Aldern Foxglove

Michael C. Murphy's page

11 posts. Organized Play character for EmissaryOfTheNorth.


Full Name

Michael Colin Murphy

Race

Abilities:
Strength d10 ; Agility d6 ; Spirit d8 ; Smarts d4 ; Vigor d10

Classes/Levels

Stats:
Toughness: 8 ; Parry: 7 ; Pace: 6 ; Charisma: 0 ; Bennies: 2/2
Skills::
Fighting d8, Intimidation d8, Notice d4, Shooting d4, Persuasion d6, Knowledge Occult d6

Gender

Male

Size

Medium

Age

Mid thirties

Strength 10
Dexterity 6
Constitution 10
Intelligence 4
Wisdom 8
Charisma 8

About Michael C. Murphy

Statblock:

===STATS===
Strength d10 (1+Edge)
Agility d6 (1)
Vigor d10 (1+Edge)
Spirit d8 (2)
Smarts d4 (0)

Edges- Claws(Human), Harrowed(Free), Supernatural Trait: Strength (Harrowed), Supernatural Trait: Vigor(2 hindrance points), Brawny(2 hindrance points)
Hindrances- Destitute(m), Loyal(m), Bad Luck (M)

Skills-
Fighting d8(4)
Intimidation d8 (3)
Notice d4(1)
Kn Occult d6 (3)
Persuasion d6 (3)
Shooting d4 (1)

Background:

Second son to Lieutenant Murphy, Mike spent his youth in the rough streets of Boston.
Perhaps he was an idiot, perhaps he was being contrarian, but what you can be sure is that he fell in with a bad crowd.
Luckily for Michael, his time as a 'hooligan' didn't last long and he soon followed his father's stop and became an officer himself. His experience with the criminal world did help him, though, as he knew how they worked and the suita took notice, offering the young Murphy the chance to work undercover.
And he did like it... the chance to be discovered, working without a leash, catching the criminals in fraganti... Michael was born for that job.
His skills caught the attention of some higher ups and during the summer of 30' Michael infiltrated Las Vegas' Irish mafia. This wasn't no piece of cake, the whole thing spanning from whores to drugs and everything in between. For three years he passed information to the FBI, mostly typical stuff like meeting places, head honchos' names and cargo delivery times... but once he had enough of the mobsters' trust he was shown the truth: there were politicians, and we are not talking about majors, involved.
Mike passed this to the FBI too, and was soon answered that they had enough and he would be extracted during the following days with only the next meeting place attached... buy when the date came he didn't found his way out but a whole gang of angry, bitter mobsters.
They weren't alone, for his liaison counted among them. There was no movie like explanation, no pitched fight... he got the beating of his life and his throat sliced.
This would have been the last of Michael C. Murphy, were not for a curiousity filled Manitou that too took an interest on him.
I won't tell you happened during the three weeks between he 'came back' and when the Rippers found and recruited him, the papers already did it... you need only look for the news on the 'Brutal Clawings'.
What happens from now... well, time will tell. Time will tell.

To Level Up List:

This is both a plan and a way to keep track. Advances already taken will be marked with an X

Novice
5exp- Fighting d8 -> d10
10exp- Edge: Hard
15exp- Vigor d10 -> d12
Seasoned
20exp- Edge: Nerves of Steel
25exp- Edge: Frenzy
30exp- Strength d10 -> d12
35exp- Edge: Improved Frenzy
Veteran
40exp- Fighting d10 -> d12
45exp- Edge: Supernatural Trait Spirit
50exp- Persuasion d6 -> d8 and Intimidation d8 -> d10
55exp- Edge: Improved Claws
Heroic
60exp- Edge: Hardboiled
65exp- Edge: Improved Nerves of Steel
70exp- Edge: Implacable
75exp- Persuasion d8 -> d10 and Intimidation d10 -> d12
Legendary
80exp- Edge: Tough as Nails
85exp- Edge: Improved Tough as Nails
90exp- Edge: Professional Fighting
95exp- Edge: Expert Fighting
100exp- Edge: Master Fighting