About Leynus ChetLeynus Chet
Acrobatics +4, Appraise +4, Bluff +6, Climb +5, Craft +4, Disguise +6, Escape Artist +5, Intimidate +6, Knowledge (dungeoneering, engineering, history, nature, nobility, planes) +4, Linguistics +4, Profession +3, Sense Motive +3, Spellcraft +4, Stealth +4, Use Magic Device +6.
Bardic Performance: A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level. Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time. Spells Known:
Background
During his time with them they would travel through Rahadoum, the Sodden Lands, Sargava, and through the Screaming Jungle into Geb. While in Geb Leynus' magical interests expanded to include the undead. In particular he wanted to work his music to affect what remnants of a mind the undead might have left. It was here that he learned the beginnings of Dirge-hood. For sixty years he would travel with the length and breadth of Garund with the caravan, with them making a main stop for several months every few years in Azir. Although he was comfortable with the passage of time and death, the fact of his companions aging and growing old before him was a bitter experience. The original leaders of the caravan, who were in some fashion his surrogate parents, died when he was sixty. This would become a pattern, with the older members of the caravan dying and new ones being born, and Leynus' stable presence remaining in the midst of it. When he was one hundred and five, he left the caravan. The passage of time and the replacement of nearly everyone in it with new members was a harsh experience, and so he left. There were fond farewells, as many thought of him as an amalgamation of many familial ties. He journeyed east from their stop-off in Azir, through the deserts of Thuvia and Osirion, and took a boat from their capital of Sothis to Absalom. He performed with his drums and officiated funerals for five years here before once again setting off, this time north into Avistan. Ten years were spent traveling and performing here, always avoiding Cheliax to the east. He had heard the things people had said of Cheliax in Sargava and Absalom, and had no intention of venturing anywhere near it. This was where his martial skills developed and he began to apply his magical talents to more practical purposes. Once he had wandered Andoren and Varisia enough, he decided it was time for a change of scenery. He made his first foray into Cheliax. Unfortunately, it turned out to be just as bad an idea as he had thought. A week into his stay in Egorian he encountered a custom he had previously never heard of. It was a day of sacrifice, midnight on the first day of every ninth week. He was standing outside the entrance of the Midnight Temple, perturbed by its grandiose devotion to Hell. The area outside of it was all quiet, though he did not know the reason for it. Unnerved by the silence and intrigued by the contents of the Temple, he pushed the door open and entered the building. What next occurred cemented his fate. In the midst of the Temple sat a great statue, in the shape of a giant devil, with expansive wings and large horns. Lined in front of it were nine men, half-naked and shivering. In front of them, to one side of the statue, stood a woman. As he watched, she beckoned one man forward, and gave him into the embrace of the statue. All of a sudden, the wings snapped shut, with the man inside. A few moments later, it opened again, empty. Leynus was horrified. He knew the devil-worship of the Chelaxians extended far, but this was beyond imagining. Unthinking, he made a few steps forward into the Temple. This brought the attention of the woman. She frowned, beckoned and then a moment later, two Hellknights stepped up from behind Leynus and grabbed his arms. He was brought to the dungeons, and waited for what felt like ages there, until a man came to visit him with a deal. Leynus accepted. Appearance
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