Commander Kyan Kain

Marcellano Kain's page

469 posts. Alias of Crustypeanut.


Full Name

Marcellano Kain

Race

Chelish Human

Classes/Levels

Fighter 1/Gunslinger 2/Guardian 1

Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

Gender

Male

Size

Medium

Age

25

Special Abilities

Unbreakable!

Alignment

Lawful Neutral

Deity

Asmodeus, Gozreh, Gorrum

Location

The Shackles

Languages

Common, Polyglot

Occupation

Ex-Pirate Hunter Chelish Marine

Strength 18
Dexterity 12
Constitution 16
Intelligence 12
Wisdom 12
Charisma 7

About Marcellano Kain

Marcellano Kain

Marcellano Kain Soldier's Uniform.

Experience: 5421
To Next Level: 5000

Favored Class: Gunslinger
Favored Bonus: +1/2 Grit

Marcellano Kain
Male Chelish Human Unbreakable Fighter 1/Musket Master Gunslinger 2/Guardian 1
LN Medium Humanoid (Human)
Init +3; Senses Perception +7
-------
AC 20 (Touch 11, FF 19)(+1 Dex, +6 Armor, +1 Shield, +2 Natural)
Hp 39 (3d10+9[Con]+5[Guardian])
Fort +8, Ref +4, Will +2;
Defensive Abilities Nimble +1
-------
Speed 30 ft (20 ft Armored/Encumbered)
Melee Mwk Rapier +8 (1d6+4/18-20x2) or Cutlass +7 (1d6+4/18-20x2) or Boarding Axe +7 (1d6+4/x3) or Bayonet +7 (1d6+6/x2) or Dagger +7 (1d4+4/19-20x2)
Ranged Mwk Rifle +5 (1d10/x4/80ft/Misfire 1) or Musket +4 (1d12/x4/40 ft/Misfire 1-2) or Dagger +4 (1d4+4/19-20x2/10ft) or Alchemist's Fire +4 (1d6 Fire plus 1 Fire Splash/x2/10ft)
Special Attacks Deeds (Quick Clear, Steady Aim, Deadeye)
Mythic SA Mythic Power (5/day), Guardian's Call (Absorb Blow), Path Ability (Fast Healing 5)
-------
Str 18, Dex 12, Con 16, Int 12, Wis 12, Cha 7
BAB +3, CMB +7, CMD 18
Feats Endurance (Fighter Bonus), Diehard (Fighter Bonus), Rapid Reload(Two-Handed Firearms)(Gunslinger Bonus), Gunsmithing(Gunslinger Bonus), Point Blank Shot(1st), Rapid Shot(Human), Deadly Aim(3rd)
Mythic Feats Rapid Shot(1st Tier)
Skills (16 - 2[Fighter]+8[Gunslinger]+3[Human]+3[Int]) Perception[3] +7, Acrobatics[3] +7(+3)(-1 Jump), Knowledge(Engineering)[1] +5, Intimidate[3] +7, Sense Motive[1] +6(+4 vs other Alignment/Religion), Craft(Alchemy)[1] +5, Climb[1] +9(+5), Survival[1] +5, Swim[1] +9(+5), Knowledge(Geography)[1] +2
Languages Common, Polyglot
SQ Grit (1)
Mythic SQ Hard to Kill
Racial Skilled, Bonus Feat, Peacock Harrow Card (+2 Natural Armor, -2 Dex)
Traits Vigilante Witch Hunter, Indomitable Faith, Reactionary, Bruising Intellect
Drawback Provincial
-------
Vigilante Witch Hunter (Trait): +1 Trait Bonus to Sense Motive and Sense Motive is a Class Skill; Start with 1d4 (2) Hex Nails.
Indomitable Faith (Trait): +1 Will Saves.
Bruising Intellect (Trait): Int to Intimidate instead of Charisma.
Reactionary(Trait): +2 to Initiative
Provincial(Drawback): -2 Diplomacy and Sense Motive against people of other religions or alignments.

Endurance (Feat): +4 on the following checks/saves: Swim Checks vs Nonlethal; Con Checks vs Continued Running; Con Checks vs Forced March; Con Checks vs Hold Breath; Con Checks vs Starvation/Thirst; Fort Saves vs Cold/Hot; Fort Saves vs Suffocation; May sleep in Light or Medium armor without becoming Fatigued
-------
Items: Combat Gear: (Musket, Ring Bayonet, Cutlass, Dagger [3], Boarding Axe, Breastplate, Buckler, Hex Nail [2], Alchemist's Fire [3], Potion of Cure Light Wounds[CL 1], Potion of Endure Elements[CL 1][2]. Masterwork Rapier [Eagle Wing basket hilt design], Masterwork Rifle[Custom Designed]); Other Gear: (Powder Horn [4], Dose of Gunpowder [36], Bullets [36], Gunsmith's Kit, Soldier's Uniform, Cold Weather Outfit [2], Masterwork Backpack, Tricorne Hat, Cleats, Snowshoes, Healer's Kit [8 uses], Bedroll, Winter's Blanket, Canteen, Compass, Flint & Steel, Small Tent, Silk Rope [100ft], Shovel, Furs, Grappling Hook, Oil [6 Pints], Wandermeal [29 Days], Trail Rations [10 Days], 10ft Pole, Ioun Torch, Surgeon's Tools, Bandolier [2], Coffee Pot, Sack [4], Ground Coffee Beans [4 lbs], Sunrod, Metal Cartridge [4], Skis); Wealth: (12 Gp, 8 Sp, 5 Cp)

Carrying Capacity:
Light (0-116); Medium (117-233); Heavy (234-350);

Current Load: 212.5 lbs

Player Notes:

Bandolier Slots: 16 (8 per Bandolier)

  • On Bandoliers
  • Flask of Alchemist's Fire [1]
  • Potion of Cure Light Wounds [1]
  • Potion of Endure Elements [2]
  • Flask of Oil [6]
  • Sunrod [1]
  • Small pouch with Ioun Torch
  • Empty Slots: 2
  • On Belt
  • Mwk Rapier
  • Cutlass
  • Boarding Axe
  • Pouch with Bullets [37 Bullets]
  • Powder Horn [2][20 Doses of Gunpowder]
  • Grappling Hook Attached to [50 ft Silk Rope]
  • Pouch with Metal Cartridges [12 Cartridges]

Gear List

  • Combat Gear
  • Musket [9 lbs][375 gp]
  • Mwk Rapier [2 lbs][320 gp]
  • Cutlass [4 lbs][15 gp]
  • Ring Bayonet [1 lb][10 gp]
  • Dagger [3][1 lb each][2 gp each][6 gp]
  • Boarding Axe [3 lbs][6 gp]
  • Masterwork Agile Breastplate [25 lbs][550 gp]
  • Buckler [5 lbs][5 gp]
  • Hex Nail [2][No Weight][20 gp each][40 gp]
  • Alchemist's Fire [1][1 lb each][25 gp each][25 gp]
  • Potion of Cure Light Wounds [CL 1st][1][No Weight][50 gp Each][50 gp]
  • Potion of Endure Elements [CL 1st][2][No Weight][50 gp Each][100 gp]
  • Masterwork Rifle [12 lbs][5300 gp]

Combat Gear Weight: 65 lbs
Combat Gear Value: 6802 gp


  • Other Gear
  • Powder Horn [4][1 lb each][3 gp each][12 gp]
  • Dose of Gunpowder[36][No Weight][2.5 gp each][90 gp]
  • Bullets [36][No Weight][.25 gp each][9 gp]
  • Gunsmith's Kit [2 lbs][15 gp]
  • Soldier's Uniform [5 lbs][1 gp]
  • Cold Weather Outfit [2][7 lbs each][8 gp each][16 gp]
  • Masterwork Backpack [4 lbs][50 gp][Rigged with a quick-release - Move Action to Drop, Full Round to reattach]
  • Tricorne Hat [.5 lb][5 gp]
  • Cleats [2 lbs][5 gp]
  • Snowshoes [4 lbs][5 gp]
  • Healer's Kit [1 lb][50 gp]
  • Bedroll [5 lbs][.1 gp]
  • Winter's Blanket [3 lbs][.5 gp]
  • Canteen [1 lb][2 gp]
  • Flint & Steel [No Weight][1 gp]
  • Compass [.5 lb][10 gp]
  • Small Tent [20 lbs][10 gp]
  • Silk Rope [50 ft][2][5 lbs each][10 gp each][20 gp]
  • Shovel [8 lbs][2 gp]
  • Furs [5 lbs][12 gp]
  • Grappling Hook [4 lbs][1 gp]
  • Oil [6][1 lb each][.1 gp each][.6 gp]
  • Wandermeal [29][1/2 lb each][.01 gp each][.29 gp]
  • Trail Rations [10][1 lb each][.5 gp each][5 gp]
  • 10 ft Pole [8 lbs][.05 gp]
  • Ioun Torch [No Weight][75 gp]
  • Surgeon's Tools [5 lbs][20 gp]
  • Bandolier [2][No Weight][.5 gp each][1 gp]
  • Coffee Pot [4 lbs][3 gp]
  • Sack [4] [.5 lb each][.1 gp each][.4 gp]
  • Ground Coffee Beans [4][4 lbs][3.2 gp]
  • Sunrod [1 lb][2 gp]
  • Metal Cartridges [12][No Weight][45 gp]

Other Gear Weight: 147.5
Other Gear Value: 472 gp, 1 sp, 4 cp

Extra Wealth: 12 gp, 8 sp, 5 cp

Total Gear Weight: 212.5 lbs
Total Wealth: 7286 gp, 9 sp, 9 cp

Height: 5'10"
Weight: 175 lbs

Total Weight (Gear+Weight): 389.5 lbs


==============================================
Description: Sporting a well-trimmed black goatee and the short hairstyle of a Chelish Marine, Marcellano looks like someone who's faced many hardships. He bears numerous scars on his body, and his skin is well tanned as if having been out in the sun often. His hands are rough and calloused, but he doesn't seem to mind any of this. In fact, he seems proud of his appearance. He is of average height, with a well-muscled body that stands firm and proud. He wears a Chelish Marine Uniform under a shining Breasplate, and on his head is a Tricorne hat so common amongst sailors. At his side is a well-kept but well-used cutlass, and slung on his shoulder is a fine musket. This man looks bred to be tough.

Personality: Marcellano is a proud Chelish nationalist. He believes in the superiority of Cheliax over most, if not all, of the other nations of Golarion. That being said, he still honors the nation's enemies. Some of them, at least. Despite his belief of superiority of his nation, he believes himself to be a simple tool of his people, one to be used as it is needed to achieve its goals. He is fine with this.

Overall, Marcellano is a no-nonsense type of character, a personality beat into him during his time as a Marine in the Shackles. He listens to orders and follows them to the letter, while expecting others to do the same. He isn't a leader, but instead chooses to follow. He's not one to be moved easily to pity or remorse, either, having killed his fair share of freebooters, pirates, buccanneers, and the like. He offers no quarter and expects none in return. He's not a bad ugy, however, and he believes in order to survive, one must trust his comrades, else perish.

Background: Marcellano grew up not knowing his parents - he was told by his Uncle, Kyan Kain, that they served in the Chelish Navy and died serving it. He was raised entirely by his uncle, and as soon as he became of age, he officially joined the Chelish Navy after having served as a cabin boy aboard Kyan's ship, the Dominator. While serving as a cabin boy, he learned the basics of sailing, the Navy's code of conduct, and about pirates. Once he finally became a Marine, he was trained in everything from ship boarding, ship to ship combat, musket formations, and how to survive despite all odds. He was a superb sailor and marine during his time on the Dominator, and joined in numerous raids against the Pirates of the Shackles. He used his training well under his Uncle, who was not only Boatswain of the Dominator, but also a Commander in the navy and a cavalier in his own right. Kyan had an odd habit of bringing his horse on his ship, and Marcellano was one of the ones trusted enough to take care of the horse, as it was extremely important to Kyan.

Months before Cheliax finally conquered the Shackles, Kyan was killed by pirates in the dead of night. Marcellano assumed role of the Boatswain aboard the Dominator. By the time Admiral Durvalia Thrune and her fleet invaded the Shackles, Marcellano had become First Mate onboard the Dominator, and participated in the epic naval battle within the Eye of Abendego, and finally saw his Uncle avenged when he heard that the Witch who had killed his uncle was defeated along with his allies in the battle. Once victorious, the fleet sieged the archipelago's capital of Port Peril and finally ended the reign of Hurricane King Kerdak Bonefist.

However, as the victory was short lived, Marcellano and the Dominator were increasingly troubled by the constant raids and threats of what was left of the Pirates and the Serpentfolk. Finally, on one fateful day, the Dominator was finally defeated by a small fleet commanded by Tessa Fairwind, a previous Pirate Lord. Marcellano nearly lost his life on that day, but instead of dying or being captured along with what was left of the Dominator's Crew, Marcellano swam. He swam away from the battle, away from the sinking ship, and away his enemies. He was fished up three days later, half drowned and exhausted from the swimming by a merchant vessel bound towards Cheliax itself. During the journey, Marcellano learned of the great gathering of nations that would be taking place soon - and decided that he would look into volunteering to help end the threat of winter. He knew nothing of the cold or of the north, but as fate would have it, one of the sailors on board the merchant vessel was a former Ulfen Raider from the Land of the Linnorm Kings. How he got down so far south is a story for another time. This aged veteran told Marcellano much about the cold - how to combat it, how to prepare for it, and how to survive it. Marcellano took his advice to heart, as he had been taught in the Navy to always be prepared.

Traits' Info:
Vigilante Witch Hunter (Campaign): During his serve on the Dominator, there came an instance where the ship was boarded by Pirates in the dead of night. They were attempting to disable the ship's tiller so that they could escape, but Marcellano's Uncle and a few marines caught them in the act. During the ensuing fight, a Dwarven Witch killed Marcellano's uncle, Kyan Kain, and escaped after succeeding in disabling the ship's tiller. Marcellano has since vowed revenge against Witches and their ilk.

Resilient (Combat): Considering that Marcellano was raised on a boat with his Uncle, endured the harsh training of a Chelish Marine, and has thrived during it, its no surprise that he's a resilient person because of it.

Trained Medic (Regional): The Shackles is a rough place. As part of his marine training, Marcellano learned important skills on how to treat both disease and poison, and has kept the knowledge handy, even if he hasn't needed to use it. Yet.