Racial Abilities
Language: Common, Zaloese, and Zalos with intelligence scores high enough can also learn: Covenant, Janese, Arcane, Tengu, Kithikin, Saodese, and Hogan.
Zalos Magic: Members of this race gain a +2 bonus on caster level checks made to overcome spell resistance. In addition, they also receive a +2 racial bonus on Spellcraft checks made to identify the properties of magic items.
Spell Resistance Greater: SR 11 + level. Zalos brought magic to Tan-Dula and are therefore highly resistant to its effects.
Lightbringers: Members of this race are immune to light-based blindness and dazzle effects, and are treated as one level higher when determining the effects of any light-based spell or effects they cast (including spell-like and supernatural abilities). If a member of this race has an Intelligence of 10 or higher, it may use light at will as a spell-like ability.
Class Abilities
Weapon and Armor Proficiency: All simple weapons, light armor, medium armor and shields (except tower shields).
Mystery: Time
Temporal Celerity(Su): Whenever you roll for initiative, you can roll twice and take either result. At 7th level, you can always act in the surprise round, but if you fail to notice the ambush, you act last, regardless of your initiative result (you act in the normal order in following rounds). At 11th level, you can roll for initiative three times and take any one of the results.
Haunted:Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known. At 5th level, add levitate and minor image to your list of spells known. At 10th level, add telekinesis to your list of spells known. At 15th level, add reverse gravity to your list of spells known.
Traits
Zalos Born:(Campaign trait)
You were born in the lands controlled by the Zalos. Regardless of weather or not you were born as an actual Zalos, you were heavily influenced by their way of life. As a result you have an affinity with magic. You gain +1 to your caster level and Spellcraft.
Deft Dodger
Growing up in a rough neighborhood or a dangerous environment has honed your senses. Benefit: You gain a +1 trait bonus on Reflex saves.