Magaambyan Arcanist

Magali Nbok's page

15 posts. Alias of Cuàn.


Race

Human (Mwangi, Bekyar)

Classes/Levels

Monk (Sohei/Master of Many Styles) 1

Gender

Female

Size

Medium

Alignment

Lawful Neutral

Languages

Common, Osiriani, Polyglot

Strength 14
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 14
Charisma 8

About Magali Nbok

Base Stats:

HP: 10
Initiative: +2
Speed: 30 ft
Experience: 550
XP for next level: 1300

Attack
BAB: +0
Melee: +2
Ranged: +4
CMB: +2

Defenses
AC: 19 FF: 14 T: 15
CMD: 16
Fort: +4
Ref: +6
Will: +4

Attacks:

Unarmed: +4, 1d6+2, x2, B
Scimitar: +2, 1d6+2, 18-20/x2, S
Longbow: +4, 1d8, x3, P, 110 ft.

Skills:

[C] Acrobatics +6 (trained)
[ ] Appraise +1
[ ] Bluff -1
[C] Climb +4 (trained)
[C] Craft [ ] +1
[ ] Diplomacy -1
[ ] Disable Device +2
[ ] Disguise -1
[C] Escape Artist +2
[ ] Fly +2
[C] Handle Animal -1
[ ] Heal +2
[C] Intimidate -1
[C] Knowledge [History] +1
[C] Knowledge [Religion] +1
[ ] Linguistics +1
[C] Perception +6 (trained)
[C] Perform [Dance] +3 (trained)
[C] Profession [] +2
[C] Ride +2
[C] Sense Motive +6 (trained)
[ ] Sleight of Hand +2
[ ] Spellcraft +1
[C] Stealth +2
[c] Survival +7 (trained)
[C] Swim +0
[ ] Use Magic Device -1

Traits & Feats:

Traits
Know the Land: Survival
You gain a +1 trait bonus on Knowledge (nature) and Survival checks, and one of these skills becomes a class skill for you.

Honoured Fist of the Society:
+1 Ki Point

Feats
Racial : Weapon Finesse
Level 1: Dodge
Class 1: Improved Unarmed Strike
Class 1: Crane Style

Racial Abilities:

Bonus feat

Heart of the Wilderness:
Humans raised in the wild learn the hard way that only the strong survive. They gain a racial bonus equal to half their character level on Survival checks. They also gain a +5 racial bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them.

Class Abilities:

Proficiencies: Light Armor, Simple Weapons, Martial Weapons
Favoured Class: Monk Bonus: +1 Skill Point

AC Bonus (Ex):
When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.

These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.

Unarmed Strike: 1d6
At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk's attacks may be with fist, elbows, knees, and feet. This means that a monk may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply his full Strength bonus on damage rolls for all his unarmed strikes.

Usually a monk's unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or nonlethal damage while grappling.

A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

Devoted Guardian (Ex):
At 1st level, a sohei can always act in a surprise round even if he does not notice his enemies, though he remains flat-footed until he acts. In addition, a sohei gains a bonus on initiative rolls equal to 1/2 his monk level. At 20th level, a sohei’s initiative roll is automatically a natural 20.

Fuse Style (Ex):
At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but when the master of many styles switches to another style feat, he can choose one style whose stance is already active to persist. He may only have two style feat stances active at a time. At 8th level, the master of many styles can fuse three styles at once. He can have the stances of three style feats active at the same time. Furthermore, he can enter up to three stances as a swift action.

At 15th level, the master of many styles can fuse four styles at once. He can have the stances of four style feats active at the same time. Furthermore, he can enter up to four stances as a free action by spending 1 point from his ki pool.

Bonus Feat:
At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or the Elemental Fist feat. He does not have to meet the prerequisites of that feat, except the Elemental Fist feat. Alternatively, a master of many styles may choose a feat in that style’s feat path (such as Earth Child Topple) as one of these bonus feats if he already has the appropriate style feat (such as Earth Child Style). The master of many styles does not need to meet any other prerequisite of the feat in the style’s feat path.

Equipment:

Armor:
Chainshirt
Spoiler:

AC: +4
ACP: -2
ASF: 20%
Speed: -

Weapons:
Scimitar

Spoiler:

DMG: 1d6
Crit: 18-20/x2
Type: S

Longbow
Spoiler:

DMG: 1d8
Crit: x3
Type: P
Range: 100 ft
Ammo: 40 arrows

Other Equipment (weight):
Monk's Outfit (2 lbs, free)

Monk's Kit (22 lbs, 8 GP)

Spoiler:
This kit includes a backpack, a belt pouch, a blanket, rope,
soap, torches (10), trail rations (5 days), and a waterskin.

0 G

Background: