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Vic Wertz wrote:
Jessica has worked so hard to hide her Russian accent, it would probably be really hard for her to pick up a British one on top of all the rest.
Elf Wizard wrote:
Any tips for successfully rebasing HeroClix minis? That's something I've been curious to try.
So far, I've found the newer ones to be easiest to work with, as many of them are designed to be used on team bases. The figures just pop off their bases without needing to use razors or knives or other implements of self-impalement. Because I'd like to keep the ones I don't have duplicates of in as good of condition as possible, I'm just going to use a wad of sticky tack to hold them in place on the new bases. It might look strange to have them all on little blue blobs, but it's better than leaving them on their Clix bases.
The Gold Sovereign wrote:
While each of the evil outsiders have their own agendas, celestial are together in their goal for greater goodness, extinction of evil and the righteous development of mortals. That is why they appear to be so equal when it comes to their objectives - because indeed they are all working together and for the same cause. They represent goodness, so they should be able to surpass their differences for a greater cause.
This concept was one of the primary inspirations for the the 74th House of Judgment that appears in the book. What do purely good creatures do when they disagree on the best approach to bring about goodness in the multiverse? What happens when they have different views on what the definition of good is? If you think alignment discussions are crazy on the Internet, imagine what they'd be like among a group of CR 19 angels, archons, and agathions.
Hey, True Believers! Who's excited?! I'm in the process of finalizing your pregens and getting HeroClix figures rebased for Pathfinder maps' scale. Just wanted to get a discussion started here in case anyone had any questions or if you just wanted to share an "Excelsior!" to show your excitement. 'Nuff said.
Hey all! The scenarios that have been updated and revised for current play are:
The Eternal Obelisk
The two bolded scenarios are ones I have previously run in past Out of Retirement events, so I know them and already have minis/maps and handouts for them. The other three will require a bit more work from me to prep, but they've been updated and have Chronicle Sheets from when John and/or Linda ran them at past OoR events. So I'll let folks discuss which they prefer this week, and will finalize which one I'll be running on Friday.
The archetype that grants a clockwork familiar is the tinkerer (alchemist) in Inner Sea Intrigue
Benjamin Medrano wrote:
Someone being willing to fight to the death and actually doing it in the face of the larger causes it is sworn to defend, are two very different things. If every creature willing to die for its cause were to do so at the first opportunity, there would be no silver dragons in the world (not to mention countless other creatures and specific NPCs with similar motivations).
While answering other customers' questions about a book's contents is fine, copying and pasting the text of the book is not really appropriate in the book's own product thread. Please keep the discussion about the contents rather than reprinting the contents themselves. Thanks!
Edit: Thanks, Other Mark!
Grey Lensman wrote:
Wait, I thought they killed that guy when the Secret Warriors rescued the SHIELDies and took Mallick hostage. Or was that the guy with the medusa stare?
We don't currently have any of those books on the schedule, but who knows what we'll do in the future. The Adventure Path line largely serves as "Inner Sea Campaigns" and Pathfinder Player Companion: Quests & Campaigns was released to support Ultimate Campaign directly. We have included new magic items in Inner Sea Combat, Inner Sea Intrigue, and many other Campaign Setting books over the years, but the closest thing to Ultimate Equipment in the line would probably be Lost Treasures, which is full of non-artifact items from the setting.
You'll have to talk to the rules team about the suggested Ultimate books, but I wouldn't hold my breath on any of them making the schedule any time soon.
Anyone else expect to see some of Bran's time-travel visions provide some clarity on the issue? When he looked back into the past, the first thing I thought was that he'd see the truth of Jon's birth as a means of revealing it to the audience, but not be able to tell anyone else cause he's alone north of the Wall.
Slithery D wrote:
The idea for the Blessed Cup came out of a game I ran a few years ago at PaizoCon, in which the PCs were all Red Mantis assassins contracted to kill the iconics. I'm glad we finally made a book where it would fit so that it could become canon, and that folks like it.
Slithery D wrote:
Side note: I find the use of "they" rather than "it" as a genderless pronoun horribly jarring and confusing. I couldn't even understand what was happening the first time I encountered it and thought there was some mysterious group entity I had missed a reference to or poor editing.
We had planned to put a sidebar in the book's introduction specifically addressing this, but when it came time to put the book together, I forgot. Instead, we've included the intended sidebar in the bestiary of Pathfinder AP #108, in which there's another genderless angel presented.
We debated back and forth about how best to represent genderless characters in this book, and ultimately "it" was not a pronoun we were comfortable using. As often as possible, we tried to phrase sentences so that there weren't too many "they"s, but we didn't catch them all. As we become more accustomed to using the singular they in future products, this will likely smooth out. But believe me, it was really hard for a building full of English grammar wonks to use the singular they, but I believe we made the right call and did the best we could considering English as a language doesn't provide a widely accepted genderless pronoun to use in place of he or she.
A deity's power in the Pathfinder campaign setting is not related to the number of active worshipers it has. In the case of the Ancient Osirian gods, their attention has moved on to other worlds, but they can still grant spells to those who worship them on Golarion in the same way a worshiper of Cayden Cailean would still get spells if they were on a distant planet.
If you're playing in a custom world that already doesn't have access to the Astral Plane, then you can really define the Dimension of Time however you need it to work for your setting. Very little about the planes actually impacts the rules in any way, since they're infinite abstractions, so tell the story you want to tell.
Amber is one of those freelancers who I'm always happy to see at Cons, even though we rarely have time to chat beyond simple pleasantries. She's someone whose work I've admired for years, and with whom I'm sad that I haven't had the opportunity to work on projects I've developed more. She's also strong and will get through this, but it's s+~~ty that she has to go through it at all.
Sending you the best, Amber!
Oh no, he's on to us!
Mark Seifter wrote:
We likely see posts made on non-public messageboards like RPG Superstar judges' forums and the Pathfinder Society venture-officer boards included in our totals when we look at them, but they may not be included in Sara Marie's totals. That's the only thing I can think of that would account for that difference in post counts. I haven't had that many of my posts removed, even over the course of 10 years.
Rebel Song wrote:
Apparently my boyfriend didn't know this was a thing that was happening. I told him about it and he said I'm not allowed to spend more money on this game (lol). So I hope it won't require TOO much replaying of the base scenarios to unlock the next adventure decks. We'll find out soon I suppose! :D
I am playing the Beta and I was able to unlock Burnt Offerings after playing through about 5 Perils of the Lost Coast scenarios.
Steven Schopmeyer wrote:
Remember that when EotT was conceived, written, and released, there was no way of getting above 33 XP. There weren't sanctioned modules or adventure paths. You simply played 33 scenarios at 1 XP per adventure and then had one capstone Tier 12 series to play. The confusion and annoyance came later as a result of the campaign growing in offerings without releasing new OP-exclusive high-level content.
Hobgoblins are generally not fans of arcane magic (which they call "elf magic"), so the lack of arcane spellcasters in Dhucharg isn't out of the ordinary. They are fond of alchemy, however, so they likely have high-level alchemists who aren't specifically listed in the city filling that gap within their society. On the whole, an army's strength is based on its size and armaments, both of which Dhucharg (and Kaoling on the larger scale) have very well covered. Even in a major military undertaking like the Mendevian Crusade most of the military consists of mundane fighters rather than spellcasters, with clerics and paladins far more common than wizards or sorcerers. Kaoling would only really be at a magical disadvantage from an attack by an extremely magical society, like Nex, but they're not really interested in waging a war on the other side of the world.
The only problem with this book coming out is that there is very little chance of a hardcover book of the planes coming out anytime soon.
That's false causation, Mr. Dragon, sir. This book is happening because we wanted to do planar stuff and there was already no change of a hardcover planar book coming anytime soon. :-)
Judd Karlman wrote:
You mentioned libraries above the Lake Encarthan. I'd think that the Technic League might have a decent library in Starfall. Any thoughts on that?
They probably have one of the best libraries on technology, but it's not going to be very easy to gain access to. Kellids, Ulfen, Varisians, and Shoanti (who comprise most of the population north of Lake Encarthan) all have strong oral traditions, so they aren't known for making stationary libraries. While some certainly exist, they're not as well known or extensive as those in non-nomadic cultures or which have more of a tradition of written histories than oral ones.
For instance, if you subscribe to the Pathfinder Companion line, you'll get everything listed under Pathfinder Companion and nothing under Pathfinder Campaign Setting, even though the products are often thematically related. I know there always used to be some confusion about whether the Adventure Path line included the Adventure Path map folios, which are in the Campaign Setting line.
Furthermore, determining where the limits of "thematically related" are can be extremely subjective. You could make an argument that some books are connected to dozens of others, and at that point it becomes less helpful and more obstructive to have a long list of things that may or may not actually be linked in a way that a particular user finds useful.
GoldenKlondike might be assuming that the people who write/produce the PF books are the same people responsible for the website.
This was how I interpreted it, too. I almost lost a mouthful of coffee on it, considering if a book from my line were cut it'd just mean I had nothing to do for a month (putting my job security in jeopardy). It would not mean I could suddenly learn to design websites and go assist the web team in tackling their ever increasing todo list.
The specific wiki you linked to (hosted by Wikia) is severely out of date and not monitored by an active staff of administrators for factual inaccuracies. For an up-to-date article on Cayden Cailean (including his corrected domains) see http://pathfinderwiki.com/wiki/Cayden_Cailean.
Antipaladin is a unique in that regard. Since it's an alternate class, she can't have levels both in (ex-)paladin and antipaladin, so it's up to Liz and the community team if, when she replaces her paladin levels with antipaladin levels, if those still count as her belonging to her original base class.
Ultimately, most libraries we've named, and especially ones we've based adventures around/in, would qualify as very robust collections. The library in Jorgenfist is an excellent example of a library on a specific, esoteric topic but that might not be the best place to go research the lineage of a prominent Taldan noble house. In the end, most libraries provide very similar mechanical bonuses on Knowledge skill checks. See more on specific libraries and research in Ultimate Intrigue; Pathfinder Campaign Setting: Inner Sea Intrigue includes a section on specific libraries in the Inner Sea region for use with the same subsystem.
In many cases, if there's something included in a timeline without much else expanding on it, it's us setting a seed for a future story we want to tell. That's not to say we'll ever do an AP or novel or whatever picking up those threads, but we at least know internally what it's pointing toward. That said, there's nothing stopping folks from picking up the plots and running with them in the meantime.
Beyond the Inner Sea region, you've got entire continents that have libraries that would rival and perhaps even surpass Forae Logos, especially in Goka and in the heart of Kelesh. We haven't detailed these parts of the world extensively, so I don't have more information on libraries specifically in any of them, however. You may want to look into the legendary Abadaran sorcerer Hao Jin, from Goka, who set a goal of creating the single most complete collection of wonders in the multiverse behind the First Vault itself. While much of this collection is housed within the demiplane known as the Hao Jin Tapestry, it also would have included an immense collection of books, which she could easily house either in Goka, elsewhere in Tian Xia, or in her demiplane, which is now under the Pathfinder Society's control.
Sorry, you set me off on a canon fugue. I think that's it about libraries for now.
The largest is Forae Logos in Absalom, but there are others that come close in size and scope throughout the Inner Sea region, especially in cities that host large spellcasting populations or that contain major arcane universities.
Any metropolis in the region, especially those in Garund, are likely to have libraries of a size that would rival Absalom's, especially Sothis, Nantambu, Quantium, and Azir. The dwarven and elven libraries in the Five Kings Mountains and Kyonin, respectively, are likely more complete in the histories and lore of their specific races, but other than in Caliphas, you're not going to find a ton of major libraries north of Lake Encarthan. The largest libraries in Avistan are in the capitals of the nations bordering the Inner Sea itself, including Katheer, Oppara, Almas, and Egorian.