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I only played Minecraft briefly when it first came out on Xbox, but I found the lack of story led to boredom, despite having complete creative freedom and ultimately the ability to build whatever the heck I wanted.
I heard the other day on a podcast, however, that BBC recently finalized a license with Microsoft to put Doctor Who skins and monsters into the game, so I'll be playing it again, I guess, so I can build my own TARDIS. How to make it bigger on the inside in a game like that, I haven't quite figured out yet.
The Tiger Lord wrote:
From left to right: Mark Seifter, Brian Campell, Me, Jason Bulmahn, Logan Bonner, Patrick Renie, John Compton. Ryan Mackin is to John's left in the background chatting with some friends (that guy knows everyone).
Also stranded—I guess delayed is more accurate—were Sara Marie, Jessica Price, Stephen Radney-MacFarland, Mike Kenway, and Other Mark's significant other.
I realize this comment is old, but I'm currently notating errata in my copy of the book for a potential future printing and figured I could clarify this while I'm at.
A wizard who has the spell in his spell book "has the ability to cast the spell" unless that spell has been somehow removed from his spell list (such as for a Thassilonian caster, though none of them have divination as an opposition school).
The issue of what happens if the book is lost or destroyed is a different issue, that I'd honestly leave up to the GM, but I would generally err on the side of not eliminating the feat unless you were just sort of ignoring the fact that a major component of your class were missing and not actively working to replace or recover it.
A sorcerer or oracle who doesn't know one of the requisite spells can't use the feat.
If you have access to a spell solely through a magic item, it's the magic item that has the ability to cast the spell (even if it's worded such that it allows the wearer to cast the spell x times a day). Just like you'd lose the benefits of Improved Two-Weapon Fighting if you lost your belt of incredible dexterity +4 and you no longer met the prerequisites, the same would be true of this feat.
Yeah, this is the perfect example of why making errata calls on books we don't normally reprint on the message boards is something we try not to do. If we ever reprint the problematic material, it's easy to overlook clarifications and errata made to the original months or years earlier.
The feat should heal a number of hit points equal to the level of the spell cast.
This will be reflected in future printings of Inner Sea Gods should we do them.
I always find it so weird to see DnD products on the front page. Isn't that like giving free advertising to your competition? :P
In addition to being a publishing company, Paizo is also one of the largest gaming-related web stores on the Internet. As such, the store offers products from every publisher who distributes their games through primary hobby channels.
If Paizo were to decide not to carry (or at least not advertise) Dungeons & Dragons products, where would we draw that line? No longer advertising Fantasy Flight products? Or Green Ronin? Or Catalyst Game Labs? Or Privateer Press? Deciding not to stock, or not to promote, something that customers might want is a bad way to be the go-to web store for any hobby. This way, if someone who frequents our boards for other reasons wants the Basic Set, they don't have to leave the site to get it. Conversely, if someone isn't familiar with Paizo and just does a web search for where they can buy the new edition of D&D, they may become a lifetime customer of paizo.com (whether or not they ever actually buy or play Paizo-published products).
I find it strange to focus so much on sexuality in this kind of roleplaying game. It seems to happen a lot with paizo though lol. Captain K's list was quite entertaining at least:)
In general, we only focus on sexuality when it matters to the stories we're telling. There's no section of a statblock where such has to be defined, so if it doesn't matter to the story that the shopkeeper is a cis-woman married to a trans-man or bisexual, or asexual, we don't mention it.
I can see how efforts to provide in-world representations of people of all sorts (real-world people who we want to feel have a place within our setting and our game) could be seen as a focus on sexuality, but not addressing the presence of non-heterosexual inhabitants of Golarion simply reinforces the cultural assumption that people are straight unless otherwise noted.
We've established in enough cases that there are lots of people who aren't straight that when we don't mention it at all (like when it's completely irrelevant to the character's role in the story being told), it's really up to the reader or GM which way they swing should such a question even come up, (which, as you note, isn't likely in an adventure-heavy game like Pathfinder, though every group is different).
Captain K's list is the perfect example of a fan taking what we've given them about characters and extrapolating histories and personalities for them that fit a particular vision. Leaving such creative additions to the game (and to the characters within it) up to the players is our job; it wouldn't be much fun to play the game if we spelled every single detail out for everyone and didn't leave any room to tell one's own story.
While technically, yes, crafting technology is covered in the book, doing do requires access to specific manufacturing facilities—military labs, pharmaceutical labs, graviton labs, and so on—which, at least in Golarion, are not common. A GM could make them more easily accessible such that players could craft their own technological items, as long as they possessed the right feats and skills. It really depends on the level of technology a GM wants in her campaign. The rules are there, but the assumption is that these items are found treasure rather than something you can just make without much effort. The "magic shop in every town" effect is something I, at least, tried not to have permeate this book too much, so that tech remains special and mysterious instead of mainstream.
there is always the cursed belt that changes your gender
Calling that belt a "cursed item" is indicative of the time in which it was originally written.
"Hur, hur. You got turned into a woman. Now you have boobs. Hur, hur."
Were it not for the sake of backwards compatibility and honoring as much of the history of the hobby as we could, I imagine the girdle would have been switched to a normal wondrous item, or removed from the game altogether.
Alex Smith 908 wrote:
Yeah the scenario I outlined is only really going to happen with someone you know or who is at an event explicitly for playing RPGs.
I lost my thumb drive at PaizoCon 2012, which contained all my PDFs (literally everything Paizo's ever published, all watermarked with my name) and even some works-in-progress. None of it ever surfaced anywhere, and I imagine that because it was a gaming convention, had someone from the con found it and looked to see what was on it, they'd have returned it to me. I think it's more likely it fell out of my pocket in the parking garage or Starbucks and whoever claimed it saw that it was a 120 GB drive and now uses it to store their own massive amount to highly portable data.
Insain Dragoon wrote:
She went to the pits in Daggermark? Wait a sec, don't the pits there fight to the death? So she was bored with life and went to the pits where she could fight to the death? She doesn't sound nice. Honestly if I were align her based on this story I'd call her Neutral Evil.
She went to one of the Inner Sea region's most notable arenas, in Tymon, which is associated with the region's premier gladiatorial college. While there might be fights to the death there, that's not a requirement or even something that would happen very often. The whole point there is to battle enough that you earn the title of Blooded, and thus become something of local nobility. It's not to kill whoever you happen to face in the ring.
Needless to say, Kess is not evil. None of the iconics we've introduced thus far from the ACG have been evil.
Kitsune Aou wrote:
Getting tooltips added to the PFO wiki is on the to-do list. We need to get the information up first and then work on making it look nice and function in the most intuitive and helpful way for players.
Thanks for getting these out to the community, Nihimon. I have already put the attacks into a table (albeit a really large and somewhat ungainly one) on the wiki, and will be working as best I can in my free time (HA!) to get it a bit better organized. Anyway, anyone willing or able to help with that is welcome to join the effort!
can I make a set of pawns for PACG Skull & Shackles where Valeros is wearing a pirate hat, Ezren has an eyepatch, etc?
If you (or someone else) draws a new interpretation of the iconics with said alterations, that's fine. But you can't take the provided images and photoshop a pirate hat or an eyepatch onto them. That is, if you plan on distributing them in any way. If you're just making a set of pawns for your own personal use, the Community Use Policy doesn't really come into play.
Insain Dragoon wrote:
Sent a PM to JJ in the hopes of getting this issue noticed.
As developer on this book, a PM to me would have been more effective. In any case, I'm aware of the thread now and will look into it once I get the current project off my plate and into edit (likely next week). That said, we only correct errata in books when they receive a second (or third, or fourth, etc.) printing. As a softcover, non-evergreen product, we are unlikely to make errata for Inner Sea Combat. We may, however, present an FAQ clarification on the message boards.
Andrew K wrote:
Expect a reminder response from Vic after the PaizoCon banquet on Saturday night.
So, since Mikaze's a contributor, we can expect to see lots of orcs and humans living in harmony in Belkzen, right? ;D
Not lots, no. But we knew that we wanted there to be more in the book than just the same evil, murderous orc tribe repeated for 64 pages. Since that means we needed authors to think outside the box and give a fresh spin on a few of the tribes included, we looked outside our regular author pool. Jason had done good work for other publishers and in Wayfinder, and was the first fan that came to mind when we initially started figuring out what would be in the book. It seemed only fitting, then, that he get the chance to contribute a small amount to the book. That said, most of the orcs in the book will be more traditional orcs that can serve as enemies for PCs, following established canon we have on the race and the region in the Pathfinder campaign setting.
That art has not been put on the Paizo blog, so it's not something anyone can share. That isn't to say we'll never put it in the Community Use Package; it's just not there at the moment. You'll just have to wait until your book arrives to see it.
Obligatory sales pitch:
Getting access to the awesome content of new releases prior to their street dates is just one of the many reasons that subscribing to a Pathfinder product line is a smart move.
We made a point of hiring as many authors for this book as we could that we knew had naval or nautical backgrounds. Two of them live or have lived on sailing ships, and one is an active duty naval officer. While neither of those achievements guarantees that the book will be acceptable to readers with a passion for nautical history, we have put in as much effort as we can to be historically and technically accurate with the book.
That said, our setting does have a number of the ships you listed as not working. The Stargazer from the novel Pirate's Honor is a brigantine, for example. While variations in technology and ship design may have occurred one way in our world, they evolved differently on Golarion. As such, we have all sorts of ships in the world, and work to remain consistent when we've said one place that a given ship is a frigate that it's always a frigate.
With only a few exceptions, there's a single continuity for all Pathfinder products, using the Inner Sea World Guide as a baseline and expanding from there. The most notable exceptions are products in which the outcomes are unwritten—when they're left up to individual GMs and players. Thus, the canon of what happens as a result of an adventure is really only canon in a campaign in which that adventure took place. We want everyone to feel that they can run through just about any adventure, in any order, at any time, and not feel like they are doing so in defiance of established canon. This means when you run Rise of the Runelords, what happens as a result of that campaign defines what is canon in your game. Except for a few rare events we've built sequels around, the events of an adventure or adventure path are always assumed to be just on the verge of happening in official canon. (This includes the Pathfinder Society Organized Play campaign, which has its own internal canon for players of that campaign.)
Something like a setting sourcebook, in which we can say, "this event occurred" and "this is who secretly runs the city's assassins' guild," can follow the same continuity as any other source that describes concrete events. This includes fiction and, yes, comic books. Where the continuity of the Iconics' particular adventures gets a little fuzzy is that they appear a lot of places, and often in different adaptations of the same content.
The intention for the Iconics was that they would be stand ins for the PCs in art in our products, and that they'd have names and personalities so that players could identify with them over the course of the brand's life. That means that when it comes time to tell some stories set in our world, either in audio dramas or comics or a television series or Hollywood film adaptation, the characters that are most identifiably "Pathfinder" are those same Iconics.
Since you mentioned comics, I guess the best comparison I can give on how continuity with the Iconics works is to think of the various "Earths" in DC, across which there are multiple Supermen and Wonder Women. Whichever reality you're reading is internally consistent and what happens in that reality is canon. But a single different decision on Earth 2 could mean large butterfly effects for the continuity on that world. The Iconics are our Supermen, Green Lanterns, and Flashes. So while they're the same character across all instances of themselves, the specifics of the events surrounding their lives in any single reality might not line up perfectly with those of other realities. The Iconics' continuity within the comics is canon for the comics, and the Iconics' continuity for the audio dramas is canon for the audio dramas. And if one of them ever appeared as an NPC in an adventure path, they'd be canon for that AP in any campaign that included those events.
Since we wanted to make it possible for PCs to have cybernetic implants (and varying degrees of them), they are treated as equipment rather than a template. This helps to balance them as they can be easily incorporated into the existing wealth-by-level system. By making the additions largely modular rather than a standard set of implants, it also means both PCs and NPCs can focus on the specific cybernetic enhancements that best fit their particular mechanical and narrative needs.
We no longer solicit full scenarios or adventure proposals as part of the open call, so the direct answer to your question is none. That said, many of the authors who have written scenarios in the last few seasons are either new freelancers trying their hands at professional adventure design for the first time, or are established freelancers who are writing for Paizo or adventures for Paizo for the first time. Some of these were "discovered" via the open call, while others were found and approached after successful runs in RPG Superstar or as a result of providing volunteer campaign assistance for John, Mike, and me.
Since each level of the dungeon has a pre-printed Pathfinder Flip-Mat that corresponds to it, any 10-ft. scaling or diagonals would already be converted to 5-foot squares and drawn for you.
As long as you are an active subscriber before orders are generated (usually the week before subscriptions start to ship), you'll be included as a subscriber. You can even start a sub after they've shipped but before the next month's book releases and select the previous month's release as your starting product. But you should totally subscribe today. Like right now. Doooo it!
It hasn't been placed anywhere and isn't likely to ever be. Among the early Pathfinder materials, this one is the least in-line with the rest of the world we ended up developing. That isn't to say you can't place it wherever you feel it makes the most sense in your world, but you're not likely to ever see Dragonfall mentioned in future Pathfinder material, much less placed in a specific spot on the map.
Anyone in the Seattle area interested in picking up a copy of this book and playing the Comic Store Invasion encounters:
I'll be running them tonight at my FLGS, Capitol Hill's Phoenix Comics & Games , right next to Dick's Drive-In on Broadway. The gaming should start between 6:30 and 7:00, and we'll likely be able to get in a few rounds of play if enough players show up to necessitate it.
Hope to see you there!
minor formatting - semicolon between "Defensive Abilities" and "DR" not comma
Copy-editing errors of this sort do not require errata, and they don't need developer comment or clarification to make the game playable. While we cringe at every minor error that makes its way past our dragnet of editorial eyes, is it really that vital that you point something this minor out? Is that missing semicolon really worth someone's time to correct or acknowledge, as opposed to the myriad other tasks on the editorial staff's agendas?
Alex G St-Amand wrote:
Can't be worn any more than you can swim in a water elemental. If a GM wanted to allow a PC to wear the armor that used to be First Blade, then it's up to that GM how that would work. But First Blade isn't wearing armor (thus it's not listed in its gear); it is the armor.