Celestial Gnome

Leppin's page

100 posts. Organized Play character for Blake's Tiger.


Full Name

Leppin

Race

CMB/D -2/11 | K (D) +3, K (all) +2 | Perc +7 SM +0 | Init +3 |

Classes/Levels

Speed 20 ft | Bardic Performance 2/7 | Shirt Re-Roll 1/1 | Active Conditions:

Gender

NG Male Gnome Bard (Prankster) 1 | HP 11/11 | AC 18 T 14 FF 15 | F +2 R +5 W +2 (+1 vs. language dependent/symbols) |

About Leppin

PFS Information:

PFS #: 230524-29
Experience: 0
Fame: 0
Prestige: 0

Leppin
Male gnome bard (prankster ARG p. 35) 1.0
NG Medium humanoid (gnome) (affiliations: gnome, Scarab Sages)
Init +3; low-light vision, Perception +7
DEFENSE
AC 18, touch 14, flat-footed 15 (+3 armor, +3 dexterity, +1 shield, +1 size)
HP 11 (1d8+3) FCB +1
Fort +2, Ref +5, Will +2 (+2 vs. language-dependent and symbols)
OFFENSE
Speed 20 ft.
Melee light mace -1 (1d4-1, 20x2, B) or short sword -1 (1d4-1, 19x2, S)
Ranged shortbow +3 (1d4, 20x3, P, 60 ft)
Fey Magic (Forest) (Caster Level 1st; Concentration +4)
1st (1/day) . . . endure elements
0th (1/day) . . . create water, purify food and drink, resistance
Magical Linguist (Caster Level 1st; Concentration +4)
1st (1/day) . . . comprehend languages
0th (1/day) . . . arcane mark (DC 13), message, read magic
Bard Spellcasting (Caster Level 1st; Concentration +4)
1st (2/2) . . . grease (DC 14), hideous laughter (DC 15)
0th (inf) . . . detect magic, ghost sound (DC 14), mage hand, prestidigitation
STATISTICS
Str 8, Dex 16, Con 14, Int 13, Wis 10, Cha 16
Base Atk +0; CMB -2; CMD 11

Feats
Lingering Performance

Skills
‘ = Trained
Acrobatics +7’
Bluff +8’
Diplomacy +8’
Knowledge (dungeoneering) +3
Knowledge (all other) +2
Perception +7’
Perform (Comedy) +7’
Sleight of Hand +8’
Stealth +11’

Traits
Child of the Streets (social): +1 Sleight of Hand
Tomb Raider (faction): +1 Perception, +1 K: Dungeoneering

Languages Taldane (common), Gnome, Sylvan, Goblin
SQ bardic knowledge (+1), gift of tongues (+1 bluff, diplomacy, language learned), gnome magic (+1 DC to illusions), magical linguist, keen senses, obsessive, weapon familiarity
Combat Gear studded leather armor, buckler, short sword, light mace, shortbow, (20) arrows, (20) cold iron arrows
Other Gear entertainer’s outfit, spell component pouch, (3) tinder twigs, water skin, silk rope (50 ft)*, backpack, bedroll, (10) chalk, (5) pints of oil, (1) soap, small tent*, vial of ink, inkpen, (10) parchment sheets
22 lbs/ 26 lbs Light Load +10 lbs for wilderness gear (*)
Coins: 23.7 gp
SPECIAL ABILITIES
Bardic Knowledge (Ex): Leppin adds half his class level (minimum 1) [+1] to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Bardic Performance: DC 13
Countersong (Su):
Distraction (Su):
Inspire Courage (Su):
Mock (Su): Leppin can make one or more creatures furious with him. Each creature to be mocked must be within 90 feet, able to see, hear, and understand the prankster, and capable of paying attention to him. The prankster must be able to see and hear the creatures affected. For every three levels he has attained beyond 1st, he can target one additional creature with this ability. Will save negates and a successful save prevents another attempt for 24 hours. If the creature’s saving throw fails, it is angered by the performance and seeks to harm the prankster. While the prankster maintains the mocking performance, the target takes -2 penalty on all attack rolls and skill checks until it has successfully attacked the prankster with a melee or ranged attack, or has harmed him with a spell that deals damage. Enchantment (compulsion), mind-affecting ability requiring visual and audible components.