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Irabeth Tirabade

Mercy Quaalearn's page

109 posts. Alias of Black Dow.


Half Orc


Paladin [Redeemer] of Sarenrae 1 | HP 12/12 | AC 17/12/15 | F+4, R+2, W+4 | Perc +3, Darkvision 60ft | Init +3 | Move: 30ft. Harrow Card: Demon's Lantern, Harrow Points: 2



About Mercy Quaalearn

I was the weak, now I am strong. Now I protect those still weak… lend them my strength of arm and strength of faith.
I was the orphan; lost, cold and hungry. Now I am found; with fire in my heart... I liberate the bonded, offering them the warmth bulwark of the Healing Flame.
I was the monster, yet she showed me clemency. Now I offer redemption to those the world shuns, but will tarry not in dispatching the unrepentant.

Female Half Orc Paladin (Redeemer) 1
LG Medium Humanoid (Half Orc)
Favoured Class: Paladin

Favoured Class Options:

+1 HP
+1 Skill Point (chosen LVL 1)
Half Orc: Add +1/3 on critical hit confirmation rolls made while using smite evil (maximum bonus of +5). This bonus does not stack with Critical Focus.

Speed: 30ft. (armoured 30ft. (unarmoured)
Init: +3
Senses: Darkvision 60ft. Perception +3*

* +2 racial trait bonus on Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste.

AC 17 (18*) (10 Base, +2 Dex, +3 Parade Armour, +2 Heavy Steel Shield)
Touch AC 12 (10 Base, +2 Dex)
Flat Footed AC 15 (10 Base, +3 Parade Armour, +2 Heavy Steel Shield)
HP 12 (1d10; +2 Con)
Fort +4 Ref +2 Will +4 **

* +1 AC equipment bonus vs Vampires attacks/attacks that target the neck
** +2 trait bonus vs fear effects

CMD 15 (10+1BAB+2STR+2DEX)

BAB +1
Melee: Silvered Scimitar +3 [1d6+1/18-20] or Whip +3 [1d3+2/x2] 15ft Reach* or Spiked Heavy Shield Bash +3 [1d6+2/x2] (Loses Shield AC Bonus)
Melee NON LETHAL:Silvered Scimitar (Non Lethal) +3 [1d6+2/18-20 NL] or Whip +3 [1d3+3/x2 NL]*
Ranged: Chakram +3 [1d8+2/x2] 30ft.

* Whip does no damage against AB+1 or NAB +3, but has 15ft reach (all opponents within area can be struck).

CMB +3 (+1 BAB; +2 STR)

STR 15 [+2] 4d6 ⇒ (2, 2, 6, 5) = 15
DEX 14 [+2] 4d6 ⇒ (4, 4, 2, 4) = 14
CON 14 [+2] 4d6 ⇒ (2, 4, 5, 3) = 14
INT 12 [+1] 4d6 ⇒ (6, 3, 1, 2) = 12
WIS 15 [+2] 4d6 ⇒ (1, 5, 4, 3) = 13 +2 Ability Bonus
CHA 16 [+3] 4d6 ⇒ (4, 6, 1, 5) = 16

Racial Qualities
+2 Ability Score: WIS
Darkvision 60ft.
Orc Ferocity: Once per day, when Mercy is brought below 0 hit points but not killed, she can fight on for 1 more round as if disabled. At the end of her next turn, unless brought to above 0 hit points, she immediately falls unconscious and begins dying.
City Raised: Half-orcs with this trait know little of their orc ancestry and were raised among humans and other half-orcs in a large city. City-raised half-orcs are proficient with whips and longswords, and receive a +2 racial bonus on Knowledge (local) checks. This racial trait replaces weapon familiarity.
Scavenger: Some half-orcs eke out a leaving picking over the garbage heaps of society, and must learn to separate rare finds from the inevitable dross. Half-orcs with this racial trait receive a +2 racial bonus on Appraise checks and on Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste. This racial trait replaces the intimidating trait.

Weapons & Armour Proficiency
Redeemers are proficient with all simple and martial weapons, light armour and shields (excluding tower).

Class Abilities/Restrictions

Aura of Good (Ex): The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.

Monstrous Rapport (Ex): At 1st level, redeemers gain a +2 bonus on Diplomacy checks to influence creatures who are commonly considered monstrous. This includes but is not limited to “monstrous” races such as goblins and orcs, monstrous humanoids, and other intelligent non-humanoid monsters. This ability replaces detect evil.

Merciful Smite (Su): At 1st level, when a redeemer chooses to smite a creature, she can have all of her attacks against the target deal nonlethal damage. She does not take the normal –4 attack roll penalty for using a lethal weapon to deal nonlethal damage. She cannot use this ability to deal nonlethal damage to outsiders with the evil subtype, evil-aligned dragons, or undead creatures (these creatures take lethal damage from her smite).

This ability otherwise works like and replaces the standard paladin's smite evil.

Smite Evil (Su): Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (+3) to her attack rolls and adds her paladin level (+1) to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (+3) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.

The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.


Redeeming Smite: 1/DAY - USED: 0/1

Additional Traits: Gain extra 2 traits.
Exotic Weapon Proficiency: Whip (free racial)


Scrapper [Racial: Half-Orc]
Benefits: You receive a +1 trait bonus on all Intimidate checks made to demoralize opponents and a +1 trait bonus on all Perception checks to avoid being surprised.

Courageous [Combat]
Benefit: You gain a +2 trait bonus on Saving Throws against fear effects.

Child of the Temple [Religion]
Benefit: You gain a +1 trait bonus on Knowledge (nobility) and Knowledge (religion) checks, and one of these skills (your choice) is always a class skill for you.

Blade of Mercy [Faith - Sarenrae]
Benefit: When striking to inflict nonlethal damage with any slashing weapon, you do not take the normal –4 penalty on your attack roll, and gain a +1 trait bonus to any nonlethal damage you inflict with a slashing weapon.

Unhappy Childhood (Campaign Trait)
Benefit: You gain a +2 trait bonus on Concentration checks.

Skills: 4 ranks per level (2 base +1 INT +1 Favoured Class)

Diplomacy +7 [1 Rank, +3 Cha, +3 Class]
Heal +4: [0 Ranks, +1 Wis, +3 Class]
Knowledge: Local +3: [0 Ranks, +1 Int, +2 Racial bonus]
Knowledge: Nobility +6 [1 Rank, +1 Int, +3 Class, +1 trait bonus]
Knowledge: Religion +6 [1 Rank +1 Int, +3 Class, +1 trait bonus]
Perception +3 0 Ranks, +2 Wis, +1 insight bonus]
Sense Motive +6 [1 Rank, +2 Wis, +3 Class]

Languages: Common, Orc, Celestial

Combat Gear: Church of Sarenrae Parade Armour, Neck Guard, Spiked Heavy Steel Shield, Silver edged Scimitar, Whip, Chakram.

Other Gear: Silver Holy Symbol (worn); Backpack (holds): Bedroll, Waterskin, Leather bound copy of The Birth of Light & Truth (the Dawnflowers Teachings), 2 days trail rations; Waterskin; Traveller’s Outfit (worn), Tabard (Church of Sarenrae - worn); Belt Pouch 1: (holds coin), Belt Pouch 2 (holds): (Flint & Steel, Whetstone, 2 iron vials) – Encumbrance: 30.25 lbs (Light Load)


Coin & Treasure
Gold 59


Age: 19 Height: 6'1" Weight: 187 lbs.

Mercy is tall with the lean muscle of a trained warrior. She still bears the scars of a hostile childhood; whilst her small tusks, green hued skin and heavy build belie her orcish ancestory.


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