1/day) (Known = 4) Cure Moderate Wounds, Mirror Image, Alter Self, Pyrotechnics
1 (4+1/day) (Known = 5) Cure Light Wounds, Feather Fall, Grease, Identify, Restful Sleep
0 (6/at will) Dancing Lights, Message, Prestidigitation (DC 13), Read Magic (DC 13), Detect Magic, Mending
--------------------
STATISTICS
--------------------
Str 18 (26 for Carrying capacity), Dex 18, Con 13, Int 13, Wis 10, Cha 18
Base Atk +6/+1; CMB +12; CMD 26
Feats Bodyguard, Combat Reflexes (5 AoO/round), In Harm's Way, Mounted Archery, Mounted Combat, Point Blank Shot, Leadership (Score – 9)
Traits Armor Expert, Poverty-Stricken

Skills:

SKILLS (4+1 (int mod) +1 for Favored Class= 6 each per lvl (+10 holiday points) Total Skill Points=64)

The Dragonrider’s class skills are Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Swim (Str).

SKILL------------------Total ====ability modifier + ranks + class skill +additional modifiers
ACP: -1
___________________________________________________________________________ _______________________________________
ACROBATICS:..........................+4(-1 /armor)......... = +4 + 0 + 0 + (-1 armor)
APPRAISE:...............................+1......................... = -+1 + 0 + 0
BLUFF:....................................+4......................... = +4 + 0 + 0
CLIMB:...................................+11 (-1/armor)....... = +4 + 4 + 3 + (-1armor)
CRAFT (Boyer):......................+6......................... = +1 + 2 + 3
DIPLOMACY:..........................+16....................... = +4 + 9 + 3
DISGUISE:...............................+4......................... = +4 + 0 + n/a
ESCAPE ARTIST:.......................+4(-1 /armor) .........= +4 + 0 + n/a + (-1armor)
FLY:.......................................+16(-1 /armor)........ = +4 + 9 + 3 + (-1armor)
HANDLE ANIMAL:......................+4......................... = +4 + 0 + 0
HEAL:.......................................+9........................ = +0 + 9 + n/a
INTIMIDATE:.............................+4......................... = +4 + 0 + 0
KNOWLEDGE(Arcana):.............+6........................ = +1 + 2 + 3
KNOWLEDGE(Geography):.......+6........................ = +1 + 2 + 3
KNOWLEDGE(Nobility):............+5 ....................... = +1 + 1 + 3
PERCEPTION:.............................+14 ......................= +0 + 9 + 3 +2 (Keen Vision)
PERFORM:..................................+4 .......................= +4 + 0 + n/a
PROFESSION (Scribe):..............+6 .......................= +0 + 2 + 3
PROFESSION (Soldier):..............+5 ..................... = +0 + 2 + 3
RIDE:.........................................+7 ......................= +1 + 3 + 3
SENSE MOTIVE:...........................+0 ......................= +0 + 0 + n/a
STEALTH:....................................+4(-1 /armor) ......= +4 + 0 + n/a
SURVIVAL:.................................+8 .....................= +0 + 4 + 3 + 1 (Poverty Stricken Trait)
SWIM:........................................+8(-1/armor) ........= +5 + 3 + n/a

Languages Common, Draconic, Elven

SQ Bonded Dragon Steed (Ex), Elf Blood, Hero Points (2), Link (Ex), Low-Light Vision 4x (Ex), Martial Weapons: Lance, Longbow, Resist Energy (Cold) 10 (Su), Summon Steed (2/day) (Sp)

Magic Items and Combat Gear::

Elven Chain (+6 AC, +4 Dex, -2 ACP (-1 with armor expert) 20% Spell failure, Consider Light Armor, 20 lbs)
Mithral Buckler +1
Holy Keen Bastard Sword +1
Platinum Band (Magic ring)
This is a solid, wide, platinum band emblazoned subtly with the shield of the Inheritor. (Gives Acid Resistance 20 to wearer, its currently on Min's left hand.)
Efficient QuiverSee Below

Contents of the Efficient Quiver:

Enhathladi Arrows
1x Dragon Freezing
4x tier 2 Flamestrike
10x tier 1 Flamestrike
8x tier 2 Sleep
20x smoke
29x Razortusk
30x Masterwork
16x Backbarb
17x Puncturing
10x Pincorpse arrows
10x Earsplitter arrows
Other Arrows
2x Grappling arrow
25x Thistle Arrows (Heartland Arrows)

Other Gear:

Magic Gear by Slot:

Headband:
Eyes: Riders’s Goggles (Non-magical)
Head/Face:
Neck:
Shoulders: Muleback cords (+8 Strength for Carrying Capacity)
Chest:
Armor/Attire: Elven Chainmail (Unenchanted)
Body:
Ring: Ring of Sustenance (2hrs = 8 hrs of sleep, Doesn’t need to eat or drink
Ring:Platinum band of Acid Resistance (Acid 20)
Wrists: Bracers of Archery, Lesser (+1 to ranged attacks)
Hands:
Feet
Equipped Weapons:
Ranged Weapon: Avenaada – Lifebow (Composite (+4 STR) Longbow +4)
Melee Weapon: Holy Keen Bastard Sword +1

Current Gear and Carrying Capacity:

Carrying Capacity:

Items in bold are expendable/reusable resources

Light: 306 lbs. or less Medium: 307-613 lbs. Heavy: 614-920 lbs.

Lift overhead (Up To Max): 920 lbs. Lift off ground (x2 Max): 1840 lbs. Push or Drag (x5 Max): 4600 lbs.

Campfire Bead – Magic Item – This tiny glass bead transforms itself into a small (2-foot-tall) pile of burning logs whenever its command word (Light in Tauthan) is spoken. The fire burns for 8 hours or until extinguished, at which point it turns back into a bead. The owner of the item must wait twice as long as the fire burned before he can order the bead to become a campfire again.[i]

Area Map: Heartland [i](This Map contains various troop positions and is worn for over use, each of the troop lines has been crossed off in a way that a trained soldier could tell exactly how a battle unfolded. By the looks of it this Kingdom lost whatever war it was fighting and several troop lines are marked in a westerly travel through the mountain range surrounding this small kingdom. Along the route there are numbers written down. Indicating men lost in each particular skirmish. There is however a black blot and a large number indicating a particularly large number of enemies were killed In what may have been a counterattack. The details of this map are disturbing and it appears that it hasn’t been unrolled in a long time...

Area Map: Explored Lands (This map contains various markings of the rough flight path the skyknights have taken so far and appears to have been hastily made after the loss of his original map in Izmir)

Backpack, Waterproof Bag
Blanket, Winter Blanket
Map and scroll case
Cooking kit, Map Maker's Kit, Scale Cleaning Kit, Shaving kit
Crowbar
25 sq. ft. Fishing net
Ink (1 oz. vial, black)
Pouch, belt (holds 17 Gp, and writing materials)
2x Rope, silk (50 ft.)
Sealing wax
Signal Horn
Smelling Salts
Wizards Spellbook (Makeshift Journal)
3x Tanglefoot bag
6x Torches
2x Waterskin
2x Whetstone


Class Abilities and Feat Descriptions:

Leadership:
(Base Score = 13)
(After deductions, Score = 9)
Deductions-
The Leader...----------------------------------------------------Modifier
Has a familiar, special mount, or animal companion......–2
Recruits a cohort of a different alignment......................–1
Moves around a lot.........................................................–1

(Max Cohort Level - 6th)
Armor Expert: -1 Armor check penalty.
Bodyguard: Use an AoO to use aid another to improve an ally's AC.
Bonded Dragon Steed (Ex): A dragonrider has a mystic bond with a youthful true dragon, a bond that guarantees the dragons loyalty to the rider (as long as it is treated with respect), and allows the dragonrider to tap into some of the bonded steed's arcane power.
Combat Reflexes (5 AoO/round): You may make up to 5 attacks of apportunity per round, and may make them while flat-footed.
Darkvision (120 feet) (Ex): At 6th level, the senses of the dragonrider are again enhanced by his link to his dragon steed, granting him darkvision to a range of 60 feet. If the dragonrider already has natural darkvision, the range of that vision is increased by 60 feet.
Elf Blood: You are counted as both elves and humans for any effect relating to race.
Elven Immunities: +2 save bonus vs Enchantments.
Elven Immunities – Sleep: You are immune to Sleep effects.
Hero Points (1): Hero Points can be spent at any time to grant a variety of bonuses.
In Harm's Way: When you aid another's AC and the attack succeeds, you may take the damage and effects of that attack yourself.
Link (Ex): A dragonrider and his bonded dragon steed always know the direction to each other, and are aware of any conditions the other is suffering.
Low-Light Vision: See twice as far as a human in low light, distinguishing color and detail.
Low-Light Vision 4x (Ex): As the bond between dragonrider and dragon strengthens, it eventually grants the dragonrider some of his steeds amazing senses. At 2nd level, the dragonrider gains low-light vision. If the dragonrider already has natural low-light vision, the range of his low-light is doubled.
Martial Weapons: Lance, Longbow: A dragonrider is proficient with all simple weapons, plus any one martial melee weapon and one martial ranged weapon.
Mounted Archery: Ranged weapon penalty when mounted is halved to -2 or -4.
Mounted Combat: Once per round you can attempt to negate a hit to your mount in combat.
Rapid Shot: When taking a FAA action may fire one additional ranged attack at -2 for all ranged attacks that round.
Resist Energy (Cold) 10 (Su): Beginning at 3rd level, a dragonrider gains a natural resistance to damage of the same energy type as the damage of his bonded dragon steed's breath weapon. This begins at energy resistance 5, and increase by 5 every 5 levels, to a maximum of energy
Summon Steed (2/day) (Sp): Once per day, as a full round action, a dragonrider may magically call his steed to his side. This ability is the equivalent of a spell of a level equal to one third the dragonrider's level. The steed immediately appears adjacent to the dragonrider.

[spoiler=Short Background]
Being born as a bastard into Tauthan society, guaranteed that he was generally ignored and shown cold disregard for his mixed heritage. He ran away from home and being unable to find a place to call home became a trapper and local guide living off the land. He eventually started making maps of the area and met his dragon during an expedition into unknown territory. He rescued her from black clad men and escaped back to his trappers cabin near the local town and cared for her wounds.

Over time she recovered and the bond that had formed on their first meeting blossomed and they gave each other new names to solidify there bond. Together they started to travel the land both on foot and in the air, protecting the innocent from the depredations of evil. They eventually started working for the local lord and continued to make maps of places he asked them too. The small barony was lost though when the war rolled into their small region, the lords armies were unable to combat the forces that attacked them.

Unable to stop the enemy army they were forced to retreat and help the refugees escape through the mountains, while simultaneously bringing ruin on the pursuing enemy soldiers. After escorting the refugees to a safer region they found themselves without a home again and began combating this new enemy force where ever they found them. They have spent a lot of their time helping with relief efforts or on patrol so they can bring word of enemy troop movements to their allies.

Long Background:

Too be honest Min used to be known by a different name but he left his past behind him long ago and accepted a new name from a very close friend~

Min was conceived when his mother was captured when her patrol was overwhelmed by brigands and, while in captivity, she was raped by her captors. She eventually escaped but soon she became heavy with the child of one of the terrible human men that had violated her. Instead of using herbal remedies to abort the child she decided to complete the new life that had started within her. She would teach this child to never become like those foul men who roamed and pillaged for their own gains.

Min's was born in the elven lands of Tuatha in the village of Haelith. His childhood was rough and full of hardship's because many treated him differently for being a half breed, a bastard. Very few treated him with kindness or welcome, instead he was often showed cold disregard and mockery. As he grew older he became more secluded and withdrawn from others, even his mother had a harder and harder time convincing him to be apart of society. Min believed deep down that he could never be apart of their elven society because of his impurity and the cause of his conception. When he finally decided to leave he simply vanished into the wood with nothing but the clothing on his back and his favored bow and his mothers sword as his valuable's.

He used every trick he learned to foul any attempts to track him as he blazed across the land in search of somewhere where he could belong. Somewhere where he could be accepted fully, but alas as he moved further and further into stranger lands and unknown reaches. His dream of acceptance was for naught, as it seemed wherever he went he was still followed by prejudice and in many towns it didn't matter that he was a bastard his mannerism were strange to people and finding no common bond he became isolated again, a social outcast.

He finally decided that if no society would except him then he would just remain in the deep wood, only bothering with society for supplies and trade. For many years this worked fine for him, he lived a rugged life and nearly died many times from wandering monsters invaded his camp, from the hostile seasons in the region causing him to starve or nearly freeze to death. Through it all Min became hardier and a more rugged individual, he even assisted others who traveled through the area's he called home. He would often appear out of the woulds and direct travelers away from local dangers or trails that had become impassable.

Through that service some of the nearby towns started to treat him more kindly and eventually accepted his presence more willingly in their town. It took him awhile to adjust to this change of heart because in his time in the wilderness he had been forced to become hard and unyielding to survive and this sudden acceptance was foreign to him even though he had sought it for so long. But while trading in some of his extra furs the local trade master, who he had become good friends with, had good heartedly suggested that he take up map-making since he ranged so widely and traveled more often then everyone else.

Min took his suggestion and made an even better living as a cartography then he ever did as a trapper. His maps were always up to date and merchant caravans came to rely on his map's to avoid unknown dangers or lost time. With the extra money his new found profession had provided him he could afford better gear and map making equipment, he eventually bought a magical item that caused his muscles to swell and he was able to carry more on his travels.

During an attempt to map unfamiliar territory he stumbled upon a small group of black clad bounty hunters bringing down a fantastic looking creature with silver wings and scales. He stayed hidden watching as they tried to restrain it with ropes, it struggled against them valiantly battering them with its tail and its wings. But it was to no avail the men over powered the creature easily with their superior numbers and equipment, as they brought the winged creature down its eyes locked with Min's before a hood was forced over its head.

In that brief moment Min found lost himself to a feeling greater then anything he had felt before a sense of belonging but that moment also filled him with a fear and dread he had never felt in all his days. As the moment of dread passed he felt a white hot fury at what those foul men were going to do that beautiful creature and without thought he stood up from his hiding place, drew out his composite longbow and fired. Soon after he found himself running through the woodlands with more of those foul men in hot pursuit. He still doesn't remember how they avoid capture that day and joking says that being a cartographer and a woodsman had saved him from these strange soldiers.

He carried her back to his cabin and cared for her wounds and fed her what little he had on hand. She spoke little at first but overtime the strange bond between them strengthened and soon they both shared secrets they wouldn't have told anyone else. He learned that those same men had killed her family and had pursued her relentlessly for days until they caught her. With nowhere to return to Min offered for her to stay with at his home for as long as she wanted, feeling safer with this prospect she accepted and as the weeks passed they started to travel together throughout the local areas.

The local townsfolk who had only just started to accept him for how he was were both shocked and awed at the new arrival. Many were resistant until the night that Min and Lindórievórea solidified their bond. That night they named each other and made blood-oaths that would bind them to each other more then to anything else in the world.

Soon after that strange ritual they were seen flying over the land and combating brigands in the area. His cartography improved so much that his maps started to include detail's of local creatures and full of accountings on local hazards and terrain. The strange pair eventually attracted the local lords attention and he quickly put there talents to even greater use, by having them patrol and map his borders. They reported their findings to the lords Master-at-Arms and with their help the region became safer as a whole.

Being exposed to courtly life helped Min to adjust from being a social outcast to being a member of society, although Lindórievórea caused many to look nervously about the courtyard during the noble gathering. No one, except Min, seemed to ever get used to her greater size, even though she had a very friendly and open disposition. She also had a quirk of being able to recite local and regional laws without need of looking at a massive tome.

Through there work with the local lord they were graced with better equipment and more resources then many could ever hope for. The pair were gifted with a lifestyle that many lusted for, but they both still lived simply. Preferring to hunt for their meals and providing aid to villages and towns in need however they could help.

They did this for several years before the war reared its ugly head and the armies of the blackclad marched on their lords borders. Even with the help of a dragonrider at their disposal the lords forces were overwhelmed by the brutality of the invading forces. Forced to flee their homes or be slaughtered the people fled into the mountains just as the first winter snows started to fall in earnest. Min and Lindórievórea protected the refugees as best they could while bringing ruin down on those foolish enough to pursue them into the mountains.

Once the refugees were secure in a neighboring kingdom, they tried to rescue their lord only to find that he had fell in battle when his keep was taken by the enemy. Finding themselves without a home again they spent their time continuing to make maps of the areas they passed through and combating the same vile enemy's that destroyed their home a few years before. Until one day he heard that war had ranged as far as his homeland in the elven woods of Tuatha. With all the haste Lindórievórea and Min could muster they streaked across the skies in a reckless flight to Haelith where the fighting was coming to a head. When the shining pair came screaming from the skies it took many by surprise when they strafed the Black Dragonflight forces supply lines and began harassing their smaller encampments.

They continued to relentlessly smash smaller encampments, slaughtering the enemy troopers by the dozen's and disrupting their supply lines until Haelith's forces received reinforcements from the other villages. When Lindórievórea and Min landed in Haelith's main square they were welcomed as honored guests and Min finally saw his mother again. The home coming was a strange and wonderful event for the pair, as Min's mother was overjoyed to see her son alive and those who had mocked him so many years ago realized to their shame that despite everything they had said or done to him as a child he came back to save them. He spent some time in Haelith battling back the Black Dragonflight forces, but word of the worsening war in the north caused his heart to bleed when he remembered his fallen home. He planned to continue the fight until Tuatha was mostly secure, then he would return to the frontlines and lend aid to the entrenched forces there.

Appearance:

Many say that Min changes every time he returns from a mission, at first it was a few strands of hair turned silver or grey, then his eyes and finally his skin until he became the pale skinned half elf he is today.

Standing five foot and eight inches Min is an impressive looking half-elf. His skin is a pale almost ivory color and his eyes are like liquid silver with flecks of grey. His hair is short and silvery in color, his facial features are a lot like you would expect from the Tauthan bloodline but are more rugged and somewhat human besides the odd coloring of his skin. He sports a tone and lean physique, as if he were truly sculpted from marble or ivory, but his shoulders and biceps easily betray there strength as they seem to strain against his chain armor.

He wears some of the finest mithral armor that anyone has ever seen and seems to mimic Lindórievórea coloring in his own battle dress. He wears a light amount of clothing having long become acclimated to the cold, he has a pair of goggles resting on his forehead. Beneath all that fancy armor and gear he sports many scars. Many gained in his early years and some still fresh from the close calls Lindórievórea and him have found themselves while scouting.

The strangest thing about Min is how he seems to closely resemble the colors of his ally Lindórievórea. The bond between them has over time changed his physical features but not his mind. Min doesn't notice that his once long natural blond hair has turned to a silvery grey, and that his once forest green eyes have become silver in color as well. His skin once tanned from all his days in the sun now is as light as ivory.

Personality:

Min is usually quiet and soft spoken, although his speech is very direct and often very blunt. He is never known to beat around the bush and will speak his mind without thought of the consequences of his words. He respects the law of the land out of respect for his comrade Lindórievórea and is often debating with her over the merits of order and having unbound freedom, although it seems he does that just to get a rise out of his companion. Once you get to know him it is easy to see that he is a kind and gentle soul who prefers to do whats right, without any thought of personal gain. He sometimes reveal's his fun and sporadic side when you catch him in the right mood. Most of the items he owns were gained for his merits and assistance since the beginning of the war.

When Min deals with his pure-blooded brethren in Tautha he tends to ignore their bigotry and rudeness over him being a half-breed. He remains quiet and respectful, ignoring any barbed comments and acting as if he isn't paying attention when they insult him to avoid getting into a fight, because he wishes not to fall to their level.

Lindórievórea is odd to the casual observer, although she is quiet and conservative like Min. She is easily roused by debates of law and order and tends to favor stricter laws to help enforce order. She also performs her own small rituals even for the most meaningless tasks, she ignores everyone but Min and tends to get flustered when he is watching. But much like her ally she is very kind and open, tending to the wounded or assisting as best she can with her considerable bulk. She also provides good counsel to those who seek her out and takes pride in relieving the worries of those around her.

She takes pride in the fact that her presence seems to bring hope to those that see her whether in camp or in the sky. That perhaps the future isn't as grim as many seem to believe.

Lindórievórea is much less tolerant then Min when it comes to allowing someone to insult her rider directly, still being naive mentally she is quick to bring her ire to bear on those who insult Min. She sometimes succeeds at controlling her emotions and remaining calm, but it all depends on how severe the insult was.

DM's Questionnaire - Min - WIP copied from another one of my characters...:

FEARS
1. Failing to accomplish something great before he dies.
2. Ever leaving behind a bastard child.
3. Dying before Lin is mature enough to survive without him.
4. Filing to protect those he cares for when the time comes.

LOVES DEARLY
1. Lin and his Mother
2. Children
3. His Memories of Heartland

EMBARRASMENTS
1. His heritage.
2. He has never been with a woman.

PROUD OF
1. Adventuring and exploring new realms
2. Of how Lin has grown and what she is destined to become...

WILLING TO DO ANYTHING TO KEEP IT A SECRET
1. WIP....

--------------------
Lindórievórea

The Quenyan meaning to her name~:
"She that arises in beauty everlasting."

Female Silver Dragon, Huge (15ft of space)

Init +2; Senses Darkvision (60 feet), Low-Light Vision, Scent; Perception +13
--------------------
DEFENSE
--------------------
AC 28, touch 12, flat-footed 26. . (+2 Dex, +13 natural, +3 armor,)
hp 79 (+12)
Fort +9, Ref +8, Will +8
Immune to Cold, Paralysis and Sleep.
--------------------
OFFENSE
--------------------
Spd 40 ft., Flight (150 feet, Poor)
Melee Bite (15ft reach) (Dragon Steed, Silver) +13 (1d8+7/20/x2)
. . 2 Claws (10ft Reach) +13/+13 (1d6+5+1/20/x2, Magic Fang +1)
. . 2 Wings (10ft Reach) +13/+13 (1d4+5/20/x2)
Full Attack - Bite/Claw/Claw +10/+12/+12
Space 15 ft.; Reach 15 ft / 10 ft.
Special Attacks
Breath Weapon (45-ft cone of Cold, 4d8) (5/day)
Claws +1 (Magic Fang (Permanent), Flyby Attack, Power Attack (+4 Damage, -2 Attack)
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STATISTICS
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Str 20, Dex 14, Con 19, Int 18, Wis 15, Cha 18
Base Atk +8; CMB +14 CMD 26 (30 vs. Trip)
Feats Flyby Attack, Power Attack -2/+4, Skill Focus: Fly, Armor Proficiency (Light)
Skills Skills Acrobatics +11, Climb +11, Diplomacy +9, Escape Artist +6, Fly +10, Intimidate +7, Knowledge (Engineering) +6, Knowledge (Geography) +6, Knowledge (History) +6, Knowledge (Nature) +6, Knowledge (Nobility) +6, Knowledge (Religion) +6, Linguistics +5, Perception +13, Sense Motive +10, Stealth +3, Survival +7, Swim +11

Languages Common, Draconic, Elven, Gnoll, Goblin
SQ Devotion (Ex), Evasion (Ex) Hero Points (1), Link (Ex), Share Spells (Ex)
Other Gear Bit and bridle (Modified), Exotic Military Saddle (Riding), Exotic Saddlebags, +1 studded leather barding, 5/7 Starstones

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SPECIAL ABILITIES
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Breath Weapon (45-ft cone of Cold, 4d8) (5/day) (DC 15) Every steed deals one kind of damage, and has either a line or a cone. Each breath weapon allows a Reflex save for half damage, the save DC for a dragon steed’s breath weapon is 10 + one-half steed’s hit dice + steed’s Constitution modifier.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Devotion (Ex) A dragon steed gains a +4 morale bonus on Will saves against enchantment spells and effects
Evasion (Ex) When subjected to an attack that normally allows a Reflex save for half damage, a dragon steed takes no damage if it makes a successful saving throw.
Flight [b] You can fly!
[b]Flyby Attack
You can take a standard action during your move action while flying.
Immunity to Cold You are immune to fire damage.
Immunity to Paralysis You are immune to paralysis.
Immunity to Sleep You are immune to sleep effects.
Link (Ex) A dragonrider and his bonded dragon steed always know the direction to each other, and are aware of any conditions the other is suffering.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Share Spells (Ex) The dragonrider may cast a spell with a target of "You" on his dragon steed (as a spell with a range of touch) instead of on himself. A dragonrider may cast spells on his dragon steed even if the spells normally do not affect creatures of the steed’s type (Dragon).

DM's Questionnaire - Lin - WIP copied from another one of my characters...:

FEARS
1. Min dying...
2. Failing to protect others, especially children, from evil.
3. Being captured and bound again.
4.

LOVES DEARLY
1. Her Rider and Close companion, Min.
2. Orphans, as they remind her of the loss of her family and finding Min.
3. Knowledge, Law and her Faith.

EMBARRASMENTS
1. Her awkward size.
2.

PROUD OF
1. Continue to advance her skills and grow stronger each day.
2.

WILLING TO ANYTHING TO KEEP IT A SECRET
1. WIP...


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