Malcolm_Reynolds's page

Organized Play Member. 597 posts (1,105 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 3 aliases.



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April Fools!


Will there be a thread seeking character info for this adventure path?


Has the Undead trait but isn't immune to Poison or Mental. Should it be?


Damaged cards power is listed twice.


"When examined, suffer Poison damage..."

How much Poison damage?


In damage paragraph: "Instead, bury the 1d4 cards of your deck."

I'm sure "top 1d4" is what's meant.


On page 4 under Choose Your Character:
"Each player chooses a character to representing the character they're playing in the game." (Instead of "represent")


Each of adventures 2-6 say to add the level's cards. Only Adventure 1 says to include Core cards. Do you add Core cards to adventures 2 and 3?


Its type (Monster) is the "Story Bane" color rather than the "Monster" color.


I haven't been able to find how this Loot can be acquired in the Adventure 4 storybook area or cards. Can someone point me in the right direction?


Hello,
I would like to remove these items from my sidecart, but I do not know how.

Thank you.


Since you do not check for banishing until the end of the scenario and there is no point to discarding or recharging it at that time, is the language after "banish this card" necessary?


Since you do not check for banishing until the end of the scenario and there is no point to discarding or recharging it at that time, is the language after "banish this card" necessary?


Hello,

I got a second credit card and wanted to use it for my account. I went to change my subscription payment info. I believe I entered everything correctly but at the end it said my new card was declined, yet the payment page reflected the change to using the new card. I re-entered everything again and got the same result: the card was declined but is now the active card for my subscriptions.

Can you help me figure this out? I have the PACG subscription payment coming up soon. The old card is still valid if it needs to be used.

Thank you!


Hello,

The blog said Nok-Nok would ship out with Ultimate Wilderness in July, but he is not listed in the order. Which is correct?

Thank you.


The second power has you recharge the card and shuffle your token into your location deck, then examine your location deck. Since that would then return the token card to the location, should you instead shuffle your token in after you examine the location deck?


These allow you to use Acrobatics for combat, but not to acquire. The other seven weapons (in this set) that allow you to do combat with Acrobatics also allow Acrobatics to acquire. Should these?


Recharge power reads "you may succeed at an Divine 11 check" (instead of "a").


I'm just curious whether this should have the Mental trait, given that (thematically at least) it's looking for mental activity. But that could make it tricky interacting with Undead who are immune. I'm sure it could just be a particular kind of divination.


Has the Arcane and Divine traits, can be recharged with Arcane or Divine skills, but can be acquired with Knowledge or Divine. Is that right or should it be Arcane instead?


...but not today! It's still too early...the first of April...


1 person marked this as a favorite.

Has the "Staf" trait. I didn't add it to the PSA since I figure it's probably just a typo.


This appears on the Redemption card (and in HV1) but is not in my deck. My box has 110 cards. Is the Ring missing or should it not be on the Redemption card?


This appears to be missing the Divine skill in the Checks to Acquire.


I'm not familiar with Pathfinder Tales. Can someone explain, thematically, why some of the cards interact?


So this isn't really a question about PACG, but it is a question for its designer.

I just got my copy of The World today. Is there going to be a place for forums elsewhere, since it's not a Paizo product?


It can be acquired with the Arcane or Divine skills and revealing it uses your Arcane or Divine skill, but it only has the Arcane trait. Is this correct or should it also have the Divine trait?


It has the Poison trait, so revealing it for your combat check adds the Poison trait. Should additionally discarding it add only another 1d12 (and not the Poison trait) since the check already has the Poison trait?

Also, and this is just wording, since revealing the staff adds 1d6, should discarding it add "another" 1d12 or just "a" 1d12?


Part of the flavor text is "Fend off the spectal ghost ship." (spectral)


Hall of Champions wrote:
On closing, add the displayed weapon and 1d4+1 random weapons from the box to this location without looking at them.

As worded, the phrasing doesn't account for the possibility that more than one weapon may be displayed as a result of previously closing the location temporarily. Should all weapons displayed by the Hall be added to the location? Also, should they be shuffled with those taken from the box?


I usually make alterations to my cards based on FAQ entries. I sleeve my cards and write errata/clarifications on post-its to avoid actually writing on the cards. While making this current round I noticed some variety in poison use.

There are five "weapon-coating" poisons I readily found: Centipede Venom, Black Marsh Spider Venom, Bloodroot Poison, Wyvern Poison, and Tears of Death.

I noticed three different phrasings of use:

1) "Reveal this card to add...to your combat check with a weapon,"
2) "If you played a weapon on your combat check, reveal this card..."
3) "When playing a weapon on your combat check, reveal this card..."

The first four poisons listed appear in the Rogue deck and use the first phrasing. The other poisons I found use the second. Wyvern Poison from Mummy's Mask uses the third. The new FAQ entry revises Wyvern Poison from the Rogue Deck to use the Mummy's Mask phrasing.

I think the first and second phrasings are functionally the same (the second has better phrasing). The third uses "When playing a weapon," which means it can be played each time that thing (playing a weapon) happens. This means the Mummy's Mask Wyvern Poison (and now the one from the Rogue Deck, but no others) can be used multiple times in a single check. So if a character, like Simoun, plays multiple knives she can use the Wyvern Poison each time she plays one of those knives. I don't have a problem with this thematically and each use will carry the risk of burying a card. My question is, is Wyvern Poison intended to work differently than other "weapon-coating" poisons or should they all be worded similarly?

As an aside, the Tears of Death from the Alchemist deck says "If you used a weapon on your combat check" instead of "If you played a weapon."


The last part of the first power reads, "she may bury a card to add 1d6 and the Cold trait to to her combat and Wisdom checks." (double to)

Also, is the bury power intended to be used once and last for the scenario (bury a card to add to ... checks) or meant to be used once per check, like "on her combat or Wisdom check, she may bury a card to add..."?


Mummy's Mask, page 6, Add Cohorts: "The Muumy's Mask set"

S&S, WotR, MM, Things to Keep in Mind: Cards Don't Have Memories: "So if you reveal an item to reduce damage dealt before an encounter, you can reveal that item again during the encounter." (Instead of before you act and while you act. This page's information was written in the RotR era and, while parts of it are changed to reflect details from set to set, this wording has not been updated.)


Cool! Will there be a FAQ entry for reference?


Happy is he who remembers the first of
April is a special day.
Fools forget and are oft subjected
_____to disappointment in an epic way.


There's:

Dance of the Dead (barrier)
Sistrum of Bastet (weapon)
Mummify Self (spell)
Portable Sarcophagus (armor)
Ring of Rejection (item)
Reta Bigbad
Miau Pakhet
Goblin Golem of Obsidian (allies)
Blessing of Khepri (blessing)
Tup (character, though with RotR set indicator)
Hypogeum (location)

Did I miss one or is there no promo monster in this set?


"Summon and defeat a monster."

A random one?


"If undefeated, each character is dealt 1d4 damage."

What type of damage?


If you have neither the Arcane nor the Divine skill and you defeat and would banish a monster with it, do you have to banish it after the combat check and thus not display it and the monster or can you keep it until you discard it for the second power (or the end of the scenario)?


Should there be an "s" at the end of "While displayed, add 1d8 to that character's Stealth check"?


When permanently closing a location you're not at, such as after defeating a villain who moved you or by Activating the Sekrepheres, does the When Permanently Closed power still take effect (such as discarding, burying, drawing, or summoning cards) and is it the character who performed the action that resulted in the location closing (such as whoever defeated the final Sekrephere) who resolves those powers?


These spells are missing the "you may" part of their recharge power.


The scenario refers to the the traits of the top card of the blessings deck but doesn't tell you to reveal, examine, or flip it over. Should that be the blessings discard pile instead?


The scenario description on the back of the card spells Aiveria's name "Aivera".


It allows you to play any number of armors during the encounter. Does the armor played in each instance have to be different? The Reed Snake Armor, for example, can be revealed to reduce each type of elemental damage the Elemental Arachnid deals. Normally you could only use it once per step or check; does the monster's power allow you to use it more than once?


This has no effect whatsoever on gameplay and is purely cosmetic. Is there a reason the Divine check is listed first on these two blessings when (I believe) Divine is listed second on every other blessing when it's not the only option?


We know there is a puzzle. We know we'll have all the pieces with decks 2-6. We know one of the pieces. Let's solve the puzzle!

Please use the other thread for spoiler discussion.

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