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Half-Orc of Averaka

Mercy Quaalearn's page

60 posts. Alias of Black Dow.


Half Orc


Paladin [Redeemer] of Sarenrae 1



About Mercy Quaalearn

Female Half Orc Paladin (Redeemer) 2
LG Medium Humanoid (Half Orc)
Favoured Class: Paladin
Speed: 20ft. (armoured 30ft. (unarmoured)
Init: -1
Senses: Darkvision 60ft. Perception +1*

* +2 trait bonus on Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste.

AC 17 (10 Base, -1 Dex, +5 Scale Mail Armour, +1 Armoured Kilt, +2 Heavy Steel Shield)
Touch AC 10 (10 Base, -1 Dex)
Flat Footed AC 18 (10 Base, +5 Scale Mail Armour, +1 Armoured Kilt, +2 Heavy Steel Shield)
HP 18 (2d10; +2 Con)
Fort +6 Ref +1 Will +6 * #

* +2 trait bonus vs fear effects
# +2 Cha bonus to all saves

CMD 13 (10+2BAB+2STR-1DEX)

BAB +2
Melee: Scimitar +4 [1d6+2/18-20] or Whip +4 [1d3+2/x2]*
Melee NON LETHAL:Scimitar (Non Lethal) +4 [1d6+3/18-20 NL] or Whip +4 [1d3+3/x2 NL]*
Ranged: Dagger +1 [1d4+2/19-20] 10ft Range.

* Whip does no damage against AB+1 or NAB +3, but has 15ft reach (all opponents within area can be struck).

CMB: +4 (+2 BAB; +2 STR)

STR 15 [+2]
DEX 8 [-1]
CON 13 [+1]
INT 12 [+1]
WIS 12 [+1]
CHA 14 [+2]

Racial Qualities
+2 Ability Score: WIS
Darkvision 60ft.
Orc Ferocity: Once per day, when Mercy is brought below 0 hit points but not killed, she can fight on for 1 more round as if disabled. At the end of her next turn, unless brought to above 0 hit points, she immediately falls unconscious and begins dying.
City Raised: Half-orcs with this trait know little of their orc ancestry and were raised among humans and other half-orcs in a large city. City-raised half-orcs are proficient with whips and longswords, and receive a +2 racial bonus on Knowledge (local) checks. This racial trait replaces weapon familiarity.
Scavenger: Some half-orcs eke out a leaving picking over the garbage heaps of society, and must learn to separate rare finds from the inevitable dross. Half-orcs with this racial trait receive a +2 racial bonus on Appraise checks and on Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste. This racial trait replaces the intimidating trait.

Weapons & Armour Proficiency
Redeemers are proficient with all simple and martial weapons, light armour and shields (excluding tower).

Class Abilities/Restrictions

Aura of Good (Ex): The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.

Detect Evil (Sp): At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Merciful Smite (Su): At 1st level, when a redeemer chooses to smite a creature, she can have all of her attacks against the target deal nonlethal damage. She does not take the normal –4 attack roll penalty for using a lethal weapon to deal nonlethal damage. She cannot use this ability to deal nonlethal damage to outsiders with the evil subtype, evil-aligned dragons, or undead creatures (these creatures take lethal damage from her smite).

This ability otherwise works like and replaces the standard paladin's smite evil.

Smite Evil (Su): Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.

The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.

Divine Grace: Cha bonus (+2) granted to all saves.

Laying On Hands (Su): Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action. Despite the name of this ability, a paladin only needs one free hand to use this ability.

Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. Undead do not receive a saving throw against this damage.


Redeeming Smite: 1/DAY - USED: 0/1
Lay On Hands: 3/DAY - USED: 0/3

Additional Traits: Gain extra 2 traits.
Exotic Weapon Proficiency: Bastard Sword (free houserule)
Exotic Weapon Proficiency: Whip (free racial)


Courageous [Combat]
Benefit: You gain a +2 trait bonus on Saving Throws against fear effects.

Child of the Temple [Religion]
Benefit: You gain a +1 trait bonus on Knowledge (nobility) and Knowledge (religion) checks, and one of these skills (your choice) is always a class skill for you.

Blade of Mercy [Faith - Sarenrae]
Benefit: When striking to inflict nonlethal damage with any slashing weapon, you do not take the normal –4 penalty on your attack roll, and gain a +1 trait bonus to any nonlethal damage you inflict with a slashing weapon.

Unhappy Childhood (Campaign Trait)
Benefit: You gain a +2 trait bonus on Concentration checks.

Skills: 4 ranks per level (2 base +1 INT +1 Favoured Class)

Diplomacy +7 [2 ranks, +2 Cha, +3 Class]
Heal +5: [1 rank, +1 Wis, +3 Class]
Knowledge: Local +3: [+1 Int, +2 Racial bonus]
Knowledge: Nobility +6 [1 Rank, +1 Int, +3 Class, +1 trait bonus]
Knowledge: Religion +7 [2 Ranks, +1 Int, +3 Class, +1 trait bonus]
Perception +1 [+1 Wis, +1 insight bonus]
Sense Motive +6 [2 Ranks, +1 Wis, +3 Class]

Languages: Common, Orc, Abyssal

Combat Gear: Scale Mail Armour, Heavy Steel Shield (c/w Shield Sconce), Armoured Kilt, Scimitar, Whip, Dagger, Silver Weapon Blanch.

Other Gear: Silver Holy Symbol (worn); Backpack (holds): Bedroll, Waterskin, copy of The Birth of Light & Truth (the Dawnflowers Teachings), 5 torches 2 days trail rations; Traveller’s Outfit (worn), Furs (worn), Belt Pouch 1: (holds coin), Belt Pouch 2 (holds): (Flint & Steel, Whetstone, 2 iron vials) – Encumbrance: 00.0 lbs (Light Load)


Coin & Treasure
Gold 1
Silver 2
Copper 3


Age: 19 Height: 5'11 Weight: 187 lbs.

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