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Darius Finch

LoreKeeper's page

Goblin Squad Member. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter. Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 3,863 posts (8,481 including aliases). 3 reviews. No lists. No wishlists. 3 Pathfinder Society characters. 20 aliases.


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Mistah J wrote:

One question was "What did you get for your 5th brithday?"

Over 20 sessions later, they were trying to escape a haunted house. Sure enough, when they entered the nursery.. guess what was waiting for them?

freaked them right out.

That is right-on awesome


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Master of the Dark Triad wrote:
A character of mine was a synth summoner. He used bluff to claim that his spells were divine and that his eidolon was him channeling the aspect of his god.

I keep thinking that there is no reason to use bluff at all for this. Your PC can be 100% convinced by it. Or, for that matter, it can be real in the sense that it is a valid mechanical vehicle to achieve what your character says he's doing. Even in Golarion it has established existence in the form of the Godcallers.

(Yes, there are many that thing that no actual "god" is being called; but then again, not all godcallers are considered - and the concept of divinity and deity-ism stretches so far that it is entirely plausible to godcall an entity that grants spells and domains.)

(PS - bonus points for using mythic rules and yourself becoming able to grant spells and domains)


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You can try this:
Another element that can work wonders: have a session where everything is quite as a normal session - but the encounters keep escalating (add in the normal horror elements that you'd use anyway). At some point somebody might die, or at least drop into negatives, at which point more PCs can die in rapid succession. Some may survive.

The catch of it all - the entirety of the session occurred in a collective dream controlled by [appropriate entity], and the PCs hitpoints for the purpose of the dream are actually sanity points. Anybody that dropped to below 0 hitpoints (even without death) suffers a permanent minor insanity; anybody that actually died in the dream suffers a major insanity.

The dream is, ultimately, just a dream - so no PC is really dead. But the after-effects of the dream should haunt them for the rest of the campaign.


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I play in a fantastic pbp for Kingmaker run by DM Barcas here on these forums. It started in January 2011, so we've got quite some history. I've previously played in a real-life Kingmaker too that was very much "by the book".

I can tell you that DM Barcas is running his story very much off the railings. It takes broad inspiration from the AP, but really he's doing his own thing - and I'm loving it. You can look at the campaign info for the details, especially the timeline at the bottom gives a great idea of what has been happening.

To give an indication of how open-ended DM Barcas runs his campaign: not captured in the time line is how my character (Jemini, paladin) spent about half a year real time in her own independent sub-thread after dying to the Staglord (but taking him with her in the process). (The main thread continued as normal and the other characters did not know what Jemini was up to in that time.) In the afterlife she got to know some details about the Staglord that relate to the over-plot of Kingmaker (and are part of DM Barcas re-imagining of the AP); in this discovery Jemini decides that she cannot leave things as is and she follows the Staglord to Abaddon and drags him with her via the Styx to eventually reach Pharasma's realm and petition the goddess to allow *both* to return to life. Jemini barters her own afterlife in the process, linking her (lawful-good) soul with the (evil) soul of the Staglord to have the leverage for Pharasma to allow their mutual revival.

The former Staglord is now a PC played by one of the new recruits to the campaign.


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0 Seconds To Kenabres


Whips should work extra well then, the whip-crack noise is from the tip of the wip breaking the sound barrier.


Or the simple act of attacking causes the elemental to suffer psychological damage along the lines of "why aren't people liking me?" And a bigger weapon with more strength behind it obviously means that that person likes the elemental EVEN LESS!


Maybe a little meta; but I thought elementals cannot be critted?


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GM Kyle wrote:
LoreKeeper has the right of it. I should be able to play the vanilla CRB Monk to be effective, not an archetype. I play a Zen Archer. Its one of, if not the, best class in the game.

I don't quite go that extreme. I consider both the sensei and monk of the empty hand to be proper monks; while also being of the stronger monk archetypes. Monk archetypes are perfectly valid vehicle to power up the monk - but there's a distinction between monk archetypes that embrace monk-i-ness, and archetypes that are just distantly related to monks.

The core monk is not a power house, but with style feats he certainly plays a fun and decent game.


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Oncoming_Storm wrote:
GM Kyle wrote:

They may be cool, but are they good? Monks don't tend to get good things. What good things they get are nerfed or lackluster at best.

The Zen Archer would like a word with you. :P

Zen archer is a very strong option - but to my liking it isn't a monk option. It is a meditative mystic who uses a bow, and happens to use the monk as base form to get things mechanically right.

Similar with the Sohei. Very strong. Lots of flavor. Again monk base class. Again not really a monk.


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I would like to point out that the devs have previously ruled that duck-typing applies in these kinds of situations. For example the dragoon archetype (UC) gives up weapon training but gets spear training instead; the free hand fighter archetype (APG) gives up weapon training but gets singleton instead. According to the devs, both dragoon and free hand fighter still get the full benefits of "gloves of dueling" (applying the +2 increase to weapon training from the item to spear training and singleton instead).


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Remy Balster wrote:
LoreKeeper wrote:
Each attack is a separate event making each missed attack provoke; but movement is a single event that only provokes once.

Movement isn't a single event, and it can provoke multiple times.

There is however a rule that says a single individual may only take a single AoO against any particular opponent, not matter how many times they might provoke due to movement, per round.

But if a guy ran by 5 different enemies, each time he moved out of a threatened square he provokes. He is going to get hit 5 times. Not just once.

Yes, I concur. I based my statement on the premise of a single character available to take AOOs.

What is not clear, to me, is what happens when a character takes 2 move actions in his turn. Does the second move action count as part of the first move action or not, for the purpose of AOOs?


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Each attack is a separate event making each missed attack provoke; but movement is a single event that only provokes once.

Consider it from this perspective: you may substitute disarm, trip and sunder maneuvers for attacks; meaning it is potentially possible for an enemy to attack you, attempt to disarm you, and attempt to trip you, in the same round. Each of those are completely separate, except in terms of the bonus and penalties the rolls share.

Another indicative: a character may take a 5ft step between any attack during a full round attack - meaning it is possible to attack, 5ft step, and attack again against the same target. The ability to 5ft step indicates that the individual attacks are separated into different actions.

Finally, you have to keep in mind that even *if* the attacks all were one event and generally only allow one provoke: the specific rule of Snake Fang would override the general rule; and the specific rule of Snake Fang says "when an opponent’s attack misses you, you can make an unarmed strike against that opponent as an attack of opportunity" - no restriction.


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Likewise, there should be a Weapon Focus (touch attack) for spells like inflict light wounds. Weapon Focus (unarmed strike) doesn't apply for that.


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Perhaps. Perhaps not. I don't think that changes the conclusion though.


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I concur with Mojorat. The rulings are what they are.

However, I would like to point out a couple of thoughts and their consequences:

1. Instead of saying "look at the blog post", SKR said he was consulting with the dev team on whether Weapon Focus (unarmed strike) and the amulet would affect combat maneuvers including grapple. Unfortunately we've not heard results of the consultation, but SKR apparently felt that the issue is not as cut and dry as saying "look at the blog post". Perhaps he felt it falls under the special case scenario mentioned in the blog post that "Of course, the GM is free to rule that in certain circumstances, a creature can apply weapon bonuses for these maneuvers, such as when using a sap in a dirty trick maneuver to hit an opponent in a sensitive spot"; but that is speculation on my part.

2. "Weapon Focus (grapple)" is not a good example of separating grapples from "Weapon Focus (unarmed strike)". Consider "Weapon Focus (sunder)" - this feat gives +1 to all sunder checks, regardless of weapon used (but of course gives no bonus to normal attacks).

3. Likewise "Weapon Focus (grapple)" has legitimate reason for existing other than distinguishing itself from "Weapon Focus (unarmed strike)". Consider a monster that has the grab special ability with both its bite and its tentacles. Taking "Weapon Focus (bite)" would give it +1 to attack as well as the subsequent grab (as illustrated by SKR's blog post). But no benefit on tentacle attempts. Likewise "Weapon Focus (tentacle)" would give the monster +1 to attack and grab with its tentacle, but not to bites. Finally, "Weapon Focus (grapple)" would grant a +1 bonus to grab attempts with both bites and tentacles - but give no bonus to normal attacks with either.

4. Our hypothetical tentacle-bite monster may wear a +1 amulet of mighty fists. Both its bites and its tentacles would gain a +1 to normal attacks; and both bite and tentacle grabs (grapples) gain the +1 from the amulet as well.

The bottom-line is that this means that monsters can use the amulet to be better at grapples, but normal characters can't. An unfortunate consequence.

...

I would like to add that I think it is a short-coming that PFS characters cannot buy an item that grants an enhancement bonus to grapples (or bullrush, etc). I would suggest that the amulet of mighty fists could fill that gap, giving meaning to the item for classes other than monk (and some special builds). I think it would be great if a greataxe wielding barbarian could also pickup a +2 amulet to be better at overrunning, or a sword-n-board fighter may want the amulet to reposition foes better, and so forth.


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Edit: oops, saw my mistake.


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Starbuck_II wrote:
LoreKeeper wrote:

If the amulet doesn't grant its enhancement bonus to grapples... does that mean you cannot get an enhancement bonus to grapples?

In Pathfinder, in 3.5 you can/could.

Wait, if it still exists in Pathfinder...psionics: had Grip of Iron...
Yep, still exists.
http://www.d20pfsrd.com/psionics-unleashed/equipment/psionic-items/universa l-items#TOC-Gloves-of-Titan-s-Grip

Based on this spell: http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/g/grip-of-iron

That doesn't really help my PFS characters though.


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blahpers wrote:
LoreKeeper wrote:

If the amulet doesn't grant its enhancement bonus to grapples... does that mean you cannot get an enhancement bonus to grapples?

Of course you can. Use a grapple weapon.

Allow me to be more specific: you cannot enhance grapples if you're playing a wrestler? (Unarmed.)


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If the amulet doesn't grant its enhancement bonus to grapples... does that mean you cannot get an enhancement bonus to grapples?


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James Jacobs wrote:
I already have my excuse ready for why it's not here when we get to 2015, in fact!

The least to be expected from a creative director! :D


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zergtitan wrote:
Matrix Dragon wrote:
JiCi wrote:
The Block Knight wrote:
Feros wrote:
EDIT: And in regards to the book itself, I suspect that some of the gods from outside the Inner Sea region—such as Tian Xia and Vudran deities—will be given some coverage with that many gods.
They've already said that this book won't cover Tian Xia or Vudran deities at all.
Aaaw... even though it's the Inner Sea Gods, it would have been nice to get.
I'm hoping that there are enough people asking about the Tian Xia gods that Paizo is considering making a smaller book on them.
That actually would be nice.

James Jacobs will probably have me silenced for this but...

Have a look here

I've been dropping that image on him every now and then for the last 2 years now ;) - and no obviously neither he nor Paizo are in any way obligated to it


hehehehe, Mahjik is maintained over here


He's very levelled up :)


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That is awesome. I think the art budget went all out on this one.


36th level?? What madness is this?


I only half agree with the charm thing. Compulsion spells, yes. Evil and horrible. But charm? It is literally what happens in real life when we see an attractive person, right off the bat we're charmed by the physique (actual verbal contact can take that up/down).

The charm spell is practically Pathfinder's equivalent of make-up, a visit to the barber (guys) or hair salon (girls), a nice suit (guys) or wonderbra (girls). It makes others see you in a favorable light. It's mechanically similar to simply granting a "+20" to Diplomacy for the purpose of befriending someone. The glibness of diplomacy if you will.

(Yes, charm is entirely different school, etc but I claim underneath all the details it is just that.)


What? o.O

Charm person and silent image are both great. Cure light wounds is a good fallback, if nothing else.


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That's a really neat idea. Thanks Sean.


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Sothis... can we get a bigger more wallpaper-y version of that? It looks so good, but its so small.


Eeeeeexcellent xD


1d8 ⇒ 2

...I think I'll risk Navior's reroll :)


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Steven Hartline wrote:

I bought this PDF due to the reference to it from Regional Demon Slayer as found here http://www.d20pfsrd.com/traits/regional-traits/demon-slayer

Imagine my disappointment to find these words, when searched on, produce zero results.

Epic Fail

"Demon Slayer" is the generic form of the trait "Treerazer’s Bane" (page 10 in Inner Sea Primer). Same trait.

Dedicated Voter 2013, Star Voter 2014

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Splendid work! Congratulations Victoria!


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Also, Crane Wing has changed, it doesn't automatically deflect an attack anymore. I'm pretty sure that would mess up this argument.


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Wow. What a concept. I'm glad that occasionally we get something completely out-there - and still be vaguely Pathfinder. (Or at least Golarion.)


My personal take on it is that the number of HP are fine, but Power Attack is broken. I have an intense disagreement with a two-handed wielding combatant that deals 1d6+38. That kind of stuff is wretched. I like my combats to have drama and last more than 1 round. The occasional 1-hit round due to crits add to the wonder. But just flooring anything in 1 round all the time is poison to me.


If Mahjik didn't have ridiculous luck on his HP rolls, he'd be dead I think.

Edit: maths... yea... he'd have 51 hp with normal half-rounded-up, like in PFS. Too little to survive.


As long as Mahjik doesn't die, you can keep this as canon. Makes for a pretty epic assault.


Wait a minute!!

base 10
dex 14 (16 - 2 enlarge) = 2
wis 18 = 4
monk = 1
barkskin = 3
dodge = 1
shield of faith = 2
mage armor = 4
enlarge = -1

10 + 2 + 4 + 1 + 3 + 1 + 2 + 4 - 1 = 26


o.O

What the hell.


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Tangent101 wrote:
More importantly, does this mean Disney is going to release a desert-themed animated movie (that isn't Aladdin) in the next year or two? I mean, we had Frozen follow RoW...

I think this post deserves more credit ^_^


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That is one useful guide. I like the extensive suggested archetype list - it brings to mind some things read but forgotten.


On a completely disrelated note, does anybody here know a good and affordable artist? I'm looking for character sketches on the level of the Pathfinder Tales blog posts.

Like this and this.


Oh sweet! Nice pick-off Joana :)


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Erik Mona wrote:

The next Gargantuan is NOT A DRAGON.

I haven't decided what the one after that will be, yet.

Feel free to provide suggestions. Assume that the theme of the set is pretty straightforward dungeon adventuring, as a thought experiment.

Could we get a Gargantuan Nocticula?

Pretty pleease?


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Personally I'm perfectly okay with little gunslinger support. There are suitable systems/settings for gun totting hot shots. I'm happy that in Golarion it is limited to a minimum.


@Joana: I think vs swarms you get a 50% bonus, so a total of 18 damage. Would that be enough?


We already beyond that, but the secret passage might be *inside* one of the chests.


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That is one awesome action scene.

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