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I too am sad to see the fiction go, both because it means 6 pages of extra work for me to do on a monthly basis, but also because it was one of the elements of Pathfinder that first hooked me as a fan. Back when I was just "superfan" Yoda8myhead, I even made my own lulu.com compilation of all of Eando Kline's adventures so I could more easily read them on my daily commute (see this blog post from 2009 for pictures)—my first foray into publishing.
The question of random encounter frequency came up at Gen Con, and I'm only now in the office to address it, so I wanted to take the opportunity to do so in case other GMs wonder how often to throw random encounters at their players in this adventure.
Because the adventure takes place in a relatively constrained area, and so much of the adventure is based on setting the mood and building tension, I recommend using random encounters sparingly, as they can easily take a party out of the story unless worked in seamlessly to the ongoing plot. Feel free to pick something from the Briarstone Asylum Encounters table on page 81 when the party becomes too comfortable or the story starts to drag, but otherwise, let the adventure present threats as written. If you do add a random encounter, consider using one that makes sense for the part of the asylum the PCs are currently exploring rather than one that might be more appropriate elsewhere in the adventure.
Additionally, the supernatural weather described in the Bestiary introduction makes for great encounters that aren't necessarily combat but can help increase the weird factor of the adventure. As long as it's appropriate to do so, I encourage GMs to use those effects over a random encounter during the adventure.
As one of Paizo's primary keepers of canon, I can assure you that the default assumption for the campaign setting as a whole is that nothing has happened except what is listed in the Inner Sea World Guide. That is the baseline for the setting, whether you're running an adventure that came out in 2009 or 2016. From time to time, specific stories we tell, either in fiction or adventures, build on past stories we've told and so assume those specific elements have taken place. In such cases, we do our best to provide guidance for GMs who are running campaigns that don't include the previous events, or for whose groups they ended in non-standard ways. That said, it's entirely possible to run Hell's Vengeance and Hell's Rebels independently of the the other, as they don't overlap geographically or in terms of specific NPCs involved in both.
Even even deadlier: you tattoo SEVERAL images of creatures on the target's skin and THESE images ALL spring to life and attack one another. The poor victim is caught in the crossfire and can't escape the gory conclusion because BOTH sides of the conflict are made of his own flesh!
Such books, while fun to read for a certain audience, don't really help players build characters, GMs run adventures, or fiction readers feel like they've read a good story. As such, there are almost always more useful books we can put our efforts toward producing. Further, they run a very real risk of painting us into creative corners. For example, if we release all of Iomedae's teachings in detail, and then want to tell a story down the road that either contradicts these teachings, or is based on things that are wholly absent from the in-world text, we've made it that much harder to tell that story, and thus, provided ourselves less room for making fun adventures, exciting fiction, or neat character options than if we'd left the canvas blank until we needed to fill in just the part that was relevant to our needs.
The Nidal outcome was totally Alex's invention, and one that I loved when I was developing it. Given that the entire thing is a "what if" scenario that doesn't impact any canon or future stories set in the world, it seemed like a great opportunity to really shake things up. We currently have no plans to pick this particular storyline up in future publications (in part because we rarely assume any of the events in an AP have come to pass) but that doesn't mean that it can't be the seed of an entire Nidal-focused campaign in your home group.
I'll post here what I posted on ENworld, where this news broke.
As a note of warning, for those particularly touched by this tragedy, the link in the OP leads to an image of the wreckage in which we can only assume Steve passed away. If this is something that might be difficult to see, consider the following article at ENworld instead: RIP Rite Publishing Owner Steven Russell
If someone confirms that there is a section or subheading in this book titled: "First World Problems", I will pre-order the book right now.
We already did that on the back cover of "Fey Revisited"
But even without puns, this book will be full of all sorts of awesome that are worth your immediate pre-order. I promise.
So how similar will this book be to the Books of the Damned series? Are the Eldest going to get a similar treatment to the demigods of those other books? Any new Eldest?
It is very similar to the Books of the Damned and Chronicle of the Righteous. There are no new Eldest, but they each get a full write-up with obediences and such.
Das Bier wrote:
Hey LIz, is there anything here with how the fey interact with the kami and other nature spirits of the East?
There is not. The kami, while fey-like, are native outsiders and are not tied to the First World, but rather the natural places of the Material Plane. This book is really an exploration of the First World itself rather than an expansion on fey lore within Golarion.
Vic Wertz wrote:
Jessica has worked so hard to hide her Russian accent, it would probably be really hard for her to pick up a British one on top of all the rest.
Elf Wizard wrote:
Any tips for successfully rebasing HeroClix minis? That's something I've been curious to try.
So far, I've found the newer ones to be easiest to work with, as many of them are designed to be used on team bases. The figures just pop off their bases without needing to use razors or knives or other implements of self-impalement. Because I'd like to keep the ones I don't have duplicates of in as good of condition as possible, I'm just going to use a wad of sticky tack to hold them in place on the new bases. It might look strange to have them all on little blue blobs, but it's better than leaving them on their Clix bases.
The Gold Sovereign wrote:
While each of the evil outsiders have their own agendas, celestial are together in their goal for greater goodness, extinction of evil and the righteous development of mortals. That is why they appear to be so equal when it comes to their objectives - because indeed they are all working together and for the same cause. They represent goodness, so they should be able to surpass their differences for a greater cause.
This concept was one of the primary inspirations for the the 74th House of Judgment that appears in the book. What do purely good creatures do when they disagree on the best approach to bring about goodness in the multiverse? What happens when they have different views on what the definition of good is? If you think alignment discussions are crazy on the Internet, imagine what they'd be like among a group of CR 19 angels, archons, and agathions.
Hey, True Believers! Who's excited?! I'm in the process of finalizing your pregens and getting HeroClix figures rebased for Pathfinder maps' scale. Just wanted to get a discussion started here in case anyone had any questions or if you just wanted to share an "Excelsior!" to show your excitement. 'Nuff said.
Hey all! The scenarios that have been updated and revised for current play are:
The Eternal Obelisk
The two bolded scenarios are ones I have previously run in past Out of Retirement events, so I know them and already have minis/maps and handouts for them. The other three will require a bit more work from me to prep, but they've been updated and have Chronicle Sheets from when John and/or Linda ran them at past OoR events. So I'll let folks discuss which they prefer this week, and will finalize which one I'll be running on Friday.
The archetype that grants a clockwork familiar is the tinkerer (alchemist) in Inner Sea Intrigue
Benjamin Medrano wrote:
Someone being willing to fight to the death and actually doing it in the face of the larger causes it is sworn to defend, are two very different things. If every creature willing to die for its cause were to do so at the first opportunity, there would be no silver dragons in the world (not to mention countless other creatures and specific NPCs with similar motivations).
While answering other customers' questions about a book's contents is fine, copying and pasting the text of the book is not really appropriate in the book's own product thread. Please keep the discussion about the contents rather than reprinting the contents themselves. Thanks!
Edit: Thanks, Other Mark!
Grey Lensman wrote:
Wait, I thought they killed that guy when the Secret Warriors rescued the SHIELDies and took Mallick hostage. Or was that the guy with the medusa stare?
We don't currently have any of those books on the schedule, but who knows what we'll do in the future. The Adventure Path line largely serves as "Inner Sea Campaigns" and Pathfinder Player Companion: Quests & Campaigns was released to support Ultimate Campaign directly. We have included new magic items in Inner Sea Combat, Inner Sea Intrigue, and many other Campaign Setting books over the years, but the closest thing to Ultimate Equipment in the line would probably be Lost Treasures, which is full of non-artifact items from the setting.
You'll have to talk to the rules team about the suggested Ultimate books, but I wouldn't hold my breath on any of them making the schedule any time soon.
Anyone else expect to see some of Bran's time-travel visions provide some clarity on the issue? When he looked back into the past, the first thing I thought was that he'd see the truth of Jon's birth as a means of revealing it to the audience, but not be able to tell anyone else cause he's alone north of the Wall.
Slithery D wrote:
The idea for the Blessed Cup came out of a game I ran a few years ago at PaizoCon, in which the PCs were all Red Mantis assassins contracted to kill the iconics. I'm glad we finally made a book where it would fit so that it could become canon, and that folks like it.
Slithery D wrote:
Side note: I find the use of "they" rather than "it" as a genderless pronoun horribly jarring and confusing. I couldn't even understand what was happening the first time I encountered it and thought there was some mysterious group entity I had missed a reference to or poor editing.
We had planned to put a sidebar in the book's introduction specifically addressing this, but when it came time to put the book together, I forgot. Instead, we've included the intended sidebar in the bestiary of Pathfinder AP #108, in which there's another genderless angel presented.
We debated back and forth about how best to represent genderless characters in this book, and ultimately "it" was not a pronoun we were comfortable using. As often as possible, we tried to phrase sentences so that there weren't too many "they"s, but we didn't catch them all. As we become more accustomed to using the singular they in future products, this will likely smooth out. But believe me, it was really hard for a building full of English grammar wonks to use the singular they, but I believe we made the right call and did the best we could considering English as a language doesn't provide a widely accepted genderless pronoun to use in place of he or she.
A deity's power in the Pathfinder campaign setting is not related to the number of active worshipers it has. In the case of the Ancient Osirian gods, their attention has moved on to other worlds, but they can still grant spells to those who worship them on Golarion in the same way a worshiper of Cayden Cailean would still get spells if they were on a distant planet.
If you're playing in a custom world that already doesn't have access to the Astral Plane, then you can really define the Dimension of Time however you need it to work for your setting. Very little about the planes actually impacts the rules in any way, since they're infinite abstractions, so tell the story you want to tell.
Amber is one of those freelancers who I'm always happy to see at Cons, even though we rarely have time to chat beyond simple pleasantries. She's someone whose work I've admired for years, and with whom I'm sad that I haven't had the opportunity to work on projects I've developed more. She's also strong and will get through this, but it's s+*#ty that she has to go through it at all.
Sending you the best, Amber!