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I'm saddened by this news, as I played with Rick a number of times while I lived in New York. I'll always remember a game of The Frozen Fingers of Midnight he ran as a slot 0 for me and other GMs in the NYC PFS region, because it was during this game that I learned of the passing of my grandmother. Rick was extremely caring that night, and while I continued the game, he was very understanding and gave me as much time as I needed to compose myself. I hadn't played with Rick for many years before reading this, but I remember him as a kind, fair, and fun GM, and I'm sad for the New Jersey Pathfinder Society community, his family, and many friends.
Getting back to the original question and ignoring the unwelcome vitriol between the OP and this one:
I think the best way to increase female participation (or, heck, participation of anyone who isn't oneself) is to be sensitive to their experiences and requests.
Some requests don't need to be stated, because they're taken for granted, as has been indicated elsewhere in this thread. One doesn't expect to need to ask others not to lick them, for example. Being licked by a stranger would make anyone uncomfortable, and thus we've accepted as a society that licking other people is not ok. We can sympathize with the victim in this situation, because we can all imagine being licked by a stranger.
To make gaming spaces (or any space, for that matter) welcoming to people not like oneself, be that someone of a different gender, race, class, sexual orientation, political affiliation, religion, physical or mental disability, etc, etc, etc, one must—at the bare minimum—be open to the fact that their experiences are also different, and there are therefore circumstances that are going to make them uncomfortable that might not even occur to you. And that's ok. No one expects everyone to anticipate every possible situation that will make another person uncomfortable. But when someone states their personal experience or makes a request to avoid discomfort, accepting that experience as valid and honoring the request to the best of your ability are the bare minimum required to make that person feel welcome in the space.
Being asked to change your behavior for another's benefit, or simply acknowledging experiences that do not mirror your own or that you haven't personally witnessed does not make you a victim. It makes you a human being in a society of other human beings. So if your aim is to increase the diversity of the other human beings in the microcosm of society that plays games together at a given event or location, be open to listening, accepting others' requests at face value, and making what changes you can to accommodate those requests. If you aren't willing to do that, you likely aren't genuine in your claims of wanting diversity and inclusiveness in your gaming group.
Ultimately, Pharasma still judges every soul, so it might not be true in every case. A paladin who happens to fall down the stairs (ha, a fallen paladin) would still likely be sent to Heaven, and a demoniac that gets run over by a cart would still probably end up in the Abyss. A neutral evil soul, however, that died a meaningless death could be sent to any one of a number of evil gods' realms, so it might be that Zyphus gets those souls. His followers, who actively try to kill people in meaningless and (supposedly) accidental ways are certainly evil, and would be dogeared for Zyphus's realm in the afterlife.
That is not an official Paizo product, and actually violates a number of the terms of the various licenses we provide to allow people to make fan-generated content using Paizo's trademarks, artwork, and other intellectual property.
Will we get specific half-fiend (devil) templates for each core devil in this manual?
No, those appeared in Demons Revisited, and would likely appear in a similar Devils Revisited were we to do one. Rather than explore each type of devil in a general sense, this book will present specific members of different diabolic races (and some non-diabolic denizens of Hell as well) in the same manner we did for dragons and undead in their respective "Unleashed" titles.
It was largely a joke, but thank you for the further clarification. :-P
In the same way an enhanced bow or sling applies its bonus to ammunition fired with it, a +1 grenade launcher would increase the to-hit bonus of attacks made with the launcher by 1, and increase the damage dealt by the fired ammunition by 1 as well. You are correct that the enhancement bonus would also be applied to any combat maneuvers associated with the weapon.
I wonder if this book will implement a Nemesis system for taking out Belkzen's captains and warchiefs. ;)
It will not. Many, many warchiefs are named and given class levels, however, so you can set your sights on any number of them to eliminate if you wish. There's no new rules subsystem introduced in the book, however.
I had a similar thought when the game was still in development a few years back and made a version of each of the Doctors, with regeneration simply replacing the old Doctor with the new one, and transferring over the same number of upgrades to the new incarnation. They each had a different set of abilities and stats based on their specific flavors (Reverse the Polarity for the Third Doctor, Jelly Babies for the Fourth Doctor, etc.) with slightly different stats.
I also toyed around with a few Companions, monsters, and items, like the sonic screwdriver, psychic paper, and different types of Dalek.
Ultimately, the task of creating a whole game in addition to my normal responsibilities was more than I had time for, and knowing that even if I completed it, I'd never be able to do anything with it without a license led me to give up the effort.
If you're writing the novella as fan fiction and do not have plans to charge money for readers to access it (such as posting it on a blog, or the Pathfinder Chronicler website), then you can write fiction in the Pathfinder world under the terms of the Community Use Policy. If you plan to sell the book or charge readers to access it, you cannot use Paizo's trademarks or other intellectual property without a specific license from Paizo allowing you to do so. If you have any questions about the specifics of your circumstances or situation, it is generally best to consult an attorney who can help you make sense of the Community Use Policy.
Does anyone know who was responsible for the Pain Taster prestige class' revised write-up in Occult Mysteries? I would really like to get some answers to the questions above ...
As the lead developer on the project, I'm the one ultimately responsible, and those questions should come to me. Since I'm here, I can answer them! (Note that I already wrote a really long post doing just that, but RPG Superstar voting knocked the site out just prior to my finishing the post. I hope my repeated effort is not wasted.)
The ritual involved in the disciple of pain class ability does not deal hit point damage. To do so would make it one of the few class abilities that came with a built-in burden to characters who take levels in the class. The rituals are meant to be primarily flavorful means by which a character gains the benefit, similar to deific obediences from Inner Sea Gods or to a wizard preparing spells for the day. If a GM wishes to play out this hour-long ritual, she is welcome to do so, but we didn’t want to hard-code a penalty or hit point tax into the rules for all players. The reference to hit point damage in the pain mastery description is a legacy from changes made to the class last-minute that slipped through the cracks (see below).
Because a character shouldn’t risk death when attempting to level up. As with many special requirements for entry into a prestige class (such as a Hellknight killing a devil or a Pathfinder Chronicler selling a written work for a certain amount of money), they are primarily flavorful elements to further cement the character into the theme of the prestige class in question. Individual GMs may choose to make this ritual into a much larger part of the campaign, and by not hard-coding how it works into the class, it gives GMs the freedom to push the boundaries of what her players are comfortable with as she sees fit. As written, the ritual may be attempted many times in the lead-up to a character’s entry into the prestige class, and a failure should be an opportunity for a more intricate story rather than an opportunity to make a new character.
Your assessment is correct (see above). In order to fit the class on a single spread, we had to make some adjustments to its text in the late stages of editing and development, and this ability in particular changed pretty significantly. Pain mastery should work in conjunction with disciple of pain rather than masochism, as a result. If we ever pick the prestige class up elsewhere, we’ll aim to make the necessary adjustments to the language to clarify this.
I think that’s all the actual questions that remained unanswered. Sorry for the long delay!
I'd look at the average wealth by level of the PCs and decide on a value that seems appropriate. If one character is severely underequipped, an item of more value might make sense for her. If they're all on target for their level, I'd let each of them select an item that takes them about 20% of the way to their next wealth tier, as long as it was a single item. It's ultimately up to you as the GM, but the PCs should feel like they have actually attained something of value and that will be useful for them as a result of their success.
They're not PDF format, but Dynamite does offer Pathfinder comics (along with their other titles) digitally through Comixology.
While a few reasons we have not done (and don't currently plan to do) a time travel AP have been noted above, another one to consider are the number of deities that PCs might worship that weren't deities even a few thousand years in the past. What happens to a cleric of Cayden Cailean or Iomedae if they return to a time before their deity ascended?
James Jacobs wrote:
That's what the Aztecs thought. Colonists often have other plans...
Just looked at Oloch's picture again. Looks like it's some kind of Gorum holy symbol or censer. I think he uses it to bash people with though, as in the picture it appears to be dripping blood. Whatever it is, it's only a slightly different color than his armor. A little more brownish.
Whether it's a censer or not I can't tell, but it is definitely some sort of Gorumite charm or holy symbol. It is dripping blood, but since he uses a greatsword, he can't reasonably wield an improvised weapon in his off hand. Wayne Reynolds is really the person to ask, as the bits and bobs that make our iconic characters so unique are largely added by him when he's designing them. Lacking an answer from Wayne, I'd just go with it being his holy symbol (which he needs to cast spells). That it's covered in blood is just a bonus.
Without including the entire contents of the book here, I'll note that Andoran's conflict with nations like Cheliax, Taldor, and Qadira is more a war of ideals than a physical war in which two armies charge across a field of battle at one another. The armor of the Eagle Knights (especially the Steel Falcons, who largely operate outside Andoran's borders) needs to serve as much as fancy, memorable armor worthy of the defenders of the Inner Sea's greatest form of government as it needs to protect them from physical damage.
As for specific pieces of art in prior publications, consider that illustrations from our own world supposedly representing actual events are often not practical in their implementation. I doubt, for example, that Washington actual stood in a rowboat with one foot on the gunwale while it was traversing iceberg-filled waters as depicted in Washington Crossing the Delaware. But such an image inspires patriotism, valor, awe, and respect among those who view it. I'm not saying every illustration of Andoren military units is such a representation, just as I assume you're not saying they all need to be photorealistic.
A true Andoren wouldn't want to include only heavily armored soldiers fighting for the nation's ideals, after all. Doing so would send a message that only those who can afford such protection are capable of standing up for liberty, that dedicating one's life to what is right and true is inherently without risk, and the incorrect assertion that the common people are not stronger than the blades and arrows wielded by tyrants.
We've illustrated Eagle Knights in plate armor, and will continue to do so. For examples see The Inner Sea World Guide (265); Andoran, Spirit of Liberty (23, 29); Paths of Prestige (22); "Noble Sacrifice" (ch 1). Aside from the half-page illustration referenced as depicting impractical armor, all illustrations of Eagle Knights in unarmored blue clothes are of Gray Corsairs or other marine combatants (Andoran, Spirit of Liberty [cover, 2]; Ships of the Inner Sea , etc.) It should probably also be noted that the lightly armored soldiers in the referenced illustration are all cut up. It's pretty clear that their lack of armor had negative effects on their ability to maintain full hit points.
TL;DR: What you're afraid of happening with the art in this book is something we're specifically working to make sure doesn't happen.
Yay the Pathfinder Society Adventure Card Guild logo is now on the blog which leaves it free for use with the CUP!
Not true. See below, emphasis mine.
Community Use Policy wrote:
You may use any of the text or artwork published in the Paizo Blog at paizo.com/paizo/blog, with the exception of excerpts of Planet Stories publications, Pathfinder Comics, and any logos and icons that aren't also in the Community Use Package.
When the Adventure Card Guild logo is added to the Logos package, then it will be covered by the CUP, but not until such time as that update is made.
I only played Minecraft briefly when it first came out on Xbox, but I found the lack of story led to boredom, despite having complete creative freedom and ultimately the ability to build whatever the heck I wanted.
I heard the other day on a podcast, however, that BBC recently finalized a license with Microsoft to put Doctor Who skins and monsters into the game, so I'll be playing it again, I guess, so I can build my own TARDIS. How to make it bigger on the inside in a game like that, I haven't quite figured out yet.
The Tiger Lord wrote:
From left to right: Mark Seifter, Brian Campell, Me, Jason Bulmahn, Logan Bonner, Patrick Renie, John Compton. Ryan Mackin is to John's left in the background chatting with some friends (that guy knows everyone).
Also stranded—I guess delayed is more accurate—were Sara Marie, Jessica Price, Stephen Radney-MacFarland, Mike Kenway, and Other Mark's significant other.
I realize this comment is old, but I'm currently notating errata in my copy of the book for a potential future printing and figured I could clarify this while I'm at.
A wizard who has the spell in his spell book "has the ability to cast the spell" unless that spell has been somehow removed from his spell list (such as for a Thassilonian caster, though none of them have divination as an opposition school).
The issue of what happens if the book is lost or destroyed is a different issue, that I'd honestly leave up to the GM, but I would generally err on the side of not eliminating the feat unless you were just sort of ignoring the fact that a major component of your class were missing and not actively working to replace or recover it.
A sorcerer or oracle who doesn't know one of the requisite spells can't use the feat.
If you have access to a spell solely through a magic item, it's the magic item that has the ability to cast the spell (even if it's worded such that it allows the wearer to cast the spell x times a day). Just like you'd lose the benefits of Improved Two-Weapon Fighting if you lost your belt of incredible dexterity +4 and you no longer met the prerequisites, the same would be true of this feat.