About Lyra Kaldean
Knowledge (religion) +5
Knowledge (nature) +6
Long ago, a close friend of relative was captured by the brutal orcs of Belkzen. In your heart, you know they still live, though no doubt in cruel slavery. Until you find your kin, you receive a +1 trait bonus to Will saves. Furthermore, when reduced to negative hit points you may make a single standard or move action before falling unconscious, as though staggered.
Point Blank Shot
Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.
Speak with Animals (Sp): You can speak with animals, as per the spell, for a number of rounds per day equal to 3 + your cleric level.
Animal Companion (Ex): At 4th level, you gain the service of an animal companion. Your effective druid level for this animal companion is equal to your cleric level – 3. (Druids who take this ability through their nature bond class feature use their druid level – 3 to determine the abilities of their animal companions).
Domain Spells: 1st—calm animals, 2nd—hold animal, 3rd—dominate animal, 4th—summon nature's ally IV (animals only), 5th—beast shape III (animals only), 6th—antilife shell, 7th—animal shapes, 8th—summon nature's ally VIII (animals only), 9th—shapechange.
Granted Powers: Your touch can heal wounds, and your presence instills unity and strengthens emotional bonds.
Calming Touch (Sp): You can touch a creature as a standard action to heal it of 1d6 points of nonlethal damage + 1 point per cleric level. This touch also removes the fatigued, shaken, and sickened conditions (but has no effect on more severe conditions). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Unity (Su): At 8th level, whenever a spell or effect targets you and one or more allies within 30 feet, you can use this ability to allow your allies to use your saving throw against the effect in place of their own. Each ally must decide individually before the rolls are made. Using this ability is an immediate action. You can use this ability once per day at 8th level, and one additional time per day for every four cleric levels beyond 8th.
Domain Spells: 1st—bless, 2nd—shield other, 3rd—prayer, 4th—imbue with spell ability, 5th—telepathic bond, 6th—heroes' feast, 7th—refuge, 8th—mass cure critical wounds, 9th—miracle.
Spells Prepared for the Day
1st Level -
*Domain Spell - Calm Animals
weight: 118 lbs
eyes: pale blue
hair: light brown, hanging down to her waist when not braided up
skin: Fair with a slight tan
When Lyra was a young child, her family fled the northern forests of Ustalav and sought sanctuary in Vigil after half their village was wiped out by a small pack of werewolves.
Followers of Erastil, her family took jobs tending to the gardens and animals kept between the inner and out walls of the city. Her oldest sister wasn't content with their new life between the walls though. Missing the freedom of the forests, Lysanna took up a job as a caravan guard and scout. The last Lyra heard of her sister was when she spoke of the route her caravan was taking from Vigil and heading all the way to the realm of the Mammoth Lords. Lysanna was so excited to be going to such a wild and untamed land. Sadly, the caravan never made it past the Hold of Belzken.
Now old enough to be out and adventuring on her own, Lyra has been seeking any caravans or expeditions through the same area that her sister's had passed. Though she holds out small hope that her sister is still living, she can never rest easy until she finds out for certain.
Wealth and Gear: