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Insain Dragoon wrote:
She went to the pits in Daggermark? Wait a sec, don't the pits there fight to the death? So she was bored with life and went to the pits where she could fight to the death? She doesn't sound nice. Honestly if I were align her based on this story I'd call her Neutral Evil.
She went to one of the Inner Sea region's most notable arenas, in Tymon, which is associated with the region's premier gladiatorial college. While there might be fights to the death there, that's not a requirement or even something that would happen very often. The whole point there is to battle enough that you earn the title of Blooded, and thus become something of local nobility. It's not to kill whoever you happen to face in the ring.
Needless to say, Kess is not evil. None of the iconics we've introduced thus far from the ACG have been evil.
Kitsune Aou wrote:
Getting tooltips added to the PFO wiki is on the to-do list. We need to get the information up first and then work on making it look nice and function in the most intuitive and helpful way for players.
Thanks for getting these out to the community, Nihimon. I have already put the attacks into a table (albeit a really large and somewhat ungainly one) on the wiki, and will be working as best I can in my free time (HA!) to get it a bit better organized. Anyway, anyone willing or able to help with that is welcome to join the effort!
can I make a set of pawns for PACG Skull & Shackles where Valeros is wearing a pirate hat, Ezren has an eyepatch, etc?
If you (or someone else) draws a new interpretation of the iconics with said alterations, that's fine. But you can't take the provided images and photoshop a pirate hat or an eyepatch onto them. That is, if you plan on distributing them in any way. If you're just making a set of pawns for your own personal use, the Community Use Policy doesn't really come into play.
Insain Dragoon wrote:
Sent a PM to JJ in the hopes of getting this issue noticed.
As developer on this book, a PM to me would have been more effective. In any case, I'm aware of the thread now and will look into it once I get the current project off my plate and into edit (likely next week). That said, we only correct errata in books when they receive a second (or third, or fourth, etc.) printing. As a softcover, non-evergreen product, we are unlikely to make errata for Inner Sea Combat. We may, however, present an FAQ clarification on the message boards.
Andrew K wrote:
Expect a reminder response from Vic after the PaizoCon banquet on Saturday night.
So, since Mikaze's a contributor, we can expect to see lots of orcs and humans living in harmony in Belkzen, right? ;D
Not lots, no. But we knew that we wanted there to be more in the book than just the same evil, murderous orc tribe repeated for 64 pages. Since that means we needed authors to think outside the box and give a fresh spin on a few of the tribes included, we looked outside our regular author pool. Jason had done good work for other publishers and in Wayfinder, and was the first fan that came to mind when we initially started figuring out what would be in the book. It seemed only fitting, then, that he get the chance to contribute a small amount to the book. That said, most of the orcs in the book will be more traditional orcs that can serve as enemies for PCs, following established canon we have on the race and the region in the Pathfinder campaign setting.
That art has not been put on the Paizo blog, so it's not something anyone can share. That isn't to say we'll never put it in the Community Use Package; it's just not there at the moment. You'll just have to wait until your book arrives to see it.
Obligatory sales pitch:
Getting access to the awesome content of new releases prior to their street dates is just one of the many reasons that subscribing to a Pathfinder product line is a smart move.
We made a point of hiring as many authors for this book as we could that we knew had naval or nautical backgrounds. Two of them live or have lived on sailing ships, and one is an active duty naval officer. While neither of those achievements guarantees that the book will be acceptable to readers with a passion for nautical history, we have put in as much effort as we can to be historically and technically accurate with the book.
That said, our setting does have a number of the ships you listed as not working. The Stargazer from the novel Pirate's Honor is a brigantine, for example. While variations in technology and ship design may have occurred one way in our world, they evolved differently on Golarion. As such, we have all sorts of ships in the world, and work to remain consistent when we've said one place that a given ship is a frigate that it's always a frigate.
With only a few exceptions, there's a single continuity for all Pathfinder products, using the Inner Sea World Guide as a baseline and expanding from there. The most notable exceptions are products in which the outcomes are unwritten—when they're left up to individual GMs and players. Thus, the canon of what happens as a result of an adventure is really only canon in a campaign in which that adventure took place. We want everyone to feel that they can run through just about any adventure, in any order, at any time, and not feel like they are doing so in defiance of established canon. This means when you run Rise of the Runelords, what happens as a result of that campaign defines what is canon in your game. Except for a few rare events we've built sequels around, the events of an adventure or adventure path are always assumed to be just on the verge of happening in official canon. (This includes the Pathfinder Society Organized Play campaign, which has its own internal canon for players of that campaign.)
Something like a setting sourcebook, in which we can say, "this event occurred" and "this is who secretly runs the city's assassins' guild," can follow the same continuity as any other source that describes concrete events. This includes fiction and, yes, comic books. Where the continuity of the Iconics' particular adventures gets a little fuzzy is that they appear a lot of places, and often in different adaptations of the same content.
The intention for the Iconics was that they would be stand ins for the PCs in art in our products, and that they'd have names and personalities so that players could identify with them over the course of the brand's life. That means that when it comes time to tell some stories set in our world, either in audio dramas or comics or a television series or Hollywood film adaptation, the characters that are most identifiably "Pathfinder" are those same Iconics.
Since you mentioned comics, I guess the best comparison I can give on how continuity with the Iconics works is to think of the various "Earths" in DC, across which there are multiple Supermen and Wonder Women. Whichever reality you're reading is internally consistent and what happens in that reality is canon. But a single different decision on Earth 2 could mean large butterfly effects for the continuity on that world. The Iconics are our Supermen, Green Lanterns, and Flashes. So while they're the same character across all instances of themselves, the specifics of the events surrounding their lives in any single reality might not line up perfectly with those of other realities. The Iconics' continuity within the comics is canon for the comics, and the Iconics' continuity for the audio dramas is canon for the audio dramas. And if one of them ever appeared as an NPC in an adventure path, they'd be canon for that AP in any campaign that included those events.
Since we wanted to make it possible for PCs to have cybernetic implants (and varying degrees of them), they are treated as equipment rather than a template. This helps to balance them as they can be easily incorporated into the existing wealth-by-level system. By making the additions largely modular rather than a standard set of implants, it also means both PCs and NPCs can focus on the specific cybernetic enhancements that best fit their particular mechanical and narrative needs.
We no longer solicit full scenarios or adventure proposals as part of the open call, so the direct answer to your question is none. That said, many of the authors who have written scenarios in the last few seasons are either new freelancers trying their hands at professional adventure design for the first time, or are established freelancers who are writing for Paizo or adventures for Paizo for the first time. Some of these were "discovered" via the open call, while others were found and approached after successful runs in RPG Superstar or as a result of providing volunteer campaign assistance for John, Mike, and me.
Since each level of the dungeon has a pre-printed Pathfinder Flip-Mat that corresponds to it, any 10-ft. scaling or diagonals would already be converted to 5-foot squares and drawn for you.
As long as you are an active subscriber before orders are generated (usually the week before subscriptions start to ship), you'll be included as a subscriber. You can even start a sub after they've shipped but before the next month's book releases and select the previous month's release as your starting product. But you should totally subscribe today. Like right now. Doooo it!
It hasn't been placed anywhere and isn't likely to ever be. Among the early Pathfinder materials, this one is the least in-line with the rest of the world we ended up developing. That isn't to say you can't place it wherever you feel it makes the most sense in your world, but you're not likely to ever see Dragonfall mentioned in future Pathfinder material, much less placed in a specific spot on the map.
Anyone in the Seattle area interested in picking up a copy of this book and playing the Comic Store Invasion encounters:
I'll be running them tonight at my FLGS, Capitol Hill's Phoenix Comics & Games , right next to Dick's Drive-In on Broadway. The gaming should start between 6:30 and 7:00, and we'll likely be able to get in a few rounds of play if enough players show up to necessitate it.
Hope to see you there!
minor formatting - semicolon between "Defensive Abilities" and "DR" not comma
Copy-editing errors of this sort do not require errata, and they don't need developer comment or clarification to make the game playable. While we cringe at every minor error that makes its way past our dragnet of editorial eyes, is it really that vital that you point something this minor out? Is that missing semicolon really worth someone's time to correct or acknowledge, as opposed to the myriad other tasks on the editorial staff's agendas?
Alex G St-Amand wrote:
Can't be worn any more than you can swim in a water elemental. If a GM wanted to allow a PC to wear the armor that used to be First Blade, then it's up to that GM how that would work. But First Blade isn't wearing armor (thus it's not listed in its gear); it is the armor.
PathfinderWiki has now expanded to include a second linked wiki at pfo.pathfinderwiki.com. It's really bare at the moment, but we'll be moving over templates art resources and other elements from the primary PathfinderWiki in the coming days to set the foundation for what we hope will become the premier place to go for PFO information, walkthroughs, world flavor, and so forth. We also hope it will become a place members of the community go to track their own impact on the canon within the online world (separate from the canon of Paizo's printed products).
Now that the land rush is starting to take shape, it would be a perfect time for members of different guilds to start pages about themselves. Similarly, anyone interested in contributing to the layout, organization, and other foundational elements of the wiki should get on now. We plan to grow quickly, and you don't want to miss out!
I've recently gotten into the new WizKids collectible dice game, using the Quarriors rules, Marvel Dice Masters: Avengers vs. X-Men. It's a ton of fun, but the starter decks and boosters are currently a little hard to find. The webstore here lists the 60-count booster gravity pulls as available, but they're pretty rare in stores, at least in the Seattle area.
Anyway, is anyone else playing this? Would folks be interested in doing some trading? Once I get my booster boxes in, I'm likely to have a number of doubles that I'd rather part with to members of the Paizo community than random eBay buyers.
Can we please make this work with the ships' decks maps?
Each of the ships in this book will have a new map, but there's no reason you couldn't use existing maps to represent them in your game. You'd just need to adjust some of the details of the ships' inhabitants, traps, treasures, and so forth to accommodate the maps you use.
The street date is today, but whether an individual retailer (online or brick & mortar) has received their stock of the book from their distributor isn't something we have any control over. If you ordered it from Amazon, it's not uncommon for them to release our books after the street date to varying degrees of lateness.
The purge of Sarenites from Taldor has not been retconned, it's just being downplayed to put it in perspective. Past sources mentioning the purge have led to a prevailing assumption that it was a major and ongoing element in the country, which isn't necessarily the case. Ultimately, Taldor's attempts to "ban" a NG religion based on the sun were futile (like so much else Taldor attempts to do). Yes, the faith was officially forbidden in Taldor 2 centuries ago; in practice, there are tens of thousands of people who venerate Sarenrae there, just as there are all over the world (except Nidal; they hate the sun there because it messes up their pale, gothy, skin.)
It's an adventure first and foremost. While the PCs will interact with members of a noble house, it's not a regional gazetteer with information about political elements beyond the scope of the adventure itself.
I do not disagree with the OP. In fact, I'd love to see more 64-page nation books in the Campaign Setting line, but there are only so many spots in the schedule where we can do them. Compared to books on general themes, like the "Revisted" and "Unleashed" titles, which are fairly modular and templated in their construction, regional gazetteer books are much more time intensive. They are easiest to develop when they're written by as few authors as possible (like 1 or 2), but it's hard to find the right author for such a book and who has the availability at just the time the book needs to be written. Further, we already have two such books that are pretty much mandatory each year to support the Adventure Path line.
So know that I (and several others here at Paizo) really want to see these nations explored further in 64-page Campaign Setting books, we just haven't found the right time or place for them in the schedule.
Perhaps asking James, Rob, and Adam for a Cheliax-, Taldor-, or Andoran-based Adventure Path will speed things along?
Or, you know, getting enough responses to this thread that we determine it'd be worth it to make a nation sourcebook that isn't directly tied to another dozen or so products released around the same time.
John Kretzer wrote:
I know you've been posting spoilers pretty regularly on this thread to help out those fans who don't have the book yet, but at this point, it should be in (just about) all subscribers' hands. The book will be available to all customers next Wednesday. I don't see any reason to continue revealing the content of the book here beyond what's already been done.