Full Name |
Lōd Flaxseed |
Race |
Halfling |
Classes/Levels |
Warrior 4 | HP 30/30 | AC 16 T 12 FF 15 | CMD 16 (18 vs bull rush) | Fort +7 Ref +4 Will +9 (+4 against fear) | Init +1 | Perc +6 | smite (+2 hit/ac, +1 dmg): 1/1 |
Special Abilities |
#55162-30 |
About Lōd Flaxseed
Used:
2 charges wand of mage armor
1 lay on hands
4 charges wand of cure light wounds
Lod Flaxseed
Male halfling paladin 2/sorcerer 2
LG Small humanoid (halfling)
Init +1; Senses Perception +6
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Defense
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AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
hp 30 (4 HD; 2d6+2d10+6)
Fort +7, Ref +4, Will +9; +2 vs. fear, +2 trait bonus vs. fear
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Offense
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Speed 20 ft.
Melee +1 darkwood greatclub +8 (1d8+5) or
. . +1 greataxe +8 (1d10+5/×3) or
. . cold iron dagger +7 (1d3+3/19-20) or
. . silver dagger +7 (1d3+2/19-20)
Ranged mwk composite longbow +6 (1d6+2/×3)
Special Attacks claws (2, 1d3, 5 rounds/day), smite evil 1/day (+2 attack and AC, +2 damage)
Paladin Spell-Like Abilities (CL 2nd; concentration +4)
. . At will—detect evil
Sorcerer Spells Known (CL 2nd; concentration +4)
. . 1st (5/day)—enlarge person (DC 13), magic missile
. . 0 (at will)—detect magic, message, prestidigitation, ray of frost, read magic
. . Bloodline Draconic
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Statistics
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Str 16, Dex 12, Con 12, Int 12, Wis 10, Cha 15
Base Atk +3; CMB +5 (+7 bull rush); CMD 16 (18 vs. bull rush)
Feats Eschew Materials, Improved Bull Rush, Power Attack
Traits courageous, ease of faith
Skills Acrobatics +3 (-1 to jump), Climb +5, Diplomacy +8, Fly +7, Heal +4, Knowledge (arcana) +8, Knowledge (religion) +5, Perception +6, Sense Motive +4, Spellcraft +5; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Elven, Halfling
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), lay on hands 3/day (1d6)
Combat Gear cold iron arrows (50), oil of bless weapon (2), oil of daylight, oil of magic weapon (2), potion of cure moderate wounds, potion of fly, potion of hide from animals, potion of hide from undead, potion of lesser restoration, potion of protection from evil (2), wand of comprehend languages (50 charges), wand of cure light wounds (43 charges), wand of endure elements (50 charges), wand of identify (50 charges), wand of mage armor (49 charges), wand of magic missile (50 charges), alchemist's fire (2); Other Gear +1 darkwood greatclub, +1 greataxe, cold iron dagger, mwk composite longbow (+2 Str), silver dagger, backpack, bedroll, noble's outfit, signet ring, silk rope (50 ft.), sunrod (2), trail rations (5), winter blanket, wooden holy symbol of Shelyn, jewelry (worth 100 gp), 62 gp, 9 sp
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Special Abilities
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Bloodline Arcana: Draconic (Ex) +1 damage per die for [Cold] spells.
Claws (5 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Lay on Hands (1d6 hit points, 3/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +2 to hit, +2 to damage, +2 deflection bonus to AC when used.