Yaniel

Lief Anemoi's page

1,032 posts. Alias of Governayle.


Full Name

Lief Anemoi

Race

Human

Classes/Levels

HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF

Strength 10
Dexterity 16
Constitution 14
Intelligence 22
Wisdom 10
Charisma 14

About Lief Anemoi

Herolab, Level 15:

Lief Anemoi
Male human investigator (empiricist) 15 (Pathfinder RPG Advanced Class Guide 30, 100)
CN Medium humanoid (human)
Init +5; Senses Perception +23
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Defense
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AC 23, touch 16, flat-footed 20 (+6 armor, +3 deflection, +3 Dex, +1 natural)
hp 115 (15d8+37)
Fort +11, Ref +14, Will +14 (+4 save vs. illusion and disbelievable effects)
Defensive Abilities trap sense +5; Resist unfailing logic
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +4 spell storing rapier +18/+13/+8 (1d6+4/18-20) or
brass knuckles +14/+9/+4 (1d3) or
pique +15/+10/+5 (1d6+1/18-20) or
rapier +14/+9/+4 (1d6/18-20) or
sap +14/+9/+4 (1d6 nonlethal)
Ranged +1 hand crossbow +16/+11/+6 (1d4+1/19-20) or
hand crossbow +15/+10/+5 (1d4/19-20)
Special Attacks studied combat (+7, 6 rounds), studied strike +6d6
Investigator (Empiricist) Extracts Prepared (CL 15th; concentration +21)
5th—overland flight (2), spell resistance (2)
4th—death ward, eyes of the void[ACG], restoration, stoneskin (2)
3rd—aura sight[ACG] (2), displacement, heroism (2), remove blindness/deafness
2nd—barkskin, bear's endurance (2), cat's grace, darkvision, resist energy, see invisibility
1st—heightened awareness[ACG], long arm[ACG] (2), shield (4)
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Statistics
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Str 10, Dex 16, Con 14, Int 22, Wis 10, Cha 14
Base Atk +11; CMB +11; CMD 27
Feats Extra Investigator Talent[ACG], Great Fortitude, Improved Iron Will, Iron Will, Point-Blank Shot, Ranged Study[ACG], Rapid Reload, Weapon Finesse, Weapon Focus (hand crossbow)
Traits into enemy territory, reactionary
Skills Acrobatics +4 (+0 to jump), Bluff +18, Craft (alchemy) +20 (+35 to create alchemical items), Diplomacy +19 (+23 to gather information (You can use your Intelligence Modifier instead of Charisma)), Disable Device +26, Heal +14, Knowledge (arcana) +20, Knowledge (dungeoneering) +20, Knowledge (engineering) +11, Knowledge (geography) +24, Knowledge (history) +12, Knowledge (local) +19, Knowledge (nature) +14, Knowledge (nobility) +14, Knowledge (planes) +19, Knowledge (religion) +13, Linguistics +20, Perception +23, Ride +7, Sense Motive +23, Spellcraft +14, Use Magic Device +21
Languages Aboleth, Abyssal, Aklo, Azlanti, Common, Daemonic, Draconic, Dwarven, Elven, Necril, Orvian, Shoanti, Sylvan, Terran, Thassilonian, Undercommon, Varisian
SQ alchemy (alchemy crafting +15), ceaseless observation, inspiration (1d8, 13/day), investigator talents (amazing inspiration[ACG], combat inspiration[ACG], device talent[ACG], expanded inspiration[ACG], infusion, quick study[ACG], studied defense[ACG], tenacious inspiration[ACG]), keen recollection, noqual, trapfinding +7
Combat Gear necklace of fireballs ii, wand of displacement (33 charges), wand of fly (19 charges); Other Gear +2 noqual chain shirt, +1 hand crossbow, +4 spell storing rapier, pique, brass knuckles[APG], crossbow bolts (20), hand crossbow, rapier, sap, amulet of natural armor +1, bag of holding i, belt of mighty constitution +4, cloak of resistance +2, headband of vast intelligence +2, ring of protection +3, ring of sustenance, alchemist's lab, alchemy crafting kit[APG], backpack, bedroll, belt pouch, calligraphy tools, candle (10), candlestick[UE], canteen[UE], chalk (10), chalkboard[APG], earplugs[APG], flint and steel, formula book[UE], hip flask[UE], ink, inkpen, journal[UE], masterwork thieves' tools, string or twine[APG], trail rations (10), wrist sheath, spring loaded, 210 gp, 5 sp, 5 cp
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Special Abilities
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Alchemy +15 (Su) +15 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Ceaseless Observation (Ex) Use INT instead of CHA for gather information (+4)
Combat Inspiration (Ex) Applying inspiration to attacks/saves only costs 1 point.
Device Talent (Ex) Use Inspiration with Use Magic Device at no cost.
Expanded Inspiration (Ex) Free Inspiration on Diplomacy, Heal, Perception, Profession, Sense Motive (if trained).
Improved Iron Will (1/day) Can re-roll a Will save, but must take the second result.
Infusion Create an extract can be used by anyone but takes up a slot until used.
Inspiration (+1d8, 13/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Keen Recollection At 3rd level, an investigator can attempt all Knowledge skill checks untrained.
Noqual Noqual looks almost like a pale green crystal to the untrained eye, but can be worked as iron despite its appearance. It is associated with abjuration magic, charity, and envy. Noqual is light—half as heavy as iron, yet just as strong. More importa
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Quick Study (Ex) Use studied combat as a swift action.
Ranged Study (Hand crossbow) Gain bonuses and can use studied combat and studied strike with chosen weapon.
Rapid Reload (Hand crossbow) You can reload fast with one type of Crossbow or Firearm.
Studied Combat (+7, 6 rounds) (Ex) As a swift action, study foe to gain bonus to att & dam for duration or until use studied strike.
Studied Defense (Ex) When using studied combat, can choose to apply bonus to att to AC instead.
Studied Strike +6d6 (Ex) As a free action on a melee hit, end studied combat vs. foe to add precision dam.
Tenacious Inspiration (Ex) When rolling inspiration dice, roll 2x (take high).
Trap Sense +5 (Ex) +5 bonus on reflex saves and AC against traps.
Trapfinding +7 Gain a bonus to find or disable traps, including magical ones.
Unfailing Logic +4 (Ex) +4 save vs. illusion and disbelievable effects

Free Inspiration:

Diplomacy, Heal, All Knowledge, Linguistics, Perception, All Professions, Sense Motive, Spellcraft, Use Magical Device

Cash Tracking:

125gp
10gp
25gp
-8gp(1 month's lodging)
-20gp(Entrance to the Library)
-110gp(3 trips to Library, 8 formulae acquired)
30gp
30gp
-20gp (alchemist's fire)
-100gp (Tinkering tools, MW)
30gp
530gp
1186gp
-50gp (Cash to Smeed)
882gp
4513gp
-1000gp (+1 Armor)
-2000gp (Amulet of Natural Armor +1)
-1365gp (Light)
-2000gp (+1 Rapier)
-300gp (Alchemical components)
________
388gp
5973gp (10/6/16)
________
6361gp

CLW Wand 1/27/17 8 charges

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