| Full
Name |
Marduk Beastblood |
|
| Race |
Half-Orc |
|
| Classes/Levels |
Barbarian/Sorcerer 10 (hp 88/88 + 0 nonlethal) | F +11 R +7 W +10 | AC 17 T 11 FF 12 CMD 25 |
|
| Gender |
Male |
|
| Size |
Medium - 6'4" 270lbs |
|
| Age |
23 |
|
| Special Abilities |
Sorcery |
|
| Alignment |
CN |
|
About Marduk Beastblood
Description
Marduk is a hulking Half-orc with tattooed grey-green skin and thick prominent tusks. He has a bestial and savage air to him, even more so than is typical of others of his kind. His whole body bristles with fury and, in battle, flames literally smolder within his dark eyes.
He's usually bare-chested revealing the elaborate orcish tattoos that cover his chest and arms. Dark coarse hair sprouts along his jawline and upperbody and a massive two-handed blade is kept strapped across his back. A shawl made of thin hide etched with glowing runes is draped across his broad shoulders and attached to a short cape.
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Marduk
Half-Orc Barbarian 1 Sorcerer (Crossblooded) 8
CN Medium Humanoid (human, orc)
Init +1; Senses darkvision 90 ft.; Perception +5
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Defense
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AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
hp 88
Fort +11, Ref +7, Will +10
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Offense
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Speed 40 ft.
Melee Masterwork Falchion +17 (2d4+15/18-20/x2)
Special Attacks rage (16 rounds/day)
Sorcerer (Crossblooded) Spells Known (CL 9):
4 (4/day) Wall of Fire, Stoneskin
3 (7/day) Fireball, Rage (DC 16), Haste
2 (7/day) Scorching Ray, Bull's Strength, False Life, Darkness, Burning Arc (DC 15)
1 (7/day) Shield, True Strike, Mage Armor, Burning Hands (DC 14), Shield
0 (at will) Message, Bleed (DC 13), Light, Open/Close (DC 13), Mage Hand, Mending, Spark (DC 13)
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Statistics
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Str 30, Dex 12, Con 16, Int 7, Wis 10, Cha 16
Base Atk +6; CMB +16; CMD 27
Feats Empower Spell, Eschew Materials, Extra Rage, Intensified Spell, Iron Will, Power Attack -2/+4, Toughness +10
Traits Berserker of the Society, Indomitable Faith
Skills Acrobatics +1 (+5 jump), Bluff +8, Climb +13, Intimidate +11, Perception +5, Survival +5, Swim +13
Languages Common, Orc
SQ +4 fire spell damage, fast movement +10, fearless, mutated bloodlines (orc, primal [fire]), touch of rage +6 (6/day)
Combat Gear Ectoplasmic metamagic rod (lesser) (3/day), Selective metamagic rod (lesser) (3/day), Extend metamagic rod (lesser) (3/day) - sculpted to resemble a male orc mating a female centaur, Wand of Cure Light Wounds; Other Gear Masterwork Falchion, Belt of giant strength +4, Cloak of resistance +2, Headband of alluring charisma +4, Robe of arcane heritage,
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Special Abilities
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Rage (16 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
+4 Fire Spell Damage Add +1/2 point of fire damage to spells that deal fire damage cast by the sorcerer.
Orc Bloodline Arcana: Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.
Draconic (Fire) +1 damage per die for [Fire] spells.
Fearless (Ex) At 3rd level, you gain a +4 bonus on saving throws made against fear and a +1 natural armor bonus. At 9th level, you lose your light sensitivity, gain immunity to fear, and your natural armor bonus increases to +2.
Strength of the Beast (Ex) Gain a +4 inherent bonus to strength.
Touch of Rage +6 (6/day) (Sp) Gain listed morale bonus to attack, damage, and Will saves for 1 rd.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Robe of arcane heritage The wearer treats her sorcerer level as 4 higher than normal for the purpose of determining what bloodline powers she can use and their effects.