Halfling

Maxis Molderbin's page

64 posts. Alias of Daynen.


Full Name

Maxis Molderbin

Race

Halfling

Classes/Levels

alchemist 1

Gender

male

Size

small

Age

24

Alignment

NG

Deity

Milani

Location

Westcrown

Languages

Common, Galfling, Gnome, Elven, Dwarven, Azlanti

Occupation

Alchemist

Strength 5
Dexterity 13
Constitution 7
Intelligence 18
Wisdom 15
Charisma 15

About Maxis Molderbin

racial traits:

+2 DEX, CHA, -2 STR
SMALL: +1 AC, attacks, -1 CMB/CMD, +4 stealth
slow speed: 20 ft.
languages: common, halfling, gnome, goblin, elven, dwarven
favored class: alchemist (+1 skill point per level)

defense traits:
halfling luck: +1 to saves.

feats/skills traits:
practicality: +2 to one craft(alchemy), and +2 to saves vs. illusions.

offense:
weapon familiarity: proficient with slings, halfling weapons are martial

senses:
keen senses: +2 to perception

traits:

well-informed: +1 to diplomacy and knolwedge(local) when attempting to gather info. diplomacy is always class skill.
The Pathfinder's Exile: start with a used wayfinder, try to pay back the 500GP of the cost someday, explore Delvehaven

class features:

proficient with simple weapons and bombs, light armor
alchemy: +1 to crafting alchemical items, identify potions by holding.
bomb 1d6+4, 5/day
brew potion
mutagen (typically +4 con, -2 cha) 10 minutes/day
throw anything: +int to damage with splash weapons

stats:

HP: 6

initiative: +1
BAB: 0
melee: -3+1= -2
ranged: +1+1= 2

AC: 10+1+1= 12
CMB: -3-1= -4
CMD: 10-3+1-1= 7

SAVES:
fort: 2-2+1=1
ref: 2+1+1=4
will: 0+2+1=3

class skills:
4+4+1 per level
appraise
craft (alchemy) 1+3+4+2=10
*diplomacy 1+3+2+1=7
disable device 1+3+1=5
fly
heal 1+3+2=6
knowledge(arcana) 1+3+4=8
knowledge(nature) 1+3+4=8
perception 1+3+2+1=7
profession
sleight of hand
spellcraft 1+3+4=8
survival
use magic device 1+3+2=6

feats:
fey foundling (+2 healing per die rolled, +2 saves vs death effects, suffer 1 extra damage from cold iron weapons)

extracts:

1ST=2/day: crafter's fortune, (open slot)

KNOWN:
1ST=5: ant haul, crafter's fortune, cure light wounds, targeted bomb admixture, shield, enlarge person

equipment:
4g 9s 4c (16 lbs light, 17-33 medium, 34-50 heavy)

backpack 2g
alchemist's kit 25gp
thieves' tools 30gp
formula book
3 acid (crafted) 9g
3 tindertwigs (crafted) 1g
3 sunrod (crafted) 6g
6 wandermeal rations 6cp
waterskin 1g
artisan's outfit
2 vermin repellent(crafted) 5g
smelling salts(crafted) 8g
3 potions of cure light wounds 1d8+3
*wayfinder

appearance:

hair: black
eyes: brown
height: 2'8"
weight: 31 lbs

Maxis has always been a meek figure even by halfling standards, due to his weak body. His pale complexion speaks of a lack of sun as much as a lack of fortitude. Even when he's injured or ill, however, he always manages to stand with some dignity. At times, his dark eyes seem to carry as much life in them as his whole body. He is usually dressed in simple clothing, and more often than not, forgets to remove his artisan's apron when his work is done for the day.

background:
When you're born at death's door, you learn to take every blessing and stroke of luck you can get. At birth, he was so small, underdeveloped, and fragile that he almost didn't survive his first breath. The cleric who discovered him abandoned in the woods noted that he was very receptive to magical healing. Despite mending well from any injury, however, Maxis has always known frailty, illness, and clumsiness, and has always wondered if he will simply drop dead one day from a random cold or from tripping over a rock. Thus, he tended to keep indoors as a child, spending more time with the one thing with which the gods did favor him: his mind.

While he was always left out of the games of his community, and unable to carry out most laborious chores, he found wonder and practicality in books, laboratories, and intricate devices. While other children of his age were exploring the woods, practicing swordplay, or learning to smith, he was mixing chemicals, studying tomes of magic, and playing with complex toys and gadgets. Far from a cloistered boy, though, he refused to simply be stuck indoors all his life, and he grew to be liked by his community for his talents, his approachable demeanor, and his optimistic spirit. By the time he was an adolescent, he was trading antitoxins, sunrods, and tindertwigs for services and supplies. As he grew, he was always depressed and frustrated with how easily he took injury and sickness, but also thankful at how quickly he recovered from them all.

With adulthood upon him, the minute halfling has resolved to find a way to overcome his frail body and rid himself of his constant vulnerability through the promise of alchemy. He may get more than he bargained for, however...

personality:
Despite the cusp of adulthood, Maxis is still very much a boy, filled with wonder at the marvels of the world, and hope for a better future for all. His frailty has led him to be overly cautious and somewhat meek, but his curiosity sometimes edges out even his greatest reasoning and sense. He is somewhat soft-spoken, and dislikes unnecessary conflict, but has the wit and tongue to match the greatest bards.

motivations:
Maxis has no complicated motives, nor mysterious destiny (so far as he knows.) He enjoys the possibilities of alchemy, loves to study exotic subjects, and enjoys seeing new places and people. While the practice of alchemy has offered him some compensation for his delicate constitution, he hopes one day to find a way to free himself from the shackles of his frailty, so he can let his wanderlust and curiosity take hold and guide him to endless discoveries and amazement.

city life:
Maxis is a local prodigy, usually offering high-quality alchemical work, medicinal aid, or mechanical troubleshooting in trade for other services such as food, clothes, supplies, or whatever favors can be suitably bargained for. Despite his fragility, he has generally good relations with the townsfolk of Westcrown, and usually prefers not to stir up trouble, despite his distaste for the state of the city. If he's not filling vials with chemicals, tinkering with locks and gadgets, or studying tomes of arcane theorem or history, he's probably running errands for Edwin, the cleric of Milani who rescued and raised him.

notable NPC:
Edwin is a man who saw the final fall of Aroden's worship in the lands of Cheliax, and knowing that a dead god can answer no prayers, he sought a new path. Seeing the fall of cheliax to oppression, inferal taint, and tyrannical rule, he found his calling in Milani, the Everbloom. Wisely keeping his beliefs private, he publicly acknowledges Asmodeus, but feigns (quite convincingly) the guise of a man simply bereft of faith, so as to discourage scrutiny. In secret, he hopes to subtly lift the hearts of the people in order to shift the paradigm of life to one of prosperity and freedom, not simply of unyielding order. He takes great care to spread the faith slowly, lest he be found and persecuted. His work is doubly sensitive with the fact that Maxis Has only ever known him as "Father;" the term holds two meanings equally close to his heart.