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Taiga Giant

Marduk Beastblood's page

408 posts. Pathfinder Society character for Feral.


Full Name

Marduk Beastblood

Race

Half-Orc Bloodrager (before they were cool) 10 (hp 93/93 + 11 temps + 92 stoneskin) | F +12 R +8 W +9 | AC 17 T 11 FF 12 CMD 26

Classes/Levels

Resources:
Rage 16/16 | 1st 6/7 | 2nd 6/7 | 3rd 2/7 | 4th 2/4 | ToR 5/6

Gender

Male

Size

Medium - 6'4" 270lbs

Age

23

Special Abilities

Sorcery

Alignment

CN

About Marduk Beastblood

Description
Marduk is a hulking Half-orc with tattooed blue-grey skin and thick prominent tusks. He has a bestial and savage air to him, even more so than is typical of others of his kind. His whole body bristles with fury and, in battle, flames literally smolder within his dark eyes.

He's usually bare-chested revealing the elaborate orcish tattoos that cover his chest and arms. Dark coarse hair sprouts along his jawline and upperbody and a massive two-handed blade is kept strapped across his back. A shawl made of thin hide etched with glowing runes is draped across his broad shoulders and attached to a short cape.
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Marduk
Half-Orc (Mystic) Barbarian 1/Sorcerer (Crossblooded) 9
CN Medium humanoid (human, orc)
Init +1; Senses Perception +8
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Defense
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AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
hp 93
Fort +12 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +8, Will +9
Immune fear
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Offense
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Speed 40 ft.
Melee masterwork falchion +16 (2d4+15/18-20/×2) and
. . masterwork scorpion whip +16 (1d4+10/×2)
Special Attacks rage
Sorcerer (Crossblooded) Spells Known (CL 9th; concentration +12):
4th (4/day)—stoneskin, wall of fire
3rd (7/day)—barkskin, haste, fireball (DC 16)
2nd (7/day)—resist energy, bull's strength, false life, darkness, burning arc (DC 15)
1st (7/day)—shield, true strike, mage armor, burning hands (DC 14), burning disarm (DC 14)
0 (at will)—spark (DC 13), open/close (DC 13), mage hand, mending, bleed (DC 13), message, light
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Statistics
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Str 30, Dex 12, Con 16, Int 7, Wis 10, Cha 16
Base Atk +5; CMB +15; CMD 26
Feats Empower Spell, Endurance, Eschew Materials, Extra Rage, Intensified Spell, Additional Traits, Power Attack, Toughness
Traits berserker of the society, indomitable faith, fate's favored, magical knack
Skills Acrobatics +5 (+9 jump), Bluff +9, Climb +14, Intimidate +12, Knowledge (local) +1, Perception +8, Survival +6, Swim +14 (+18 to resist nonlethal damage from exhaustion); Racial Modifiers +2 Knowledge (local)
Languages Common, Orc
SQ bloodlines (draconic [red dragon [fire]], orc), half-orc sorcerer, fast movement, fearless, touch of rage
Combat Gear Ectoplasmic metamagic rod (lesser) (3/day), Extend metamagic rod (lesser) (3/day), Piercing metamagic rod (lesser) (3/day), Selective metamagic rod (lesser) (3/day), Wand of Cure Light Wounds, Wand of Infernal Healing; Other Gear Masterwork Falchion, Masterwork Scorpion whip, Belt of giant strength +4, Cloak of resistance +2, Headband of alluring charisma +4, Ring of spell knowledge III (Barkskin), Robe of arcane heritage, Barbarian's kit
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Special Abilities
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+4 Fire Spell Damage Add +1/2 point of fire damage to spells that deal fire damage cast by the sorcerer.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fearless (Ex) At 3rd level, you gain a +4 bonus on saving throws made against fear and a +1 natural armor bonus. At 9th level, you lose your light sensitivity, gain immunity to fear, and your natural armor bonus increases to +2.
Orc Bloodline Arcana: Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (16 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.


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